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<title>eglantine-cirakg/src/video_core/vulkan_common/vulkan_surface.h, branch nx2</title>
<subtitle>Mirror of github.com/cira0100/Eglantine-public nx2, a fork of Djihads80/Eglantine.</subtitle>
<id>https://git.cirakg.xyz/eglantine-cirakg/atom?h=nx2</id>
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<updated>2023-05-03T01:51:30+00:00</updated>
<entry>
<title>vulkan_surface: Pass only window info for surface creation</title>
<updated>2023-05-03T01:51:30+00:00</updated>
<author>
<name>lat9nq</name>
<email>22451773+lat9nq@users.noreply.github.com</email>
</author>
<published>2023-05-02T00:25:53+00:00</published>
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<id>urn:sha1:ff2197130f13699b4c7c9e2da6fb567cebebaa88</id>
<content type='text'>
We don't need the whole EmuWindow when creating a surface,
and it creates onerous requirements outside of typical usage for
creating a surface elsewhere.
</content>
</entry>
<entry>
<title>general: Convert source file copyright comments over to SPDX</title>
<updated>2022-04-23T09:55:32+00:00</updated>
<author>
<name>Morph</name>
<email>39850852+Morph1984@users.noreply.github.com</email>
</author>
<published>2022-04-23T08:59:50+00:00</published>
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<id>urn:sha1:2b87305d319f0bd04da36fb96314934f37b12637</id>
<content type='text'>
This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
</content>
</entry>
<entry>
<title>renderer_vulkan: Initialize surface in separate file</title>
<updated>2020-12-31T05:07:33+00:00</updated>
<author>
<name>ReinUsesLisp</name>
<email>reinuseslisp@airmail.cc</email>
</author>
<published>2020-12-25T05:14:15+00:00</published>
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<id>urn:sha1:7334e9e212dc8bd6b1ed63cbfdb6031ac8760f62</id>
<content type='text'>
Move surface initialization code to a separate file. It's unlikely to
use this code outside of Vulkan, but keeping platform-specific code
(Win32, Xlib, Wayland) in its own translation unit keeps things cleaner.
</content>
</entry>
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