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<title>eglantine-cirakg/src/yuzu/game/game_tree.cpp, branch nx2</title>
<subtitle>Mirror of github.com/cira0100/Eglantine-public nx2, a fork of Djihads80/Eglantine.</subtitle>
<id>https://git.cirakg.xyz/eglantine-cirakg/atom?h=nx2</id>
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<updated>2026-07-12T18:24:35+00:00</updated>
<entry>
<title>[qt] remove stale compat list setting (#4202)</title>
<updated>2026-07-12T18:24:35+00:00</updated>
<author>
<name>lizzie</name>
<email>lizzie@eden-emu.dev</email>
</author>
<published>2026-07-12T18:24:35+00:00</published>
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<id>urn:sha1:6295d235818c69f9466e282e099f6f588d13d9d9</id>
<content type='text'>
if we are REALLY going thru for removing the entire game compat list
subsystem, we ought to remove the setting itself

I kept this PR separate because we MAY want to introduce emuready
compatibility, so keeping the setting will keep compatibility with
older setting files from users...

Signed-off-by: lizzie &lt;lizzie@eden-emu.dev&gt;

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4202
Reviewed-by: MaranBr &lt;maranbr@eden-emu.dev&gt;
Reviewed-by: CamilleLaVey &lt;camillelavey99@gmail.com&gt;
</content>
</entry>
<entry>
<title>[desktop] Clean up game list code, fix external watcher crash, and fix macOS flickering (#4106)</title>
<updated>2026-06-19T20:55:29+00:00</updated>
<author>
<name>crueter</name>
<email>crueter@eden-emu.dev</email>
</author>
<published>2026-06-19T20:55:29+00:00</published>
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<id>urn:sha1:102d2545303daa926f39e5cf6518c6ce99c7918d</id>
<content type='text'>
- Remove unnecessary icon update code (the UI reloads this stuff anyways); test on Windows please
- Cleaned up a bunch of duplicated/unused code within the game list
- Fix the game list constantly reloading on macOS
  * When you reconstruct the entire directory list on the watcher the directoryChanged signal fires on macOS--seems like a behavioral change that occurred somewhere in the 6.8 release cycle--and it would enter an infinite loop very quickly
  * To fix this, only the differences between the current and old watch list are accounted for on both ends.
  * Since this bug is now fixed, macOS uses Qt 6.11.1 now. Should theoretically improve our situation.
- Fix the external content watcher crashing; the worker would attempt to read files that didn't exist without any bounds since its cache was still pointing to that file.

This supersedes and replaces #4099.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4106
Reviewed-by: Lizzie &lt;lizzie@eden-emu.dev&gt;
Reviewed-by: MaranBr &lt;maranbr@eden-emu.dev&gt;
</content>
</entry>
<entry>
<title>[desktop] Rework game list to use MVP architecture (#4042)</title>
<updated>2026-06-02T02:08:24+00:00</updated>
<author>
<name>crueter</name>
<email>crueter@eden-emu.dev</email>
</author>
<published>2026-06-02T02:08:24+00:00</published>
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<id>urn:sha1:cc8451f764979db23208dd5a55884cd62fd8b673</id>
<content type='text'>
Closes #3480

moves the game list model/worker/private stuff to qt_common for later
use in QML

- `qt_common/game_list/model.{cpp,h}` is the model
- `yuzu/game/game_{grid,tree}.*` are the views
- `yuzu/game/game_list.cpp` is the presenter

This was done very lazily in a manner that "works" while largely
maintaining existing structure as much as possible. Most of it is
copy-paste, with some bonus reworks/cleanups thrown in.

Signed-off-by: crueter &lt;crueter@eden-emu.dev&gt;
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4042
Reviewed-by: MaranBr &lt;maranbr@eden-emu.dev&gt;
Reviewed-by: Lizzie &lt;lizzie@eden-emu.dev&gt;
</content>
</entry>
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