From 2000fdfb7b27e5e2546098b44268fc74887b22a5 Mon Sep 17 00:00:00 2001 From: CamilleLaVey Date: Mon, 17 Aug 2026 00:30:19 +0200 Subject: [vulkan, android] Initial implementation of LSFG-VK (#4263) Pretty much self explanatory, own implementation based on LSFG-VK available with some additional reverse engineer work for the actual use of shaders inside Lossless.dll, we don't store/ bundle any tools that bypass security and self ownership: to use this feature is required to own your own copy of Lossless Scaling and I encourage to support developers behind this work. Special thanks: 1.- THS - Original developer behind Lossless Scaling 2.- PancakeTAS - Developer behind LSFG-VK 3.- The Big Smolio The Sleeper (@gidoly) Co-authored-by: lizzie Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4263 --- src/common/fs/path_util.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src/common/fs/path_util.cpp') diff --git a/src/common/fs/path_util.cpp b/src/common/fs/path_util.cpp index 4105855866..9adf210ab7 100644 --- a/src/common/fs/path_util.cpp +++ b/src/common/fs/path_util.cpp @@ -157,6 +157,7 @@ public: GenerateEdenPath(EdenPath::KeysDir, eden_path / KEYS_DIR); GenerateEdenPath(EdenPath::LoadDir, eden_path / LOAD_DIR); GenerateEdenPath(EdenPath::LogDir, eden_path / LOG_DIR); + GenerateEdenPath(EdenPath::LosslessDir, eden_path / LOSSLESS_DIR); GenerateEdenPath(EdenPath::NANDDir, eden_path / NAND_DIR); GenerateEdenPath(EdenPath::PlayTimeDir, eden_path / PLAY_TIME_DIR); GenerateEdenPath(EdenPath::SaveDir, eden_path / NAND_DIR); -- cgit v1.2.3