From 783c01771ac830cb05af4f9399475954fed14b1e Mon Sep 17 00:00:00 2001 From: german77 Date: Mon, 20 Sep 2021 16:41:15 -0500 Subject: input_common: Create input poller and mapping --- src/input_common/input_poller.cpp | 860 ++++++++++++++++++++++++++++++++++++++ 1 file changed, 860 insertions(+) create mode 100644 src/input_common/input_poller.cpp (limited to 'src/input_common/input_poller.cpp') diff --git a/src/input_common/input_poller.cpp b/src/input_common/input_poller.cpp new file mode 100644 index 0000000000..46a7dd2761 --- /dev/null +++ b/src/input_common/input_poller.cpp @@ -0,0 +1,860 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included + +#include "common/common_types.h" +#include "common/input.h" + +#include "input_common/input_engine.h" +#include "input_common/input_poller.h" + +namespace InputCommon { + +class DummyInput final : public Input::InputDevice { +public: + explicit DummyInput() {} + ~DummyInput() {} +}; + +class InputFromButton final : public Input::InputDevice { +public: + explicit InputFromButton(PadIdentifier identifier_, u32 button_, bool toggle_, bool inverted_, + InputEngine* input_engine_) + : identifier(identifier_), button(button_), toggle(toggle_), inverted(inverted_), + input_engine(input_engine_) { + UpdateCallback engine_callback{[this]() { OnChange(); }}; + const InputIdentifier input_identifier{ + .identifier = identifier, + .type = EngineInputType::Button, + .index = button, + .callback = engine_callback, + }; + last_button_value = false; + callback_key = input_engine->SetCallback(input_identifier); + } + + ~InputFromButton() { + input_engine->DeleteCallback(callback_key); + } + + Input::ButtonStatus GetStatus() const { + return { + .value = input_engine->GetButton(identifier, button), + .inverted = inverted, + .toggle = toggle, + }; + } + + void OnChange() { + const Input::CallbackStatus status{ + .type = Input::InputType::Button, + .button_status = GetStatus(), + }; + + if (status.button_status.value != last_button_value) { + last_button_value = status.button_status.value; + TriggerOnChange(status); + } + } + +private: + const PadIdentifier identifier; + const u32 button; + const bool toggle; + const bool inverted; + int callback_key; + bool last_button_value; + InputEngine* input_engine; +}; + +class InputFromHatButton final : public Input::InputDevice { +public: + explicit InputFromHatButton(PadIdentifier identifier_, u32 button_, u8 direction_, bool toggle_, + bool inverted_, InputEngine* input_engine_) + : identifier(identifier_), button(button_), direction(direction_), toggle(toggle_), + inverted(inverted_), input_engine(input_engine_) { + UpdateCallback engine_callback{[this]() { OnChange(); }}; + const InputIdentifier input_identifier{ + .identifier = identifier, + .type = EngineInputType::HatButton, + .index = button, + .callback = engine_callback, + }; + last_button_value = false; + callback_key = input_engine->SetCallback(input_identifier); + } + + ~InputFromHatButton() { + input_engine->DeleteCallback(callback_key); + } + + Input::ButtonStatus GetStatus() const { + return { + .value = input_engine->GetHatButton(identifier, button, direction), + .inverted = inverted, + .toggle = toggle, + }; + } + + void OnChange() { + const Input::CallbackStatus status{ + .type = Input::InputType::Button, + .button_status = GetStatus(), + }; + + if (status.button_status.value != last_button_value) { + last_button_value = status.button_status.value; + TriggerOnChange(status); + } + } + +private: + const PadIdentifier identifier; + const u32 button; + const u8 direction; + const bool toggle; + const bool inverted; + int callback_key; + bool last_button_value; + InputEngine* input_engine; +}; + +class InputFromStick final : public Input::InputDevice { +public: + explicit InputFromStick(PadIdentifier identifier_, u32 axis_x_, u32 axis_y_, + Input::AnalogProperties properties_x_, + Input::AnalogProperties properties_y_, InputEngine* input_engine_) + : identifier(identifier_), axis_x(axis_x_), axis_y(axis_y_), properties_x(properties_x_), + properties_y(properties_y_), input_engine(input_engine_) { + UpdateCallback engine_callback{[this]() { OnChange(); }}; + const InputIdentifier x_input_identifier{ + .identifier = identifier, + .type = EngineInputType::Analog, + .index = axis_x, + .callback = engine_callback, + }; + const InputIdentifier y_input_identifier{ + .identifier = identifier, + .type = EngineInputType::Analog, + .index = axis_y, + .callback = engine_callback, + }; + last_axis_x_value = 0.0f; + last_axis_y_value = 0.0f; + callback_key_x = input_engine->SetCallback(x_input_identifier); + callback_key_y = input_engine->SetCallback(y_input_identifier); + } + + ~InputFromStick() { + input_engine->DeleteCallback(callback_key_x); + input_engine->DeleteCallback(callback_key_y); + } + + Input::StickStatus GetStatus() const { + Input::StickStatus status; + status.x = { + .raw_value = input_engine->GetAxis(identifier, axis_x), + .properties = properties_x, + }; + status.y = { + .raw_value = input_engine->GetAxis(identifier, axis_y), + .properties = properties_y, + }; + return status; + } + + void OnChange() { + const Input::CallbackStatus status{ + .type = Input::InputType::Stick, + .stick_status = GetStatus(), + }; + + if (status.stick_status.x.raw_value != last_axis_x_value || + status.stick_status.y.raw_value != last_axis_y_value) { + last_axis_x_value = status.stick_status.x.raw_value; + last_axis_y_value = status.stick_status.y.raw_value; + TriggerOnChange(status); + } + } + +private: + const PadIdentifier identifier; + const u32 axis_x; + const u32 axis_y; + const Input::AnalogProperties properties_x; + const Input::AnalogProperties properties_y; + int callback_key_x; + int callback_key_y; + float last_axis_x_value; + float last_axis_y_value; + InputEngine* input_engine; +}; + +class InputFromTouch final : public Input::InputDevice { +public: + explicit InputFromTouch(PadIdentifier identifier_, u32 touch_id_, u32 button_, bool toggle_, + bool inverted_, u32 axis_x_, u32 axis_y_, + Input::AnalogProperties properties_x_, + Input::AnalogProperties properties_y_, InputEngine* input_engine_) + : identifier(identifier_), touch_id(touch_id_), button(button_), toggle(toggle_), + inverted(inverted_), axis_x(axis_x_), axis_y(axis_y_), properties_x(properties_x_), + properties_y(properties_y_), input_engine(input_engine_) { + UpdateCallback engine_callback{[this]() { OnChange(); }}; + const InputIdentifier button_input_identifier{ + .identifier = identifier, + .type = EngineInputType::Button, + .index = button, + .callback = engine_callback, + }; + const InputIdentifier x_input_identifier{ + .identifier = identifier, + .type = EngineInputType::Analog, + .index = axis_x, + .callback = engine_callback, + }; + const InputIdentifier y_input_identifier{ + .identifier = identifier, + .type = EngineInputType::Analog, + .index = axis_y, + .callback = engine_callback, + }; + last_axis_x_value = 0.0f; + last_axis_y_value = 0.0f; + last_button_value = false; + callback_key_button = input_engine->SetCallback(button_input_identifier); + callback_key_x = input_engine->SetCallback(x_input_identifier); + callback_key_y = input_engine->SetCallback(y_input_identifier); + } + + ~InputFromTouch() { + input_engine->DeleteCallback(callback_key_button); + input_engine->DeleteCallback(callback_key_x); + input_engine->DeleteCallback(callback_key_y); + } + + Input::TouchStatus GetStatus() const { + Input::TouchStatus status; + status.id = touch_id; + status.pressed = { + .value = input_engine->GetButton(identifier, button), + .inverted = inverted, + .toggle = toggle, + }; + status.x = { + .raw_value = input_engine->GetAxis(identifier, axis_x), + .properties = properties_x, + }; + status.y = { + .raw_value = input_engine->GetAxis(identifier, axis_y), + .properties = properties_y, + }; + return status; + } + + void OnChange() { + const Input::CallbackStatus status{ + .type = Input::InputType::Touch, + .touch_status = GetStatus(), + }; + + if (status.touch_status.x.raw_value != last_axis_x_value || + status.touch_status.y.raw_value != last_axis_y_value || + status.touch_status.pressed.value != last_button_value) { + last_axis_x_value = status.touch_status.x.raw_value; + last_axis_y_value = status.touch_status.y.raw_value; + last_button_value = status.touch_status.pressed.value; + TriggerOnChange(status); + } + } + +private: + const PadIdentifier identifier; + const u32 touch_id; + const u32 button; + const bool toggle; + const bool inverted; + const u32 axis_x; + const u32 axis_y; + const Input::AnalogProperties properties_x; + const Input::AnalogProperties properties_y; + int callback_key_button; + int callback_key_x; + int callback_key_y; + bool last_button_value; + float last_axis_x_value; + float last_axis_y_value; + InputEngine* input_engine; +}; + +class InputFromTrigger final : public Input::InputDevice { +public: + explicit InputFromTrigger(PadIdentifier identifier_, u32 button_, bool toggle_, bool inverted_, + u32 axis_, Input::AnalogProperties properties_, + InputEngine* input_engine_) + : identifier(identifier_), button(button_), toggle(toggle_), inverted(inverted_), + axis(axis_), properties(properties_), input_engine(input_engine_) { + UpdateCallback engine_callback{[this]() { OnChange(); }}; + const InputIdentifier button_input_identifier{ + .identifier = identifier, + .type = EngineInputType::Button, + .index = button, + .callback = engine_callback, + }; + const InputIdentifier axis_input_identifier{ + .identifier = identifier, + .type = EngineInputType::Analog, + .index = axis, + .callback = engine_callback, + }; + last_axis_value = 0.0f; + last_button_value = false; + callback_key_button = input_engine->SetCallback(button_input_identifier); + axis_callback_key = input_engine->SetCallback(axis_input_identifier); + } + + ~InputFromTrigger() { + input_engine->DeleteCallback(callback_key_button); + input_engine->DeleteCallback(axis_callback_key); + } + + Input::TriggerStatus GetStatus() const { + const Input::AnalogStatus analog_status{ + .raw_value = input_engine->GetAxis(identifier, axis), + .properties = properties, + }; + return { + .analog = analog_status, + .pressed = input_engine->GetButton(identifier, button), + }; + } + + void OnChange() { + const Input::CallbackStatus status{ + .type = Input::InputType::Trigger, + .trigger_status = GetStatus(), + }; + + if (status.trigger_status.analog.raw_value != last_axis_value || + status.trigger_status.pressed != last_button_value) { + last_axis_value = status.trigger_status.analog.raw_value; + last_button_value = status.trigger_status.pressed; + TriggerOnChange(status); + } + } + +private: + const PadIdentifier identifier; + const u32 button; + const bool toggle; + const bool inverted; + const u32 axis; + const Input::AnalogProperties properties; + int callback_key_button; + int axis_callback_key; + bool last_button_value; + float last_axis_value; + InputEngine* input_engine; +}; + +class InputFromAnalog final : public Input::InputDevice { +public: + explicit InputFromAnalog(PadIdentifier identifier_, u32 axis_, + Input::AnalogProperties properties_, InputEngine* input_engine_) + : identifier(identifier_), axis(axis_), properties(properties_), + input_engine(input_engine_) { + UpdateCallback engine_callback{[this]() { OnChange(); }}; + const InputIdentifier input_identifier{ + .identifier = identifier, + .type = EngineInputType::Analog, + .index = axis, + .callback = engine_callback, + }; + last_axis_value = 0.0f; + callback_key = input_engine->SetCallback(input_identifier); + } + + ~InputFromAnalog() { + input_engine->DeleteCallback(callback_key); + } + + Input::AnalogStatus GetStatus() const { + return { + .raw_value = input_engine->GetAxis(identifier, axis), + .properties = properties, + }; + } + + void OnChange() { + const Input::CallbackStatus status{ + .type = Input::InputType::Analog, + .analog_status = GetStatus(), + }; + + if (status.analog_status.raw_value != last_axis_value) { + last_axis_value = status.analog_status.raw_value; + TriggerOnChange(status); + } + } + +private: + const PadIdentifier identifier; + const u32 axis; + const Input::AnalogProperties properties; + int callback_key; + float last_axis_value; + InputEngine* input_engine; +}; + +class InputFromBattery final : public Input::InputDevice { +public: + explicit InputFromBattery(PadIdentifier identifier_, InputEngine* input_engine_) + : identifier(identifier_), input_engine(input_engine_) { + UpdateCallback engine_callback{[this]() { OnChange(); }}; + const InputIdentifier input_identifier{ + .identifier = identifier, + .type = EngineInputType::Battery, + .index = 0, + .callback = engine_callback, + }; + last_battery_value = Input::BatteryStatus::Charging; + callback_key = input_engine->SetCallback(input_identifier); + } + + ~InputFromBattery() { + input_engine->DeleteCallback(callback_key); + } + + Input::BatteryStatus GetStatus() const { + return static_cast(input_engine->GetBattery(identifier)); + } + + void OnChange() { + const Input::CallbackStatus status{ + .type = Input::InputType::Battery, + .battery_status = GetStatus(), + }; + + if (status.battery_status != last_battery_value) { + last_battery_value = status.battery_status; + TriggerOnChange(status); + } + } + +private: + const PadIdentifier identifier; + int callback_key; + Input::BatteryStatus last_battery_value; + InputEngine* input_engine; +}; + +class InputFromMotion final : public Input::InputDevice { +public: + explicit InputFromMotion(PadIdentifier identifier_, u32 motion_sensor_, + InputEngine* input_engine_) + : identifier(identifier_), motion_sensor(motion_sensor_), input_engine(input_engine_) { + UpdateCallback engine_callback{[this]() { OnChange(); }}; + const InputIdentifier input_identifier{ + .identifier = identifier, + .type = EngineInputType::Motion, + .index = motion_sensor, + .callback = engine_callback, + }; + callback_key = input_engine->SetCallback(input_identifier); + } + + ~InputFromMotion() { + input_engine->DeleteCallback(callback_key); + } + + Input::MotionStatus GetStatus() const { + const auto basic_motion = input_engine->GetMotion(identifier, motion_sensor); + Input::MotionStatus status{}; + const Input::AnalogProperties properties = { + .deadzone = 0.001f, + .range = 1.0f, + .offset = 0.0f, + }; + status.accel.x = {.raw_value = basic_motion.accel_x, .properties = properties}; + status.accel.y = {.raw_value = basic_motion.accel_y, .properties = properties}; + status.accel.z = {.raw_value = basic_motion.accel_z, .properties = properties}; + status.gyro.x = {.raw_value = basic_motion.gyro_x, .properties = properties}; + status.gyro.y = {.raw_value = basic_motion.gyro_y, .properties = properties}; + status.gyro.z = {.raw_value = basic_motion.gyro_z, .properties = properties}; + status.delta_timestamp = basic_motion.delta_timestamp; + return status; + } + + void OnChange() { + const Input::CallbackStatus status{ + .type = Input::InputType::Motion, + .motion_status = GetStatus(), + }; + + TriggerOnChange(status); + } + +private: + const PadIdentifier identifier; + const u32 motion_sensor; + int callback_key; + InputEngine* input_engine; +}; + +class InputFromAxisMotion final : public Input::InputDevice { +public: + explicit InputFromAxisMotion(PadIdentifier identifier_, u32 axis_x_, u32 axis_y_, u32 axis_z_, + Input::AnalogProperties properties_x_, + Input::AnalogProperties properties_y_, + Input::AnalogProperties properties_z_, InputEngine* input_engine_) + : identifier(identifier_), axis_x(axis_x_), axis_y(axis_y_), axis_z(axis_z_), + properties_x(properties_x_), properties_y(properties_y_), properties_z(properties_z_), + input_engine(input_engine_) { + UpdateCallback engine_callback{[this]() { OnChange(); }}; + const InputIdentifier x_input_identifier{ + .identifier = identifier, + .type = EngineInputType::Analog, + .index = axis_x, + .callback = engine_callback, + }; + const InputIdentifier y_input_identifier{ + .identifier = identifier, + .type = EngineInputType::Analog, + .index = axis_y, + .callback = engine_callback, + }; + const InputIdentifier z_input_identifier{ + .identifier = identifier, + .type = EngineInputType::Analog, + .index = axis_z, + .callback = engine_callback, + }; + last_axis_x_value = 0.0f; + last_axis_y_value = 0.0f; + last_axis_z_value = 0.0f; + callback_key_x = input_engine->SetCallback(x_input_identifier); + callback_key_y = input_engine->SetCallback(y_input_identifier); + callback_key_z = input_engine->SetCallback(z_input_identifier); + } + + ~InputFromAxisMotion() { + input_engine->DeleteCallback(callback_key_x); + input_engine->DeleteCallback(callback_key_y); + input_engine->DeleteCallback(callback_key_z); + } + + Input::MotionStatus GetStatus() const { + Input::MotionStatus status{}; + status.gyro.x = { + .raw_value = input_engine->GetAxis(identifier, axis_x), + .properties = properties_x, + }; + status.gyro.y = { + .raw_value = input_engine->GetAxis(identifier, axis_y), + .properties = properties_y, + }; + status.gyro.z = { + .raw_value = input_engine->GetAxis(identifier, axis_z), + .properties = properties_z, + }; + return status; + } + + void OnChange() { + const Input::CallbackStatus status{ + .type = Input::InputType::Motion, + .motion_status = GetStatus(), + }; + + if (status.motion_status.gyro.x.raw_value != last_axis_x_value || + status.motion_status.gyro.y.raw_value != last_axis_y_value || + status.motion_status.gyro.z.raw_value != last_axis_z_value) { + last_axis_x_value = status.motion_status.gyro.x.raw_value; + last_axis_y_value = status.motion_status.gyro.y.raw_value; + last_axis_z_value = status.motion_status.gyro.z.raw_value; + TriggerOnChange(status); + } + } + +private: + const PadIdentifier identifier; + const u32 axis_x; + const u32 axis_y; + const u32 axis_z; + const Input::AnalogProperties properties_x; + const Input::AnalogProperties properties_y; + const Input::AnalogProperties properties_z; + int callback_key_x; + int callback_key_y; + int callback_key_z; + float last_axis_x_value; + float last_axis_y_value; + float last_axis_z_value; + InputEngine* input_engine; +}; + +std::unique_ptr InputFactory::CreateButtonDevice( + const Common::ParamPackage& params) { + const PadIdentifier identifier = { + .guid = Common::UUID{params.Get("guid", "")}, + .port = static_cast(params.Get("port", 0)), + .pad = static_cast(params.Get("pad", 0)), + }; + + const auto button_id = static_cast(params.Get("button", 0)); + const auto keyboard_key = static_cast(params.Get("code", 0)); + const auto toggle = params.Get("toggle", false); + const auto inverted = params.Get("inverted", false); + input_engine->PreSetController(identifier); + input_engine->PreSetButton(identifier, button_id); + input_engine->PreSetButton(identifier, keyboard_key); + if (keyboard_key != 0) { + return std::make_unique(identifier, keyboard_key, toggle, inverted, + input_engine.get()); + } + return std::make_unique(identifier, button_id, toggle, inverted, + input_engine.get()); +} + +std::unique_ptr InputFactory::CreateHatButtonDevice( + const Common::ParamPackage& params) { + const PadIdentifier identifier = { + .guid = Common::UUID{params.Get("guid", "")}, + .port = static_cast(params.Get("port", 0)), + .pad = static_cast(params.Get("pad", 0)), + }; + + const auto button_id = static_cast(params.Get("hat", 0)); + const auto direction = input_engine->GetHatButtonId(params.Get("direction", "")); + const auto toggle = params.Get("toggle", false); + const auto inverted = params.Get("inverted", false); + + input_engine->PreSetController(identifier); + input_engine->PreSetHatButton(identifier, button_id); + return std::make_unique(identifier, button_id, direction, toggle, inverted, + input_engine.get()); +} + +std::unique_ptr InputFactory::CreateStickDevice( + const Common::ParamPackage& params) { + const auto deadzone = std::clamp(params.Get("deadzone", 0.15f), 0.0f, 1.0f); + const auto range = std::clamp(params.Get("range", 1.0f), 0.25f, 1.50f); + const auto threshold = std::clamp(params.Get("threshold", 0.5f), 0.0f, 1.0f); + const PadIdentifier identifier = { + .guid = Common::UUID{params.Get("guid", "")}, + .port = static_cast(params.Get("port", 0)), + .pad = static_cast(params.Get("pad", 0)), + }; + + const auto axis_x = static_cast(params.Get("axis_x", 0)); + const Input::AnalogProperties properties_x = { + .deadzone = deadzone, + .range = range, + .threshold = threshold, + .offset = std::clamp(params.Get("offset_x", 0.0f), -1.0f, 1.0f), + .inverted = params.Get("invert_x", "+") == "-", + }; + + const auto axis_y = static_cast(params.Get("axis_y", 1)); + const Input::AnalogProperties properties_y = { + .deadzone = deadzone, + .range = range, + .threshold = threshold, + .offset = std::clamp(params.Get("offset_y", 0.0f), -1.0f, 1.0f), + .inverted = params.Get("invert_y", "+") != "+", + }; + input_engine->PreSetController(identifier); + input_engine->PreSetAxis(identifier, axis_x); + input_engine->PreSetAxis(identifier, axis_y); + return std::make_unique(identifier, axis_x, axis_y, properties_x, properties_y, + input_engine.get()); +} + +std::unique_ptr InputFactory::CreateAnalogDevice( + const Common::ParamPackage& params) { + const PadIdentifier identifier = { + .guid = Common::UUID{params.Get("guid", "")}, + .port = static_cast(params.Get("port", 0)), + .pad = static_cast(params.Get("pad", 0)), + }; + + const auto axis = static_cast(params.Get("axis", 0)); + const Input::AnalogProperties properties = { + .deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, 1.0f), + .range = std::clamp(params.Get("range", 1.0f), 0.25f, 1.50f), + .threshold = std::clamp(params.Get("threshold", 0.5f), 0.0f, 1.0f), + .offset = std::clamp(params.Get("offset", 0.0f), -1.0f, 1.0f), + .inverted = params.Get("invert", "+") == "-", + }; + input_engine->PreSetController(identifier); + input_engine->PreSetAxis(identifier, axis); + return std::make_unique(identifier, axis, properties, input_engine.get()); +} + +std::unique_ptr InputFactory::CreateTriggerDevice( + const Common::ParamPackage& params) { + const PadIdentifier identifier = { + .guid = Common::UUID{params.Get("guid", "")}, + .port = static_cast(params.Get("port", 0)), + .pad = static_cast(params.Get("pad", 0)), + }; + + const auto button = static_cast(params.Get("button", 0)); + const auto toggle = params.Get("toggle", false); + const auto inverted = params.Get("inverted", false); + + const auto axis = static_cast(params.Get("axis", 0)); + const Input::AnalogProperties properties = { + .deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, 1.0f), + .range = std::clamp(params.Get("range", 1.0f), 0.25f, 2.50f), + .threshold = std::clamp(params.Get("threshold", 0.5f), 0.0f, 1.0f), + .offset = std::clamp(params.Get("offset", 0.0f), -1.0f, 1.0f), + .inverted = params.Get("invert", false) != 0, + }; + input_engine->PreSetController(identifier); + input_engine->PreSetAxis(identifier, axis); + input_engine->PreSetButton(identifier, button); + return std::make_unique(identifier, button, toggle, inverted, axis, + properties, input_engine.get()); +} + +std::unique_ptr InputFactory::CreateTouchDevice( + const Common::ParamPackage& params) { + const auto touch_id = params.Get("touch_id", 0); + const auto deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, 1.0f); + const auto range = std::clamp(params.Get("range", 1.0f), 0.25f, 1.50f); + const auto threshold = std::clamp(params.Get("threshold", 0.5f), 0.0f, 1.0f); + const PadIdentifier identifier = { + .guid = Common::UUID{params.Get("guid", "")}, + .port = static_cast(params.Get("port", 0)), + .pad = static_cast(params.Get("pad", 0)), + }; + + const auto button = static_cast(params.Get("button", 0)); + const auto toggle = params.Get("toggle", false); + const auto inverted = params.Get("inverted", false); + + const auto axis_x = static_cast(params.Get("axis_x", 0)); + const Input::AnalogProperties properties_x = { + .deadzone = deadzone, + .range = range, + .threshold = threshold, + .offset = std::clamp(params.Get("offset_x", 0.0f), -1.0f, 1.0f), + .inverted = params.Get("invert_x", "+") == "-", + }; + + const auto axis_y = static_cast(params.Get("axis_y", 1)); + const Input::AnalogProperties properties_y = { + .deadzone = deadzone, + .range = range, + .threshold = threshold, + .offset = std::clamp(params.Get("offset_y", 0.0f), -1.0f, 1.0f), + .inverted = params.Get("invert_y", false) != 0, + }; + input_engine->PreSetController(identifier); + input_engine->PreSetAxis(identifier, axis_x); + input_engine->PreSetAxis(identifier, axis_y); + input_engine->PreSetButton(identifier, button); + return std::make_unique(identifier, touch_id, button, toggle, inverted, axis_x, + axis_y, properties_x, properties_y, input_engine.get()); +} + +std::unique_ptr InputFactory::CreateBatteryDevice( + const Common::ParamPackage& params) { + const PadIdentifier identifier = { + .guid = Common::UUID{params.Get("guid", "")}, + .port = static_cast(params.Get("port", 0)), + .pad = static_cast(params.Get("pad", 0)), + }; + + input_engine->PreSetController(identifier); + return std::make_unique(identifier, input_engine.get()); +} + +std::unique_ptr InputFactory::CreateMotionDevice(Common::ParamPackage params) { + const PadIdentifier identifier = { + .guid = Common::UUID{params.Get("guid", "")}, + .port = static_cast(params.Get("port", 0)), + .pad = static_cast(params.Get("pad", 0)), + }; + + if (params.Has("motion")) { + const auto motion_sensor = params.Get("motion", 0); + input_engine->PreSetController(identifier); + input_engine->PreSetMotion(identifier, motion_sensor); + return std::make_unique(identifier, motion_sensor, input_engine.get()); + } + + const auto deadzone = std::clamp(params.Get("deadzone", 0.15f), 0.0f, 1.0f); + const auto range = std::clamp(params.Get("range", 1.0f), 0.25f, 1.50f); + const auto threshold = std::clamp(params.Get("threshold", 0.5f), 0.0f, 1.0f); + + const auto axis_x = static_cast(params.Get("axis_x", 0)); + const Input::AnalogProperties properties_x = { + .deadzone = deadzone, + .range = range, + .threshold = threshold, + .offset = std::clamp(params.Get("offset_x", 0.0f), -1.0f, 1.0f), + .inverted = params.Get("invert_x", "+") == "-", + }; + + const auto axis_y = static_cast(params.Get("axis_y", 1)); + const Input::AnalogProperties properties_y = { + .deadzone = deadzone, + .range = range, + .threshold = threshold, + .offset = std::clamp(params.Get("offset_y", 0.0f), -1.0f, 1.0f), + .inverted = params.Get("invert_y", "+") != "+", + }; + + const auto axis_z = static_cast(params.Get("axis_z", 1)); + const Input::AnalogProperties properties_z = { + .deadzone = deadzone, + .range = range, + .threshold = threshold, + .offset = std::clamp(params.Get("offset_z", 0.0f), -1.0f, 1.0f), + .inverted = params.Get("invert_z", "+") != "+", + }; + input_engine->PreSetController(identifier); + input_engine->PreSetAxis(identifier, axis_x); + input_engine->PreSetAxis(identifier, axis_y); + input_engine->PreSetAxis(identifier, axis_z); + return std::make_unique(identifier, axis_x, axis_y, axis_z, properties_x, + properties_y, properties_z, input_engine.get()); +} + +InputFactory::InputFactory(std::shared_ptr input_engine_) + : input_engine(std::move(input_engine_)) {} + +std::unique_ptr InputFactory::Create(const Common::ParamPackage& params) { + if (params.Has("button") && params.Has("axis")) { + return CreateTriggerDevice(params); + } + if (params.Has("button") && params.Has("axis_x") && params.Has("axis_y")) { + return CreateTouchDevice(params); + } + if (params.Has("button") || params.Has("code")) { + return CreateButtonDevice(params); + } + if (params.Has("hat")) { + return CreateHatButtonDevice(params); + } + if (params.Has("axis_x") && params.Has("axis_y") && params.Has("axis_z")) { + return CreateMotionDevice(params); + } + if (params.Has("motion")) { + return CreateMotionDevice(params); + } + if (params.Has("axis_x") && params.Has("axis_y")) { + return CreateStickDevice(params); + } + if (params.Has("axis")) { + return CreateAnalogDevice(params); + } + if (params.Has("battery")) { + return CreateBatteryDevice(params); + } + LOG_ERROR(Input, "Invalid parameters given"); + return std::make_unique(); +} + +} // namespace InputCommon -- cgit v1.2.3 From 66cf94709ae0d28d0c62d2745b3365fc18658cd5 Mon Sep 17 00:00:00 2001 From: german77 Date: Mon, 11 Oct 2021 00:43:11 -0500 Subject: core/hid: Add output devices --- src/common/input.h | 39 +++++++ src/core/hid/emulated_controller.cpp | 119 ++++++++++++++++----- src/core/hid/emulated_controller.h | 13 ++- src/core/hid/hid_types.h | 18 ++++ src/core/hle/service/hid/controllers/npad.cpp | 27 +---- src/core/hle/service/hid/controllers/npad.h | 18 +--- src/input_common/drivers/gc_adapter.cpp | 8 +- src/input_common/drivers/gc_adapter.h | 2 +- src/input_common/drivers/sdl_driver.cpp | 8 +- src/input_common/drivers/sdl_driver.h | 2 +- src/input_common/helpers/stick_from_buttons.cpp | 3 +- src/input_common/helpers/stick_from_buttons.h | 3 +- src/input_common/helpers/touch_from_buttons.cpp | 4 +- src/input_common/input_engine.h | 18 ++-- src/input_common/input_poller.cpp | 40 ++++++- src/input_common/input_poller.h | 28 ++++- src/input_common/main.cpp | 30 ++++-- src/yuzu/configuration/configure_input_player.cpp | 7 ++ .../configure_input_player_widget.cpp | 59 ++++------ .../configuration/configure_input_player_widget.h | 10 +- 20 files changed, 312 insertions(+), 144 deletions(-) (limited to 'src/input_common/input_poller.cpp') diff --git a/src/common/input.h b/src/common/input.h index 6eefc55f9c..3a28b77a7b 100644 --- a/src/common/input.h +++ b/src/common/input.h @@ -38,6 +38,27 @@ enum class BatteryLevel { Charging, }; +enum class PollingMode { + Active, + Pasive, + Camera, + NCF, + IR, +}; + +enum class VibrationError { + None, + NotSupported, + Disabled, + Unknown, +}; + +enum class PollingError { + None, + NotSupported, + Unknown, +}; + struct AnalogProperties { float deadzone{}; float range{1.0f}; @@ -149,6 +170,24 @@ private: InputCallback callback; }; +/// An abstract class template for an output device (rumble, LED pattern, polling mode). +class OutputDevice { +public: + virtual ~OutputDevice() = default; + + virtual void SetLED([[maybe_unused]] LedStatus led_status) { + return; + } + + virtual VibrationError SetVibration([[maybe_unused]] VibrationStatus vibration_status) { + return VibrationError::NotSupported; + } + + virtual PollingError SetPollingMode([[maybe_unused]] PollingMode polling_mode) { + return PollingError::NotSupported; + } +}; + /// An abstract class template for a factory that can create input devices. template class Factory { diff --git a/src/core/hid/emulated_controller.cpp b/src/core/hid/emulated_controller.cpp index 4eb5d99bc3..b9d16657a5 100644 --- a/src/core/hid/emulated_controller.cpp +++ b/src/core/hid/emulated_controller.cpp @@ -66,12 +66,32 @@ void EmulatedController::ReloadFromSettings() { for (std::size_t index = 0; index < player.motions.size(); ++index) { motion_params[index] = Common::ParamPackage(player.motions[index]); } + + controller.colors_state.left = { + .body = player.body_color_left, + .button = player.button_color_left, + }; + + controller.colors_state.right = { + .body = player.body_color_right, + .button = player.button_color_right, + }; + + controller.colors_state.fullkey = controller.colors_state.left; + + SetNpadType(MapSettingsTypeToNPad(player.controller_type)); + + if (player.connected) { + Connect(); + } else { + Disconnect(); + } + ReloadInput(); } void EmulatedController::ReloadInput() { const auto player_index = NpadIdTypeToIndex(npad_id_type); - const auto& player = Settings::values.players.GetValue()[player_index]; const auto left_side = button_params[Settings::NativeButton::ZL]; const auto right_side = button_params[Settings::NativeButton::ZR]; @@ -90,21 +110,13 @@ void EmulatedController::ReloadInput() { trigger_devices[1] = Input::CreateDevice(button_params[Settings::NativeButton::ZR]); - controller.colors_state.left = { - .body = player.body_color_left, - .button = player.button_color_left, - }; - - controller.colors_state.right = { - .body = player.body_color_right, - .button = player.button_color_right, - }; - - controller.colors_state.fullkey = controller.colors_state.left; - battery_devices[0] = Input::CreateDevice(left_side); battery_devices[1] = Input::CreateDevice(right_side); + button_params[Settings::NativeButton::ZL].Set("output",true); + output_devices[0] = + Input::CreateDevice(button_params[Settings::NativeButton::ZL]); + for (std::size_t index = 0; index < button_devices.size(); ++index) { if (!button_devices[index]) { continue; @@ -149,14 +161,6 @@ void EmulatedController::ReloadInput() { [this, index](Input::CallbackStatus callback) { SetMotion(callback, index); }}; motion_devices[index]->SetCallback(motion_callback); } - - SetNpadType(MapSettingsTypeToNPad(player.controller_type)); - - if (player.connected) { - Connect(); - } else { - Disconnect(); - } } void EmulatedController::UnloadInput() { @@ -197,7 +201,8 @@ void EmulatedController::SaveCurrentConfig() { const auto player_index = NpadIdTypeToIndex(npad_id_type); auto& player = Settings::values.players.GetValue()[player_index]; - + player.connected = is_connected; + player.controller_type = MapNPadToSettingsType(npad_type); for (std::size_t index = 0; index < player.buttons.size(); ++index) { player.buttons[index] = button_params[index].Serialize(); } @@ -601,13 +606,50 @@ void EmulatedController::SetBattery(Input::CallbackStatus callback, std::size_t TriggerOnChange(ControllerTriggerType::Battery); } -bool EmulatedController::SetVibration([[maybe_unused]] std::size_t device_index, - [[maybe_unused]] VibrationValue vibration) { - return false; +bool EmulatedController::SetVibration(std::size_t device_index, VibrationValue vibration) { + if (!output_devices[device_index]) { + return false; + } + + const Input::VibrationStatus status = { + .low_amplitude = vibration.high_amplitude, + .low_frequency = vibration.high_amplitude, + .high_amplitude = vibration.high_amplitude, + .high_frequency = vibration.high_amplitude, + }; + return output_devices[device_index]->SetVibration(status) == Input::VibrationError::None; +} + +bool EmulatedController::TestVibration(std::size_t device_index) { + if (!output_devices[device_index]) { + return false; + } + + // Send a slight vibration to test for rumble support + constexpr Input::VibrationStatus status = { + .low_amplitude = 0.001f, + .low_frequency = 160.0f, + .high_amplitude = 0.001f, + .high_frequency = 320.0f, + }; + return output_devices[device_index]->SetVibration(status) == Input::VibrationError::None; } -int EmulatedController::TestVibration(std::size_t device_index) { - return 1; +void EmulatedController::SetLedPattern() { + for (auto& device : output_devices) { + if (!device) { + continue; + } + + const LedPattern pattern = GetLedPattern(); + const Input::LedStatus status = { + .led_1 = pattern.position1 != 0, + .led_2 = pattern.position2 != 0, + .led_3 = pattern.position3 != 0, + .led_4 = pattern.position4 != 0, + }; + device->SetLED(status); + } } void EmulatedController::Connect() { @@ -655,6 +697,29 @@ void EmulatedController::SetNpadType(NpadType npad_type_) { TriggerOnChange(ControllerTriggerType::Type); } +LedPattern EmulatedController::GetLedPattern() const { + switch (npad_id_type) { + case NpadIdType::Player1: + return LedPattern{1, 0, 0, 0}; + case NpadIdType::Player2: + return LedPattern{1, 1, 0, 0}; + case NpadIdType::Player3: + return LedPattern{1, 1, 1, 0}; + case NpadIdType::Player4: + return LedPattern{1, 1, 1, 1}; + case NpadIdType::Player5: + return LedPattern{1, 0, 0, 1}; + case NpadIdType::Player6: + return LedPattern{1, 0, 1, 0}; + case NpadIdType::Player7: + return LedPattern{1, 0, 1, 1}; + case NpadIdType::Player8: + return LedPattern{0, 1, 1, 0}; + default: + return LedPattern{0, 0, 0, 0}; + } +} + ButtonValues EmulatedController::GetButtonsValues() const { return controller.button_values; } diff --git a/src/core/hid/emulated_controller.h b/src/core/hid/emulated_controller.h index 94db9b00be..322d2cab04 100644 --- a/src/core/hid/emulated_controller.h +++ b/src/core/hid/emulated_controller.h @@ -33,12 +33,14 @@ using ControllerMotionDevices = using TriggerDevices = std::array, Settings::NativeTrigger::NumTriggers>; using BatteryDevices = std::array, 2>; +using OutputDevices = std::array, 2>; using ButtonParams = std::array; using StickParams = std::array; using ControllerMotionParams = std::array; using TriggerParams = std::array; using BatteryParams = std::array; +using OutputParams = std::array; using ButtonValues = std::array; using SticksValues = std::array; @@ -94,6 +96,7 @@ struct ControllerStatus { ControllerColors colors_state{}; BatteryLevelState battery_state{}; }; + enum class ControllerTriggerType { Button, Stick, @@ -137,6 +140,9 @@ public: /// Gets the NpadType for this controller. NpadType GetNpadType() const; + /// Gets the NpadType for this controller. + LedPattern GetLedPattern() const; + void Connect(); void Disconnect(); @@ -179,7 +185,9 @@ public: BatteryLevelState GetBattery() const; bool SetVibration(std::size_t device_index, VibrationValue vibration); - int TestVibration(std::size_t device_index); + bool TestVibration(std::size_t device_index); + + void SetLedPattern(); int SetCallback(ControllerUpdateCallback update_callback); void DeleteCallback(int key); @@ -215,13 +223,14 @@ private: ControllerMotionParams motion_params; TriggerParams trigger_params; BatteryParams battery_params; + OutputParams output_params; ButtonDevices button_devices; StickDevices stick_devices; ControllerMotionDevices motion_devices; TriggerDevices trigger_devices; BatteryDevices battery_devices; - // VibrationDevices vibration_devices; + OutputDevices output_devices; mutable std::mutex mutex; std::unordered_map callback_list; diff --git a/src/core/hid/hid_types.h b/src/core/hid/hid_types.h index d3f7930c93..f12a14cb8e 100644 --- a/src/core/hid/hid_types.h +++ b/src/core/hid/hid_types.h @@ -112,6 +112,8 @@ struct NpadStyleTag { BitField<7, 1, u32> lark; BitField<8, 1, u32> handheld_lark; BitField<9, 1, u32> lucia; + BitField<10, 1, u32> lagoon; + BitField<11, 1, u32> lager; BitField<29, 1, u32> system_ext; BitField<30, 1, u32> system; }; @@ -175,6 +177,22 @@ struct NpadPowerInfo { }; static_assert(sizeof(NpadPowerInfo) == 0xC, "NpadPowerInfo is an invalid size"); +struct LedPattern { + explicit LedPattern(u64 light1, u64 light2, u64 light3, u64 light4) { + position1.Assign(light1); + position2.Assign(light2); + position3.Assign(light3); + position4.Assign(light4); + } + union { + u64 raw{}; + BitField<0, 1, u64> position1; + BitField<1, 1, u64> position2; + BitField<2, 1, u64> position3; + BitField<3, 1, u64> position4; + }; +}; + // This is nn::hid::NpadButton enum class NpadButton : u64 { None = 0, diff --git a/src/core/hle/service/hid/controllers/npad.cpp b/src/core/hle/service/hid/controllers/npad.cpp index 03cbd42f4d..a2e9ddf4d5 100644 --- a/src/core/hle/service/hid/controllers/npad.cpp +++ b/src/core/hle/service/hid/controllers/npad.cpp @@ -796,7 +796,7 @@ void Controller_NPad::InitializeVibrationDeviceAtIndex(std::size_t npad_index, } controller.vibration[device_index].device_mounted = - controller.device->TestVibration(device_index) == 1; + controller.device->TestVibration(device_index); } void Controller_NPad::SetPermitVibrationSession(bool permit_vibration_session) { @@ -954,31 +954,12 @@ bool Controller_NPad::SwapNpadAssignment(u32 npad_id_1, u32 npad_id_2) { return true; } -Controller_NPad::LedPattern Controller_NPad::GetLedPattern(u32 npad_id) { +Core::HID::LedPattern Controller_NPad::GetLedPattern(u32 npad_id) { if (npad_id == npad_id_list.back() || npad_id == npad_id_list[npad_id_list.size() - 2]) { // These are controllers without led patterns - return LedPattern{0, 0, 0, 0}; - } - switch (npad_id) { - case 0: - return LedPattern{1, 0, 0, 0}; - case 1: - return LedPattern{1, 1, 0, 0}; - case 2: - return LedPattern{1, 1, 1, 0}; - case 3: - return LedPattern{1, 1, 1, 1}; - case 4: - return LedPattern{1, 0, 0, 1}; - case 5: - return LedPattern{1, 0, 1, 0}; - case 6: - return LedPattern{1, 0, 1, 1}; - case 7: - return LedPattern{0, 1, 1, 0}; - default: - return LedPattern{0, 0, 0, 0}; + return Core::HID::LedPattern{0, 0, 0, 0}; } + return controller_data[npad_id].device->GetLedPattern(); } bool Controller_NPad::IsUnintendedHomeButtonInputProtectionEnabled(u32 npad_id) const { diff --git a/src/core/hle/service/hid/controllers/npad.h b/src/core/hle/service/hid/controllers/npad.h index 483cae5b68..b0e2f84308 100644 --- a/src/core/hle/service/hid/controllers/npad.h +++ b/src/core/hle/service/hid/controllers/npad.h @@ -115,22 +115,6 @@ public: .freq_high = 320.0f, }; - struct LedPattern { - explicit LedPattern(u64 light1, u64 light2, u64 light3, u64 light4) { - position1.Assign(light1); - position2.Assign(light2); - position3.Assign(light3); - position4.Assign(light4); - } - union { - u64 raw{}; - BitField<0, 1, u64> position1; - BitField<1, 1, u64> position2; - BitField<2, 1, u64> position3; - BitField<3, 1, u64> position4; - }; - }; - void SetSupportedStyleSet(Core::HID::NpadStyleTag style_set); Core::HID::NpadStyleTag GetSupportedStyleSet() const; @@ -186,7 +170,7 @@ public: void SetSixAxisFusionParameters(f32 parameter1, f32 parameter2); std::pair GetSixAxisFusionParameters(); void ResetSixAxisFusionParameters(); - LedPattern GetLedPattern(u32 npad_id); + Core::HID::LedPattern GetLedPattern(u32 npad_id); bool IsUnintendedHomeButtonInputProtectionEnabled(u32 npad_id) const; void SetUnintendedHomeButtonInputProtectionEnabled(bool is_protection_enabled, u32 npad_id); void SetAnalogStickUseCenterClamp(bool use_center_clamp); diff --git a/src/input_common/drivers/gc_adapter.cpp b/src/input_common/drivers/gc_adapter.cpp index 6721ba4f7b..2aa5a16a6e 100644 --- a/src/input_common/drivers/gc_adapter.cpp +++ b/src/input_common/drivers/gc_adapter.cpp @@ -322,13 +322,17 @@ bool GCAdapter::GetGCEndpoint(libusb_device* device) { return true; } -bool GCAdapter::SetRumble(const PadIdentifier& identifier, const Input::VibrationStatus vibration) { +Input::VibrationError GCAdapter::SetRumble(const PadIdentifier& identifier, const Input::VibrationStatus vibration) { const auto mean_amplitude = (vibration.low_amplitude + vibration.high_amplitude) * 0.5f; const auto processed_amplitude = static_cast((mean_amplitude + std::pow(mean_amplitude, 0.3f)) * 0.5f * 0x8); pads[identifier.port].rumble_amplitude = processed_amplitude; - return rumble_enabled; + + if (!rumble_enabled) { + return Input::VibrationError::Disabled; + } + return Input::VibrationError::None; } void GCAdapter::UpdateVibrations() { diff --git a/src/input_common/drivers/gc_adapter.h b/src/input_common/drivers/gc_adapter.h index c0bf1ed7ae..dd23dd9f3b 100644 --- a/src/input_common/drivers/gc_adapter.h +++ b/src/input_common/drivers/gc_adapter.h @@ -24,7 +24,7 @@ public: explicit GCAdapter(const std::string input_engine_); ~GCAdapter(); - bool SetRumble(const PadIdentifier& identifier, + Input::VibrationError SetRumble(const PadIdentifier& identifier, const Input::VibrationStatus vibration) override; /// Used for automapping features diff --git a/src/input_common/drivers/sdl_driver.cpp b/src/input_common/drivers/sdl_driver.cpp index efb4a21068..f7f03c5f23 100644 --- a/src/input_common/drivers/sdl_driver.cpp +++ b/src/input_common/drivers/sdl_driver.cpp @@ -506,7 +506,8 @@ std::vector SDLDriver::GetInputDevices() const { } return devices; } -bool SDLDriver::SetRumble(const PadIdentifier& identifier, const Input::VibrationStatus vibration) { +Input::VibrationError SDLDriver::SetRumble(const PadIdentifier& identifier, + const Input::VibrationStatus vibration) { const auto joystick = GetSDLJoystickByGUID(identifier.guid.Format(), static_cast(identifier.port)); const auto process_amplitude = [](f32 amplitude) { @@ -519,7 +520,10 @@ bool SDLDriver::SetRumble(const PadIdentifier& identifier, const Input::Vibratio .high_frequency = vibration.high_frequency, }; - return joystick->RumblePlay(new_vibration); + if (!joystick->RumblePlay(new_vibration)) { + return Input::VibrationError::Unknown; + } + return Input::VibrationError::None; } Common::ParamPackage SDLDriver::BuildAnalogParamPackageForButton(int port, std::string guid, s32 axis, float value) const { diff --git a/src/input_common/drivers/sdl_driver.h b/src/input_common/drivers/sdl_driver.h index d8d3501842..f66b33c775 100644 --- a/src/input_common/drivers/sdl_driver.h +++ b/src/input_common/drivers/sdl_driver.h @@ -58,7 +58,7 @@ public: std::string GetHatButtonName(u8 direction_value) const override; u8 GetHatButtonId(const std::string direction_name) const override; - bool SetRumble(const PadIdentifier& identifier, + Input::VibrationError SetRumble(const PadIdentifier& identifier, const Input::VibrationStatus vibration) override; private: diff --git a/src/input_common/helpers/stick_from_buttons.cpp b/src/input_common/helpers/stick_from_buttons.cpp index 38f1507462..89ba4aeb12 100644 --- a/src/input_common/helpers/stick_from_buttons.cpp +++ b/src/input_common/helpers/stick_from_buttons.cpp @@ -251,7 +251,8 @@ private: std::chrono::time_point last_update; }; -std::unique_ptr StickFromButton::Create(const Common::ParamPackage& params) { +std::unique_ptr StickFromButton::Create( + const Common::ParamPackage& params) { const std::string null_engine = Common::ParamPackage{{"engine", "null"}}.Serialize(); auto up = Input::CreateDeviceFromString(params.Get("up", null_engine)); auto down = Input::CreateDeviceFromString(params.Get("down", null_engine)); diff --git a/src/input_common/helpers/stick_from_buttons.h b/src/input_common/helpers/stick_from_buttons.h index 1d6e24c98e..87165e022a 100644 --- a/src/input_common/helpers/stick_from_buttons.h +++ b/src/input_common/helpers/stick_from_buttons.h @@ -25,7 +25,8 @@ public: * - "modifier": a serialized ParamPackage for creating a button device as the modifier * - "modifier_scale": a float for the multiplier the modifier gives to the position */ - std::unique_ptr Create(const Common::ParamPackage& params) override; + std::unique_ptr Create( + const Common::ParamPackage& params) override; }; } // namespace InputCommon diff --git a/src/input_common/helpers/touch_from_buttons.cpp b/src/input_common/helpers/touch_from_buttons.cpp index 2abfaf841d..6c9046ffb4 100644 --- a/src/input_common/helpers/touch_from_buttons.cpp +++ b/src/input_common/helpers/touch_from_buttons.cpp @@ -57,7 +57,9 @@ private: const Input::AnalogProperties properties{0.0f, 1.0f, 0.5f, 0.0f, false}; }; -std::unique_ptr TouchFromButton::Create(const Common::ParamPackage& params) { + +std::unique_ptr TouchFromButton::Create( + const Common::ParamPackage& params) { const std::string null_engine = Common::ParamPackage{{"engine", "null"}}.Serialize(); auto button = Input::CreateDeviceFromString(params.Get("button", null_engine)); diff --git a/src/input_common/input_engine.h b/src/input_common/input_engine.h index 86a8e00d8e..8a953c3820 100644 --- a/src/input_common/input_engine.h +++ b/src/input_common/input_engine.h @@ -114,18 +114,24 @@ public: // Disable configuring mode for mapping void EndConfiguration(); - // Sets rumble to a controller - virtual bool SetRumble([[maybe_unused]] const PadIdentifier& identifier, - [[maybe_unused]] const Input::VibrationStatus vibration) { - return false; - } - // Sets a led pattern for a controller virtual void SetLeds([[maybe_unused]] const PadIdentifier& identifier, [[maybe_unused]] const Input::LedStatus led_status) { return; } + // Sets rumble to a controller + virtual Input::VibrationError SetRumble([[maybe_unused]] const PadIdentifier& identifier, + [[maybe_unused]] const Input::VibrationStatus vibration) { + return Input::VibrationError::NotSupported; + } + + // Sets polling mode to a controller + virtual Input::PollingError SetPollingMode([[maybe_unused]] const PadIdentifier& identifier, + [[maybe_unused]] const Input::PollingMode vibration) { + return Input::PollingError::NotSupported; + } + // Returns the engine name [[nodiscard]] const std::string& GetEngineName() const; diff --git a/src/input_common/input_poller.cpp b/src/input_common/input_poller.cpp index 46a7dd2761..781012886a 100644 --- a/src/input_common/input_poller.cpp +++ b/src/input_common/input_poller.cpp @@ -592,6 +592,28 @@ private: InputEngine* input_engine; }; +class OutputFromIdentifier final : public Input::OutputDevice { +public: + explicit OutputFromIdentifier(PadIdentifier identifier_, InputEngine* input_engine_) + : identifier(identifier_), input_engine(input_engine_) {} + + virtual void SetLED( Input::LedStatus led_status) { + input_engine->SetLeds(identifier, led_status); + } + + virtual Input::VibrationError SetVibration(Input::VibrationStatus vibration_status) { + return input_engine->SetRumble(identifier, vibration_status); + } + + virtual Input::PollingError SetPollingMode(Input::PollingMode polling_mode) { + return input_engine->SetPollingMode(identifier, polling_mode); + } + +private: + const PadIdentifier identifier; + InputEngine* input_engine; +}; + std::unique_ptr InputFactory::CreateButtonDevice( const Common::ParamPackage& params) { const PadIdentifier identifier = { @@ -825,7 +847,8 @@ std::unique_ptr InputFactory::CreateMotionDevice(Common::Par InputFactory::InputFactory(std::shared_ptr input_engine_) : input_engine(std::move(input_engine_)) {} -std::unique_ptr InputFactory::Create(const