From bd12e7c4ef7ddfcc56d88ee71612a671f582e47b Mon Sep 17 00:00:00 2001 From: kraibse <33869366+kraibse@users.noreply.github.com> Date: Mon, 2 Nov 2026 19:35:08 +0100 Subject: fix: update BUILD_ID definition and improve path handling in GameListWorker --- src/common/scm_rev.cpp.in | 1 + src/qt_common/game_list/worker.cpp | 3 ++- 2 files changed, 3 insertions(+), 1 deletion(-) diff --git a/src/common/scm_rev.cpp.in b/src/common/scm_rev.cpp.in index 21e58e24b5..5fe066d7d9 100644 --- a/src/common/scm_rev.cpp.in +++ b/src/common/scm_rev.cpp.in @@ -13,6 +13,7 @@ #define BUILD_DATE "@BUILD_DATE@" #define BUILD_FULLNAME "@BUILD_FULLNAME@" #define BUILD_VERSION "@BUILD_VERSION@" +#undef BUILD_ID #define BUILD_ID "@BUILD_ID@" #define TITLE_BAR_FORMAT_IDLE "@TITLE_BAR_FORMAT_IDLE@" #define TITLE_BAR_FORMAT_RUNNING "@TITLE_BAR_FORMAT_RUNNING@" diff --git a/src/qt_common/game_list/worker.cpp b/src/qt_common/game_list/worker.cpp index bd3d81dac4..329fc06990 100644 --- a/src/qt_common/game_list/worker.cpp +++ b/src/qt_common/game_list/worker.cpp @@ -18,6 +18,7 @@ #include #include "common/fs/fs.h" +#include "common/fs/fs_util.h" #include "common/fs/path_util.h" #include "common/settings.h" #include "core/core.h" @@ -552,7 +553,7 @@ void GameListWorker::run() { DirEntryReady(game_list_dir); if (scan) { const auto discovery = GameListDiscovery::Discover( - std::filesystem::u8path(game_dir.path), game_dir.deep_scan, + std::filesystem::path(Common::FS::ToU8String(game_dir.path)), game_dir.deep_scan, [](const auto& path) { const auto name = Common::FS::PathToUTF8String(path); return HasSupportedFileExtension(name) || IsExtractedNCAMain(name); -- cgit v1.2.3