From 51b170b470ed587f99a7c2a773e4464687f0d07a Mon Sep 17 00:00:00 2001 From: crueter Date: Mon, 4 Aug 2025 04:50:14 +0200 Subject: [cmake] refactor: Use CPM over submodules (#143) Transfers the majority of submodules and large externals to CPM, using source archives rather than full Git clones. Not only does this save massive amounts of clone and configure time, but dependencies are grabbed on-demand rather than being required by default. Additionally, CPM will (generally) automatically search for system dependencies, though certain dependencies have options to control this. Testing shows gains ranging from 5x to 10x in terms of overall clone/configure time. Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/143 Reviewed-by: CamilleLaVey --- .../RhythmGame/src/main/cpp/ui/OpenGLFunctions.h | 58 ---------------------- 1 file changed, 58 deletions(-) delete mode 100644 externals/oboe/samples/RhythmGame/src/main/cpp/ui/OpenGLFunctions.h (limited to 'externals/oboe/samples/RhythmGame/src/main/cpp/ui/OpenGLFunctions.h') diff --git a/externals/oboe/samples/RhythmGame/src/main/cpp/ui/OpenGLFunctions.h b/externals/oboe/samples/RhythmGame/src/main/cpp/ui/OpenGLFunctions.h deleted file mode 100644 index cd6ef2050f..0000000000 --- a/externals/oboe/samples/RhythmGame/src/main/cpp/ui/OpenGLFunctions.h +++ /dev/null @@ -1,58 +0,0 @@ -/* - * Copyright 2018 The Android Open Source Project - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -#ifndef ANDROID_OGL_H -#define ANDROID_OGL_H - -#include - -struct ScreenColor { - float red; - float green; - float blue; - float alpha; -}; - -constexpr ScreenColor RED { 1.0f, 0.0f, 0.0f, 1.0f }; -constexpr ScreenColor GREEN { 0.0f, 1.0f, 0.0f, 1.0f }; -constexpr ScreenColor BLUE { 0.0f, 0.0f, 1.0f, 1.0f }; -constexpr ScreenColor PURPLE { 1.0f, 0.0f, 1.0f, 1.0f }; -constexpr ScreenColor ORANGE { 1.0f, 0.5f, 0.0f, 1.0f }; -constexpr ScreenColor GREY { 0.3f, 0.3f, 0.3f, 0.3f }; -constexpr ScreenColor YELLOW { 1.0f, 1.0f, 0.0f, 1.0f }; - -#ifdef GL3 -#include -#elif GL3_2 -#include -#else -#include -#include -#endif - -void CheckOpenGLError(const char* stmt, const char* fname, int line); - -#ifndef NDEBUG -#define GL_CHECK(stmt) \ - stmt;\ - CheckOpenGLError(#stmt, __FILE__, __LINE__); -#else -#define GL_CHECK(stmt) stmt -#endif - -void SetGLScreenColor(ScreenColor color); - -#endif //ANDROID_OGL_H -- cgit v1.2.3