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<title>eglantine-cirakg/src/yuzu/play_time_manager.cpp, branch nx2</title>
<subtitle>Mirror of github.com/cira0100/Eglantine-public nx2, a fork of Djihads80/Eglantine.</subtitle>
<id>https://git.cirakg.xyz/eglantine-cirakg/atom?h=nx2</id>
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<updated>2025-10-17T20:47:43+00:00</updated>
<entry>
<title>[core, android]  Initial playtime implementation (#2535)</title>
<updated>2025-10-17T20:47:43+00:00</updated>
<author>
<name>inix</name>
<email>Nixy01@proton.me</email>
</author>
<published>2025-10-17T20:47:43+00:00</published>
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<id>urn:sha1:6bdf479488dd87a35bf5ccf9ec334f49bf43ffc7</id>
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So firstly, playtime code is moved to src/common and qt specific code to yuzu/utils.cpp.

The dependency on ProfileManager was removed because it was working properly on Android, and I think a shared playtime is better behavior.
Now, playtime is stored in a file called "playtime.bin".

JNI code is from Azahar although modified by me, as well as that I added code to reset the game's playtime which was missing for some reason on there.

Before this gets merged, I plan to add the ability to manually edit the database as well.

Note: Code still needs a bit of cleanup.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2535
Reviewed-by: CamilleLaVey &lt;camillelavey99@gmail.com&gt;
Reviewed-by: Lizzie &lt;lizzie@eden-emu.dev&gt;
Reviewed-by: crueter &lt;crueter@eden-emu.dev&gt;
Reviewed-by: MaranBr &lt;maranbr@eden-emu.dev&gt;
Co-authored-by: inix &lt;Nixy01@proton.me&gt;
Co-committed-by: inix &lt;Nixy01@proton.me&gt;
</content>
</entry>
<entry>
<title>[qt] refactor: qt_common lib (#94)</title>
<updated>2025-09-15T15:21:18+00:00</updated>
<author>
<name>crueter</name>
<email>crueter@eden-emu.dev</email>
</author>
<published>2025-09-15T15:21:18+00:00</published>
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<id>urn:sha1:f4386423e88ae2c01b4f7afb1ac46deb50d39332</id>
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This is part of a series of PRs made in preparation for the QML rewrite. this PR specifically moves a bunch of utility functions from main.cpp into qt_common, with the biggest benefit being that QML can reuse the exact same code through ctx passthrough.

Also, QtCommon::Frontend is an abstraction layer over several previously Widgets-specific stuff like QMessageBox that gets used everywhere. The idea is that once QML is implemented, these functions can have a Quick version implemented for systems that don't work well with Widgets (sun) or for those on Plasma 6+ (reduces memory usage w/o Widgets linkage) although Quick from C++ is actually anal, but whatever.

Other than that this should also just kinda reduce the size of main.cpp which is a 6000-line behemoth rn, and clangd straight up gives up with it for me (likely caused by the massive amount of headers, which this DOES reduce).

In the future, I probably want to create a common strings lookup table that both Qt and QML can reference--though I'm not sure how much linguist likes that--which should give us a way to keep language consistent (use frozen-map).

TODO: Docs for Qt stuff

Co-authored-by: MaranBr &lt;maranbr@outlook.com&gt;
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/94
Reviewed-by: MaranBr &lt;maranbr@eden-emu.dev&gt;
Reviewed-by: Shinmegumi &lt;shinmegumi@eden-emu.dev&gt;
</content>
</entry>
<entry>
<title>[cmake] enable clang-cl and WoA builds (#348)</title>
<updated>2025-09-09T18:47:49+00:00</updated>
<author>
<name>lizzie</name>
<email>lizzie@eden-emu.dev</email>
</author>
<published>2025-09-09T18:47:49+00:00</published>
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<id>urn:sha1:9d2681ecc9565681db623fb71799e76381998512</id>
<content type='text'>
Compilation and CMake fixes for both Windows on ARM and clang-cl, meaning Windows can now be built on both MSVC and clang on both amd64 and aarch64.

Compiling on clang is *dramatically* faster so this should be useful for CI.

Co-authored-by: crueter &lt;crueter@eden-emu.dev&gt;
Co-authored-by: crueter &lt;crueter@crueter.xyz&gt;
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/348
Reviewed-by: CamilleLaVey &lt;camillelavey99@gmail.com&gt;
Reviewed-by: crueter &lt;crueter@eden-emu.dev&gt;
Co-authored-by: lizzie &lt;lizzie@eden-emu.dev&gt;
Co-committed-by: lizzie &lt;lizzie@eden-emu.dev&gt;
</content>
</entry>
<entry>
<title>User Data Migration from Citron, Sudachi, and Yuzu (#91)</title>
<updated>2025-05-08T22:16:07+00:00</updated>
<author>
<name>swurl</name>
<email>swurl@swurl.xyz</email>
</author>
<published>2025-05-08T22:16:07+00:00</published>
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<id>urn:sha1:f786802b9b699548d0160cf52dff58018566fd70</id>
<content type='text'>
Includes citron, sudachi, yuzu

currently broken, because the eden dir is always made early?

Signed-off-by: swurl &lt;swurl@swurl.xyz&gt;

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/91
Co-authored-by: swurl &lt;swurl@swurl.xyz&gt;
Co-committed-by: swurl &lt;swurl@swurl.xyz&gt;
</content>
</entry>
<entry>
<title>core: Use single instance of profile manager</title>
<updated>2023-12-10T17:29:43+00:00</updated>
<author>
<name>german77</name>
<email>juangerman-13@hotmail.com</email>
</author>
<published>2023-12-10T05:28:18+00:00</published>
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<id>urn:sha1:c2b2d7a90322923c3584e4bd1d16bb89c5d38523</id>
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</entry>
<entry>
<title>Address review comments</title>
<updated>2023-08-27T23:45:25+00:00</updated>
<author>
<name>Liam</name>
<email>byteslice@airmail.cc</email>
</author>
<published>2023-08-27T22:41:42+00:00</published>
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