| Commit message (Collapse) | Author | Age | Files | Lines | |
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| * | Merge pull request #3579 from Kewlan/reorder-shoulder | bunnei | 2020-04-03 | 1 | -36/+36 |
| |\ | | | | | configuration: Reorder shoulder buttons | ||||
| | * | Re-order the shoulder buttons both in the configuration menu, and in the code. | Kewlan | 2020-03-29 | 1 | -36/+36 |
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| * | | Merge pull request #3563 from bunnei/fix-ldr-memstate | Fernando Sahmkow | 2020-04-03 | 1 | -5/+15 |
| |\ \ | | | | | | | services: ldr: Fix MemoryState for read/write regions of NROs. | ||||
| | * | | services: ldr: Fix MemoryState for read/write regions of NROs. | bunnei | 2020-03-26 | 1 | -5/+15 |
| | | | | | | | | | | | | | - Fixes #3541, used by Final Fantasy VIII Remastered. | ||||
| * | | | shader/memory: Silence no return value warning | ReinUsesLisp | 2020-04-02 | 1 | -0/+3 |
| | | | | | | | | | | | | | Silences a warning about control paths not all returning a value. | ||||
| * | | | Merge pull request #3552 from jroweboy/single-context | Rodrigo Locatti | 2020-04-02 | 32 | -446/+381 |
| |\ \ \ | | | | | | | | | Refactor Context management (Fixes renderdoc on opengl issues) | ||||
| | * | | | Frontend: Don't call DoneCurrent if the context isnt already current | James Rowe | 2020-03-30 | 2 | -2/+13 |
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| | * | | | Address review and fix broken yuzu-tester build | James Rowe | 2020-03-25 | 11 | -102/+83 |
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| | * | | | Frontend/GPU: Refactor context management | James Rowe | 2020-03-24 | 29 | -418/+361 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Changes the GraphicsContext to be managed by the GPU core. This eliminates the need for the frontends to fool around with tricky MakeCurrent/DoneCurrent calls that are dependent on the settings (such as async gpu option). This also refactors out the need to use QWidget::fromWindowContainer as that caused issues with focus and input handling. Now we use a regular QWidget and just access the native windowHandle() directly. Another change is removing the debug tool setting in FrameMailbox. Instead of trying to block the frontend until a new frame is ready, the core will now take over presentation and draw directly to the window if the renderer detects that its hooked by NSight or RenderDoc Lastly, since it was in the way, I removed ScopeAcquireWindowContext and replaced it with a simple subclass in GraphicsContext that achieves the same result | ||||
| * | | | | Merge pull request #3591 from ReinUsesLisp/vk-wrapper-part2 | Rodrigo Locatti | 2020-03-31 | 2 | -0/+850 |
| |\ \ \ \ | | | | | | | | | | | renderer_vulkan/wrapper: Add a Vulkan wrapper (part 2 of 2) | ||||
| | * | | | | renderer_vulkan/wrapper: Add vkEnumerateInstanceExtensionProperties wrapper | ReinUsesLisp | 2020-03-31 | 2 | -0/+17 |
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| | * | | | | renderer_vulkan/wrapper: Add command buffer handle | ReinUsesLisp | 2020-03-31 | 1 | -0/+192 |
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| | * | | | | renderer_vulkan/wrapper: Add physical device handle | ReinUsesLisp | 2020-03-31 | 2 | -0/+123 |
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| | * | | | | renderer_vulkan/wrapper: Add device handle | ReinUsesLisp | 2020-03-31 | 2 | -0/+277 |
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| | * | | | | renderer_vulkan/wrapper: Add swapchain handle | ReinUsesLisp | 2020-03-31 | 2 | -0/+15 |
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| | * | | | | renderer_vulkan/wrapper: Add fence handle | ReinUsesLisp | 2020-03-31 | 1 | -0/+17 |
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| | * | | | | renderer_vulkan/wrapper: Add device memory handle | ReinUsesLisp | 2020-03-31 | 1 | -0/+15 |
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| | * | | | | renderer_vulkan/wrapper: Add pool handles | ReinUsesLisp | 2020-03-31 | 2 | -0/+47 |
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| | * | | | | renderer_vulkan/wrapper: Add buffer and image handles | ReinUsesLisp | 2020-03-31 | 2 | -0/+24 |
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| | * | | | | renderer_vulkan/wrapper: Add queue handle | ReinUsesLisp | 2020-03-31 | 2 | -0/+36 |
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| | * | | | | renderer_vulkan/wrapper: Add instance handle | ReinUsesLisp | 2020-03-31 | 2 | -0/+87 |
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| * | | | | | capsrv: Split Capture services into individual files and stub ↵ | Morph | 2020-03-31 | 15 | -151/+536 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | GetAlbumContentsFileListForApplication (#3571) * Organize capture services into individual files * Stub GetAlbumContentsFileListForApplication * Address feedback | ||||
