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<title>eglantine-cirakg/src/yuzu/configuration/configure_touch_from_button.cpp, branch nx2</title>
<subtitle>Mirror of github.com/cira0100/Eglantine-public nx2, a fork of Djihads80/Eglantine.</subtitle>
<id>https://git.cirakg.xyz/eglantine-cirakg/atom?h=nx2</id>
<link rel='self' href='https://git.cirakg.xyz/eglantine-cirakg/atom?h=nx2'/>
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<updated>2026-03-10T05:51:08+00:00</updated>
<entry>
<title>[meta] clang-format literally all of the Qt code (#3706)</title>
<updated>2026-03-10T05:51:08+00:00</updated>
<author>
<name>crueter</name>
<email>crueter@eden-emu.dev</email>
</author>
<published>2026-03-10T05:51:08+00:00</published>
<link rel='alternate' type='text/html' href='https://git.cirakg.xyz/eglantine-cirakg/commit/?id=8678cb06eb28a6416a4c6911458fc04113ad8ed4'/>
<id>urn:sha1:8678cb06eb28a6416a4c6911458fc04113ad8ed4</id>
<content type='text'>
I'm tired of dealing with this tbh

Signed-off-by: crueter &lt;crueter@eden-emu.dev&gt;
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3706
Reviewed-by: Lizzie &lt;lizzie@eden-emu.dev&gt;
</content>
</entry>
<entry>
<title>[cmake] enable clang-cl and WoA builds (#348)</title>
<updated>2025-09-09T18:47:49+00:00</updated>
<author>
<name>lizzie</name>
<email>lizzie@eden-emu.dev</email>
</author>
<published>2025-09-09T18:47:49+00:00</published>
<link rel='alternate' type='text/html' href='https://git.cirakg.xyz/eglantine-cirakg/commit/?id=9d2681ecc9565681db623fb71799e76381998512'/>
<id>urn:sha1:9d2681ecc9565681db623fb71799e76381998512</id>
<content type='text'>
Compilation and CMake fixes for both Windows on ARM and clang-cl, meaning Windows can now be built on both MSVC and clang on both amd64 and aarch64.

Compiling on clang is *dramatically* faster so this should be useful for CI.

Co-authored-by: crueter &lt;crueter@eden-emu.dev&gt;
Co-authored-by: crueter &lt;crueter@crueter.xyz&gt;
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/348
Reviewed-by: CamilleLaVey &lt;camillelavey99@gmail.com&gt;
Reviewed-by: crueter &lt;crueter@eden-emu.dev&gt;
Co-authored-by: lizzie &lt;lizzie@eden-emu.dev&gt;
Co-committed-by: lizzie &lt;lizzie@eden-emu.dev&gt;
</content>
</entry>
<entry>
<title>Fix License headers &amp; CI (#168)</title>
<updated>2025-06-09T01:40:21+00:00</updated>
<author>
<name>crueter</name>
<email>swurl@swurl.xyz</email>
</author>
<published>2025-06-09T01:40:21+00:00</published>
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<id>urn:sha1:a9f9b207c204650478ddbb9581daa1af8645dc36</id>
<content type='text'>
Signed-off-by: crueter &lt;swurl@swurl.xyz&gt;
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/168
Co-authored-by: crueter &lt;swurl@swurl.xyz&gt;
Co-committed-by: crueter &lt;swurl@swurl.xyz&gt;
</content>
</entry>
<entry>
<title>Added the public lobby to android. (#125)</title>
<updated>2025-06-05T18:59:47+00:00</updated>
<author>
<name>Aleksandr Popovich</name>
<email>alekpopo@pm.me</email>
</author>
<published>2025-06-05T18:59:47+00:00</published>
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<id>urn:sha1:76fa5255926da8f6339e7be5bf106646acedf78a</id>
<content type='text'>
This is adapted from kleidis old PR to Azahar. Changes from it:
- Fixed inconsistent button styling in the dialog for connection
- Allowed to hide both empty and full rooms.
- Proper serving of preferred games
- Enables web service for android by default
- Better implementation of multiplayer.cpp that works with oop

Also fixes the room network class and turns it into a static namespace
in network

Signed-off-by: Aleksandr Popovich &lt;alekpopo@pm.me&gt;

Co-authored-by: swurl &lt;swurl@swurl.xyz&gt;
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/125
Co-authored-by: Aleksandr Popovich &lt;alekpopo@pm.me&gt;
Co-committed-by: Aleksandr Popovich &lt;alekpopo@pm.me&gt;
</content>
</entry>
<entry>
<title>qt: 6.7.3 Implementation</title>
<updated>2025-04-04T01:23:31+00:00</updated>
<author>
<name>Briar</name>
<email>205427297+icybriarr@users.noreply.github.com</email>
</author>
<published>2025-03-31T16:33:05+00:00</published>
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<id>urn:sha1:6c3381a608ece965c88d05e45d990bfaaf9d7d23</id>
<content type='text'>
Co-authored-by: Kleidis &lt;167202775+kleidis@users.noreply.github.com&gt;
</content>
</entry>
<entry>
<title>chore: make yuzu REUSE compliant</title>
<updated>2022-07-27T10:53:49+00:00</updated>
<author>
<name>Andrea Pappacoda</name>
<email>andrea@pappacoda.it</email>
</author>
<published>2022-05-15T00:06:02+00:00</published>
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<id>urn:sha1:6a2efdda2f7075331cab36901a30d511468f60e7</id>
<content type='text'>
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.

Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.

The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.

Following REUSE has a few advantages over the current approach:

- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
  `.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
  files like binary assets / images is always accurate and up to date

To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.

[REUSE]: https://reuse.software

Follow-up to b2eb10382941bef0914f4a0a4685b9033440aa9f
</content>
</entry>
<entry>
<title>configure_touch_from_button: Eliminate variable shadowing</title>
<updated>2022-06-14T12:30:09+00:00</updated>
<author>
<name>Morph</name>
<email>39850852+Morph1984@users.noreply.github.com</email>
</author>
<published>2022-06-14T00:06:00+00:00</published>
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<id>urn:sha1:a884ca9b8d9f1c1417e79e406dde5b410fbd7f9f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>yuzu: Reduce unused includes</title>
<updated>2022-03-20T06:25:09+00:00</updated>
<author>
<name>ameerj</name>
<email>52414509+ameerj@users.noreply.github.com</email>
</author>
<published>2022-03-19T05:16:04+00:00</published>
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<id>urn:sha1:012963c513cdd08d733228eb559e8260d8a27535</id>
<content type='text'>
</content>
</entry>
<entry>
<title>yuzu: config: Fix mapping issues with the enter key</title>
<updated>2022-02-15T17:08:11+00:00</updated>
<author>
<name>Narr the Reg</name>
<email>juangerman-13@hotmail.com</email>
</author>
<published>2022-02-15T17:03:46+00:00</published>
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<id>urn:sha1:10a0790ce5d7f95ea0dc8ee69559a23dabbd7867</id>
<content type='text'>
</content>
</entry>
<entry>
<title>yuzu: Update frontend</title>
<updated>2021-11-25T02:30:23+00:00</updated>
<author>
<name>german77</name>
<email>juangerman-13@hotmail.com</email>
</author>
<published>2021-09-21T00:47:45+00:00</published>
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<id>urn:sha1:28ede3e11a6be6215aeece1c14bc9bd945b5fb55</id>
<content type='text'>
</content>
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