From 67bada77f8a43a90da2e94e89b8e7da73c256989 Mon Sep 17 00:00:00 2001 From: MaranBr Date: Thu, 8 Oct 2026 23:11:34 +0200 Subject: [video_core] Skip fragment shaders with known issues on non-NVIDIA drivers (#4503) - [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions). - [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md) - [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability. ------------------- Skip fragment shaders using a pattern that is not supported by non-NVIDIA drivers. Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4503 Reviewed-by: CamilleLaVey --- src/common/settings.h | 3 --- 1 file changed, 3 deletions(-) (limited to 'src/common') diff --git a/src/common/settings.h b/src/common/settings.h index 0eee48b55d..2a4bf3e9e4 100644 --- a/src/common/settings.h +++ b/src/common/settings.h @@ -657,9 +657,6 @@ struct Values { SwitchableSetting emulate_bgr565{linkage, false, "emulate_bgr565", Category::RendererHacks}; - SwitchableSetting rescale_hack{linkage, false, "rescale_hack", - Category::RendererHacks}; - SwitchableSetting use_asynchronous_shaders{linkage, false, "use_asynchronous_shaders", Category::RendererHacks}; -- cgit v1.2.3