From a8093c2a3cf98ccccabeb1d6a2c1ccc5e191557f Mon Sep 17 00:00:00 2001 From: lizzie Date: Tue, 10 Feb 2026 03:34:07 +0100 Subject: [*] change all std::unordered_map and std::unordered_set into ankerl::unordered_dense::map/set variants (#3442) mainly doing this to reduce memory footprint; we all know how nice ankerl::unordered_dense is in theory 4x faster - in practice these maps arent that "hot" anyways so not likely to have much perf gained i just want to reduce mem fragmentation to ease my porting process, plus it helps other platforms as well (ahem weak Mediatek devices) :) Signed-off-by: lizzie Co-authored-by: Caio Oliveira Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3442 Reviewed-by: DraVee Reviewed-by: CamilleLaVey Co-authored-by: lizzie Co-committed-by: lizzie --- src/input_common/input_engine.h | 17 ++++++++++------- 1 file changed, 10 insertions(+), 7 deletions(-) (limited to 'src/input_common/input_engine.h') diff --git a/src/input_common/input_engine.h b/src/input_common/input_engine.h index 3e328509b1..7ad40027e4 100644 --- a/src/input_common/input_engine.h +++ b/src/input_common/input_engine.h @@ -1,3 +1,6 @@ +// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project +// SPDX-License-Identifier: GPL-3.0-or-later + // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later @@ -5,7 +8,7 @@ #include #include -#include +#include #include "common/common_types.h" #include "common/input.h" @@ -267,10 +270,10 @@ protected: private: struct ControllerData { - std::unordered_map buttons; - std::unordered_map hat_buttons; - std::unordered_map axes; - std::unordered_map motions; + ankerl::unordered_dense::map buttons; + ankerl::unordered_dense::map hat_buttons; + ankerl::unordered_dense::map axes; + ankerl::unordered_dense::map motions; Common::Input::BatteryLevel battery{}; Common::Input::BodyColorStatus color{}; Common::Input::CameraStatus camera{}; @@ -298,8 +301,8 @@ private: bool configuring{false}; const std::string input_engine; int last_callback_key = 0; - std::unordered_map controller_list; - std::unordered_map callback_list; + ankerl::unordered_dense::map controller_list; + ankerl::unordered_dense::map callback_list; MappingCallback mapping_callback; }; -- cgit v1.2.3