From c3bb08ad31a8d3b86c344fce3a1e870034c96e8c Mon Sep 17 00:00:00 2001 From: Morph <39850852+Morph1984@users.noreply.github.com> Date: Sun, 16 May 2021 00:24:06 -0400 Subject: main: Prevent installing base titles into NAND Many users have been installing their base titles into NAND instead of adding them into the games list. This prevents users from installing any base titles and warns the user about the action. --- src/core/file_sys/registered_cache.cpp | 7 +++++++ 1 file changed, 7 insertions(+) (limited to 'src/core/file_sys/registered_cache.cpp') diff --git a/src/core/file_sys/registered_cache.cpp b/src/core/file_sys/registered_cache.cpp index 1fb66874e4..b0cb659525 100644 --- a/src/core/file_sys/registered_cache.cpp +++ b/src/core/file_sys/registered_cache.cpp @@ -12,6 +12,7 @@ #include "common/logging/log.h" #include "core/crypto/key_manager.h" #include "core/file_sys/card_image.h" +#include "core/file_sys/common_funcs.h" #include "core/file_sys/content_archive.h" #include "core/file_sys/nca_metadata.h" #include "core/file_sys/registered_cache.h" @@ -592,6 +593,12 @@ InstallResult RegisteredCache::InstallEntry(const NSP& nsp, bool overwrite_if_ex const CNMT cnmt(cnmt_file); const auto title_id = cnmt.GetTitleID(); + const auto version = cnmt.GetTitleVersion(); + + if (title_id == GetBaseTitleID(title_id) && version == 0) { + return InstallResult::ErrorBaseInstall; + } + const auto result = RemoveExistingEntry(title_id); // Install Metadata File -- cgit v1.2.3