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path: root/src/yuzu/loading_screen.cpp
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* yuzu/loading_screen: Remove unused shader progress modeReinUsesLisp2020-03-091-16/+1
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* yuzu/loading_screen: Specify string conversions explicitlyLioncash2019-05-201-9/+9
| | | | | | | | Allows the loading screen code to compile with implicit string conversions disabled. While we're at it remove unnecessary const usages, and add it to nearby variables where appropriate.
* yuzu/loading_screen: Resolve runtime Qt string formatting warningsLioncash2019-04-091-1/+6
| | | | | | | | | | | | | | In our error console, when loading a game, the strings: QString::arg: Argument missing: "Loading...", 0 QString::arg: Argument missing: "Launching...", 0 would occasionally pop up when the loading screen was running. This was due to the strings being assumed to have formatting indicators in them, however only two out of the four strings actually have them. This only applies the arguments to the strings that have formatting specifiers provided, which avoids these warnings from occurring.
* loading_screen: Unchunk progress barReinUsesLisp2019-02-061-1/+3
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* Change const char* to const char[]James Rowe2019-01-211-4/+4
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* Fix mingw compile error and warningsJames Rowe2019-01-211-5/+5
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* Add fade out effect to the loading screenJames Rowe2019-01-211-0/+27
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* Set Minimum Size to the same as renderwindowJames Rowe2019-01-211-0/+1
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* Change the background color of Stage Complete to yuzu blueJames Rowe2019-01-201-1/+1
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* Rename step 1 and step 2 to be a little more descriptiveJames Rowe2019-01-201-6/+6
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* Prevent estimated time from flashing after slow shader compilation startsJames Rowe2019-01-201-1/+1
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* Move progress bar style into constexpr stringsJames Rowe2019-01-201-28/+32
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* Hide progress bar on Prepare stepJames Rowe2019-01-201-7/+8
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* QT: Upgrade the Loading Bar to look much betterJames Rowe2019-01-201-6/+102
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* Add a workaround if QMovie isn't availableJames Rowe2019-01-191-1/+14
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* QT Frontend: Add a Loading screen with progressbarJames Rowe2019-01-191-0/+71
With shader caches on the horizon, one requirement is to provide visible feedback for the progress. The shader cache reportedly takes several minutes to load for large caches that were invalidated, and as such we should provide a loading screen with progress. Adds a loading screen widget that will be shown until the first frame of the game is swapped. This was chosen in case shader caches are not being used, several games still take more than a few seconds to launch and could benefit from a loading screen.