<feed xmlns='http://www.w3.org/2005/Atom'>
<title>eglantine-cirakg/src/yuzu/vk_device_info.cpp, branch nx2</title>
<subtitle>Mirror of github.com/cira0100/Eglantine-public nx2, a fork of Djihads80/Eglantine.</subtitle>
<id>https://git.cirakg.xyz/eglantine-cirakg/atom?h=nx2</id>
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<updated>2026-05-20T02:49:16+00:00</updated>
<entry>
<title>[desktop] More qt_common reorganization (#3916)</title>
<updated>2026-05-20T02:49:16+00:00</updated>
<author>
<name>crueter</name>
<email>crueter@eden-emu.dev</email>
</author>
<published>2026-05-20T02:49:16+00:00</published>
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<id>urn:sha1:feb8c5f88eae046c1b76f46e4fa103a844fb0f23</id>
<content type='text'>
Ported from QML branch.

Main "big" change is that EmuThread is now a shared state in QtCommon,
not individually managed/passed around by GRenderWindow and MainWindow.

Signed-off-by: crueter &lt;crueter@eden-emu.dev&gt;
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3916
Reviewed-by: Lizzie &lt;lizzie@eden-emu.dev&gt;
Reviewed-by: MaranBr &lt;maranbr@eden-emu.dev&gt;
</content>
</entry>
<entry>
<title>[common/logging] Simplify logging logic and fix issues when logging before system is created (#3688)</title>
<updated>2026-03-12T17:29:15+00:00</updated>
<author>
<name>lizzie</name>
<email>lizzie@eden-emu.dev</email>
</author>
<published>2026-03-12T17:29:15+00:00</published>
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<id>urn:sha1:395613b01f918b559f0a3b1718c78f81987c49d4</id>
<content type='text'>
- our logging code was bigger than spdlog itself, why???? just keep it simple
- fix issues when logging before logging system is even started
- removes the "initialized logging twice" issue
- removes uneeded indirection in file logging
- uses direct formatting instead of jumping hoopla-around the fmt::format() ressult
- code duplication and dead code removal as usual

I did explore dup2() but I think it's not worth the hassle
I did try `fwopen()` but it's better if things are just kept as-is.

there is a lot of noise because I removed a bunch of redundant files on logging and just put everything in one file

now normally this wouldn't be a good idea, however consider: the complexity of logging; it's less than 500 lines... does it really need a whole subsystem?!?!?! ITS JUST LOGGING

Signed-off-by: lizzie &lt;lizzie@eden-emu.dev&gt;
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3688
Reviewed-by: crueter &lt;crueter@eden-emu.dev&gt;
Reviewed-by: DraVee &lt;chimera@dravee.dev&gt;
Reviewed-by: CamilleLaVey &lt;camillelavey99@gmail.com&gt;
Co-authored-by: lizzie &lt;lizzie@eden-emu.dev&gt;
Co-committed-by: lizzie &lt;lizzie@eden-emu.dev&gt;
</content>
</entry>
<entry>
<title>[video_core] Properly disable/avoid building OpenGL when it's disabled (#3692)</title>
<updated>2026-03-11T15:49:29+00:00</updated>
<author>
<name>lizzie</name>
<email>lizzie@eden-emu.dev</email>
</author>
<published>2026-03-11T15:49:29+00:00</published>
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<id>urn:sha1:5a0780b826d868f6ffb49b8faa951600b9b65547</id>
<content type='text'>
- OpenGL symbols would still be included in builds without OpenGL, this pr fixes that
- Same goes for Vulkan, but now with `ENABLE_VULKAN`
- Add support to have OpenGL-only builds (why would you do this?)
- Add support for headless runs (yes you could just select NULL backend, but why not compile it headless? :)

Signed-off-by: lizzie &lt;lizzie@eden-emu.dev&gt;
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3692
Reviewed-by: crueter &lt;crueter@eden-emu.dev&gt;
Reviewed-by: DraVee &lt;chimera@dravee.dev&gt;
Reviewed-by: MaranBr &lt;maranbr@eden-emu.dev&gt;
Co-authored-by: lizzie &lt;lizzie@eden-emu.dev&gt;
Co-committed-by: lizzie &lt;lizzie@eden-emu.dev&gt;
</content>
</entry>
<entry>
<title>[meta] clang-format literally all of the Qt code (#3706)</title>
<updated>2026-03-10T05:51:08+00:00</updated>
<author>
<name>crueter</name>
<email>crueter@eden-emu.dev</email>
</author>
<published>2026-03-10T05:51:08+00:00</published>
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<id>urn:sha1:8678cb06eb28a6416a4c6911458fc04113ad8ed4</id>
<content type='text'>
I'm tired of dealing with this tbh