| * | | | | | Merge pull request #3561 from ReinUsesLisp/f2f-conversion | Fernando Sahmkow | 2020-03-31 | 1 | -5/+10 |
| |\ \ \ \ \ | | | | | | | | | | | | | shader/conversion: Fix F2F rounding operations with different sizes | ||||
| | * | | | | | shader/conversion: Fix F2F rounding operations with different sizes | ReinUsesLisp | 2020-03-26 | 1 | -5/+10 |
| | | |_|/ / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Rounding operations only matter when the conversion size of source and destination is the same, i.e. .F16.F16, .F32.F32 and .F64.F64. When there is a mismatch (.F16.F32), these bits are used for IEEE rounding, we don't emulate this because GLSL and SPIR-V don't support configuring it per operation. | ||||
| * | | | | | Merge pull request #3577 from ReinUsesLisp/lea | Fernando Sahmkow | 2020-03-31 | 1 | -11/+4 |
| |\ \ \ \ \ | | | | | | | | | | | | | shader/lea: Fix LEA implementation | ||||
| | * | | | | | shader/lea: Simplify generated LEA code | ReinUsesLisp | 2020-03-28 | 1 | -3/+2 |
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| | * | | | | | shader/lea: Fix op_a and op_b usages | ReinUsesLisp | 2020-03-27 | 1 | -2/+2 |
| | | | | | | | | | | | | | | | | | | | | | | | | | They were swapped. | ||||
| | * | | | | | shader/lea: Remove const and use move when possible | ReinUsesLisp | 2020-03-27 | 1 | -11/+5 |
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| * | | | | | | Merge pull request #3506 from namkazt/patch-9 | Rodrigo Locatti | 2020-03-31 | 6 | -36/+119 |
| |\ \ \ \ \ \ | |_|_|/ / / |/| | | | | | shader_decode: Implement partial ATOM/ATOMS instr | ||||
| | * | | | | | clang-format | Nguyen Dac Nam | 2020-03-31 | 1 | -2/+1 |
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| | * | | | | | shader_decode: fix by suggestion | Nguyen Dac Nam | 2020-03-31 | 1 | -27/+22 |
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| | * | | | | | clang-format | namkazy | 2020-03-30 | 1 | -3/+3 |
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| | * | | | | | gl_decompiler: min/max op not implement yet | namkazy | 2020-03-30 | 1 | -0/+4 |
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| | * | | | | | shader_decode: ATOM/ATOMS: add function to avoid code repetition | namkazy | 2020-03-30 | 2 | -70/+53 |
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| | * | | | | | shader_decode: merge GlobalAtomicOp to AtomicOp | namkazy | 2020-03-30 | 1 | -13/+1 |
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| | * | | | | | shader_decode: implement ATOM operation for S32 and U32 | Nguyen Dac Nam | 2020-03-30 | 1 | -6/+39 |
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| | * | | | | | clang-format | namkazy | 2020-03-30 | 1 | -3/+3 |
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| | * | | | | | shader_decode: implement ATOMS instr partial. | Nguyen Dac Nam | 2020-03-30 | 1 | -10/+42 |
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| | * | | | | | vk_decompiler: add atomic op and handler function. | Nguyen Dac Nam | 2020-03-30 | 1 | -6/+25 |
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| | * | | | | | gl_decompiler: add atomic op | Nguyen Dac Nam | 2020-03-30 | 1 | -0/+16 |
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| | * | | | | | shader: node - update correct comment | Nguyen Dac Nam | 2020-03-30 | 1 | -15/+15 |
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| | * | | | | | shader_decode: add Atomic op for common usage | Nguyen Dac Nam | 2020-03-30 | 1 | -1/+15 |
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| * | | | | | Merge pull request #3566 from ReinUsesLisp/vk-wrapper-part1 | Rodrigo Locatti | 2020-03-30 | 3 | -0/+889 |
| |\ \ \ \ \ | | | | | | | | | | | | | renderer_vulkan/wrapper: Add a Vulkan wrapper (part 1 of 2) | ||||
| | * | | | | | renderer_vulkan/wrapper: Address feedback | ReinUsesLisp | 2020-03-28 | 1 | -3/+24 |
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| | * | | | | | renderer_vulkan/wrapper: Add owning handles | ReinUsesLisp | 2020-03-27 | 1 | -0/+18 |
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| | * | | | | | renderer_vulkan/wrapper: Add pool allocations owning templated class | ReinUsesLisp | 2020-03-27 | 1 | -0/+81 |
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| | * | | | | | renderer_vulkan/wrapper: Add owning handle templated class | ReinUsesLisp | 2020-03-27 | 1 | -0/+144 |
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| | * | | | | | renderer_vulkan/wrapper: Add destroy and free overload set | ReinUsesLisp | 2020-03-27 | 2 | -0/+133 |
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| | * | | | | | renderer_vulkan/wrapper: Add dispatch table and loaders | ReinUsesLisp | 2020-03-27 | 2 | -0/+283 |
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| | * | | | | | renderer_vulkan/wrapper: Add exception class | ReinUsesLisp | 2020-03-27 | 2 | -0/+34 |
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