From 9d2681ecc9565681db623fb71799e76381998512 Mon Sep 17 00:00:00 2001 From: lizzie Date: Tue, 9 Sep 2025 20:47:49 +0200 Subject: [cmake] enable clang-cl and WoA builds (#348) Compilation and CMake fixes for both Windows on ARM and clang-cl, meaning Windows can now be built on both MSVC and clang on both amd64 and aarch64. Compiling on clang is *dramatically* faster so this should be useful for CI. Co-authored-by: crueter Co-authored-by: crueter Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/348 Reviewed-by: CamilleLaVey Reviewed-by: crueter Co-authored-by: lizzie Co-committed-by: lizzie --- src/core/arm/debug.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/core/arm/debug.cpp') diff --git a/src/core/arm/debug.cpp b/src/core/arm/debug.cpp index 854509463b..20f1ea00df 100644 --- a/src/core/arm/debug.cpp +++ b/src/core/arm/debug.cpp @@ -283,9 +283,9 @@ Loader::AppLoader::Modules FindModules(Kernel::KProcess* process) { // Ignore leading directories. char* path_pointer = module_path.path.data(); char* path_end = - path_pointer + std::min(PathLengthMax, module_path.path_length); + path_pointer + (std::min)(PathLengthMax, module_path.path_length); - for (s32 i = 0; i < std::min(PathLengthMax, module_path.path_length) && + for (s32 i = 0; i < (std::min)(PathLengthMax, module_path.path_length) && module_path.path[i] != '\0'; i++) { if (module_path.path[i] == '/' || module_path.path[i] == '\\') { -- cgit v1.2.3