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<title>eglantine-cirakg/src/video_core/textures/texture.cpp, branch nx2</title>
<subtitle>Mirror of github.com/cira0100/Eglantine-public nx2, a fork of Djihads80/Eglantine.</subtitle>
<id>https://git.cirakg.xyz/eglantine-cirakg/atom?h=nx2</id>
<link rel='self' href='https://git.cirakg.xyz/eglantine-cirakg/atom?h=nx2'/>
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<updated>2026-08-25T18:03:18+00:00</updated>
<entry>
<title>[vulkan] Removal of QCOM sampler limiters + CustomBorderColor and ColorBorderSwizzle adjustments (#4301)</title>
<updated>2026-08-25T18:03:18+00:00</updated>
<author>
<name>CamilleLaVey</name>
<email>camillelavey99@gmail.com</email>
</author>
<published>2026-08-25T18:03:18+00:00</published>
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<id>urn:sha1:0295dc5fff9b2977e753e7c126cc870abb07ee3f</id>
<content type='text'>
This PR removes the artificial limit added for QCOM drivers based on a sampler budget limit (based on #3280 work), removes the ban on CustomBorderColor/BorderColorSwizzle for also QCOM driver, reduce the amount of combination required to created a sampler with custom border color/ color border swizzle; adds cases on R16 formats not able to swizzle on BGR565 formats; degrades samplers and color combinations when there's no color border swizzle available; fixes the srgb (LUT) values from legacy and now all the color variations are cached in the same key, instead of having 7 different handlers for them. In resume, rather than performance (due to the reduced amount of process on duplicated/ synced code on pipeline/texture cache), it's a graphica accuracy work that will improve image quality at the cost of almost 0 performance hit, rather than certain hitch if the color combination wasn't cached before. This applies to all platform.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4301
Reviewed-by: Samuel &lt;lizzie@eden-emu.dev&gt;
Reviewed-by: MaranBr &lt;maranbr@eden-emu.dev&gt;
</content>
</entry>
<entry>
<title>[common, settings] Fixes misaligned Aniso levels (#4295)</title>
<updated>2026-08-23T22:06:11+00:00</updated>
<author>
<name>lizzie</name>
<email>lizzie@eden-emu.dev</email>
</author>
<published>2026-08-23T22:06:11+00:00</published>
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<id>urn:sha1:d9336ce6ce4c043a20862e567711c7b0bc1e11b6</id>
<content type='text'>
PR/Commit Owner: CamilleLaVey

Just quick fixes to ANISO bugged level selector, removes x32 and x64 from choices, also fixes the none value to actully use default.

Co-authored-by: CamilleLaVey &lt;camillelavey99@gmail.com&gt;
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4295
Reviewed-by: Maufeat &lt;sahyno1996@gmail.com&gt;
Reviewed-by: CamilleLaVey &lt;camillelavey99@gmail.com&gt;
</content>
</entry>
<entry>
<title>[video_core, settings] Allow to turn of aniso levels completely, provide levels of aniso upto x64 (#3019)</title>
<updated>2025-11-26T01:16:37+00:00</updated>
<author>
<name>lizzie</name>
<email>lizzie@eden-emu.dev</email>
</author>
<published>2025-11-26T01:16:37+00:00</published>
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<id>urn:sha1:91b043259110967f78a3316be4e163623e33cf32</id>
<content type='text'>
Never in my lifetime will I ever need to revise anisotropy levels; I hope :)

Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3019
Reviewed-by: MaranBr &lt;maranbr@eden-emu.dev&gt;
Reviewed-by: Caio Oliveira &lt;caiooliveirafarias0@gmail.com&gt;
Co-authored-by: lizzie &lt;lizzie@eden-emu.dev&gt;
Co-committed-by: lizzie &lt;lizzie@eden-emu.dev&gt;
</content>
</entry>
<entry>
<title>[meta] fix license headers (#2547)</title>
<updated>2025-09-21T19:58:59+00:00</updated>
<author>
<name>lizzie</name>
<email>lizzie@eden-emu.dev</email>
</author>
<published>2025-09-21T19:58:59+00:00</published>
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<id>urn:sha1:191e4c75a16aa56451f72b371b4e15717c4a7022</id>
<content type='text'>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2547
Reviewed-by: MaranBr &lt;maranbr@eden-emu.dev&gt;
Co-authored-by: lizzie &lt;lizzie@eden-emu.dev&gt;
Co-committed-by: lizzie &lt;lizzie@eden-emu.dev&gt;
</content>
</entry>
<entry>
<title>[cmake] enable clang-cl and WoA builds (#348)</title>
<updated>2025-09-09T18:47:49+00:00</updated>
<author>
<name>lizzie</name>
<email>lizzie@eden-emu.dev</email>
</author>
<published>2025-09-09T18:47:49+00:00</published>
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<id>urn:sha1:9d2681ecc9565681db623fb71799e76381998512</id>
<content type='text'>
Compilation and CMake fixes for both Windows on ARM and clang-cl, meaning Windows can now be built on both MSVC and clang on both amd64 and aarch64.

Compiling on clang is *dramatically* faster so this should be useful for CI.

Co-authored-by: crueter &lt;crueter@eden-emu.dev&gt;
Co-authored-by: crueter &lt;crueter@crueter.xyz&gt;
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/348
Reviewed-by: CamilleLaVey &lt;camillelavey99@gmail.com&gt;
Reviewed-by: crueter &lt;crueter@eden-emu.dev&gt;
Co-authored-by: lizzie &lt;lizzie@eden-emu.dev&gt;
Co-committed-by: lizzie &lt;lizzie@eden-emu.dev&gt;
</content>
</entry>
<entry>
<title>configure_graphics_advance: Generate UI at runtime</title>
<updated>2023-07-21T14:56:07+00:00</updated>
<author>
<name>lat9nq</name>
<email>22451773+lat9nq@users.noreply.github.com</email>
</author>
<published>2023-05-07T13:48:26+00:00</published>
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<id>urn:sha1:4a5f3e4733c9d6ea15e998b1d3a272614c1e5b4e</id>
<content type='text'>
We can iterate through the AdvancedGraphics settings and generate the UI
during runtime. This doesn't help runtime efficiency, but it helps a ton
in reducing the amount of work a developer needs in order to add a new
setting.
</content>
</entry>
<entry>
<title>video_core: Removed AF for all mip modes option as it's default now</title>
<updated>2023-06-17T09:19:39+00:00</updated>
<author>
<name>Wollnashorn</name>
<email>Wollnashorn@users.noreply.github.com</email>
</author>
<published>2023-06-17T09:19:39+00:00</published>
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<id>urn:sha1:62b0b6bde04ea7f75300e340e01132fc7e70da5d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>video_core: Fallback to default anisotropy instead to 1x anisotropy</title>
<updated>2023-06-15T21:16:26+00:00</updated>
<author>
<name>Wollnashorn</name>
<email>Wollnashorn@users.noreply.github.com</email>
</author>
<published>2023-06-15T21:16:26+00:00</published>
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<id>urn:sha1:eff77dae59e5e30da03672db2cc3621f632f0f84</id>
<content type='text'>
</content>
</entry>
<entry>
<title>video_core: Add per-image anisotropy heuristics (format &amp; mip count)</title>
<updated>2023-06-15T16:19:32+00:00</updated>
<author>
<name>Wollnashorn</name>
<email>Wollnashorn@users.noreply.github.com</email>
</author>
<published>2023-06-15T16:19:32+00:00</published>
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<id>urn:sha1:1844cad9d4f4a9bb1bacb7d9462a2b1c78d56d24</id>
<content type='text'>
</content>
</entry>
<entry>
<title>video_core: Apply AF only to samplers with normal LOD range [0, 1+x]</title>
<updated>2023-06-14T11:27:27+00:00</updated>
<author>
<name>Wollnashorn</name>
<email>Wollnashorn@users.noreply.github.com</email>
</author>
<published>2023-06-14T11:27:27+00:00</published>
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