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* Revert Buffer cache changes and setup additional macros.Fernando Sahmkow2023-01-011-95/+18
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* MacroHLE: Refactor MacroHLE system.Fernando Sahmkow2023-01-011-1/+5
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* MacroHLE: Implement DrawIndexedIndirect & DrawArraysIndirect.Fernando Sahmkow2023-01-011-20/+140
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* MacroHLE: Add MultidrawIndirect HLE Macro.Fernando Sahmkow2023-01-011-0/+22
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* Merge pull request #9423 from vonchenplus/vulkan_quad_stripliamwhite2022-12-281-3/+4
|\ | | | | video_core: Implement all vulkan topology
| * video_core: Implement vulkan QuadStrip topologyFengChen2022-12-261-3/+4
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* | scratch_buffer: Explicitly defing resize and resize_destructive functionsameerj2022-12-191-1/+1
| | | | | | | | | | resize keeps previous data intact when the buffer grows resize_destructive destroys the previous data when the buffer grows
* | buffer_cache: Use Common::ScratchBuffer for ImmediateBuffer usageameerj2022-12-191-7/+4
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* video_core: Implement maxwell3d draw manager and split draw logicFeng Chen2022-12-081-14/+18
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* Merge pull request #9289 from liamwhite/fruit-companyliamwhite2022-12-032-1/+2
|\ | | | | general: fix compile for Apple Clang
| * general: fix compile for Apple ClangLiam2022-11-222-1/+2
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* | GPU: Fix buffer cache issue, engine upload not inlining memory in multiline ↵Fernando Sahmkow2022-11-241-2/+2
|/ | | | and pessismistic invalidation.
* video_core: Reimplement inline index buffer bindingFeng Chen2022-11-151-2/+31
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* Update 3D regsKelebek12022-10-071-17/+17
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* General: Fix compilation for GCCLiam White2022-10-061-1/+2
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* Buffer Cache: Deduce vertex array limit from memory layout when limit is the ↵Fernando Sahmkow2022-10-061-3/+7
| | | | highest possible.
* Buffer Cache: Basic fixes.Fernando Sahmkow2022-10-061-15/+22
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* DMA & InlineToMemory Engines Rework.bunnei2022-10-061-2/+2
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* VideoCore: Refactor fencing system.Fernando Sahmkow2022-10-061-0/+13
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* VideoCore: implement channels on gpu caches.Fernando Sahmkow2022-10-061-63/+40
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* video_core: add option for pessimistic flushingLiam2022-08-251-1/+4
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* code: dodge PAGE_SIZE #defineKyle Kienapfel2022-08-192-25/+26
| | | | | | | | | | | | | | | | | | | | | Some header files, specifically for OSX and Musl libc define PAGE_SIZE to be a number This is great except in yuzu we're using PAGE_SIZE as a variable Specific example `static constexpr u64 PAGE_SIZE = u64(1) << PAGE_BITS;` PAGE_SIZE PAGE_BITS PAGE_MASK are all similar variables. Simply deleted the underscores, and then added YUZU_ prefix Might be worth noting that there are multiple uses in different classes/namespaces This list may not be exhaustive Core::Memory 12 bits (4096) QueryCacheBase 12 bits ShaderCache 14 bits (16384) TextureCache 20 bits (1048576, or 1MB) Fixes #8779
* general: Convert source file copyright comments over to SPDXMorph2022-04-233-9/+6
| | | | | This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
* buffer_cache: cap vertex buffer sizesLiam2022-04-141-1/+14
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* Garbage Collection: Final tuning.Fernando Sahmkow2022-03-251-3/+3
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* Buffer Cache: Tune to the levels of the new GC.Fernando Sahmkow2022-03-251-4/+30
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* buffer_cache: reset cached write bits after flushing invalidationsLiam2022-03-231-1/+2
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* Merge pull request #8048 from ameerj/include-purgebunnei2022-03-211-2/+0
|\ | | | | general: Reduce unused includes across the project
| * video_core: Reduce unused includesameerj2022-03-191-2/+0
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* | Merge pull request #7812 from FernandoS27/made-straight-from-the-nutbunnei2022-03-201-6/+14
|\ \ | |/ |/| BufferCache: Find direction of the stream buffer increase.
| * BufferCache: Find direction of the stream buffer increase.Fernando Sahmkow2022-03-201-6/+14
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* | Rasterizer: Refactor inlineToMemory.Fernando Sahmkow2022-02-011-1/+2
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* | Rasterizer: Implement Inline2Memory Acceleration.Fernando Sahmkow2022-01-291-3/+43
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* buffer_cache: Reduce stream buffer allocations when expanding from the leftameerj2022-01-271-0/+2
| | | | | The existing stream buffer optimization accounts for size increases at the end of the allocated buffer. This adds the same optimization, increasing the size from the beginning of the buffer as well to reduce buffer allocations when expanding the same buffer from the left.
* VulkanBufferCache: Avoid adding barriers between multiple copies.Fernando Sahmkow2021-11-161-1/+3
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* buffer_cache: Minor fixesameerj2021-09-191-4/+3
| | | | Loop through the tmp_intervals by reference, rather than by copy, and fix gl clear buffer size calculation.
* Garbage Collection: Make it more agressive on high priority mode.Fernando Sahmkow2021-08-292-3/+3
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* Garbage Collection: Adress Feedback.Fernando Sahmkow2021-08-292-4/+11
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* Garbage Collection: enable as default, eliminate option.Fernando Sahmkow2021-08-281-1/+1
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* VideoCore: Rework Garbage Collection.Fernando Sahmkow2021-08-282-39/+35
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* buffer_cache: Remove unused small_vector in CommitAsyncFlushesHigh()Lioncash2021-07-271-1/+0
| | | | | Given this is non-trivial, the constructor is required to execute, so this removes a bit of redundant codegen.
* Merge pull request #6585 from ameerj/hadesbunnei2021-07-251-32/+237
|\ | | | | Shader Decompiler Rewrite
| * buffer_cache: Fix debugging leftoverReinUsesLisp2021-07-221-1/+1
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| * buffer_cache: Fix size reductions not having in mind bind sizesReinUsesLisp2021-07-221-7/+23
| | | | | | | | | | A buffer binding can change between shaders without changing the shaders. This lead to outdated bindings on OpenGL.
| * buffer_cache: Invalidate fast buffers on computeReinUsesLisp2021-07-221-0/+1
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| * buffer_cache: Fix copy based uniform bindings trackingReinUsesLisp2021-07-221-4/+15
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| * buffer_cache: Reduce uniform buffer size from shader usageReinUsesLisp2021-07-221-16/+26
| | | | | | | | Increases performance significantly on certain titles.
| * buffer_cache: Mark uniform buffers as dirty if any enable bit changesReinUsesLisp2021-07-221-5/+5
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| * shader: Initial OpenGL implementationReinUsesLisp2021-07-221-19/+34
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| * spirv: Implement image buffersReinUsesLisp2021-07-221-5/+19
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