| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB (#1666) | greggameplayer | 2018-11-12 | 1 | -0/+4 |
| | | | | | | | | * Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB ( needed by Mario+Rabbids Kingdom Battle ) * Small placement correction | ||||
| * | Fix ASTC formats | FernandoS27 | 2018-11-01 | 1 | -5/+7 |
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| * | Merge pull request #1524 from FernandoS27/layers-fix | bunnei | 2018-10-25 | 1 | -3/+3 |
| |\ | | | | | rasterizer: Fix Layered Textures Loading and Cubemaps | ||||
| | * | Fixed Layered Textures Loading and Cubemaps | FernandoS27 | 2018-10-23 | 1 | -3/+3 |
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| * | | decoders: Remove unused variable within SwizzledData() | Lioncash | 2018-10-23 | 1 | -1/+0 |
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| * | decoders: Introduce functions for un/swizzling subrects. | bunnei | 2018-10-18 | 1 | -0/+40 |
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| * | Merge pull request #1488 from Hexagon12/astc-types | bunnei | 2018-10-14 | 1 | -0/+2 |
| |\ | | | | | video_core: Added ASTC 5x4; 8x5 types | ||||
| | * | Added ASTC 5x4; 8x5 | Hexagon12 | 2018-10-13 | 1 | -0/+2 |
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| * | | Shorten the implementation of 3D swizzle to only 3 functions | FernandoS27 | 2018-10-13 | 1 | -70/+27 |
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| * | | Fix a Crash on Zelda BotW and Splatoon 2, and simplified LoadGLBuffer | FernandoS27 | 2018-10-13 | 1 | -1/+1 |
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| * | | Propagate depth and depth_block on modules using decoders | FernandoS27 | 2018-10-13 | 1 | -19/+21 |
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| * | | Remove old Swizzle algorithms and use 3d Swizzle | FernandoS27 | 2018-10-13 | 1 | -93/+69 |
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| * | | Implement Precise 3D Swizzle | FernandoS27 | 2018-10-13 | 1 | -3/+71 |
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| * | | Implement Fast 3D Swizzle | FernandoS27 | 2018-10-13 | 1 | -2/+74 |
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| * | | Implemented helper function to correctly calculate a texture's size | FernandoS27 | 2018-10-12 | 1 | -0/+16 |
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| * | Reverse stride align restriction on FastSwizzle due to lost performance | FernandoS27 | 2018-09-21 | 1 | -3/+2 |
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| * | Join both Swizzle methods within one interface function | FernandoS27 | 2018-09-21 | 1 | -11/+19 |
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| * | Standarized Legacy Swizzle to look alike FastSwizzle and use a Swizzling ↵ | FernandoS27 | 2018-09-21 | 1 | -42/+38 |
| | | | | | Table instead | ||||
| * | Remove same output bpp restriction on FastSwizzle | FernandoS27 | 2018-09-21 | 1 | -4/+5 |
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| * | Improved Legacy Swizzler to be better documented and work better | FernandoS27 | 2018-09-21 | 1 | -15/+21 |
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| * | Improved fast swizzle and removed restrictions to it | FernandoS27 | 2018-09-20 | 1 | -7/+12 |
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| * | Merge pull request #1311 from FernandoS27/fast-swizzle | bunnei | 2018-09-17 | 1 | -2/+49 |
| |\ | | | | | Optimized Texture Swizzling | ||||
| | * | Optimized Texture Swizzling | FernandoS27 | 2018-09-14 | 1 | -2/+49 |
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| * | | Implement ASTC_2D_8X8 (Bayonetta 2) | raven02 | 2018-09-17 | 1 | -0/+2 |
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| * | Implement BC6H_UF16 & BC6H_SF16 (#1092) | greggameplayer | 2018-08-31 | 1 | -0/+4 |
| | | | | | | | | | | * Implement BC6H_UF16 & BC6H_SF16 Require by ARMS * correct coding style * correct coding style part 2 | ||||
| * | textures: Refactor out for Texture/Depth FormatFromPixelFormat. | bunnei | 2018-08-09 | 1 | -81/+4 |
