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* Signed-off-by: Mcm190 <maxcartermarshall@gmail.com> (#382)mcm18 hours2-50/+20
* video_core: cut per-draw work on the GPU back thread in crowded scenes (#374)Duck18 hours2-3/+13
* Merge pull request #384 from jojo-chaechae/ci/revert-android-releaseJonas18 hours2-83/+2
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| * ci: revert Android release buildsJonas18 hours2-83/+2
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* nx2: fewer render pass splits on tiled GPUs, log failed GPU waits (Pokopia) (...Alex20 hours2-2/+13
* common: measure the TSC only on CPUs without CPUID leaf 0x15 (#373)Duck20 hours1-2/+4
* core: detect Switch 2 programs in NSP containers (#349)cira010020 hours1-3/+22
* ci: build Android arm64 APKs in release-binaries (#360)Jonas20 hours2-2/+83
* Merge pull request #377 from Djihads80/eglantine/cli-help-version-exitReyani20 hours1-0/+6
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| * cli: exit successfully for --help and --versionShahadatTest21 hours1-0/+6
* | Merge pull request #378 from Djihads80/eglantine/remove-duplicate-icnsReyani20 hours1-0/+0
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| * Remove dist/Eglantine.icns, which collides with dist/eglantine.icnsnagisa-kamishiro21 hours1-0/+0
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* Merge pull request #155 from Djihads80/neo.ai/vibration-fixJonas24 hours2-6/+26
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| * Vibration support for ns2 gamesnéo Luigi25 hours2-36/+25
| * Merge remote-tracking branch 'origin/nx2' into neo.ai/vibration-fixnéo Luigi26 hours276-2562/+17945
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| * | Vibration fix for ns2 games | Assisted by claude (code)néo Luigi3 days2-5/+36
* | | Merge pull request #364 from Djihads80/fix/fsr3-mingw-shadowJonas25 hours1-3/+3
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| * | | video_core: fix the -Wshadow error in the FSR 3.1 upscalerJonas25 hours1-3/+3
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* | | Merge pull request #313 from cira0100/ldn/room-handshakeMako25 hours17-286/+1047
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| * | | tests: cover room packet matching and size-checked ZSTD decompressioncirakg25 hours3-3/+94
| * | | network: close each bsd fd once and drop unwanted or malformed room packetscirakg25 hours8-32/+91
| * | | Merge upstream Djihads80/Eglantine nx2 into ldn/room-handshakecirakg26 hours63-221/+17100
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| * | | | tests: queue decompressed packets in the room socket testscirakg26 hours1-2/+1
| * | | | network: keep fcntl modes across MSG_DONTWAIT and decompress room packets oncecirakg26 hours4-53/+65
| * | | | tests: cover room ProxySocket receives and the LDN join handshakecirakg26 hours3-0/+435
| * | | | network: keep bsd sockets alive across concurrent close and fix room gapscirakg26 hours3-135/+144
| * | | | Merge upstream Djihads80/Eglantine nx2 into ldn/room-handshakecirakg27 hours9-31/+56
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| * | | | | network: use the socket type for room stream reads and wake all readerscirakg27 hours2-3/+6
| * | | | | network: fix room socket races and share the room network checkcirakg27 hours7-56/+111
| * | | | | Merge branch 'nx2' into ldn/room-handshakecirakg27 hours76-271/+2162
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| * | | | | | network: fix room host LAN Play and room socket review issuescirakg27 hours2-38/+65
| * | | | | | nifm: treat a joined room as the LAN for local network gamescirakg28 hours1-3/+19
| * | | | | | network: fix ProxySocket receive edge casescirakg28 hours2-51/+36
| * | | | | | network: deliver room datagrams through ProxySocket::Recvcirakg28 hours1-5/+1
| * | | | | | Merge branch 'nx2' into ldn/room-handshakecirakg28 hours27-1403/+2796
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| * | | | | | | ldn: wait for the host's reply when joining a networkcirakg35 hours3-15/+89
* | | | | | | | fix: update BUILD_ID definition and improve path handling in GameListWorkerkraibse26 hours2-1/+3
* | | | | | | | nx2: improve save data handling for titles with missing NACP sizes to redirec...kraibse26 hours1-20/+16
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* | | | | | | nup_writer: keep the dump's own layout for non-exefs/romfs entriesa55uka26 hours1-2/+5
* | | | | | | Merge pull request #346 from Duck912/fe-fsr31nowhere0226 hours55-181/+16839
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| * \ \ \ \ \ \ Merge remote-tracking branch 'origin/nx2' into fe-fsr31Duck91226 hours83-290/+2241
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| * | | | | | | | video_core: replace Fortune's Weave's DLSS with AMD FSR 3.1Duck91229 hours18-34/+1119
| * | | | | | | | externals: add the FSR 3.1 upscaler shaders from AMD's FidelityFX SDKDuck91229 hours33-0/+15280
| * | | | | | | | video_core: sharpen the temporal DLSS stand-inDuck91229 hours9-147/+440
| * | | | | | | | qt_common: name the FSR filter and frame generation entries by what they doDuck91229 hours2-6/+6
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* | | | | | | | Merge pull request #356 from Djihads80/fix/nx2-video-decodeJonas26 hours5-27/+210
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| * | | | | | | nx2: video decoder: copy NV12 frames from a GPU decoder without swscaleJonas26 hours1-0/+14
| * | | | | | | nx2: video decoder: keep post-stream release fences pendingJavier26 hours1-2/+39
| * | | | | | | nx2: vdecsvc refreshes the GPU copy of each decoded frame (Yoshi demo)rdenno26 hours1-0/+4
| * | | | | | | nx2: vdecsvc picks H.264 when the configure carries no codec name and the str...rdenno26 hours3-4/+98