From 49dc22f84e3c0cb7ac56dcf343e0826b06df23f2 Mon Sep 17 00:00:00 2001 From: Lioncash Date: Fri, 3 Aug 2018 12:55:58 -0400 Subject: video_core: Eliminate the g_renderer global variable We move the initialization of the renderer to the core class, while keeping the creation of it and any other specifics in video_core. This way we can ensure that the renderer is initialized and doesn't give unfettered access to the renderer. This also makes dependencies on types more explicit. For example, the GPU class doesn't need to depend on the existence of a renderer, it only needs to care about whether or not it has a rasterizer, but since it was accessing the global variable, it was also making the renderer a part of its dependency chain. By adjusting the interface, we can get rid of this dependency. --- src/core/settings.cpp | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'src/core/settings.cpp') diff --git a/src/core/settings.cpp b/src/core/settings.cpp index 79e0b347b8..a4623223d1 100644 --- a/src/core/settings.cpp +++ b/src/core/settings.cpp @@ -2,6 +2,7 @@ // Licensed under GPLv2 or any later version // Refer to the license.txt file included. +#include "core/core.h" #include "core/gdbstub/gdbstub.h" #include "core/hle/service/hid/hid.h" #include "core/settings.h" @@ -19,8 +20,9 @@ void Apply() { VideoCore::g_toggle_framelimit_enabled = values.toggle_framelimit; - if (VideoCore::g_renderer) { - VideoCore::g_renderer->UpdateCurrentFramebufferLayout(); + auto& system_instance = Core::System::GetInstance(); + if (system_instance.IsPoweredOn()) { + system_instance.Renderer().UpdateCurrentFramebufferLayout(); } Service::HID::ReloadInputDevices(); -- cgit v1.2.3