From 9d2681ecc9565681db623fb71799e76381998512 Mon Sep 17 00:00:00 2001 From: lizzie Date: Tue, 9 Sep 2025 20:47:49 +0200 Subject: [cmake] enable clang-cl and WoA builds (#348) Compilation and CMake fixes for both Windows on ARM and clang-cl, meaning Windows can now be built on both MSVC and clang on both amd64 and aarch64. Compiling on clang is *dramatically* faster so this should be useful for CI. Co-authored-by: crueter Co-authored-by: crueter Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/348 Reviewed-by: CamilleLaVey Reviewed-by: crueter Co-authored-by: lizzie Co-committed-by: lizzie --- src/core/frontend/emu_window.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src/core/frontend/emu_window.cpp') diff --git a/src/core/frontend/emu_window.cpp b/src/core/frontend/emu_window.cpp index d1f1ca8c97..ec5cec8fa0 100644 --- a/src/core/frontend/emu_window.cpp +++ b/src/core/frontend/emu_window.cpp @@ -28,11 +28,11 @@ std::pair EmuWindow::MapToTouchScreen(u32 framebuffer_x, u32 framebuff } std::pair EmuWindow::ClipToTouchScreen(u32 new_x, u32 new_y) const { - new_x = std::max(new_x, framebuffer_layout.screen.left); - new_x = std::min(new_x, framebuffer_layout.screen.right - 1); + new_x = (std::max)(new_x, framebuffer_layout.screen.left); + new_x = (std::min)(new_x, framebuffer_layout.screen.right - 1); - new_y = std::max(new_y, framebuffer_layout.screen.top); - new_y = std::min(new_y, framebuffer_layout.screen.bottom - 1); + new_y = (std::max)(new_y, framebuffer_layout.screen.top); + new_y = (std::min)(new_y, framebuffer_layout.screen.bottom - 1); return std::make_pair(new_x, new_y); } -- cgit v1.2.3