aboutsummaryrefslogtreecommitdiff
path: root/src/video_core/textures/decoders.cpp
Commit message (Collapse)AuthorAgeFilesLines
* Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB (#1666)greggameplayer2018-11-121-0/+4
| | | | | | | * Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB ( needed by Mario+Rabbids Kingdom Battle ) * Small placement correction
* Fix ASTC formatsFernandoS272018-11-011-5/+7
|
* Merge pull request #1524 from FernandoS27/layers-fixbunnei2018-10-251-3/+3
|\ | | | | rasterizer: Fix Layered Textures Loading and Cubemaps
| * Fixed Layered Textures Loading and CubemapsFernandoS272018-10-231-3/+3
| |
* | decoders: Remove unused variable within SwizzledData()Lioncash2018-10-231-1/+0
|/
* decoders: Introduce functions for un/swizzling subrects.bunnei2018-10-181-0/+40
|
* Merge pull request #1488 from Hexagon12/astc-typesbunnei2018-10-141-0/+2
|\ | | | | video_core: Added ASTC 5x4; 8x5 types
| * Added ASTC 5x4; 8x5Hexagon122018-10-131-0/+2
| |
* | Shorten the implementation of 3D swizzle to only 3 functionsFernandoS272018-10-131-70/+27
| |
* | Fix a Crash on Zelda BotW and Splatoon 2, and simplified LoadGLBufferFernandoS272018-10-131-1/+1
| |
* | Propagate depth and depth_block on modules using decodersFernandoS272018-10-131-19/+21
| |
* | Remove old Swizzle algorithms and use 3d SwizzleFernandoS272018-10-131-93/+69
| |
* | Implement Precise 3D SwizzleFernandoS272018-10-131-3/+71
| |
* | Implement Fast 3D SwizzleFernandoS272018-10-131-2/+74
| |
* | Implemented helper function to correctly calculate a texture's sizeFernandoS272018-10-121-0/+16
|/
* Reverse stride align restriction on FastSwizzle due to lost performanceFernandoS272018-09-211-3/+2
|
* Join both Swizzle methods within one interface functionFernandoS272018-09-211-11/+19
|
* Standarized Legacy Swizzle to look alike FastSwizzle and use a Swizzling ↵FernandoS272018-09-211-42/+38
| | | | Table instead
* Remove same output bpp restriction on FastSwizzleFernandoS272018-09-211-4/+5
|
* Improved Legacy Swizzler to be better documented and work betterFernandoS272018-09-211-15/+21
|
* Improved fast swizzle and removed restrictions to itFernandoS272018-09-201-7/+12
|
* Merge pull request #1311 from FernandoS27/fast-swizzlebunnei2018-09-171-2/+49
|\ | | | | Optimized Texture Swizzling
| * Optimized Texture SwizzlingFernandoS272018-09-141-2/+49
| |
* | Implement ASTC_2D_8X8 (Bayonetta 2)raven022018-09-171-0/+2
|/
* Implement BC6H_UF16 & BC6H_SF16 (#1092)greggameplayer2018-08-311-0/+4
| | | | | | | | | * Implement BC6H_UF16 & BC6H_SF16 Require by ARMS * correct coding style * correct coding style part 2
* textures: Refactor out for Texture/Depth FormatFromPixelFormat.bunnei2018-08-091-81/+4
|
* Implement BC5/DXN2 (#996)Khangaroo2018-08-091-0/+3
| | | - Used by Kirby Star Allies.
* Implement RGB32F PixelFormat (#886) (used by Go Vacation)greggameplayer2018-08-021-0/+4
|
* Implement R16_G16Unknown2018-07-261-0/+3
| | | | | | | | | | | | | | | | | | correct trailing white spaces Delete tabs correct placement Add RG16F & RG16UI & RG16I & RG16S PixelFormats Return correct data according to changes done previously correct PixelFormat declaration correct coding style error correct coding style error part 2 correct RG16S Declaration error correct alignment
* GPU: Implemented the Z32_S8_X24 depth buffer format.Subv2018-07-241-0/+3
|
* GPU: Implemented the R16 and R16F texture formats.Subv2018-07-241-0/+3
|
* GPU: Implement texture format R32F.Subv2018-07-231-0/+3
|
* gl_rasterizer_cache: Implement RenderTargetFormat RG32_FLOAT.bunnei2018-07-231-0/+4
|
* video_core: Use nested namespaces where applicableLioncash2018-07-201-4/+2
| | | | Compresses a few namespace specifiers to be more compact.
* decoders: Fix calc of swizzle image_width_in_gobs.bunnei2018-07-181-1/+4
|
* gl_rasterizer_cache: Implement texture format G8R8.bunnei2018-07-151-0/+3
|
* gl_rasterizer_cache: Implement depth format Z16_UNORM.bunnei2018-07-141-0/+3
|
* GPU: Implemented the BC7U texture format.Subv2018-07-071-0/+3
| | | | Note: Our version of glad exports GL_COMPRESSED_RGBA_BPTC_UNORM as GL_COMPRESSED_RGBA_BPTC_UNORM_ARB, maybe it's time we update it.
* GPU: Implemented the 32 bit float depth buffer format.Subv2018-07-041-0/+2
|
* gl_rasterizer_cache: Implement PixelFormat S8Z24.bunnei2018-07-031-0/+2
|
* GPU: Implemented the Z24S8 depth format and load the depth framebuffer.Subv2018-07-021-0/+31
|
* GPU: Implemented the RGBA32_UINT rendertarget format.Subv2018-06-301-0/+4
|
* gl_rasterizer: Implement texture format ASTC_2D_4X4.bunnei2018-06-181-0/+3
|
* GPU: Implemented the R11FG11FB10F texture and rendertarget formats.Subv2018-06-051-0/+3
|
* GPU: Implemented the DXN1 (BC4) texture format.Subv2018-06-021-1/+5
|
* gl_rasterizer_cache: Implement PixelFormat RGBA16F.bunnei2018-05-301-0/+3
|
* GPU: Implemented the R8 texture format (0x1D)Subv2018-05-291-0/+4
|
* GPU: Implemented the A1B5G5R5 texture format (0x14)Subv2018-05-271-0/+3
|
* GPU: Make the Textures::CopySwizzledData function accessible from the ↵Subv2018-04-251-3/+2
| | | | outside of the file.
* gl_rasterizer_cache: Update to be based on GPU addresses, not CPU addresses.bunnei2018-04-241-0/+1
|