Signed-off-by: crueter &lt;crueter@eden-emu.dev&gt;
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3706
Reviewed-by: Lizzie &lt;lizzie@eden-emu.dev&gt;
</content>
</entry>
<entry>
<title>[desktop] Show basic driver info on GPU selector box (#3636)</title>
<updated>2026-02-26T00:04:14+00:00</updated>
<author>
<name>crueter</name>
<email>crueter@eden-emu.dev</email>
</author>
<published>2026-02-26T00:04:14+00:00</published>
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<id>urn:sha1:ee678536362c56f38f9a7010abb8bd4c2e174265</id>
<content type='text'>
Shows a short driver identification string in the Graphics Device combo box (desktop only, Android doesn't need this at all)

Largely meant for debugging, especially macOS. Maybe Windows in the future once MESA begins working on FOSS drivers over there. Linux on ARM platforms too maybe? And Nvidia

Signed-off-by: crueter &lt;crueter@eden-emu.dev&gt;
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3636
Reviewed-by: DraVee &lt;dravee@eden-emu.dev&gt;
Reviewed-by: MaranBr &lt;maranbr@eden-emu.dev&gt;
</content>
</entry>
<entry>
<title>[qt] refactor: qt_common lib (#94)</title>
<updated>2025-09-15T15:21:18+00:00</updated>
<author>
<name>crueter</name>
<email>crueter@eden-emu.dev</email>
</author>
<published>2025-09-15T15:21:18+00:00</published>
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<id>urn:sha1:f4386423e88ae2c01b4f7afb1ac46deb50d39332</id>
<content type='text'>
This is part of a series of PRs made in preparation for the QML rewrite. this PR specifically moves a bunch of utility functions from main.cpp into qt_common, with the biggest benefit being that QML can reuse the exact same code through ctx passthrough.

Also, QtCommon::Frontend is an abstraction layer over several previously Widgets-specific stuff like QMessageBox that gets used everywhere. The idea is that once QML is implemented, these functions can have a Quick version implemented for systems that don't work well with Widgets (sun) or for those on Plasma 6+ (reduces memory usage w/o Widgets linkage) although Quick from C++ is actually anal, but whatever.

Other than that this should also just kinda reduce the size of main.cpp which is a 6000-line behemoth rn, and clangd straight up gives up with it for me (likely caused by the massive amount of headers, which this DOES reduce).

In the future, I probably want to create a common strings lookup table that both Qt and QML can reference--though I'm not sure how much linguist likes that--which should give us a way to keep language consistent (use frozen-map).

TODO: Docs for Qt stuff

Co-authored-by: MaranBr &lt;maranbr@outlook.com&gt;
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/94
Reviewed-by: MaranBr &lt;maranbr@eden-emu.dev&gt;
Reviewed-by: Shinmegumi &lt;shinmegumi@eden-emu.dev&gt;
</content>
</entry>
<entry>
<title>Allocate resources for test window before getting system info</title>
<updated>2023-11-08T02:47:02+00:00</updated>
<author>
<name>Lucas Reis</name>
<email>lucas.reis091997@gmail.com</email>
</author>
<published>2023-11-08T02:47:02+00:00</published>
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<id>urn:sha1:5457477743474427ed3a615a7bd559454a6ca9bc</id>
<content type='text'>
</content>
</entry>
<entry>
<title>vulkan: centralize config</title>
<updated>2023-08-01T22:05:14+00:00</updated>
<author>
<name>Alexandre Bouvier</name>
<email>contact@amb.tf</email>
</author>
<published>2023-08-01T22:04:39+00:00</published>
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<id>urn:sha1:9a86e4e43184440015058647928e2ee527352f4a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>yuzu: Use test window with VulkanSurface to check for present modes.</title>
<updated>2023-07-01T21:15:26+00:00</updated>
<author>
<name>Steveice10</name>
<email>1269164+Steveice10@users.noreply.github.com</email>
</author>
<published>2023-07-01T06:35:36+00:00</published>
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<id>urn:sha1:9961fc67540c1639ae11f9db679b9b4533382264</id>
<content type='text'>
It is probably not correct to create a surface on a non-VulkanSurface window.
On macOS this causes a preferences crash due to missing CAMetalLayer.
</content>
</entry>
<entry>
<title>vk_device_info: Check only affected Intel drivers</title>
<updated>2023-06-18T20:15:51+00:00</updated>
<author>
<name>lat9nq</name>
<email>22451773+lat9nq@users.noreply.github.com</email>
</author>
<published>2023-06-15T20:17:19+00:00</published>
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<id>urn:sha1:eb2c8489127c36a2519240adcdbfae1b46917b1c</id>
<content type='text'>
Renames is_intel_proprietary to has_broken_compute for accuracy.

vk_device_info: Use vulkan::device to check compute
</content>
</entry>
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