From fd21774aaef60bc5b8e5aa85d5da8166e728cafa Mon Sep 17 00:00:00 2001 From: lizzie Date: Thu, 25 Sep 2025 17:08:43 +0200 Subject: [common] remove nvidia driver hack using environment variables (#2575) Ugly hack that helped boost FPS on OpenGL backend... or does it? https://download.nvidia.com/XFree86/Linux-x86_64/435.17/README/openglenvvariables.html This shouldn't work on Windows properly, as it is meant to be a Linux only thing anyways... so? Signed-off-by: lizzie Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2575 Reviewed-by: MaranBr Reviewed-by: Shinmegumi Reviewed-by: crueter Co-authored-by: lizzie Co-committed-by: lizzie --- src/common/nvidia_flags.cpp | 32 -------------------------------- 1 file changed, 32 deletions(-) delete mode 100644 src/common/nvidia_flags.cpp (limited to 'src/common/nvidia_flags.cpp') diff --git a/src/common/nvidia_flags.cpp b/src/common/nvidia_flags.cpp deleted file mode 100644 index baca31b0ac..0000000000 --- a/src/common/nvidia_flags.cpp +++ /dev/null @@ -1,32 +0,0 @@ -// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project -// SPDX-License-Identifier: GPL-2.0-or-later - -#include - -#include - -#include "common/fs/fs.h" -#include "common/fs/path_util.h" -#include "common/nvidia_flags.h" - -namespace Common { - -void ConfigureNvidiaEnvironmentFlags() { -#ifdef _WIN32 - const auto nvidia_shader_dir = - Common::FS::GetEdenPath(Common::FS::EdenPath::ShaderDir) / "nvidia"; - - if (!Common::FS::CreateDirs(nvidia_shader_dir)) { - return; - } - - const auto windows_path_string = - Common::FS::PathToUTF8String(nvidia_shader_dir.lexically_normal()); - - void(_putenv(fmt::format("__GL_SHADER_DISK_CACHE_PATH={}", windows_path_string).c_str())); - void(_putenv("__GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1")); - void(_putenv("__GL_THREADED_OPTIMIZATIONS=1")); -#endif -} - -} // namespace Common -- cgit v1.2.3