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<title>eglantine-cirakg/src/web_service/web_backend.cpp, branch nx2</title>
<subtitle>Mirror of github.com/cira0100/Eglantine-public nx2, a fork of Djihads80/Eglantine.</subtitle>
<id>https://git.cirakg.xyz/eglantine-cirakg/atom?h=nx2</id>
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<updated>2026-04-06T17:13:09+00:00</updated>
<entry>
<title>[cmake, deps] conjure common/httplib.h and remove global def for httplib macros (#3800)</title>
<updated>2026-04-06T17:13:09+00:00</updated>
<author>
<name>lizzie</name>
<email>lizzie@eden-emu.dev</email>
</author>
<published>2026-04-06T17:13:09+00:00</published>
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<id>urn:sha1:1f787ffc3984512853d0e583d22f7c96adf3c33c</id>
<content type='text'>
httplib stuff done by @crueter on #3797

+ some extra stuff since the warning push/pop should be in header i fear :)

Signed-off-by: lizzie &lt;lizzie@eden-emu.dev&gt;

Co-authored-by: crueter &lt;crueter@eden-emu.dev&gt;
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3800
Reviewed-by: crueter &lt;crueter@eden-emu.dev&gt;
Co-authored-by: lizzie &lt;lizzie@eden-emu.dev&gt;
Co-committed-by: lizzie &lt;lizzie@eden-emu.dev&gt;
</content>
</entry>
<entry>
<title>[common/logging] Simplify logging logic and fix issues when logging before system is created (#3688)</title>
<updated>2026-03-12T17:29:15+00:00</updated>
<author>
<name>lizzie</name>
<email>lizzie@eden-emu.dev</email>
</author>
<published>2026-03-12T17:29:15+00:00</published>
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<id>urn:sha1:395613b01f918b559f0a3b1718c78f81987c49d4</id>
<content type='text'>
- our logging code was bigger than spdlog itself, why???? just keep it simple
- fix issues when logging before logging system is even started
- removes the "initialized logging twice" issue
- removes uneeded indirection in file logging
- uses direct formatting instead of jumping hoopla-around the fmt::format() ressult
- code duplication and dead code removal as usual

I did explore dup2() but I think it's not worth the hassle
I did try `fwopen()` but it's better if things are just kept as-is.

there is a lot of noise because I removed a bunch of redundant files on logging and just put everything in one file

now normally this wouldn't be a good idea, however consider: the complexity of logging; it's less than 500 lines... does it really need a whole subsystem?!?!?! ITS JUST LOGGING

Signed-off-by: lizzie &lt;lizzie@eden-emu.dev&gt;
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3688
Reviewed-by: crueter &lt;crueter@eden-emu.dev&gt;
Reviewed-by: DraVee &lt;chimera@dravee.dev&gt;
Reviewed-by: CamilleLaVey &lt;camillelavey99@gmail.com&gt;
Co-authored-by: lizzie &lt;lizzie@eden-emu.dev&gt;
Co-committed-by: lizzie &lt;lizzie@eden-emu.dev&gt;
</content>
</entry>
<entry>
<title>[cmake] MinGW builds; fix line endings; fix weird multiplayer lobby behavior (#2835)</title>
<updated>2025-10-26T16:28:14+00:00</updated>
<author>
<name>crueter</name>
<email>crueter@eden-emu.dev</email>
</author>
<published>2025-10-26T16:28:14+00:00</published>
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<id>urn:sha1:a0769ad835116e2538e6c8659a0bf6348143b3bf</id>
<content type='text'>
MinGW builds perform pretty dramatically better than MSVC in my (brief) testing, getting 40% better FPS on my KVM than MSVC. How this will translate to the real world, who knows, but this is a really good target to have.

TODO: Add this to CI, potentially replace clang-cl

Signed-off-by: crueter &lt;crueter@eden-emu.dev&gt;
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2835
Reviewed-by: MaranBr &lt;maranbr@eden-emu.dev&gt;
</content>
</entry>
<entry>
<title>Update fmt to allow for v11</title>
<updated>2025-04-09T23:11:22+00:00</updated>
<author>
<name>crueter</name>
<email>swurl@swurl.xyz</email>
</author>
<published>2025-04-09T23:11:22+00:00</published>
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<id>urn:sha1:9cef9f5dce7c41c9ab2ea5b9b8a294228a535c4c</id>
<content type='text'>
Signed-off-by: swurl &lt;swurl@swurl.xyz&gt;</content>
</entry>
<entry>
<title>web_backend: Fix compilation</title>
<updated>2024-02-06T14:48:04+00:00</updated>
<author>
<name>FearlessTobi</name>
<email>thm.frey@gmail.com</email>
</author>
<published>2024-02-06T14:48:04+00:00</published>
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<id>urn:sha1:9b15236583f21a3e227ce824c546187befa299be</id>
<content type='text'>
</content>
</entry>
<entry>
<title>web_backend: Sync with Citra implementation</title>
<updated>2024-02-04T15:51:52+00:00</updated>
<author>
<name>FearlessTobi</name>
<email>thm.frey@gmail.com</email>
</author>
<published>2024-02-04T15:51:52+00:00</published>
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<id>urn:sha1:0caf16aedb46cd45ec44fcd19e7f9aac665d276e</id>
<content type='text'>
While porting https://github.com/citra-emu/citra/pull/7347, I noticed the code of yuzu was not up-to-date with the implementation from Citra.
</content>
</entry>
<entry>
<title>externals: Update cpp-httplib to latest</title>
<updated>2023-02-21T19:55:37+00:00</updated>
<author>
<name>Alexandre Bouvier</name>
<email>contact@amb.tf</email>
</author>
<published>2023-02-18T22:24:04+00:00</published>
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<id>urn:sha1:a6a501bfe8c942407041087d9492fc1ff6d50bef</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Show error from cpp-httplib when we don't have a response to read (report errors while connecting to API) (#8999)</title>
<updated>2022-10-05T19:39:54+00:00</updated>
<author>
<name>Kyle Kienapfel</name>
<email>doctor.whom@gmail.com</email>
</author>
<published>2022-10-05T19:39:54+00:00</published>
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<id>urn:sha1:538ae13298f27077d8957b6cdfba4877d2289588</id>
<content type='text'>
Co-authored-by: Kyle Kienapfel &lt;Docteh@users.noreply.github.com&gt;</content>
</entry>
<entry>
<title>chore: make yuzu REUSE compliant</title>
<updated>2022-07-27T10:53:49+00:00</updated>
<author>
<name>Andrea Pappacoda</name>
<email>andrea@pappacoda.it</email>
</author>
<published>2022-05-15T00:06:02+00:00</published>
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<id>urn:sha1:6a2efdda2f7075331cab36901a30d511468f60e7</id>
<content type='text'>
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.

Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.

The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.

Following REUSE has a few advantages over the current approach:

- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
  `.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
  files like binary assets / images is always accurate and up to date

To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.

[REUSE]: https://reuse.software

Follow-up to b2eb10382941bef0914f4a0a4685b9033440aa9f
</content>
</entry>
<entry>
<title>web_service: Eliminate variable shadowing</title>
<updated>2022-06-13T22:19:22+00:00</updated>
<author>
<name>Morph</name>
<email>39850852+Morph1984@users.noreply.github.com</email>
</author>
<published>2022-05-26T23:57:11+00:00</published>
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