Common::ParamPackage& params) { +std::unique_ptr InputFactory::Create( + const Common::ParamPackage& params) { if (params.Has("button") && params.Has("axis")) { return CreateTriggerDevice(params); } @@ -857,4 +880,19 @@ std::unique_ptr InputFactory::Create(const Common::ParamPack return std::make_unique(); } +OutputFactory::OutputFactory(std::shared_ptr input_engine_) + : input_engine(std::move(input_engine_)) {} + +std::unique_ptr OutputFactory::Create( + const Common::ParamPackage& params) { + const PadIdentifier identifier = { + .guid = Common::UUID{params.Get("guid", "")}, + .port = static_cast(params.Get("port", 0)), + .pad = static_cast(params.Get("pad", 0)), + }; + + input_engine->PreSetController(identifier); + return std::make_unique(identifier, input_engine.get()); +} + } // namespace InputCommon diff --git a/src/input_common/input_poller.h b/src/input_common/input_poller.h index 3c1e5b541f..16cade5faf 100644 --- a/src/input_common/input_poller.h +++ b/src/input_common/input_poller.h @@ -16,12 +16,32 @@ class InputEngine; /** * An Input factory. It receives input events and forward them to all input devices it created. */ + +class OutputFactory final : public Input::Factory { +public: + explicit OutputFactory(std::shared_ptr input_engine_); + + /** + * Creates an output device from the parameters given. + * @param params contains parameters for creating the device: + * @param - "guid": text string for identifing controllers + * @param - "port": port of the connected device + * @param - "pad": slot of the connected controller + * @return an unique ouput device with the parameters specified + */ + std::unique_ptr Create( + const Common::ParamPackage& params) override; + +private: + std::shared_ptr input_engine; +}; + class InputFactory final : public Input::Factory { public: explicit InputFactory(std::shared_ptr input_engine_); /** - * Creates a input device from the parameters given. Identifies the type of input to be returned + * Creates an input device from the parameters given. Identifies the type of input to be returned * if it contains the following parameters: * - button: Contains "button" or "code" * - hat_button: Contains "hat" @@ -32,6 +52,7 @@ public: * - motion: Contains "motion" * - touch: Contains "button", "axis_x" and "axis_y" * - battery: Contains "battery" + * - output: Contains "output" * @param params contains parameters for creating the device: * @param - "code": the code of the keyboard key to bind with the input * @param - "button": same as "code" but for controller buttons @@ -41,10 +62,11 @@ public: * @param - "axis_x": same as axis but specifing horizontal direction * @param - "axis_y": same as axis but specifing vertical direction * @param - "axis_z": same as axis but specifing forward direction - * @param - "battery": Only used as a placeholder to set the input type + * @param - "battery": Only used as a placeholder to set the input type * @return an unique input device with the parameters specified */ - std::unique_ptr Create(const Common::ParamPackage& params) override; + std::unique_ptr Create( + const Common::ParamPackage& params) override; private: /** diff --git a/src/input_common/main.cpp b/src/input_common/main.cpp index 46ca6b76c8..b7fe9cb373 100644 --- a/src/input_common/main.cpp +++ b/src/input_common/main.cpp @@ -46,8 +46,10 @@ struct InputSubsystem::Impl { gcadapter = std::make_shared("gcpad"); gcadapter->SetMappingCallback(mapping_callback); - gcadapter_factory = std::make_shared(gcadapter); - Input::RegisterFactory(gcadapter->GetEngineName(), gcadapter_factory); + gcadapter_input_factory = std::make_shared(gcadapter); + gcadapter_output_factory = std::make_shared(gcadapter); + Input::RegisterFactory(gcadapter->GetEngineName(), gcadapter_input_factory); + Input::RegisterFactory(gcadapter->GetEngineName(), gcadapter_output_factory); udp_client = std::make_shared("cemuhookudp"); udp_client->SetMappingCallback(mapping_callback); @@ -62,8 +64,10 @@ struct InputSubsystem::Impl { #ifdef HAVE_SDL2 sdl = std::make_shared("sdl"); sdl->SetMappingCallback(mapping_callback); - sdl_factory = std::make_shared(sdl); - Input::RegisterFactory(sdl->GetEngineName(), sdl_factory); + sdl_input_factory = std::make_shared(sdl); + sdl_output_factory = std::make_shared(sdl); + Input::RegisterFactory(sdl->GetEngineName(), sdl_input_factory); + Input::RegisterFactory(sdl->GetEngineName(), sdl_output_factory); #endif Input::RegisterFactory("touch_from_button", @@ -247,21 +251,27 @@ struct InputSubsystem::Impl { } std::shared_ptr mapping_factory; + std::shared_ptr keyboard; - std::shared_ptr keyboard_factory; std::shared_ptr mouse; - std::shared_ptr mouse_factory; std::shared_ptr gcadapter; - std::shared_ptr gcadapter_factory; std::shared_ptr touch_screen; - std::shared_ptr touch_screen_factory; + std::shared_ptr tas_input; std::shared_ptr udp_client; + + std::shared_ptr keyboard_factory; + std::shared_ptr mouse_factory; + std::shared_ptr gcadapter_input_factory; + std::shared_ptr touch_screen_factory; std::shared_ptr udp_client_factory; - std::shared_ptr tas_input; std::shared_ptr tas_input_factory; + + std::shared_ptr gcadapter_output_factory; + #ifdef HAVE_SDL2 std::shared_ptr sdl; - std::shared_ptr sdl_factory; + std::shared_ptr sdl_input_factory; + std::shared_ptr sdl_output_factory; #endif }; diff --git a/src/yuzu/configuration/configure_input_player.cpp b/src/yuzu/configuration/configure_input_player.cpp index adc9706f14..ed9c3facf5 100644 --- a/src/yuzu/configuration/configure_input_player.cpp +++ b/src/yuzu/configuration/configure_input_player.cpp @@ -465,6 +465,8 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i UpdateControllerEnabledButtons(); UpdateControllerButtonNames(); UpdateMotionButtons(); + emulated_controller->SetNpadType( + GetControllerTypeFromIndex(ui->comboControllerType->currentIndex())); }); connect(ui->comboDevices, qOverload(&QComboBox::activated), this, @@ -540,6 +542,11 @@ void ConfigureInputPlayer::LoadConfiguration() { void ConfigureInputPlayer::ConnectPlayer(bool connected) { ui->groupConnectedController->setChecked(connected); + if (connected) { + emulated_controller->Connect(); + } else { + emulated_controller->Disconnect(); + } } void ConfigureInputPlayer::UpdateInputDeviceCombobox() { diff --git a/src/yuzu/configuration/configure_input_player_widget.cpp b/src/yuzu/configuration/configure_input_player_widget.cpp index 03d29f194e..2ba9d7290c 100644 --- a/src/yuzu/configuration/configure_input_player_widget.cpp +++ b/src/yuzu/configuration/configure_input_player_widget.cpp @@ -24,34 +24,6 @@ PlayerControlPreview::~PlayerControlPreview() { } }; -PlayerControlPreview::LedPattern PlayerControlPreview::GetColorPattern(std::size_t index, - bool player_on) { - if (!player_on) { - return {0, 0, 0, 0}; - } - - switch (index) { - case 0: - return {1, 0, 0, 0}; - case 1: - return {1, 1, 0, 0}; - case 2: - return {1, 1, 1, 0}; - case 3: - return {1, 1, 1, 1}; - case 4: - return {1, 0, 0, 1}; - case 5: - return {1, 0, 1, 0}; - case 6: - return {1, 0, 1, 1}; - case 7: - return {0, 1, 1, 0}; - default: - return {0, 0, 0, 0}; - } -} - void PlayerControlPreview::SetController(Core::HID::EmulatedController* controller_) { if (is_controller_set) { controller->DeleteCallback(callback_key); @@ -160,8 +132,13 @@ void PlayerControlPreview::ControllerUpdate(Core::HID::ControllerTriggerType typ switch (type) { case Core::HID::ControllerTriggerType::Connected: + is_connected = true; + led_pattern = controller->GetLedPattern(); + needs_redraw = true; + break; case Core::HID::ControllerTriggerType::Disconnected: - is_connected = controller->IsConnected(); + is_connected = false; + led_pattern.raw = 0; needs_redraw = true; break; case Core::HID::ControllerTriggerType::Type: @@ -1853,10 +1830,14 @@ void PlayerControlPreview::DrawLeftBody(QPainter& p, const QPointF center) { const float led_size = 5.0f; const QPointF led_position = sideview_center + QPointF(0, -36); int led_count = 0; - for (const auto& color : led_color) { - p.setBrush(color); - DrawRectangle(p, led_position + QPointF(0, 12 * led_count++), led_size, led_size); - } + p.setBrush(led_pattern.position1 ? colors.led_on : colors.led_off); + DrawRectangle(p, led_position + QPointF(0, 12 * led_count++), led_size, led_size); + p.setBrush(led_pattern.position2 ? colors.led_on : colors.led_off); + DrawRectangle(p, led_position + QPointF(0, 12 * led_count++), led_size, led_size); + p.setBrush(led_pattern.position3 ? colors.led_on : colors.led_off); + DrawRectangle(p, led_position + QPointF(0, 12 * led_count++), led_size, led_size); + p.setBrush(led_pattern.position4 ? colors.led_on : colors.led_off); + DrawRectangle(p, led_position + QPointF(0, 12 * led_count++), led_size, led_size); } void PlayerControlPreview::DrawRightBody(QPainter& p, const QPointF center) { @@ -1949,10 +1930,14 @@ void PlayerControlPreview::DrawRightBody(QPainter& p, const QPointF center) { const float led_size = 5.0f; const QPointF led_position = sideview_center + QPointF(0, -36); int led_count = 0; - for (const auto& color : led_color) { - p.setBrush(color); - DrawRectangle(p, led_position + QPointF(0, 12 * led_count++), led_size, led_size); - } + p.setBrush(led_pattern.position1 ? colors.led_on : colors.led_off); + DrawRectangle(p, led_position + QPointF(0, 12 * led_count++), led_size, led_size); + p.setBrush(led_pattern.position2 ? colors.led_on : colors.led_off); + DrawRectangle(p, led_position + QPointF(0, 12 * led_count++), led_size, led_size); + p.setBrush(led_pattern.position3 ? colors.led_on : colors.led_off); + DrawRectangle(p, led_position + QPointF(0, 12 * led_count++), led_size, led_size); + p.setBrush(led_pattern.position4 ? colors.led_on : colors.led_off); + DrawRectangle(p, led_position + QPointF(0, 12 * led_count++), led_size, led_size); } void PlayerControlPreview::DrawProTriggers(QPainter& p, const QPointF center, diff --git a/src/yuzu/configuration/configure_input_player_widget.h b/src/yuzu/configuration/configure_input_player_widget.h index b44a2e347d..16f9748f54 100644 --- a/src/yuzu/configuration/configure_input_player_widget.h +++ b/src/yuzu/configuration/configure_input_player_widget.h @@ -59,13 +59,6 @@ private: SR, }; - struct LedPattern { - bool position1; - bool position2; - bool position3; - bool position4; - }; - struct ColorMapping { QColor outline{}; QColor primary{}; @@ -88,7 +81,6 @@ private: QColor deadzone{}; }; - static LedPattern GetColorPattern(std::size_t index, bool player_on); void UpdateColors(); void ResetInputs(); @@ -194,7 +186,7 @@ private: int callback_key; QColor button_color{}; ColorMapping colors{}; - std::array led_color{}; + Core::HID::LedPattern led_pattern{0, 0, 0, 0}; std::size_t player_index{}; Core::HID::EmulatedController* controller; std::size_t button_mapping_index{Settings::NativeButton::NumButtons}; -- cgit v1.2.3 From 0292fe01987c5580ab39a9ba74f86b5da9fe2c30 Mon Sep 17 00:00:00 2001 From: german77 Date: Fri, 15 Oct 2021 19:07:47 -0500 Subject: kraken: Fix errors from rebase and format files --- src/core/hid/emulated_controller.cpp | 6 +++++- src/core/hle/service/hid/hid.cpp | 1 - src/input_common/drivers/gc_adapter.cpp | 3 ++- src/input_common/drivers/gc_adapter.h | 2 +- src/input_common/drivers/sdl_driver.h | 2 +- src/input_common/helpers/stick_from_buttons.cpp | 3 +-- src/input_common/helpers/stick_from_buttons.h | 3 +-- src/input_common/helpers/touch_from_buttons.cpp | 4 +--- src/input_common/input_engine.h | 10 +++++---- src/input_common/input_poller.cpp | 8 +++---- src/input_common/input_poller.h | 10 ++++----- src/input_common/main.cpp | 6 ++++-- src/yuzu/applets/qt_controller.h | 1 - src/yuzu/configuration/configure_dialog.cpp | 2 +- src/yuzu/configuration/configure_input.cpp | 9 ++++---- .../configure_input_player_widget.cpp | 25 ++++++++++++---------- .../configuration/configure_input_player_widget.h | 16 +++++++++++++- src/yuzu/debugger/controller.cpp | 9 ++++++-- src/yuzu/debugger/controller.h | 9 +++++++- src/yuzu/main.cpp | 7 +++--- 20 files changed, 83 insertions(+), 53 deletions(-) (limited to 'src/input_common/input_poller.cpp') diff --git a/src/core/hid/emulated_controller.cpp b/src/core/hid/emulated_controller.cpp index b9d16657a5..b04ab4cd84 100644 --- a/src/core/hid/emulated_controller.cpp +++ b/src/core/hid/emulated_controller.cpp @@ -91,6 +91,7 @@ void EmulatedController::ReloadFromSettings() { } void EmulatedController::ReloadInput() { + // If you load any device here add the equivalent to the UnloadInput() function const auto player_index = NpadIdTypeToIndex(npad_id_type); const auto left_side = button_params[Settings::NativeButton::ZL]; const auto right_side = button_params[Settings::NativeButton::ZR]; @@ -113,7 +114,7 @@ void EmulatedController::ReloadInput() { battery_devices[0] = Input::CreateDevice(left_side); battery_devices[1] = Input::CreateDevice(right_side); - button_params[Settings::NativeButton::ZL].Set("output",true); + button_params[Settings::NativeButton::ZL].Set("output", true); output_devices[0] = Input::CreateDevice(button_params[Settings::NativeButton::ZL]); @@ -179,6 +180,9 @@ void EmulatedController::UnloadInput() { for (auto& battery : battery_devices) { battery.reset(); } + for (auto& output : output_devices) { + output.reset(); + } } void EmulatedController::EnableConfiguration() { diff --git a/src/core/hle/service/hid/hid.cpp b/src/core/hle/service/hid/hid.cpp index 18f29bb78d..5391334f43 100644 --- a/src/core/hle/service/hid/hid.cpp +++ b/src/core/hle/service/hid/hid.cpp @@ -8,7 +8,6 @@ #include "common/settings.h" #include "core/core.h" #include "core/core_timing.h" -#include "core/frontend/input.h" #include "core/hardware_properties.h" #include "core/hle/ipc_helpers.h" #include "core/hle/kernel/k_readable_event.h" diff --git a/src/input_common/drivers/gc_adapter.cpp b/src/input_common/drivers/gc_adapter.cpp index 2aa5a16a6e..4a56abb997 100644 --- a/src/input_common/drivers/gc_adapter.cpp +++ b/src/input_common/drivers/gc_adapter.cpp @@ -322,7 +322,8 @@ bool GCAdapter::GetGCEndpoint(libusb_device* device) { return true; } -Input::VibrationError GCAdapter::SetRumble(const PadIdentifier& identifier, const Input::VibrationStatus vibration) { +Input::VibrationError GCAdapter::SetRumble(const PadIdentifier& identifier, + const Input::VibrationStatus vibration) { const auto mean_amplitude = (vibration.low_amplitude + vibration.high_amplitude) * 0.5f; const auto processed_amplitude = static_cast((mean_amplitude + std::pow(mean_amplitude, 0.3f)) * 0.5f * 0x8); diff --git a/src/input_common/drivers/gc_adapter.h b/src/input_common/drivers/gc_adapter.h index dd23dd9f3b..dd0e4aa1d5 100644 --- a/src/input_common/drivers/gc_adapter.h +++ b/src/input_common/drivers/gc_adapter.h @@ -25,7 +25,7 @@ public: ~GCAdapter(); Input::VibrationError SetRumble(const PadIdentifier& identifier, - const Input::VibrationStatus vibration) override; + const Input::VibrationStatus vibration) override; /// Used for automapping features std::vector GetInputDevices() const override; diff --git a/src/input_common/drivers/sdl_driver.h b/src/input_common/drivers/sdl_driver.h index f66b33c775..1ff85f48de 100644 --- a/src/input_common/drivers/sdl_driver.h +++ b/src/input_common/drivers/sdl_driver.h @@ -59,7 +59,7 @@ public: u8 GetHatButtonId(const std::string direction_name) const override; Input::VibrationError SetRumble(const PadIdentifier& identifier, - const Input::VibrationStatus vibration) override; + const Input::VibrationStatus vibration) override; private: void InitJoystick(int joystick_index); diff --git a/src/input_common/helpers/stick_from_buttons.cpp b/src/input_common/helpers/stick_from_buttons.cpp index 89ba4aeb12..38f1507462 100644 --- a/src/input_common/helpers/stick_from_buttons.cpp +++ b/src/input_common/helpers/stick_from_buttons.cpp @@ -251,8 +251,7 @@ private: std::chrono::time_point last_update; }; -std::unique_ptr StickFromButton::Create( - const Common::ParamPackage& params) { +std::unique_ptr StickFromButton::Create(const Common::ParamPackage& params) { const std::string null_engine = Common::ParamPackage{{"engine", "null"}}.Serialize(); auto up = Input::CreateDeviceFromString(params.Get("up", null_engine)); auto down = Input::CreateDeviceFromString(params.Get("down", null_engine)); diff --git a/src/input_common/helpers/stick_from_buttons.h b/src/input_common/helpers/stick_from_buttons.h index 87165e022a..1d6e24c98e 100644 --- a/src/input_common/helpers/stick_from_buttons.h +++ b/src/input_common/helpers/stick_from_buttons.h @@ -25,8 +25,7 @@ public: * - "modifier": a serialized ParamPackage for creating a button device as the modifier * - "modifier_scale": a float for the multiplier the modifier gives to the position */ - std::unique_ptr Create( - const Common::ParamPackage& params) override; + std::unique_ptr Create(const Common::ParamPackage& params) override; }; } // namespace InputCommon diff --git a/src/input_common/helpers/touch_from_buttons.cpp b/src/input_common/helpers/touch_from_buttons.cpp index 6c9046ffb4..2abfaf841d 100644 --- a/src/input_common/helpers/touch_from_buttons.cpp +++ b/src/input_common/helpers/touch_from_buttons.cpp @@ -57,9 +57,7 @@ private: const Input::AnalogProperties properties{0.0f, 1.0f, 0.5f, 0.0f, false}; }; - -std::unique_ptr TouchFromButton::Create( - const Common::ParamPackage& params) { +std::unique_ptr TouchFromButton::Create(const Common::ParamPackage& params) { const std::string null_engine = Common::ParamPackage{{"engine", "null"}}.Serialize(); auto button = Input::CreateDeviceFromString(params.Get("button", null_engine)); diff --git a/src/input_common/input_engine.h b/src/input_common/input_engine.h index 8a953c3820..31ce900d76 100644 --- a/src/input_common/input_engine.h +++ b/src/input_common/input_engine.h @@ -121,14 +121,16 @@ public: } // Sets rumble to a controller - virtual Input::VibrationError SetRumble([[maybe_unused]] const PadIdentifier& identifier, - [[maybe_unused]] const Input::VibrationStatus vibration) { + virtual Input::VibrationError SetRumble( + [[maybe_unused]] const PadIdentifier& identifier, + [[maybe_unused]] const Input::VibrationStatus vibration) { return Input::VibrationError::NotSupported; } // Sets polling mode to a controller - virtual Input::PollingError SetPollingMode([[maybe_unused]] const PadIdentifier& identifier, - [[maybe_unused]] const Input::PollingMode vibration) { + virtual Input::PollingError SetPollingMode( + [[maybe_unused]] const PadIdentifier& identifier, + [[maybe_unused]] const Input::PollingMode vibration) { return Input::PollingError::NotSupported; } diff --git a/src/input_common/input_poller.cpp b/src/input_common/input_poller.cpp index 781012886a..62ade951c9 100644 --- a/src/input_common/input_poller.cpp +++ b/src/input_common/input_poller.cpp @@ -597,7 +597,7 @@ public: explicit OutputFromIdentifier(PadIdentifier identifier_, InputEngine* input_engine_) : identifier(identifier_), input_engine(input_engine_) {} - virtual void SetLED( Input::LedStatus led_status) { + virtual void SetLED(Input::LedStatus led_status) { input_engine->SetLeds(identifier, led_status); } @@ -847,8 +847,7 @@ std::unique_ptr InputFactory::CreateMotionDevice(Common::Par InputFactory::InputFactory(std::shared_ptr input_engine_) : input_engine(std::move(input_engine_)) {} -std::unique_ptr InputFactory::Create( - const Common::ParamPackage& params) { +std::unique_ptr InputFactory::Create(const Common::ParamPackage& params) { if (params.Has("button") && params.Has("axis")) { return CreateTriggerDevice(params); } @@ -883,8 +882,7 @@ std::unique_ptr InputFactory::Create( OutputFactory::OutputFactory(std::shared_ptr input_engine_) : input_engine(std::move(input_engine_)) {} -std::unique_ptr OutputFactory::Create( - const Common::ParamPackage& params) { +std::unique_ptr OutputFactory::Create(const Common::ParamPackage& params) { const PadIdentifier identifier = { .guid = Common::UUID{params.Get("guid", "")}, .port = static_cast(params.Get("port", 0)), diff --git a/src/input_common/input_poller.h b/src/input_common/input_poller.h index 16cade5faf..1357e104be 100644 --- a/src/input_common/input_poller.h +++ b/src/input_common/input_poller.h @@ -29,8 +29,7 @@ public: * @param - "pad": slot of the connected controller * @return an unique ouput device with the parameters specified */ - std::unique_ptr Create( - const Common::ParamPackage& params) override; + std::unique_ptr Create(const Common::ParamPackage& params) override; private: std::shared_ptr input_engine; @@ -41,8 +40,8 @@ public: explicit InputFactory(std::shared_ptr input_engine_); /** - * Creates an input device from the parameters given. Identifies the type of input to be returned - * if it contains the following parameters: + * Creates an input device from the parameters given. Identifies the type of input to be + * returned if it contains the following parameters: * - button: Contains "button" or "code" * - hat_button: Contains "hat" * - analog: Contains "axis" @@ -65,8 +64,7 @@ public: * @param - "battery": Only used as a placeholder to set the input type * @return an unique input device with the parameters specified */ - std::unique_ptr Create( - const Common::ParamPackage& params) override; + std::unique_ptr Create(const Common::ParamPackage& params) override; private: /** diff --git a/src/input_common/main.cpp b/src/input_common/main.cpp index b7fe9cb373..7807dd38ff 100644 --- a/src/input_common/main.cpp +++ b/src/input_common/main.cpp @@ -48,8 +48,10 @@ struct InputSubsystem::Impl { gcadapter->SetMappingCallback(mapping_callback); gcadapter_input_factory = std::make_shared(gcadapter); gcadapter_output_factory = std::make_shared(gcadapter); - Input::RegisterFactory(gcadapter->GetEngineName(), gcadapter_input_factory); - Input::RegisterFactory(gcadapter->GetEngineName(), gcadapter_output_factory); + Input::RegisterFactory(gcadapter->GetEngineName(), + gcadapter_input_factory); + Input::RegisterFactory(gcadapter->GetEngineName(), + gcadapter_output_factory); udp_client = std::make_shared("cemuhookudp"); udp_client->SetMappingCallback(mapping_callback); diff --git a/src/yuzu/applets/qt_controller.h b/src/yuzu/applets/qt_controller.h index 98060e6f81..ca09fde04f 100644 --- a/src/yuzu/applets/qt_controller.h +++ b/src/yuzu/applets/qt_controller.h @@ -106,7 +106,6 @@ private: Core::Frontend::ControllerParameters parameters; InputCommon::InputSubsystem* input_subsystem; - Core::System& system; std::unique_ptr input_profiles; diff --git a/src/yuzu/configuration/configure_dialog.cpp b/src/yuzu/configuration/configure_dialog.cpp index 642a5f9660..1eb9d70e53 100644 --- a/src/yuzu/configuration/configure_dialog.cpp +++ b/src/yuzu/configuration/configure_dialog.cpp @@ -74,7 +74,7 @@ ConfigureDialog::ConfigureDialog(QWidget* parent, HotkeyRegistry& registry, hotkeys_tab->Populate(registry); setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint); - input_tab->Initialize(input_subsystem); + input_tab->Initialize(input_subsystem, system_); general_tab->SetResetCallback([&] { this->close(); }); diff --git a/src/yuzu/configuration/configure_input.cpp b/src/yuzu/configuration/configure_input.cpp index 61513865f4..a8611f77f9 100644 --- a/src/yuzu/configuration/configure_input.cpp +++ b/src/yuzu/configuration/configure_input.cpp @@ -146,10 +146,11 @@ void ConfigureInput::Initialize(InputCommon::InputSubsystem* input_subsystem, Co advanced = new ConfigureInputAdvanced(this); ui->tabAdvanced->setLayout(new QHBoxLayout(ui->tabAdvanced)); ui->tabAdvanced->layout()->addWidget(advanced); - connect(advanced, &ConfigureInputAdvanced::CallDebugControllerDialog, [this, input_subsystem] { - CallConfigureDialog(*this, input_subsystem, profiles.get(), - system); - }); + connect(advanced, &ConfigureInputAdvanced::CallDebugControllerDialog, + [this, input_subsystem, &system] { + CallConfigureDialog(*this, input_subsystem, + profiles.get(), system); + }); connect(advanced, &ConfigureInputAdvanced::CallMouseConfigDialog, [this, input_subsystem] { CallConfigureDialog(*this, input_subsystem); }); diff --git a/src/yuzu/configuration/configure_input_player_widget.cpp b/src/yuzu/configuration/configure_input_player_widget.cpp index 2ba9d7290c..446b72e553 100644 --- a/src/yuzu/configuration/configure_input_player_widget.cpp +++ b/src/yuzu/configuration/configure_input_player_widget.cpp @@ -19,15 +19,11 @@ PlayerControlPreview::PlayerControlPreview(QWidget* parent) : QFrame(parent) { } PlayerControlPreview::~PlayerControlPreview() { - if (is_controller_set) { - controller->DeleteCallback(callback_key); - } + UnloadController(); }; void PlayerControlPreview::SetController(Core::HID::EmulatedController* controller_) { - if (is_controller_set) { - controller->DeleteCallback(callback_key); - } + UnloadController(); is_controller_set = true; controller = controller_; Core::HID::ControllerUpdateCallback engine_callback{ @@ -36,14 +32,21 @@ void PlayerControlPreview::SetController(Core::HID::EmulatedController* controll ControllerUpdate(Core::HID::ControllerTriggerType::All); } -void PlayerControlPreview::BeginMappingButton(std::size_t index) { - button_mapping_index = index; +void PlayerControlPreview::UnloadController() { + if (is_controller_set) { + controller->DeleteCallback(callback_key); + is_controller_set = false; + } +} + +void PlayerControlPreview::BeginMappingButton(std::size_t button_id) { + button_mapping_index = button_id; mapping_active = true; } -void PlayerControlPreview::BeginMappingAnalog(std::size_t index) { - button_mapping_index = Settings::NativeButton::LStick + index; - analog_mapping_index = index; +void PlayerControlPreview::BeginMappingAnalog(std::size_t stick_id) { + button_mapping_index = Settings::NativeButton::LStick + stick_id; + analog_mapping_index = stick_id; mapping_active = true; } diff --git a/src/yuzu/configuration/configure_input_player_widget.h b/src/yuzu/configuration/configure_input_player_widget.h index 16f9748f54..333c3fc56b 100644 --- a/src/yuzu/configuration/configure_input_player_widget.h +++ b/src/yuzu/configuration/configure_input_player_widget.h @@ -25,11 +25,25 @@ public: explicit PlayerControlPreview(QWidget* parent); ~PlayerControlPreview() override; + // Sets the emulated controller to be displayed void SetController(Core::HID::EmulatedController* controller); + + // Disables events from the emulated controller + void UnloadController(); + + // Starts blinking animation at the button specified void BeginMappingButton(std::size_t button_id); - void BeginMappingAnalog(std::size_t button_id); + + // Starts moving animation at the stick specified + void BeginMappingAnalog(std::size_t stick_id); + + // Stops any ongoing animation void EndMapping(); + + // Handles emulated controller events void ControllerUpdate(Core::HID::ControllerTriggerType type); + + // Updates input on sheduled interval void UpdateInput(); protected: diff --git a/src/yuzu/debugger/controller.cpp b/src/yuzu/debugger/controller.cpp index d8e41f8b69..3619aed260 100644 --- a/src/yuzu/debugger/controller.cpp +++ b/src/yuzu/debugger/controller.cpp @@ -10,7 +10,8 @@ #include "yuzu/configuration/configure_input_player_widget.h" #include "yuzu/debugger/controller.h" -ControllerDialog::ControllerDialog(QWidget* parent) : QWidget(parent, Qt::Dialog) { +ControllerDialog::ControllerDialog(Core::System& system, QWidget* parent) + : QWidget(parent, Qt::Dialog) { setObjectName(QStringLiteral("Controller")); setWindowTitle(tr("Controller P1")); resize(500, 350); @@ -20,7 +21,7 @@ ControllerDialog::ControllerDialog(QWidget* parent) : QWidget(parent, Qt::Dialog Qt::WindowMaximizeButtonHint); widget = new PlayerControlPreview(this); - widget->SetController(Core::System::GetInstance().HIDCore().GetEmulatedController( + widget->SetController(system.HIDCore().GetEmulatedController( Core::HID::NpadIdType::Player1)); QLayout* layout = new QVBoxLayout(this); layout->setContentsMargins(0, 0, 0, 0); @@ -45,6 +46,10 @@ QAction* ControllerDialog::toggleViewAction() { return toggle_view_action; } +void ControllerDialog::UnloadController() { + widget->UnloadController(); +} + void ControllerDialog::showEvent(QShowEvent* ev) { if (toggle_view_action) { toggle_view_action->setChecked(isVisible()); diff --git a/src/yuzu/debugger/controller.h b/src/yuzu/debugger/controller.h index 697489cbbd..33f617b9b9 100644 --- a/src/yuzu/debugger/controller.h +++ b/src/yuzu/debugger/controller.h @@ -11,6 +11,10 @@ class QHideEvent; class QShowEvent; class PlayerControlPreview; +namespace Core { +class System; +} + namespace InputCommon { class InputSubsystem; } @@ -19,11 +23,14 @@ class ControllerDialog : public QWidget { Q_OBJECT public: - explicit ControllerDialog(QWidget* parent = nullptr); + explicit ControllerDialog(Core::System& system, QWidget* parent = nullptr); /// Returns a QAction that can be used to toggle visibility of this dialog. QAction* toggleViewAction(); + // Disables events from the emulated controller + void UnloadController(); + protected: void showEvent(QShowEvent* ev) override; void hideEvent(QHideEvent* ev) override; diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index 19cb5313fd..ae997ccfa3 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -228,7 +228,7 @@ GMainWindow::GMainWindow() ConnectMenuEvents(); ConnectWidgetEvents(); - Core::System::GetInstance().HIDCore().ReloadInputDevices(); + system->HIDCore().ReloadInputDevices(); const auto branch_name = std::string(Common::g_scm_branch); const auto description = std::string(Common::g_scm_desc); @@ -924,7 +924,7 @@ void GMainWindow::InitializeDebugWidgets() { waitTreeWidget->hide(); debug_menu->addAction(waitTreeWidget->toggleViewAction()); - controller_dialog = new ControllerDialog(this); + controller_dialog = new ControllerDialog(*system, this); controller_dialog->hide(); debug_menu->addAction(controller_dialog->toggleViewAction()); @@ -3372,7 +3372,8 @@ void GMainWindow::closeEvent(QCloseEvent* event) { UpdateUISettings(); game_list->SaveInterfaceLayout(); hotkey_registry.SaveHotkeys(); - Core::System::GetInstance().HIDCore().UnloadInputDevices(); + controller_dialog->UnloadController(); + system->HIDCore().UnloadInputDevices(); // Shutdown session if the emu thread is active... if (emu_thread != nullptr) { -- cgit v1.2.3 From ae6ba2c8bd37f4c29ef841f2c1fd6422875df205 Mon Sep 17 00:00:00 2001 From: german77 Date: Sun, 24 Oct 2021 20:28:54 -0500 Subject: input_common: Add manual update options to input devices --- src/common/input.h | 10 ++++++++++ src/core/hid/emulated_controller.cpp | 9 +++++++++ src/input_common/helpers/stick_from_buttons.cpp | 16 ++++++++++++++++ src/input_common/helpers/touch_from_buttons.cpp | 1 + src/input_common/input_poller.cpp | 20 ++++++++++++++++++++ 5 files changed, 56 insertions(+) (limited to 'src/input_common/input_poller.cpp') diff --git a/src/common/input.h b/src/common/input.h index cdacd46897..cb84f1005a 100644 --- a/src/common/input.h +++ b/src/common/input.h @@ -164,6 +164,16 @@ class InputDevice { public: virtual ~InputDevice() = default; + // Request input device to update if necessary + virtual void SoftUpdate() { + return; + } + + // Force input device to update data regarless of the current state + virtual void ForceUpdate() { + return; + } + void SetCallback(InputCallback callback_) { callback = std::move(callback_); } diff --git a/src/core/hid/emulated_controller.cpp b/src/core/hid/emulated_controller.cpp index bd0b89c056..48add394b4 100644 --- a/src/core/hid/emulated_controller.cpp +++ b/src/core/hid/emulated_controller.cpp @@ -122,6 +122,7 @@ void EmulatedController::ReloadInput() { Input::InputCallback button_callback{ [this, index](Input::CallbackStatus callback) { SetButton(callback, index); }}; button_devices[index]->SetCallback(button_callback); + button_devices[index]->ForceUpdate(); } for (std::size_t index = 0; index < stick_devices.size(); ++index) { @@ -131,6 +132,7 @@ void EmulatedController::ReloadInput() { Input::InputCallback stick_callback{ [this, index](Input::CallbackStatus callback) { SetStick(callback, index); }}; stick_devices[index]->SetCallback(stick_callback); + stick_devices[index]->ForceUpdate(); } for (std::size_t index = 0; index < trigger_devices.size(); ++index) { @@ -140,6 +142,7 @@ void EmulatedController::ReloadInput() { Input::InputCallback trigger_callback{ [this, index](Input::CallbackStatus callback) { SetTrigger(callback, index); }}; trigger_devices[index]->SetCallback(trigger_callback); + trigger_devices[index]->ForceUpdate(); } for (std::size_t index = 0; index < battery_devices.size(); ++index) { @@ -149,6 +152,7 @@ void EmulatedController::ReloadInput() { Input::InputCallback battery_callback{ [this, index](Input::CallbackStatus callback) { SetBattery(callback, index); }}; battery_devices[index]->SetCallback(battery_callback); + battery_devices[index]->ForceUpdate(); } for (std::size_t index = 0; index < motion_devices.size(); ++index) { @@ -158,6 +162,7 @@ void EmulatedController::ReloadInput() { Input::InputCallback motion_callback{ [this, index](Input::CallbackStatus