From 82906e26a596bde51e5ad0a4be3dd722806cc1d3 Mon Sep 17 00:00:00 2001 From: ameerj <52414509+ameerj@users.noreply.github.com> Date: Sun, 8 Aug 2021 16:56:40 -0400 Subject: configure_graphics: Add GPU nvdec decoding as an option Some system configurations may see visual regressions or lower performance using GPU decoding compared to CPU decoding. This setting provides the option for users to specify their decoding preference. Co-Authored-By: yzct12345 <87620833+yzct12345@users.noreply.github.com> --- src/core/telemetry_session.cpp | 16 ++++++++++++++-- 1 file changed, 14 insertions(+), 2 deletions(-) (limited to 'src/core/telemetry_session.cpp') diff --git a/src/core/telemetry_session.cpp b/src/core/telemetry_session.cpp index 5a8cfd301b..1f16079980 100644 --- a/src/core/telemetry_session.cpp +++ b/src/core/telemetry_session.cpp @@ -72,6 +72,18 @@ static const char* TranslateGPUAccuracyLevel(Settings::GPUAccuracy backend) { return "Unknown"; } +static const char* TranslateNvdecEmulation(Settings::NvdecEmulation backend) { + switch (backend) { + case Settings::NvdecEmulation::Off: + return "Off"; + case Settings::NvdecEmulation::CPU: + return "CPU"; + case Settings::NvdecEmulation::GPU: + return "GPU"; + } + return "Unknown"; +} + u64 GetTelemetryId() { u64 telemetry_id{}; const auto filename = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir) / "telemetry_id"; @@ -229,8 +241,8 @@ void TelemetrySession::AddInitialInfo(Loader::AppLoader& app_loader, TranslateGPUAccuracyLevel(Settings::values.gpu_accuracy.GetValue())); AddField(field_type, "Renderer_UseAsynchronousGpuEmulation", Settings::values.use_asynchronous_gpu_emulation.GetValue()); - AddField(field_type, "Renderer_UseNvdecEmulation", - Settings::values.use_nvdec_emulation.GetValue()); + AddField(field_type, "Renderer_NvdecEmulation", + TranslateNvdecEmulation(Settings::values.nvdec_emulation.GetValue())); AddField(field_type, "Renderer_AccelerateASTC", Settings::values.accelerate_astc.GetValue()); AddField(field_type, "Renderer_UseVsync", Settings::values.use_vsync.GetValue()); AddField(field_type, "Renderer_ShaderBackend", -- cgit v1.2.3