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<title>eglantine-cirakg/src/yuzu/loading_screen.cpp, branch nx2</title>
<subtitle>Mirror of github.com/cira0100/Eglantine-public nx2, a fork of Djihads80/Eglantine.</subtitle>
<id>https://git.cirakg.xyz/eglantine-cirakg/atom?h=nx2</id>
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<updated>2026-08-31T00:58:09+00:00</updated>
<entry>
<title>[common] Switch to boost::unordered_flat containers (#4326)</title>
<updated>2026-08-31T00:58:09+00:00</updated>
<author>
<name>crueter</name>
<email>crueter@eden-emu.dev</email>
</author>
<published>2026-08-31T00:58:09+00:00</published>
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<id>urn:sha1:7fda6dde73ab9fa1eab40d43c90720a1d9ba054f</id>
<content type='text'>
Replaces all instances of ankerl's unordered map/set with boost's
`unordered_flat_*` classes. This uses std::hash since boost::hash is
actually a lot slower.

Also adds an abstraction layer in `Common` so future changes are quicker
and easier.

Other implementation details:
- ankerl provided hash specializations for tuple and pair, so those were
  ported here
- std::erase_if doesn't work on boost, so just used the ADL'd erase_if

This should be about equal or superior performance as unordered_dense for everything except iteration.

Signed-off-by: crueter &lt;crueter@eden-emu.dev&gt;

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4326
Reviewed-by: Lizzie and Samuel &lt;lizzie@eden-emu.dev&gt;
Reviewed-by: MaranBr &lt;maranbr@eden-emu.dev&gt;
</content>
</entry>
<entry>
<title>[meta] clang-format literally all of the Qt code (#3706)</title>
<updated>2026-03-10T05:51:08+00:00</updated>
<author>
<name>crueter</name>
<email>crueter@eden-emu.dev</email>
</author>
<published>2026-03-10T05:51:08+00:00</published>
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<id>urn:sha1:8678cb06eb28a6416a4c6911458fc04113ad8ed4</id>
<content type='text'>
I'm tired of dealing with this tbh

Signed-off-by: crueter &lt;crueter@eden-emu.dev&gt;
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3706
Reviewed-by: Lizzie &lt;lizzie@eden-emu.dev&gt;
</content>
</entry>
<entry>
<title>[*] change all std::unordered_map and std::unordered_set into ankerl::unordered_dense::map/set variants (#3442)</title>
<updated>2026-02-10T02:34:07+00:00</updated>
<author>
<name>lizzie</name>
<email>lizzie@eden-emu.dev</email>
</author>
<published>2026-02-10T02:34:07+00:00</published>
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<id>urn:sha1:a8093c2a3cf98ccccabeb1d6a2c1ccc5e191557f</id>
<content type='text'>
mainly doing this to reduce memory footprint; we all know how nice ankerl::unordered_dense is

in theory 4x faster - in practice these maps arent that "hot" anyways so not likely to have much perf gained

i just want to reduce mem fragmentation to ease my porting process, plus it helps other platforms as well (ahem weak Mediatek devices) :)

Signed-off-by: lizzie &lt;lizzie@eden-emu.dev&gt;

Co-authored-by: Caio Oliveira &lt;caiooliveirafarias0@gmail.com&gt;
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3442
Reviewed-by: DraVee &lt;dravee@eden-emu.dev&gt;
Reviewed-by: CamilleLaVey &lt;camillelavey99@gmail.com&gt;
Co-authored-by: lizzie &lt;lizzie@eden-emu.dev&gt;
Co-committed-by: lizzie &lt;lizzie@eden-emu.dev&gt;
</content>
</entry>
<entry>
<title>general: fix spelling mistakes</title>
<updated>2023-03-12T15:33:01+00:00</updated>
<author>
<name>Liam</name>
<email>byteslice@airmail.cc</email>
</author>
<published>2023-03-12T03:10:38+00:00</published>
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<id>urn:sha1:5be8a74b0cc4a256106b88a3765f9c2c49ade2f8</id>
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</content>
</entry>
<entry>
<title>qt: reset progress bar after shader compilation</title>
<updated>2022-07-24T17:35:44+00:00</updated>
<author>
<name>Liam</name>
<email>byteslice@airmail.cc</email>
</author>
<published>2022-07-21T23:47:01+00:00</published>
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</entry>
<entry>
<title>Update some files with Qt 5.15.2 best practices in mind</title>
<updated>2022-05-29T16:21:52+00:00</updated>
<author>
<name>Kyle K</name>
<email>190571+Docteh@users.noreply.github.com</email>
</author>
<published>2022-05-12T14:03:37+00:00</published>
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<id>urn:sha1:50ea1827aa434da051e19b7d96e920bfe4be6541</id>
<content type='text'>
There was some discussion about updating to Qt6 and I figured I would
work on some smaller parts. For Windows platform the WinMain function has moved
from the Qt5::WinMain to a new one called Qt6::EntryPointPrivate

Also Qt5 supports versionless CMake targets
https://www.qt.io/blog/versionless-cmake-targets-qt-5.15

These other changes in this commit are to support Qt6, but in ways that don't mess with Qt5.

src/yuzu/bootmanager.cpp: Qt6 complains about not being able to know to use QPoint or QPointF, picking QPoint
src/yuzu/bootmanager.h: Qt6 prefers that QStringList.h be included rather than an empty class definition
src/yuzu/configuration/configure_system.cpp: toULongLong intends to return unsigned 64 bit integer, but
   Settings::values.rng_seed is only 32 bits wide
src/yuzu/game_list.cpp: Qt6 returns a different datatype for QStringList.length than Qt5,
   it used to be int, but in Qt6 its now qsizetype
src/yuzu/loading_screen.cpp: Qt5's for QStyleOption.init say to switch to initFrom.
   The QStyleOption.init doesn't exist in Qt6
src/yuzu/main.cpp: Another QPointer and QStringList.size, lets standardize on size()
</content>
</entry>
<entry>
<title>general: Convert source file copyright comments over to SPDX</title>
<updated>2022-04-23T09:55:32+00:00</updated>
<author>
<name>Morph</name>
<email>39850852+Morph1984@users.noreply.github.com</email>
</author>
<published>2022-04-23T08:59:50+00:00</published>
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<id>urn:sha1:2b87305d319f0bd04da36fb96314934f37b12637</id>
<content type='text'>
This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
</content>
</entry>
<entry>
<title>yuzu: Reduce unused includes</title>
<updated>2022-03-20T06:25:09+00:00</updated>
<author>
<name>ameerj</name>
<email>52414509+ameerj@users.noreply.github.com</email>
</author>
<published>2022-03-19T05:16:04+00:00</published>
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</content>
</entry>
<entry>
<title>general: Replace high_resolution_clock with steady_clock</title>
<updated>2021-12-02T19:20:43+00:00</updated>
<author>
<name>Morph</name>
<email>39850852+Morph1984@users.noreply.github.com</email>
</author>
<published>2021-12-02T19:20:43+00:00</published>
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<id>urn:sha1:2b9afa4d56a4a990587551e71ba7524f2db5da8f</id>
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On some OSes, high_resolution_clock is an alias to system_clock and is not monotonic in nature. Replace this with steady_clock.
</content>
</entry>
<entry>
<title>frontend: Set minimum window size to 640x360 instead of 1280x720 (#3413)</title>
<updated>2020-05-15T20:22:27+00:00</updated>
<author>
<name>Morph</name>
<email>39850852+Morph1984@users.noreply.github.com</email>
</author>
<published>2020-05-15T20:22:27+00:00</published>
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