From c06510376a8a7260d6b734849c8714589c8b73c6 Mon Sep 17 00:00:00 2001 From: Lioncash Date: Fri, 27 Nov 2020 10:50:48 -0500 Subject: core: Eliminate remaining usages of the global system instance Removes all remaining usages of the global system instance. After this, migration can begin to migrate to being constructed and managed entirely by the various frontends. --- src/core/settings.cpp | 17 +++++++---------- 1 file changed, 7 insertions(+), 10 deletions(-) (limited to 'src/core/settings.cpp') diff --git a/src/core/settings.cpp b/src/core/settings.cpp index aadbc3932d..e9997a2637 100644 --- a/src/core/settings.cpp +++ b/src/core/settings.cpp @@ -4,9 +4,10 @@ #include +#include "common/assert.h" #include "common/file_util.h" +#include "common/logging/log.h" #include "core/core.h" -#include "core/gdbstub/gdbstub.h" #include "core/hle/service/hid/hid.h" #include "core/settings.h" #include "video_core/renderer_base.h" @@ -31,13 +32,9 @@ std::string GetTimeZoneString() { return timezones[time_zone_index]; } -void Apply() { - GDBStub::SetServerPort(values.gdbstub_port); - GDBStub::ToggleServer(values.use_gdbstub); - - auto& system_instance = Core::System::GetInstance(); - if (system_instance.IsPoweredOn()) { - system_instance.Renderer().RefreshBaseSettings(); +void Apply(Core::System& system) { + if (system.IsPoweredOn()) { + system.Renderer().RefreshBaseSettings(); } Service::HID::ReloadInputDevices(); @@ -106,9 +103,9 @@ float Volume() { return values.volume.GetValue(); } -void RestoreGlobalState() { +void RestoreGlobalState(bool is_powered_on) { // If a game is running, DO NOT restore the global settings state - if (Core::System::GetInstance().IsPoweredOn()) { + if (is_powered_on) { return; } -- cgit v1.2.3