From 5e9e8073a054e8ebb5143f0ae510235599b28f79 Mon Sep 17 00:00:00 2001 From: FearlessTobi Date: Wed, 20 May 2020 21:28:16 +0200 Subject: crypto: Make KeyManager a singleton class Previously, we were reading the keys everytime a KeyManager object was created, causing yuzu to reread the keys file multiple hundreds of times when loading the game list. With this change, it is only loaded once. On my system, this decreased game list loading times by a factor of 20. --- src/core/file_sys/content_archive.cpp | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) (limited to 'src/core/file_sys/content_archive.cpp') diff --git a/src/core/file_sys/content_archive.cpp b/src/core/file_sys/content_archive.cpp index b8bbdd1ef3..473245d5a1 100644 --- a/src/core/file_sys/content_archive.cpp +++ b/src/core/file_sys/content_archive.cpp @@ -118,9 +118,8 @@ static bool IsValidNCA(const NCAHeader& header) { return header.magic == Common::MakeMagic('N', 'C', 'A', '3'); } -NCA::NCA(VirtualFile file_, VirtualFile bktr_base_romfs_, u64 bktr_base_ivfc_offset, - Core::Crypto::KeyManager keys_) - : file(std::move(file_)), bktr_base_romfs(std::move(bktr_base_romfs_)), keys(std::move(keys_)) { +NCA::NCA(VirtualFile file_, VirtualFile bktr_base_romfs_, u64 bktr_base_ivfc_offset) + : file(std::move(file_)), bktr_base_romfs(std::move(bktr_base_romfs_)) { if (file == nullptr) { status = Loader::ResultStatus::ErrorNullFile; return; -- cgit v1.2.3