From e34643a3e4d1b51f396e087edf8fbaf7ea71f96f Mon Sep 17 00:00:00 2001 From: Yuri Kunde Schlesner Date: Wed, 5 Aug 2015 21:26:52 -0300 Subject: Kernel: Add more infrastructure to support different memory layouts This adds some structures necessary to support multiple memory regions in the future. It also adds support for different system memory types and the new linear heap mapping at 0x30000000. --- src/core/hle/config_mem.cpp | 4 ---- 1 file changed, 4 deletions(-) (limited to 'src/core/hle/config_mem.cpp') diff --git a/src/core/hle/config_mem.cpp b/src/core/hle/config_mem.cpp index 94bca03783..b1a72dc0cb 100644 --- a/src/core/hle/config_mem.cpp +++ b/src/core/hle/config_mem.cpp @@ -25,10 +25,6 @@ void Init() { config_mem.sys_core_ver = 0x2; config_mem.unit_info = 0x1; // Bit 0 set for Retail config_mem.prev_firm = 0; - config_mem.app_mem_type = 0x2; // Default app mem type is 0 - config_mem.app_mem_alloc = 0x06000000; // Set to 96MB, since some games use more than the default (64MB) - config_mem.base_mem_alloc = 0x01400000; // Default base memory is 20MB - config_mem.sys_mem_alloc = Memory::FCRAM_SIZE - (config_mem.app_mem_alloc + config_mem.base_mem_alloc); config_mem.firm_unk = 0; config_mem.firm_version_rev = 0; config_mem.firm_version_min = 0x40; -- cgit v1.2.3