From 0c74a495f534078487ae5413a17d53ba84e70b8c Mon Sep 17 00:00:00 2001 From: lizzie Date: Sun, 24 May 2026 01:38:19 +0200 Subject: [video_core/host_shaders] add Snapdragon GSRv1 fragment shaders (#3307) Signed-off-by: lizzie Co-authored-by: CamilleLaVey Co-authored-by: xbzk Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3307 Reviewed-by: MaranBr Reviewed-by: CamilleLaVey --- docs/user/Graphics.md | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'docs') diff --git a/docs/user/Graphics.md b/docs/user/Graphics.md index ad359b9049..4d3b1da3c7 100644 --- a/docs/user/Graphics.md +++ b/docs/user/Graphics.md @@ -44,6 +44,10 @@ Various graphical filters exist - each of them aimed at a specific target/image - **MMPX**: Nearest-neighbour filter aimed at providing higher pixel-art quality. - **Pros**: Offers decent pixel-art upscaling. - **Cons**: Only works for pixel-art. +- **SGSR**: Uses Snapdragon Studios Game Super Resolution to enhance image quality (similar to FSR, but for Adreno devices). + - **Pros**: Optimized for Adreno devices. + - **Cons**: Doesn't play nicely with non-Adreno devices. +- **SGSR Edge**: Almost the same pipeline as SGSR, but with improved edge detection. ### Anisotropy values -- cgit v1.2.3