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| * | Implement BC5/DXN2 (#996) | Khangaroo | 2018-08-09 | 1 | -0/+3 |
| | | | | - Used by Kirby Star Allies. | ||||
| * | Implement RGB32F PixelFormat (#886) (used by Go Vacation) | greggameplayer | 2018-08-02 | 1 | -0/+4 |
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| * | Implement R16_G16 | Unknown | 2018-07-26 | 1 | -0/+3 |
| | | | | | | | | | | | | | | | | | | | correct trailing white spaces Delete tabs correct placement Add RG16F & RG16UI & RG16I & RG16S PixelFormats Return correct data according to changes done previously correct PixelFormat declaration correct coding style error correct coding style error part 2 correct RG16S Declaration error correct alignment | ||||
| * | GPU: Implemented the Z32_S8_X24 depth buffer format. | Subv | 2018-07-24 | 1 | -0/+3 |
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| * | GPU: Implemented the R16 and R16F texture formats. | Subv | 2018-07-24 | 1 | -0/+3 |
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| * | GPU: Implement texture format R32F. | Subv | 2018-07-23 | 1 | -0/+3 |
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| * | gl_rasterizer_cache: Implement RenderTargetFormat RG32_FLOAT. | bunnei | 2018-07-23 | 1 | -0/+4 |
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| * | video_core: Use nested namespaces where applicable | Lioncash | 2018-07-20 | 1 | -4/+2 |
| | | | | | Compresses a few namespace specifiers to be more compact. | ||||
| * | decoders: Fix calc of swizzle image_width_in_gobs. | bunnei | 2018-07-18 | 1 | -1/+4 |
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| * | gl_rasterizer_cache: Implement texture format G8R8. | bunnei | 2018-07-15 | 1 | -0/+3 |
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| * | gl_rasterizer_cache: Implement depth format Z16_UNORM. | bunnei | 2018-07-14 | 1 | -0/+3 |
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| * | GPU: Implemented the BC7U texture format. | Subv | 2018-07-07 | 1 | -0/+3 |
| | | | | | Note: Our version of glad exports GL_COMPRESSED_RGBA_BPTC_UNORM as GL_COMPRESSED_RGBA_BPTC_UNORM_ARB, maybe it's time we update it. | ||||
| * | GPU: Implemented the 32 bit float depth buffer format. | Subv | 2018-07-04 | 1 | -0/+2 |
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| * | gl_rasterizer_cache: Implement PixelFormat S8Z24. | bunnei | 2018-07-03 | 1 | -0/+2 |
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| * | GPU: Implemented the Z24S8 depth format and load the depth framebuffer. | Subv | 2018-07-02 | 1 | -0/+31 |
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| * | GPU: Implemented the RGBA32_UINT rendertarget format. | Subv | 2018-06-30 | 1 | -0/+4 |
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| * | gl_rasterizer: Implement texture format ASTC_2D_4X4. | bunnei | 2018-06-18 | 1 | -0/+3 |
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| * | GPU: Implemented the R11FG11FB10F texture and rendertarget formats. | Subv | 2018-06-05 | 1 | -0/+3 |
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| * | GPU: Implemented the DXN1 (BC4) texture format. | Subv | 2018-06-02 | 1 | -1/+5 |
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| * | gl_rasterizer_cache: Implement PixelFormat RGBA16F. | bunnei | 2018-05-30 | 1 | -0/+3 |
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| * | GPU: Implemented the R8 texture format (0x1D) | Subv | 2018-05-29 | 1 | -0/+4 |
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| * | GPU: Implemented the A1B5G5R5 texture format (0x14) | Subv | 2018-05-27 | 1 | -0/+3 |
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| * | GPU: Make the Textures::CopySwizzledData function accessible from the ↵ | Subv | 2018-04-25 | 1 | -3/+2 |
| | | | | | outside of the file. | ||||
| * | gl_rasterizer_cache: Update to be based on GPU addresses, not CPU addresses. | bunnei | 2018-04-24 | 1 | -0/+1 |
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