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<title>eglantine-cirakg/src/yuzu/debugger/wait_tree.cpp, branch nx2</title>
<subtitle>Mirror of github.com/cira0100/Eglantine-public nx2, a fork of Djihads80/Eglantine.</subtitle>
<id>https://git.cirakg.xyz/eglantine-cirakg/atom?h=nx2</id>
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<updated>2025-11-08T21:16:30+00:00</updated>
<entry>
<title>[frontend] Remove QDockWidget Wait Tree (#2949)</title>
<updated>2025-11-08T21:16:30+00:00</updated>
<author>
<name>unknown</name>
<email>sahyno1996@gmail.com</email>
</author>
<published>2025-11-08T21:16:30+00:00</published>
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<id>urn:sha1:89dd133a2f2ea70a1c72b3d060f033712699ccf3</id>
<content type='text'>
No one uses it and knows how to use it. So, remove it and replace it later with something more useful :)

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2949
Reviewed-by: crueter &lt;crueter@eden-emu.dev&gt;
Reviewed-by: MaranBr &lt;maranbr@eden-emu.dev&gt;
Reviewed-by: Caio Oliveira &lt;caiooliveirafarias0@gmail.com&gt;
Co-authored-by: unknown &lt;sahyno1996@gmail.com&gt;
Co-committed-by: unknown &lt;sahyno1996@gmail.com&gt;
</content>
</entry>
<entry>
<title>[qt_common] reorg + checkstate abstraction (#2735)</title>
<updated>2025-10-15T03:05:03+00:00</updated>
<author>
<name>crueter</name>
<email>crueter@eden-emu.dev</email>
</author>
<published>2025-10-15T03:05:03+00:00</published>
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<id>urn:sha1:fff8e2026f79c3f38a8dd46764fac842a94dc5ad</id>
<content type='text'>
no diff. in functionality, just confirm builds on ubuntu 24.04/debian 12

Signed-off-by: crueter &lt;crueter@eden-emu.dev&gt;

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2735
</content>
</entry>
<entry>
<title>[qt] refactor: qt_common lib (#94)</title>
<updated>2025-09-15T15:21:18+00:00</updated>
<author>
<name>crueter</name>
<email>crueter@eden-emu.dev</email>
</author>
<published>2025-09-15T15:21:18+00:00</published>
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<id>urn:sha1:f4386423e88ae2c01b4f7afb1ac46deb50d39332</id>
<content type='text'>
This is part of a series of PRs made in preparation for the QML rewrite. this PR specifically moves a bunch of utility functions from main.cpp into qt_common, with the biggest benefit being that QML can reuse the exact same code through ctx passthrough.

Also, QtCommon::Frontend is an abstraction layer over several previously Widgets-specific stuff like QMessageBox that gets used everywhere. The idea is that once QML is implemented, these functions can have a Quick version implemented for systems that don't work well with Widgets (sun) or for those on Plasma 6+ (reduces memory usage w/o Widgets linkage) although Quick from C++ is actually anal, but whatever.

Other than that this should also just kinda reduce the size of main.cpp which is a 6000-line behemoth rn, and clangd straight up gives up with it for me (likely caused by the massive amount of headers, which this DOES reduce).

In the future, I probably want to create a common strings lookup table that both Qt and QML can reference--though I'm not sure how much linguist likes that--which should give us a way to keep language consistent (use frozen-map).

TODO: Docs for Qt stuff

Co-authored-by: MaranBr &lt;maranbr@outlook.com&gt;
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/94
Reviewed-by: MaranBr &lt;maranbr@eden-emu.dev&gt;
Reviewed-by: Shinmegumi &lt;shinmegumi@eden-emu.dev&gt;
</content>
</entry>
<entry>
<title>Update fmt to allow for v11</title>
<updated>2025-04-09T23:11:22+00:00</updated>
<author>
<name>crueter</name>
<email>swurl@swurl.xyz</email>
</author>
<published>2025-04-09T23:11:22+00:00</published>
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<id>urn:sha1:9cef9f5dce7c41c9ab2ea5b9b8a294228a535c4c</id>
<content type='text'>
Signed-off-by: swurl &lt;swurl@swurl.xyz&gt;</content>
</entry>
<entry>
<title>core: refactor emulated cpu core activation</title>
<updated>2023-12-04T15:37:16+00:00</updated>
<author>
<name>Liam</name>
<email>byteslice@airmail.cc</email>
</author>
<published>2023-11-28T19:30:39+00:00</published>
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<id>urn:sha1:3d5c6a73cba80a58363a59ece4cd60c101d8b516</id>
<content type='text'>
</content>
</entry>
<entry>
<title>config: Unify config handling under frontend_common</title>
<updated>2023-11-21T06:58:13+00:00</updated>
<author>
<name>t895</name>
<email>clombardo169@gmail.com</email>
</author>
<published>2023-11-12T07:03:01+00:00</published>
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<id>urn:sha1:230bd0624513ea87c6189c5cf72dde420cf2bf7c</id>
<content type='text'>
Replaces every way of handling config for each frontend with SimpleIni. frontend_common's Config class is at the center where it saves and loads all of the cross-platform settings and provides a set of pure virtual functions for platform specific settings.

As a result of making config handling platform specific, several parts had to be moved to each platform's own config class or to other parts. Default keys were put in platform specific config classes and translatable strings for Qt were moved to shared_translation. Default hotkeys, default_theme, window geometry, and qt metatypes were moved to uisettings. Additionally, to reduce dependence on Qt, QStrings were converted to std::strings where applicable.
</content>
</entry>
<entry>
<title>kernel: update KProcess</title>
<updated>2023-10-22T00:03:41+00:00</updated>
<author>
<name>Liam</name>
<email>byteslice@airmail.cc</email>
</author>
<published>2023-10-21T20:47:43+00:00</published>
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<id>urn:sha1:62e106dbe8e55e59a6a3c00f3bae2bb898ea54cb</id>
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</content>
</entry>
<entry>
<title>kernel: convert KThread to new style</title>
<updated>2023-03-13T02:09:09+00:00</updated>
<author>
<name>Liam</name>
<email>byteslice@airmail.cc</email>
</author>
<published>2023-03-07T21:11:50+00:00</published>
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<id>urn:sha1:46d09ae3642eeb58b52e2e235b4f37ccb5465fde</id>
<content type='text'>
</content>
</entry>
<entry>
<title>kernel: convert KPort, KSession</title>
<updated>2023-03-13T02:06:53+00:00</updated>
<author>
<name>Liam</name>
<email>byteslice@airmail.cc</email>
</author>
<published>2023-03-07T01:34:25+00:00</published>
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<id>urn:sha1:3c93638acf52fd3e097038382cf8b73cdd7f0a27</id>
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</content>
</entry>
<entry>
<title>chore: make yuzu REUSE compliant</title>
<updated>2022-07-27T10:53:49+00:00</updated>
<author>
<name>Andrea Pappacoda</name>
<email>andrea@pappacoda.it</email>
</author>
<published>2022-05-15T00:06:02+00:00</published>
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<id>urn:sha1:6a2efdda2f7075331cab36901a30d511468f60e7</id>
<content type='text'>
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.

Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.

The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.

Following REUSE has a few advantages over the current approach:

- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
  `.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
  files like binary assets / images is always accurate and up to date

To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.

[REUSE]: https://reuse.software

Follow-up to b2eb10382941bef0914f4a0a4685b9033440aa9f
</content>
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