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* [common/logging] Simplify logging logic and fix issues when logging before ↵lizzie2026-03-121-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | system is created (#3688) - our logging code was bigger than spdlog itself, why???? just keep it simple - fix issues when logging before logging system is even started - removes the "initialized logging twice" issue - removes uneeded indirection in file logging - uses direct formatting instead of jumping hoopla-around the fmt::format() ressult - code duplication and dead code removal as usual I did explore dup2() but I think it's not worth the hassle I did try `fwopen()` but it's better if things are just kept as-is. there is a lot of noise because I removed a bunch of redundant files on logging and just put everything in one file now normally this wouldn't be a good idea, however consider: the complexity of logging; it's less than 500 lines... does it really need a whole subsystem?!?!?! ITS JUST LOGGING Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3688 Reviewed-by: crueter <crueter@eden-emu.dev> Reviewed-by: DraVee <chimera@dravee.dev> Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
* Partial revert "[common] remove HeapTracker (#3001)" (#3107)lizzie2025-11-271-0/+282
| | | | | | | | Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3107 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: Maufeat <sahyno1996@gmail.com> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
* [common] remove HeapTracker (#3001)lizzie2025-11-271-282/+0
| | | | | | | | | | | Should fix a bunch of leaks on Android? - PLEASE CHECK UE4 GAMES Signed-off-by: lizzie lizzie@eden-emu.dev Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3001 Reviewed-by: Maufeat <sahyno1996@gmail.com> Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
* Revert "[core/memory] Remove defered heap allocation on Linux." (#2974)PavelBARABANOV2025-11-091-28/+51
| | | | | | | | | Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2974 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com> Reviewed-by: MaranBr <maranbr@eden-emu.dev> Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com> Co-committed-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
* [core/memory] Remove defered heap allocation on Linux. (#2587)lizzie2025-10-311-51/+28
| | | | | | | | | | Authored-by: weakboson <weakboson@eden-emu.dev> Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2587 Reviewed-by: crueter <crueter@eden-emu.dev> Reviewed-by: MaranBr <maranbr@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
* [meta] fix license headers (#2547)lizzie2025-09-211-0/+3
| | | | | | | Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2547 Reviewed-by: MaranBr <maranbr@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
* [cmake] enable clang-cl and WoA builds (#348)lizzie2025-09-091-4/+3
| | | | | | | | | | | | | | Compilation and CMake fixes for both Windows on ARM and clang-cl, meaning Windows can now be built on both MSVC and clang on both amd64 and aarch64. Compiling on clang is *dramatically* faster so this should be useful for CI. Co-authored-by: crueter <crueter@eden-emu.dev> Co-authored-by: crueter <crueter@crueter.xyz> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/348 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: crueter <crueter@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
* Revert "[heap_tracker] Use ankerl map instead of rb tree (#249)" (#382)crueter2025-09-041-57/+143
| | | | | | | | | | | | This reverts commit c9a3baab5d5ba524778492027ef8961da947df2d. this commit caused issues in ender magnolia or something, need to make sure I didn't mess up the revert Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/382 Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev> Reviewed-by: Lizzie <lizzie@eden-emu.dev> Reviewed-by: MaranBr <maranbr@outlook.com>
* [common, fs] Use std::string_view instead of std::string&; inline functions ↵lizzie2025-08-271-2/+1
| | | | | | | | | | | that are used rarely (#330) Signed-off-by: lizzie <lizzie@eden-emu.dev> Co-authored-by: crueter <crueter@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/330 Reviewed-by: crueter <crueter@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
* [heap_tracker] Use ankerl map instead of rb tree (#249)lizzie2025-08-271-143/+57
| | | | | | | | Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/249 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
* heap_tracker: use linear-time mapping evictionLiam2023-12-271-9/+27
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* core: track separate heap allocation for linuxLiam2023-12-251-0/+263