From aaa0bcb9bf5694d62538c361b210147294a5ce3d Mon Sep 17 00:00:00 2001 From: xbzk Date: Thu, 15 Oct 2026 12:13:17 +0200 Subject: [patcher, ro, settings] runtime tls patch (#4492) optimization and nuke toggle (#4502) (#4523) - [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions). - [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md) - [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability. ------------------- This is a follow up for the biomutant fix. By the time i knew it was shallow, coz i was running patchtext routine even for svc and modules, causing a routine which were needed to run 14 times to run 4000+ instead. Since some perf loss was reported in 30 sep nightly, and it caused ac3r to not boot, we had added a temp toggle, which is now being removed as optimizations + fix are in. Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4523 Reviewed-by: lizzie Reviewed-by: MaranBr --- src/common/settings.h | 2 -- 1 file changed, 2 deletions(-) (limited to 'src/common') diff --git a/src/common/settings.h b/src/common/settings.h index 2a4bf3e9e4..d1f891607b 100644 --- a/src/common/settings.h +++ b/src/common/settings.h @@ -641,8 +641,6 @@ struct Values { true}; SwitchableSetting nce_invalidation_gpu_readback{ linkage, false, "nce_invalidation_gpu_readback", Category::RendererHacks}; - SwitchableSetting nce_runtime_nro_patch{ - linkage, false, "nce_runtime_nro_patch", Category::RendererHacks}; SwitchableSetting async_presentation{linkage, #ifdef __ANDROID__ true, -- cgit v1.2.3