From 64c91974f4455a63a025149a4ba8e2c46894bdc7 Mon Sep 17 00:00:00 2001 From: Takoroka <137927095+Takoroka@users.noreply.github.com> Date: Wed, 28 Oct 2026 04:56:14 -0400 Subject: nx2: frame-locked input replay and quieter logs EDEN_NX2_KEY_RECORD records keyboard transitions as "f:code" against a global count of guest presents; EDEN_NX2_KEY_SCRIPT replays them on the same frames (or by seconds, as before), so a played session reproduces exactly. Debug aids: the PC/LR/SP of the first unmapped reads, NSO load addresses, EDEN_NX2_IPC_SUMMARY (request counts every 5 s), EDEN_NX2_FORCE_LOD0. Unmapped-access logging is rate limited and the per-draw/semaphore spam is demoted, so long sessions stay under the log size cap. --- src/core/core.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/core/core.cpp') diff --git a/src/core/core.cpp b/src/core/core.cpp index 06543b0833..eee91ef4fc 100644 --- a/src/core/core.cpp +++ b/src/core/core.cpp @@ -68,6 +68,8 @@ namespace Core { +std::atomic g_nx2_present_count{}; + FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs, const std::string& path) { // To account for split 00+01+etc files. -- cgit v1.2.3