From 291b5febecdee943a630aaa884f25c5d4d6688d1 Mon Sep 17 00:00:00 2001 From: lizzie Date: Sun, 18 Jan 2026 12:33:00 +0100 Subject: [common] merge RenderBackend and ShaderBackend options (#3313) first of all it makes UI a tad bit more simple and benefits the end user second, it allows to add new backends a bit more easily and also, there was a shader backend option in android... we don't use opengl in android so may as well save ourselves the trouble, aye ![image](/attachments/c0195bca-da18-4907-9e4a-3b62c4292f1a) Signed-off-by: lizzie Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3313 Reviewed-by: Maufeat Reviewed-by: DraVee Co-authored-by: lizzie Co-committed-by: lizzie --- src/common/settings.cpp | 1 - 1 file changed, 1 deletion(-) (limited to 'src/common/settings.cpp') diff --git a/src/common/settings.cpp b/src/common/settings.cpp index b7c2d3c9a9..d6b17b2f73 100644 --- a/src/common/settings.cpp +++ b/src/common/settings.cpp @@ -56,7 +56,6 @@ SWITCHABLE(Region, true); SWITCHABLE(RendererBackend, true); SWITCHABLE(ScalingFilter, false); SWITCHABLE(SpirvOptimizeMode, true); -SWITCHABLE(ShaderBackend, true); SWITCHABLE(TimeZone, true); SETTING(VSyncMode, true); SWITCHABLE(bool, false); -- cgit v1.2.3