callback) { SetMotion(callback, index); }}; motion_devices[index]->SetCallback(motion_callback); + motion_devices[index]->ForceUpdate(); } } @@ -843,6 +848,10 @@ AnalogSticks EmulatedController::GetSticks() const { if (is_configuring) { return {}; } + // Some drivers like stick from buttons need constant refreshing + for (auto& device : stick_devices) { + device->SoftUpdate(); + } return controller.analog_stick_state; } diff --git a/src/input_common/helpers/stick_from_buttons.cpp b/src/input_common/helpers/stick_from_buttons.cpp index 38f1507462..9101f11cee 100644 --- a/src/input_common/helpers/stick_from_buttons.cpp +++ b/src/input_common/helpers/stick_from_buttons.cpp @@ -200,6 +200,22 @@ public: TriggerOnChange(status); } + void ForceUpdate() override{ + up->ForceUpdate(); + down->ForceUpdate(); + left->ForceUpdate(); + right->ForceUpdate(); + modifier->ForceUpdate(); + } + + void SoftUpdate() override { + Input::CallbackStatus status{ + .type = Input::InputType::Stick, + .stick_status = GetStatus(), + }; + TriggerOnChange(status); + } + Input::StickStatus GetStatus() const { Input::StickStatus status{}; status.x.properties = properties; diff --git a/src/input_common/helpers/touch_from_buttons.cpp b/src/input_common/helpers/touch_from_buttons.cpp index 2abfaf841d..bb2bad5b11 100644 --- a/src/input_common/helpers/touch_from_buttons.cpp +++ b/src/input_common/helpers/touch_from_buttons.cpp @@ -17,6 +17,7 @@ public: Input::InputCallback button_up_callback{ [this](Input::CallbackStatus callback_) { UpdateButtonStatus(callback_); }}; button->SetCallback(button_up_callback); + button->ForceUpdate(); } Input::TouchStatus GetStatus(bool pressed) const { diff --git a/src/input_common/input_poller.cpp b/src/input_common/input_poller.cpp index 62ade951c9..024bd28ef1 100644 --- a/src/input_common/input_poller.cpp +++ b/src/input_common/input_poller.cpp @@ -45,6 +45,16 @@ public: }; } + void ForceUpdate() { + const Input::CallbackStatus status{ + .type = Input::InputType::Button, + .button_status = GetStatus(), + }; + + last_button_value = status.button_status.value; + TriggerOnChange(status); + } + void OnChange() { const Input::CallbackStatus status{ .type = Input::InputType::Button, @@ -96,6 +106,16 @@ public: }; } + void ForceUpdate() { + const Input::CallbackStatus status{ + .type = Input::InputType::Button, + .button_status = GetStatus(), + }; + + last_button_value = status.button_status.value; + TriggerOnChange(status); + } + void OnChange() { const Input::CallbackStatus status{ .type = Input::InputType::Button, -- cgit v1.2.3 From 012691087a9661ad99efbad9e8d603686a1af8f5 Mon Sep 17 00:00:00 2001 From: german77 Date: Sun, 24 Oct 2021 23:23:54 -0500 Subject: core/hid: Rework battery mappings --- src/core/hid/emulated_controller.cpp | 50 +++++++++++++--------- src/core/hid/emulated_controller.h | 28 ++++++++---- src/core/hid/emulated_devices.cpp | 2 +- src/core/hid/input_converter.cpp | 4 ++ src/core/hle/service/hid/controllers/npad.cpp | 11 ++++- src/input_common/helpers/stick_from_buttons.cpp | 2 +- src/input_common/input_poller.cpp | 39 +++++++++++++++-- src/yuzu/configuration/configure_input_player.cpp | 2 +- .../configure_input_player_widget.cpp | 17 ++++---- 9 files changed, 109 insertions(+), 46 deletions(-) (limited to 'src/input_common/input_poller.cpp') diff --git a/src/core/hid/emulated_controller.cpp b/src/core/hid/emulated_controller.cpp index 48add394b4..83ced56351 100644 --- a/src/core/hid/emulated_controller.cpp +++ b/src/core/hid/emulated_controller.cpp @@ -87,11 +87,23 @@ void EmulatedController::ReloadFromSettings() { ReloadInput(); } +void EmulatedController::LoadDevices() { + const auto left_joycon = button_params[Settings::NativeButton::ZL]; + const auto right_joycon = button_params[Settings::NativeButton::ZR]; -void EmulatedController::ReloadInput() { - // If you load any device here add the equivalent to the UnloadInput() function - const auto left_side = button_params[Settings::NativeButton::ZL]; - const auto right_side = button_params[Settings::NativeButton::ZR]; + // Triggers for GC controllers + trigger_params[LeftIndex] = button_params[Settings::NativeButton::ZL]; + trigger_params[RightIndex] = button_params[Settings::NativeButton::ZR]; + + battery_params[LeftIndex] = left_joycon; + battery_params[RightIndex] = right_joycon; + battery_params[LeftIndex].Set("battery", true); + battery_params[RightIndex].Set("battery", true); + + output_params[LeftIndex] = left_joycon; + output_params[RightIndex] = right_joycon; + output_params[LeftIndex].Set("output", true); + output_params[RightIndex].Set("output", true); std::transform(button_params.begin() + Settings::NativeButton::BUTTON_HID_BEGIN, button_params.begin() + Settings::NativeButton::BUTTON_NS_END, @@ -102,19 +114,17 @@ void EmulatedController::ReloadInput() { std::transform(motion_params.begin() + Settings::NativeMotion::MOTION_HID_BEGIN, motion_params.begin() + Settings::NativeMotion::MOTION_HID_END, motion_devices.begin(), Input::CreateDevice); + std::transform(trigger_params.begin(), trigger_params.end(), trigger_devices.begin(), + Input::CreateDevice); + std::transform(battery_params.begin(), battery_params.begin(), battery_devices.end(), + Input::CreateDevice); + std::transform(output_params.begin(), output_params.end(), output_devices.begin(), + Input::CreateDevice); +} - trigger_devices[0] = - Input::CreateDevice(button_params[Settings::NativeButton::ZL]); - trigger_devices[1] = - Input::CreateDevice(button_params[Settings::NativeButton::ZR]); - - battery_devices[0] = Input::CreateDevice(left_side); - battery_devices[1] = Input::CreateDevice(right_side); - - button_params[Settings::NativeButton::ZL].Set("output", true); - output_devices[0] = - Input::CreateDevice(button_params[Settings::NativeButton::ZL]); - +void EmulatedController::ReloadInput() { + // If you load any device here add the equivalent to the UnloadInput() function + LoadDevices(); for (std::size_t index = 0; index < button_devices.size(); ++index) { if (!button_devices[index]) { continue; @@ -241,7 +251,7 @@ void EmulatedController::RestoreConfig() { ReloadFromSettings(); } -std::vector EmulatedController::GetMappedDevices() const { +std::vector EmulatedController::GetMappedDevices(DeviceIndex device_index) const { std::vector devices; for (const auto& param : button_params) { if (!param.Has("engine")) { @@ -612,21 +622,21 @@ void EmulatedController::SetBattery(Input::CallbackStatus callback, std::size_t } switch (index) { - case 0: + case LeftIndex: controller.battery_state.left = { .is_powered = is_powered, .is_charging = is_charging, .battery_level = battery_level, }; break; - case 1: + case RightIndex: controller.battery_state.right = { .is_powered = is_powered, .is_charging = is_charging, .battery_level = battery_level, }; break; - case 2: + case DualIndex: controller.battery_state.dual = { .is_powered = is_powered, .is_charging = is_charging, diff --git a/src/core/hid/emulated_controller.h b/src/core/hid/emulated_controller.h index d667685493..eb705a2412 100644 --- a/src/core/hid/emulated_controller.h +++ b/src/core/hid/emulated_controller.h @@ -18,7 +18,7 @@ #include "core/hid/motion_input.h" namespace Core::HID { - +const std::size_t max_emulated_controllers = 2; struct ControllerMotionInfo { Input::MotionStatus raw_status{}; MotionInput emulated{}; @@ -32,23 +32,23 @@ using ControllerMotionDevices = std::array, Settings::NativeMotion::NumMotions>; using TriggerDevices = std::array, Settings::NativeTrigger::NumTriggers>; -using BatteryDevices = std::array, 2>; -using OutputDevices = std::array, 2>; +using BatteryDevices = std::array, max_emulated_controllers>; +using OutputDevices = std::array, max_emulated_controllers>; using ButtonParams = std::array; using StickParams = std::array; using ControllerMotionParams = std::array; using TriggerParams = std::array; -using BatteryParams = std::array; -using OutputParams = std::array; +using BatteryParams = std::array; +using OutputParams = std::array; using ButtonValues = std::array; using SticksValues = std::array; using TriggerValues = std::array; using ControllerMotionValues = std::array; -using ColorValues = std::array; -using BatteryValues = std::array; -using VibrationValues = std::array; +using ColorValues = std::array; +using BatteryValues = std::array; +using VibrationValues = std::array; struct AnalogSticks { AnalogStickState left{}; @@ -75,6 +75,13 @@ struct ControllerMotion { bool is_at_rest{}; }; +enum DeviceIndex : u8 { + LeftIndex, + RightIndex, + DualIndex, + AllDevices, +}; + using MotionState = std::array; struct ControllerStatus { @@ -189,7 +196,7 @@ public: void RestoreConfig(); /// Returns a vector of mapped devices from the mapped button and stick parameters - std::vector GetMappedDevices() const; + std::vector GetMappedDevices(DeviceIndex device_index) const; // Returns the current mapped button device Common::ParamPackage GetButtonParam(std::size_t index) const; @@ -289,6 +296,9 @@ public: void DeleteCallback(int key); private: + /// creates input devices from params + void LoadDevices(); + /** * Updates the button status of the controller * @param callback: A CallbackStatus containing the button status diff --git a/src/core/hid/emulated_devices.cpp b/src/core/hid/emulated_devices.cpp index 5afd83f62c..eb59c310c7 100644 --- a/src/core/hid/emulated_devices.cpp +++ b/src/core/hid/emulated_devices.cpp @@ -174,7 +174,7 @@ void EmulatedDevices::UpdateKey(std::size_t key_index, bool status) { if (status) { entry = entry | mask; } else { - entry = entry & ~mask; + entry = static_cast(entry & ~mask); } } diff --git a/src/core/hid/input_converter.cpp b/src/core/hid/input_converter.cpp index b3c8913cea..e2598f367c 100644 --- a/src/core/hid/input_converter.cpp +++ b/src/core/hid/input_converter.cpp @@ -33,6 +33,10 @@ Input::BatteryStatus TransformToBattery(const Input::CallbackStatus& callback) { } break; } + case Input::InputType::Button: + battery = callback.button_status.value ? Input::BatteryLevel::Charging + : Input::BatteryLevel::Critical; + break; case Input::InputType::Battery: battery = callback.battery_status; break; diff --git a/src/core/hle/service/hid/controllers/npad.cpp b/src/core/hle/service/hid/controllers/npad.cpp index 7bf31f63a8..9f84e20c24 100644 --- a/src/core/hle/service/hid/controllers/npad.cpp +++ b/src/core/hle/service/hid/controllers/npad.cpp @@ -101,8 +101,9 @@ Controller_NPad::Controller_NPad(Core::System& system_, for (std::size_t i = 0; i < controller_data.size(); ++i) { auto& controller = controller_data[i]; controller.device = system.HIDCore().GetEmulatedControllerByIndex(i); - controller.vibration[0].latest_vibration_value = DEFAULT_VIBRATION_VALUE; - controller.vibration[1].latest_vibration_value = DEFAULT_VIBRATION_VALUE; + controller.vibration[Core::HID::DeviceIndex::LeftIndex].latest_vibration_value = DEFAULT_VIBRATION_VALUE; + controller.vibration[Core::HID::DeviceIndex::RightIndex].latest_vibration_value = + DEFAULT_VIBRATION_VALUE; Core::HID::ControllerUpdateCallback engine_callback{ .on_change = [this, i](Core::HID::ControllerTriggerType type) { ControllerUpdate(type, i); }, @@ -285,9 +286,12 @@ void Controller_NPad::OnInit() { auto& npad = controller.shared_memory_entry; npad.fullkey_color = { .attribute = ColorAttribute::NoController, + .fullkey = {}, }; npad.joycon_color = { .attribute = ColorAttribute::NoController, + .left = {}, + .right = {}, }; // HW seems to initialize the first 19 entries for (std::size_t i = 0; i < 19; ++i) { @@ -907,9 +911,12 @@ void Controller_NPad::DisconnectNpadAtIndex(std::size_t npad_index) { shared_memory_entry.battery_level_right = 0; shared_memory_entry.fullkey_color = { .attribute = ColorAttribute::NoController, + .fullkey = {}, }; shared_memory_entry.joycon_color = { .attribute = ColorAttribute::NoController, + .left = {}, + .right = {}, }; shared_memory_entry.assignment_mode = NpadJoyAssignmentMode::Dual; shared_memory_entry.footer_type = AppletFooterUiType::None; diff --git a/src/input_common/helpers/stick_from_buttons.cpp b/src/input_common/helpers/stick_from_buttons.cpp index 9101f11cee..806a0e8bba 100644 --- a/src/input_common/helpers/stick_from_buttons.cpp +++ b/src/input_common/helpers/stick_from_buttons.cpp @@ -200,7 +200,7 @@ public: TriggerOnChange(status); } - void ForceUpdate() override{ + void ForceUpdate() override { up->ForceUpdate(); down->ForceUpdate(); left->ForceUpdate(); diff --git a/src/input_common/input_poller.cpp b/src/input_common/input_poller.cpp index 024bd28ef1..6edb8d9005 100644 --- a/src/input_common/input_poller.cpp +++ b/src/input_common/input_poller.cpp @@ -183,6 +183,17 @@ public: return status; } + void ForceUpdate() { + const Input::CallbackStatus status{ + .type = Input::InputType::Stick, + .stick_status = GetStatus(), + }; + + last_axis_x_value = status.stick_status.x.raw_value; + last_axis_y_value = status.stick_status.y.raw_value; + TriggerOnChange(status); + } + void OnChange() { const Input::CallbackStatus status{ .type = Input::InputType::Stick, @@ -448,6 +459,16 @@ public: return static_cast(input_engine->GetBattery(identifier)); } + void ForceUpdate() { + const Input::CallbackStatus status{ + .type = Input::InputType::Battery, + .battery_status = GetStatus(), + }; + + last_battery_value = status.battery_status; + TriggerOnChange(status); + } + void OnChange() { const Input::CallbackStatus status{ .type = Input::InputType::Battery, @@ -579,6 +600,18 @@ public: return status; } + void ForceUpdate() { + const Input::CallbackStatus status{ + .type = Input::InputType::Motion, + .motion_status = GetStatus(), + }; + + last_axis_x_value = status.motion_status.gyro.x.raw_value; + last_axis_y_value = status.motion_status.gyro.y.raw_value; + last_axis_z_value = status.motion_status.gyro.z.raw_value; + TriggerOnChange(status); + } + void OnChange() { const Input::CallbackStatus status{ .type = Input::InputType::Motion, @@ -868,6 +901,9 @@ InputFactory::InputFactory(std::shared_ptr input_engine_) : input_engine(std::move(input_engine_)) {} std::unique_ptr InputFactory::Create(const Common::ParamPackage& params) { + if (params.Has("battery")) { + return CreateBatteryDevice(params); + } if (params.Has("button") && params.Has("axis")) { return CreateTriggerDevice(params); } @@ -892,9 +928,6 @@ std::unique_ptr InputFactory::Create(const Common::ParamPack if (params.Has("axis")) { return CreateAnalogDevice(params); } - if (params.Has("battery")) { - return CreateBatteryDevice(params); - } LOG_ERROR(Input, "Invalid parameters given"); return std::make_unique(); } diff --git a/src/yuzu/configuration/configure_input_player.cpp b/src/yuzu/configuration/configure_input_player.cpp index 4160963333..acb29a6b42 100644 --- a/src/yuzu/configuration/configure_input_player.cpp +++ b/src/yuzu/configuration/configure_input_player.cpp @@ -630,7 +630,7 @@ void ConfigureInputPlayer::UpdateInputDeviceCombobox() { return; } - const auto devices = emulated_controller->GetMappedDevices(); + const auto devices = emulated_controller->GetMappedDevices(Core::HID::DeviceIndex::AllDevices); UpdateInputDevices(); if (devices.empty()) { diff --git a/src/yuzu/configuration/configure_input_player_widget.cpp b/src/yuzu/configuration/configure_input_player_widget.cpp index 3f179150dc..67e56ed3ab 100644 --- a/src/yuzu/configuration/configure_input_player_widget.cpp +++ b/src/yuzu/configuration/configure_input_player_widget.cpp @@ -356,7 +356,7 @@ void PlayerControlPreview::DrawLeftController(QPainter& p, const QPointF center) DrawCircle(p, center + QPoint(26, 71), 5); // Draw battery - DrawBattery(p, center + QPoint(-170, -140), battery_values[0]); + DrawBattery(p, center + QPoint(-170, -140), battery_values[Core::HID::DeviceIndex::LeftIndex]); } void PlayerControlPreview::DrawRightController(QPainter& p, const QPointF center) { @@ -482,7 +482,7 @@ void PlayerControlPreview::DrawRightController(QPainter& p, const QPointF center DrawSymbol(p, center + QPoint(-26, 66), Symbol::House, 5); // Draw battery - DrawBattery(p, center + QPoint(110, -140), battery_values[1]); + DrawBattery(p, center + QPoint(110, -140), battery_values[Core::HID::DeviceIndex::RightIndex]); } void PlayerControlPreview::DrawDualController(QPainter& p, const QPointF center) { @@ -618,8 +618,8 @@ void PlayerControlPreview::DrawDualController(QPainter& p, const QPointF center) DrawSymbol(p, center + QPoint(50, 60), Symbol::House, 4.2f); // Draw battery - DrawBattery(p, center + QPoint(-100, -160), battery_values[0]); - DrawBattery(p, center + QPoint(40, -160), battery_values[1]); + DrawBattery(p, center + QPoint(-100, -160), battery_values[Core::HID::DeviceIndex::LeftIndex]); + DrawBattery(p, center + QPoint(40, -160), battery_values[Core::HID::DeviceIndex::RightIndex]); } void PlayerControlPreview::DrawHandheldController(QPainter& p, const QPointF center) { @@ -720,9 +720,8 @@ void PlayerControlPreview::DrawHandheldController(QPainter& p, const QPointF cen DrawSymbol(p, center + QPoint(161, 37), Symbol::House, 2.75f); // Draw battery - DrawBattery(p, center + QPoint(-200, 110), battery_values[0]); - DrawBattery(p, center + QPoint(-30, 110), battery_values[1]); - DrawBattery(p, center + QPoint(130, 110), battery_values[2]); + DrawBattery(p, center + QPoint(-200, 110), battery_values[Core::HID::DeviceIndex::LeftIndex]); + DrawBattery(p, center + QPoint(130, 110), battery_values[Core::HID::DeviceIndex::RightIndex]); } void PlayerControlPreview::DrawProController(QPainter& p, const QPointF center) { @@ -812,7 +811,7 @@ void PlayerControlPreview::DrawProController(QPainter& p, const QPointF center) DrawSymbol(p, center + QPoint(29, -56), Symbol::House, 3.9f); // Draw battery - DrawBattery(p, center + QPoint(-30, -160), battery_values[0]); + DrawBattery(p, center + QPoint(-30, -160), battery_values[Core::HID::DeviceIndex::LeftIndex]); } void PlayerControlPreview::DrawGCController(QPainter& p, const QPointF center) { @@ -868,7 +867,7 @@ void PlayerControlPreview::DrawGCController(QPainter& p, const QPointF center) { DrawCircleButton(p, center + QPoint(0, -44), button_values[Plus], 8); // Draw battery - DrawBattery(p, center + QPoint(-30, -165), battery_values[0]); + DrawBattery(p, center + QPoint(-30, -165), battery_values[Core::HID::DeviceIndex::LeftIndex]); } constexpr std::array symbol_a = { -- cgit v1.2.3 From 9f91335a718fbbe6066e017dcf389f669b7cf6bf Mon Sep 17 00:00:00 2001 From: german77 Date: Sat, 30 Oct 2021 22:23:10 -0500 Subject: kraken: Address comments from review start lion review --- src/common/input.h | 4 +- src/common/settings.h | 1 - src/core/hid/emulated_console.cpp | 17 +- src/core/hid/emulated_console.h | 15 +- src/core/hid/emulated_controller.cpp | 88 ++++----- src/core/hid/emulated_controller.h | 42 +++-- src/core/hid/emulated_devices.cpp | 37 ++-- src/core/hid/emulated_devices.h | 28 +-- src/core/hid/input_converter.cpp | 75 ++++---- src/core/hid/input_converter.h | 17 +- src/core/hle/service/hid/controllers/debug_pad.cpp | 3 - src/core/hle/service/hid/controllers/keyboard.cpp | 1 - src/core/hle/service/hid/controllers/npad.h | 3 +- src/core/hle/service/hid/ring_lifo.h | 6 +- src/input_common/drivers/gc_adapter.cpp | 10 +- src/input_common/drivers/gc_adapter.h | 7 +- src/input_common/drivers/keyboard.h | 2 +- src/input_common/drivers/mouse.h | 2 +- src/input_common/drivers/sdl_driver.cpp | 16 +- src/input_common/drivers/sdl_driver.h | 7 +- src/input_common/drivers/touch_screen.h | 2 +- src/input_common/helpers/stick_from_buttons.cpp | 70 +++---- src/input_common/helpers/stick_from_buttons.h | 4 +- src/input_common/helpers/touch_from_buttons.cpp | 29 +-- src/input_common/helpers/touch_from_buttons.h | 4 +- src/input_common/input_engine.h | 14 +- src/input_common/input_poller.cpp | 202 +++++++++++---------- src/input_common/input_poller.h | 32 ++-- src/input_common/main.cpp | 76 ++++---- .../configure_input_player_widget.cpp | 105 ++++++----- .../configuration/configure_input_player_widget.h | 81 +++++---- 31 files changed, 534 insertions(+), 466 deletions(-) (limited to 'src/input_common/input_poller.cpp') diff --git a/src/common/input.h b/src/common/input.h index cb84f1005a..6d3227f5e2 100644 --- a/src/common/input.h +++ b/src/common/input.h @@ -12,7 +12,7 @@ #include "common/logging/log.h" #include "common/param_package.h" -namespace Input { +namespace Common::Input { enum class InputType { None, @@ -296,4 +296,4 @@ std::unique_ptr CreateDevice(const Common::ParamPackage package return pair->second->Create(package); } -} // namespace Input +} // namespace Common::Input diff --git a/src/common/settings.h b/src/common/settings.h index dac44d0006..95225fba7e 100644 --- a/src/common/settings.h +++ b/src/common/settings.h @@ -6,7 +6,6 @@ #include #include -#include #include #include #include diff --git a/src/core/hid/emulated_console.cpp b/src/core/hid/emulated_console.cpp index d1d4a5355c..c259de0f17 100644 --- a/src/core/hid/emulated_console.cpp +++ b/src/core/hid/emulated_console.cpp @@ -55,21 +55,21 @@ void EmulatedConsole::SetTouchParams() { void EmulatedConsole::ReloadInput() { SetTouchParams(); - motion_devices = Input::CreateDevice(motion_params); + motion_devices = Common::Input::CreateDevice(motion_params); if (motion_devices) { - Input::InputCallback motion_callback{ - [this](Input::CallbackStatus callback) { SetMotion(callback); }}; + Common::Input::InputCallback motion_callback{ + [this](Common::Input::CallbackStatus callback) { SetMotion(callback); }}; motion_devices->SetCallback(motion_callback); } std::size_t index = 0; for (auto& touch_device : touch_devices) { - touch_device = Input::CreateDevice(touch_params[index]); + touch_device = Common::Input::CreateDevice(touch_params[index]); if (!touch_device) { continue; } - Input::InputCallback touch_callback{ - [this, index](Input::CallbackStatus callback) { SetTouch(callback, index); }}; + Common::Input::InputCallback touch_callback{ + [this, index](Common::Input::CallbackStatus callback) { SetTouch(callback, index); }}; touch_device->SetCallback(touch_callback); index++; } @@ -117,7 +117,7 @@ void EmulatedConsole::SetMotionParam(Common::ParamPackage param) { ReloadInput(); } -void EmulatedConsole::SetMotion(Input::CallbackStatus callback) { +void EmulatedConsole::SetMotion(Common::Input::CallbackStatus callback) { std::lock_guard lock{mutex}; auto& raw_status = console.motion_values.raw_status; auto& emulated = console.motion_values.emulated; @@ -152,7 +152,8 @@ void EmulatedConsole::SetMotion(Input::CallbackStatus callback) { TriggerOnChange(ConsoleTriggerType::Motion); } -void EmulatedConsole::SetTouch(Input::CallbackStatus callback, [[maybe_unused]] std::size_t index) { +void EmulatedConsole::SetTouch(Common::Input::CallbackStatus callback, + [[maybe_unused]] std::size_t index) { if (index >= console.touch_values.size()) { return; } diff --git a/src/core/hid/emulated_console.h b/src/core/hid/emulated_console.h index f26f24f2ec..9aec482a6d 100644 --- a/src/core/hid/emulated_console.h +++ b/src/core/hid/emulated_console.h @@ -4,10 +4,13 @@ #pragma once +#include #include +#include #include #include +#include "common/common_types.h" #include "common/input.h" #include "common/param_package.h" #include "common/point.h" @@ -20,18 +23,18 @@ namespace Core::HID { struct ConsoleMotionInfo { - Input::MotionStatus raw_status{}; + Common::Input::MotionStatus raw_status{}; MotionInput emulated{}; }; -using ConsoleMotionDevices = std::unique_ptr; -using TouchDevices = std::array, 16>; +using ConsoleMotionDevices = std::unique_ptr; +using TouchDevices = std::array, 16>; using ConsoleMotionParams = Common::ParamPackage; using TouchParams = std::array; using ConsoleMotionValues = ConsoleMotionInfo; -using TouchValues = std::array; +using TouchValues = std::array; struct TouchFinger { u64 last_touch{}; @@ -151,14 +154,14 @@ private: * Updates the motion status of the console * @param A CallbackStatus containing gyro and accelerometer data */ - void SetMotion(Input::CallbackStatus callback); + void SetMotion(Common::Input::CallbackStatus callback); /** * Updates the touch status of the console * @param callback: A CallbackStatus containing the touch position * @param index: Finger ID to be updated */ - void SetTouch(Input::CallbackStatus callback, std::size_t index); + void SetTouch(Common::Input::CallbackStatus callback, std::size_t index); /** * Triggers a callback that something has changed on the console status diff --git a/src/core/hid/emulated_controller.cpp b/src/core/hid/emulated_controller.cpp index 69568f4e92..49893cdbda 100644 --- a/src/core/hid/emulated_controller.cpp +++ b/src/core/hid/emulated_controller.cpp @@ -110,25 +110,25 @@ void EmulatedController::LoadDevices() { std::transform(button_params.begin() + Settings::NativeButton::BUTTON_HID_BEGIN, button_params.begin() + Settings::NativeButton::BUTTON_NS_END, - button_devices.begin(), Input::CreateDevice); + button_devices.begin(), Common::Input::CreateDevice); std::transform(stick_params.begin() + Settings::NativeAnalog::STICK_HID_BEGIN, stick_params.begin() + Settings::NativeAnalog::STICK_HID_END, - stick_devices.begin(), Input::CreateDevice); + stick_devices.begin(), Common::Input::CreateDevice); std::transform(motion_params.begin() + Settings::NativeMotion::MOTION_HID_BEGIN, motion_params.begin() + Settings::NativeMotion::MOTION_HID_END, - motion_devices.begin(), Input::CreateDevice); + motion_devices.begin(), Common::Input::CreateDevice); std::transform(trigger_params.begin(), trigger_params.end(), trigger_devices.begin(), - Input::CreateDevice); + Common::Input::CreateDevice); std::transform(battery_params.begin(), battery_params.begin(), battery_devices.end(), - Input::CreateDevice); + Common::Input::CreateDevice); std::transform(output_params.begin(), output_params.end(), output_devices.begin(), - Input::CreateDevice); + Common::Input::CreateDevice); // Initialize TAS devices std::transform(tas_button_params.begin(), tas_button_params.end(), tas_button_devices.begin(), - Input::CreateDevice); + Common::Input::CreateDevice); std::transform(tas_stick_params.begin(), tas_stick_params.end(), tas_stick_devices.begin(), - Input::CreateDevice); + Common::Input::CreateDevice); } void EmulatedController::LoadTASParams() { @@ -178,8 +178,8 @@ void EmulatedController::ReloadInput() { if (!button_devices[index]) { continue; } - Input::InputCallback button_callback{ - [this, index](Input::CallbackStatus callback) { SetButton(callback, index); }}; + Common::Input::InputCallback button_callback{ + [this, index](Common::Input::CallbackStatus callback) { SetButton(callback, index); }}; button_devices[index]->SetCallback(button_callback); button_devices[index]->ForceUpdate(); } @@ -188,8 +188,8 @@ void EmulatedController::ReloadInput() { if (!stick_devices[index]) { continue; } - Input::InputCallback stick_callback{ - [this, index](Input::CallbackStatus callback) { SetStick(callback, index); }}; + Common::Input::InputCallback stick_callback{ + [this, index](Common::Input::CallbackStatus callback) { SetStick(callback, index); }}; stick_devices[index]->SetCallback(stick_callback); stick_devices[index]->ForceUpdate(); } @@ -198,8 +198,8 @@ void EmulatedController::ReloadInput() { if (!trigger_devices[index]) { continue; } - Input::InputCallback trigger_callback{ - [this, index](Input::CallbackStatus callback) { SetTrigger(callback, index); }}; + Common::Input::InputCallback trigger_callback{ + [this, index](Common::Input::CallbackStatus callback) { SetTrigger(callback, index); }}; trigger_devices[index]->SetCallback(trigger_callback); trigger_devices[index]->ForceUpdate(); } @@ -208,8 +208,8 @@ void EmulatedController::ReloadInput() { if (!battery_devices[index]) { continue; } - Input::InputCallback battery_callback{ - [this, index](Input::CallbackStatus callback) { SetBattery(callback, index); }}; + Common::Input::InputCallback battery_callback{ + [this, index](Common::Input::CallbackStatus callback) { SetBattery(callback, index); }}; battery_devices[index]->SetCallback(battery_callback); battery_devices[index]->ForceUpdate(); } @@ -218,8 +218,8 @@ void EmulatedController::ReloadInput() { if (!motion_devices[index]) { continue; } - Input::InputCallback motion_callback{ - [this, index](Input::CallbackStatus callback) { SetMotion(callback, index); }}; + Common::Input::InputCallback motion_callback{ + [this, index](Common::Input::CallbackStatus callback) { SetMotion(callback, index); }}; motion_devices[index]->SetCallback(motion_callback); motion_devices[index]->ForceUpdate(); } @@ -229,8 +229,8 @@ void EmulatedController::ReloadInput() { if (!tas_button_devices[index]) { continue; } - Input::InputCallback button_callback{ - [this, index](Input::CallbackStatus callback) { SetButton(callback, index); }}; + Common::Input::InputCallback button_callback{ + [this, index](Common::Input::CallbackStatus callback) { SetButton(callback, index); }}; tas_button_devices[index]->SetCallback(button_callback); } @@ -238,8 +238,8 @@ void EmulatedController::ReloadInput() { if (!tas_stick_devices[index]) { continue; } - Input::InputCallback stick_callback{ - [this, index](Input::CallbackStatus callback) { SetStick(callback, index); }}; + Common::Input::InputCallback stick_callback{ + [this, index](Common::Input::CallbackStatus callback) { SetStick(callback, index); }}; tas_stick_devices[index]->SetCallback(stick_callback); } } @@ -418,7 +418,7 @@ void EmulatedController::SetMotionParam(std::size_t index, Common::ParamPackage ReloadInput(); } -void EmulatedController::SetButton(Input::CallbackStatus callback, std::size_t index) { +void EmulatedController::SetButton(Common::Input::CallbackStatus callback, std::size_t index) { if (index >= controller.button_values.size()) { return; } @@ -548,7 +548,7 @@ void EmulatedController::SetButton(Input::CallbackStatus callback, std::size_t i TriggerOnChange(ControllerTriggerType::Button, true); } -void EmulatedController::SetStick(Input::CallbackStatus callback, std::size_t index) { +void EmulatedController::SetStick(Common::Input::CallbackStatus callback, std::size_t index) { if (index >= controller.stick_values.size()) { return; } @@ -587,7 +587,7 @@ void EmulatedController::SetStick(Input::CallbackStatus callback, std::size_t in TriggerOnChange(ControllerTriggerType::Stick, true); } -void EmulatedController::SetTrigger(Input::CallbackStatus callback, std::size_t index) { +void EmulatedController::SetTrigger(Common::Input::CallbackStatus callback, std::size_t index) { if (index >= controller.trigger_values.size()) { return; } @@ -618,7 +618,7 @@ void EmulatedController::SetTrigger(Input::CallbackStatus callback, std::size_t TriggerOnChange(ControllerTriggerType::Trigger, true); } -void EmulatedController::SetMotion(Input::CallbackStatus callback, std::size_t index) { +void EmulatedController::SetMotion(Common::Input::CallbackStatus callback, std::size_t index) { if (index >= controller.motion_values.size()) { return; } @@ -655,7 +655,7 @@ void EmulatedController::SetMotion(Input::CallbackStatus callback, std::size_t i TriggerOnChange(ControllerTriggerType::Motion, true); } -void EmulatedController::SetBattery(Input::CallbackStatus callback, std::size_t index) { +void EmulatedController::SetBattery(Common::Input::CallbackStatus callback, std::size_t index) { if (index >= controller.battery_values.size()) { return; } @@ -671,25 +671,25 @@ void EmulatedController::SetBattery(Input::CallbackStatus callback, std::size_t bool is_powered = false; BatteryLevel battery_level = 0; switch (controller.battery_values[index]) { - case Input::BatteryLevel::Charging: + case Common::Input::BatteryLevel::Charging: is_charging = true; is_powered = true; battery_level = 6; break; - case Input::BatteryLevel::Medium: + case Common::Input::BatteryLevel::Medium: battery_level = 6; break; - case Input::BatteryLevel::Low: + case Common::Input::BatteryLevel::Low: battery_level = 4; break; - case Input::BatteryLevel::Critical: + case Common::Input::BatteryLevel::Critical: battery_level = 2; break; - case Input::BatteryLevel::Empty: + case Common::Input::BatteryLevel::Empty: battery_level = 0; break; - case Input::BatteryLevel::None: - case Input::BatteryLevel::Full: + case Common::Input::BatteryLevel::None: + case Common::Input::BatteryLevel::Full: default: is_powered = true; battery_level = 8; @@ -739,18 +739,19 @@ bool EmulatedController::SetVibration(std::size_t device_index, VibrationValue v // Exponential amplification is too strong at low amplitudes. Switch to a linear // amplification if strength is set below 0.7f - const Input::VibrationAmplificationType type = - strength > 0.7f ? Input::VibrationAmplificationType::Exponential - : Input::VibrationAmplificationType::Linear; + const Common::Input::VibrationAmplificationType type = + strength > 0.7f ? Common::Input::VibrationAmplificationType::Exponential + : Common::Input::VibrationAmplificationType::Linear; - const Input::VibrationStatus status = { + const Common::Input::VibrationStatus status = { .low_amplitude = std::min(vibration.low_amplitude * strength, 1.0f), .low_frequency = vibration.low_frequency, .high_amplitude = std::min(vibration.high_amplitude * strength, 1.0f), .high_frequency = vibration.high_frequency, .type = type, }; - return output_devices[device_index]->SetVibration(status) == Input::VibrationError::None; + return output_devices[device_index]->SetVibration(status) == + Common::Input::VibrationError::None; } bool EmulatedController::TestVibration(std::size_t device_index) { @@ -762,14 +763,15 @@ bool EmulatedController::TestVibration(std::size_t device_index) { } // Send a slight vibration to test for rumble support - constexpr Input::VibrationStatus status = { + constexpr Common::Input::VibrationStatus status = { .low_amplitude = 0.001f, .low_frequency = 160.0f, .high_amplitude = 0.001f, .high_frequency = 320.0f, - .type = Input::VibrationAmplificationType::Linear, + .type = Common::Input::VibrationAmplificationType::Linear, }; - return output_devices[device_index]->SetVibration(status) == Input::VibrationError::None; + return output_devices[device_index]->SetVibration(status) == + Common::Input::VibrationError::None; } void EmulatedController::SetLedPattern() { @@ -779,7 +781,7 @@ void EmulatedController::SetLedPattern() { } const LedPattern pattern = GetLedPattern(); - const Input::LedStatus status = { + const Common::Input::LedStatus status = { .led_1 = pattern.position1 != 0, .led_2 = pattern.position2 != 0, .led_3 = pattern.position3 != 0, diff --git a/src/core/hid/emulated_controller.h b/src/core/hid/emulated_controller.h index fea401365a..dd9a93364a 100644 --- a/src/core/hid/emulated_controller.h +++ b/src/core/hid/emulated_controller.h @@ -4,10 +4,13 @@ #pragma once +#include #include +#include #include #include +#include "common/common_types.h" #include "common/input.h" #include "common/param_package.h" #include "common/point.h" @@ -20,20 +23,22 @@ namespace Core::HID { const std::size_t max_emulated_controllers = 2; struct ControllerMotionInfo { - Input::MotionStatus raw_status{}; + Common::Input::MotionStatus raw_status{}; MotionInput emulated{}; }; using ButtonDevices = - std::array, Settings::NativeButton::NumButtons>; + std::array, Settings::NativeButton::NumButtons>; using StickDevices = - std::array, Settings::NativeAnalog::NumAnalogs>; + std::array, Settings::NativeAnalog::NumAnalogs>; using ControllerMotionDevices = - std::array, Settings::NativeMotion::NumMotions>; + std::array, Settings::NativeMotion::NumMotions>; using TriggerDevices = - std::array, Settings::NativeTrigger::NumTriggers>; -using BatteryDevices = std::array, max_emulated_controllers>; -using OutputDevices = std::array, max_emulated_controllers>; + std::array, Settings::NativeTrigger::NumTriggers>; +using BatteryDevices = + std::array, max_emulated_controllers>; +using OutputDevices = + std::array, max_emulated_controllers>; using ButtonParams = std::array; using StickParams = std::array; @@ -42,13 +47,14 @@ using TriggerParams = std::array; using OutputParams = std::array; -using ButtonValues = std::array; -using SticksValues = std::array; -using TriggerValues = std::array; +using ButtonValues = std::array; +using SticksValues = std::array; +using TriggerValues = + std::array; using ControllerMotionValues = std::array; -using ColorValues = std::array; -using BatteryValues = std::array; -using VibrationValues = std::array; +using ColorValues = std::array; +using BatteryValues = std::array; +using VibrationValues = std::array; struct AnalogSticks { AnalogStickState left{}; @@ -307,35 +313,35 @@ private: * @param callback: A CallbackStatus containing the button status * @param index: Button ID of the to be updated */ - void SetButton(Input::CallbackStatus callback, std::size_t index); + void SetButton(Common::Input::CallbackStatus callback, std::size_t index); /** * Updates the analog stick status of the controller * @param callback: A CallbackStatus containing the analog stick status * @param index: stick ID of the to be updated */ - void SetStick(Input::CallbackStatus callback, std::size_t index); + void SetStick(Common::Input::CallbackStatus callback, std::size_t index); /** * Updates the trigger status of the controller * @param callback: A CallbackStatus containing the trigger status * @param index: trigger ID of the to be updated */ - void SetTrigger(Input::CallbackStatus callback, std::size_t index); + void SetTrigger(Common::Input::CallbackStatus callback, std::size_t index); /** * Updates the motion status of the controller * @param callback: A CallbackStatus containing gyro and accelerometer data * @param index: motion ID of the to be updated */ - void SetMotion(Input::CallbackStatus callback, std::size_t index); + void SetMotion(Common::Input::CallbackStatus callback, std::size_t index); /** * Updates the battery status of the controller * @param callback: A CallbackStatus containing the battery status * @param index: Button ID of the to be updated */ - void SetBattery(Input::CallbackStatus callback, std::size_t index); + void SetBattery(Common::Input::CallbackStatus callback, std::size_t index); /** * Triggers a callback that something has changed on the controller status diff --git a/src/core/hid/emulated_devices.cpp b/src/core/hid/emulated_devices.cpp index eb59c310c7..c76a86b6c4 100644 --- a/src/core/hid/emulated_devices.cpp +++ b/src/core/hid/emulated_devices.cpp @@ -2,6 +2,7 @@ // Licensed under GPLv2 or any later version // Refer to the license.txt file included +#include #include #include "core/hid/emulated_devices.h" @@ -25,21 +26,25 @@ void EmulatedDevices::ReloadFromSettings() { void EmulatedDevices::ReloadInput() { std::transform(mouse_button_params.begin() + Settings::NativeMouseButton::MOUSE_HID_BEGIN, mouse_button_params.begin() + Settings::NativeMouseButton::MOUSE_HID_END, - mouse_button_devices.begin(), Input::CreateDevice); + mouse_button_devices.begin(), + Common::Input::CreateDevice); std::transform(Settings::values.keyboard_keys.begin(), Settings::values.keyboard_keys.end(), - keyboard_devices.begin(), Input::CreateDeviceFromString); + keyboard_devices.begin(), + Common::Input::CreateDeviceFromString); std::transform(Settings::values.keyboard_mods.begin(), Settings::values.keyboard_mods.end(), keyboard_modifier_devices.begin(), - Input::CreateDeviceFromString); + Common::Input::CreateDeviceFromString); for (std::size_t index = 0; index < mouse_button_devices.size(); ++index) { if (!mouse_button_devices[index]) { continue; } - Input::InputCallback button_callback{ - [this, index](Input::CallbackStatus callback) { SetMouseButton(callback, index); }}; + Common::Input::InputCallback button_callback{ + [this, index](Common::Input::CallbackStatus callback) { + SetMouseButton(callback, index); + }}; mouse_button_devices[index]->SetCallback(button_callback); } @@ -47,8 +52,10 @@ void EmulatedDevices::ReloadInput() { if (!keyboard_devices[index]) { continue; } - Input::InputCallback button_callback{ - [this, index](Input::CallbackStatus callback) { SetKeyboardButton(callback, index); }}; + Common::Input::InputCallback button_callback{ + [this, index](Common::Input::CallbackStatus callback) { + SetKeyboardButton(callback, index); + }}; keyboard_devices[index]->SetCallback(button_callback); } @@ -56,9 +63,10 @@ void EmulatedDevices::ReloadInput() { if (!keyboard_modifier_devices[index]) { continue; } - Input::InputCallback button_callback{[this, index](Input::CallbackStatus callback) { - SetKeyboardModifier(callback, index); - }}; + Common::Input::InputCallback button_callback{ + [this, index](Common::Input::CallbackStatus callback) { + SetKeyboardModifier(callback, index); + }}; keyboard_modifier_devices[index]->SetCallback(button_callback); } } @@ -122,7 +130,7 @@ void EmulatedDevices::SetMouseButtonParam(std::size_t index, Common::ParamPackag ReloadInput(); } -void EmulatedDevices::SetKeyboardButton(Input::CallbackStatus callback, std::size_t index) { +void EmulatedDevices::SetKeyboardButton(Common::Input::CallbackStatus callback, std::size_t index) { if (index >= device_status.keyboard_values.size()) { return; } @@ -170,7 +178,7 @@ void EmulatedDevices::SetKeyboardButton(Input::CallbackStatus callback, std::siz void EmulatedDevices::UpdateKey(std::size_t key_index, bool status) { constexpr u8 KEYS_PER_BYTE = 8; auto& entry = device_status.keyboard_state.key[key_index / KEYS_PER_BYTE]; - const u8 mask = 1 << (key_index % KEYS_PER_BYTE); + const u8 mask = static_cast(1 << (key_index % KEYS_PER_BYTE)); if (status) { entry = entry | mask; } else { @@ -178,7 +186,8 @@ void EmulatedDevices::UpdateKey(std::size_t key_index, bool status) { } } -void EmulatedDevices::SetKeyboardModifier(Input::CallbackStatus callback, std::size_t index) { +void EmulatedDevices::SetKeyboardModifier(Common::Input::CallbackStatus callback, + std::size_t index) { if (index >= device_status.keyboard_moddifier_values.size()) { return; } @@ -247,7 +256,7 @@ void EmulatedDevices::SetKeyboardModifier(Input::CallbackStatus callback, std::s TriggerOnChange(DeviceTriggerType::KeyboardModdifier); } -void EmulatedDevices::SetMouseButton(Input::CallbackStatus callback, std::size_t index) { +void EmulatedDevices::SetMouseButton(Common::Input::CallbackStatus callback, std::size_t index) { if (index >= device_status.mouse_button_values.size()) { return; } diff --git a/src/core/hid/emulated_devices.h b/src/core/hid/emulated_devices.h index 7ed95eac6b..418b2f9b55 100644 --- a/src/core/hid/emulated_devices.h +++ b/src/core/hid/emulated_devices.h @@ -4,10 +4,13 @@ #pragma once +#include #include +#include #include #include +#include "common/common_types.h" #include "common/input.h" #include "common/param_package.h" #include "common/settings.h" @@ -16,21 +19,22 @@ namespace Core::HID { -using KeyboardDevices = - std::array, Settings::NativeKeyboard::NumKeyboardKeys>; -using KeyboardModifierDevices = - std::array, Settings::NativeKeyboard::NumKeyboardMods>; -using MouseButtonDevices = - std::array, Settings::NativeMouseButton::NumMouseButtons>; +using KeyboardDevices = std::array, + Settings::NativeKeyboard::NumKeyboardKeys>; +using KeyboardModifierDevices = std::array, + Settings::NativeKeyboard::NumKeyboardMods>; +using MouseButtonDevices = std::array, + Settings::NativeMouseButton::NumMouseButtons>; using MouseButtonParams = std::array; -using KeyboardValues = std::array; +using KeyboardValues = + std::array; using KeyboardModifierValues = - std::array; + std::array; using MouseButtonValues = - std::array; + std::array; struct MousePosition { s32 x; @@ -151,21 +155,21 @@ private: * @param callback: A CallbackStatus containing the key status * @param index: key ID to be updated */ - void SetKeyboardButton(Input::CallbackStatus callback, std::size_t index); + void SetKeyboardButton(Common::Input::CallbackStatus callback, std::size_t index); /** * Updates the touch status of the console * @param callback: A CallbackStatus containing the modifier key status * @param index: modifier key ID to be updated */ - void SetKeyboardModifier(Input::CallbackStatus callback, std::size_t index); + void SetKeyboardModifier(Common::Input::CallbackStatus callback, std::size_t index); /** * Updates the touch status of the console * @param callback: A CallbackStatus containing the button status * @param index: Button ID of the to be updated */ - void SetMouseButton(Input::CallbackStatus callback, std::size_t index); + void SetMouseButton(Common::Input::CallbackStatus callback, std::size_t index); /** * Triggers a callback that something has changed on the device status diff --git a/src/core/hid/input_converter.cpp b/src/core/hid/input_converter.cpp index e2598f367c..14204917e1 100644 --- a/src/core/hid/input_converter.cpp +++ b/src/core/hid/input_converter.cpp @@ -9,35 +9,35 @@ namespace Core::HID { -Input::BatteryStatus TransformToBattery(const Input::CallbackStatus& callback) { - Input::BatteryStatus battery{Input::BatteryStatus::None}; +Common::Input::BatteryStatus TransformToBattery(const Common::Input::CallbackStatus& callback) { + Common::Input::BatteryStatus battery{Common::Input::BatteryStatus::None}; switch (callback.type) { - case Input::InputType::Analog: - case Input::InputType::Trigger: { + case Common::Input::InputType::Analog: + case Common::Input::InputType::Trigger: { const auto value = TransformToTrigger(callback).analog.value; - battery = Input::BatteryLevel::Empty; + battery = Common::Input::BatteryLevel::Empty; if (value > 0.2f) { - battery = Input::BatteryLevel::Critical; + battery = Common::Input::BatteryLevel::Critical; } if (value > 0.4f) { - battery = Input::BatteryLevel::Low; + battery = Common::Input::BatteryLevel::Low; } if (value > 0.6f) { - battery = Input::BatteryLevel::Medium; + battery = Common::Input::BatteryLevel::Medium; } if (value > 0.8f) { - battery = Input::BatteryLevel::Full; + battery = Common::Input::BatteryLevel::Full; } if (value >= 1.0f) { - battery = Input::BatteryLevel::Charging; + battery = Common::Input::BatteryLevel::Charging; } break; } - case Input::InputType::Button: - battery = callback.button_status.value ? Input::BatteryLevel::Charging - : Input::BatteryLevel::Critical; + case Common::Input::InputType::Button: + battery = callback.button_status.value ? Common::Input::BatteryLevel::Charging + : Common::Input::BatteryLevel::Critical; break; - case Input::InputType::Battery: + case Common::Input::InputType::Battery: battery = callback.battery_status; break; default: @@ -48,14 +48,14 @@ Input::BatteryStatus TransformToBattery(const Input::CallbackStatus& callback) { return battery; } -Input::ButtonStatus TransformToButton(const Input::CallbackStatus& callback) { - Input::ButtonStatus status{}; +Common::Input::ButtonStatus TransformToButton(const Common::Input::CallbackStatus& callback) { + Common::Input::ButtonStatus status{}; switch (callback.type) { - case Input::InputType::Analog: - case Input::InputType::Trigger: + case Common::Input::InputType::Analog: + case Common::Input::InputType::Trigger: status.value = TransformToTrigger(callback).pressed; break; - case Input::InputType::Button: + case Common::Input::InputType::Button: status = callback.button_status; break; default: @@ -70,15 +70,15 @@ Input::ButtonStatus TransformToButton(const Input::CallbackStatus& callback) { return status; } -Input::MotionStatus TransformToMotion(const Input::CallbackStatus& callback) { - Input::MotionStatus status{}; +Common::Input::MotionStatus TransformToMotion(const Common::Input::CallbackStatus& callback) { + Common::Input::MotionStatus status{}; switch (callback.type) { - case Input::InputType::Button: { + case Common::Input::InputType::Button: { if (TransformToButton(callback).value) { std::random_device device; std::mt19937 gen(device()); std::uniform_int_distribution distribution(-1000, 1000); - Input::AnalogProperties properties{ + Common::Input::AnalogProperties properties{ .deadzone = 0.0, .range = 1.0f, .offset = 0.0, @@ -116,7 +116,7 @@ Input::MotionStatus TransformToMotion(const Input::CallbackStatus& callback) { } break; } - case Input::InputType::Motion: + case Common::Input::InputType::Motion: status = callback.motion_status; break; default: @@ -133,11 +133,11 @@ Input::MotionStatus TransformToMotion(const Input::CallbackStatus& callback) { return status; } -Input::StickStatus TransformToStick(const Input::CallbackStatus& callback) { - Input::StickStatus status{}; +Common::Input::StickStatus TransformToStick(const Common::Input::CallbackStatus& callback) { + Common::Input::StickStatus status{}; switch (callback.type) { - case Input::InputType::Stick: + case Common::Input::InputType::Stick: status = callback.stick_status; break; default: @@ -160,11 +160,11 @@ Input::StickStatus TransformToStick(const Input::CallbackStatus& callback) { return status; } -Input::TouchStatus TransformToTouch(const Input::CallbackStatus& callback) { - Input::TouchStatus status{}; +Common::Input::TouchStatus TransformToTouch(const Common::Input::CallbackStatus& callback) { + Common::Input::TouchStatus status{}; switch (callback.type) { - case Input::InputType::Touch: + case Common::Input::InputType::Touch: status = callback.touch_status; break; default: @@ -192,22 +192,22 @@ Input::TouchStatus TransformToTouch(const Input::CallbackStatus& callback) { return status; } -Input::TriggerStatus TransformToTrigger(const Input::CallbackStatus& callback) { - Input::TriggerStatus status{}; +Common::Input::TriggerStatus TransformToTrigger(const Common::Input::CallbackStatus& callback) { + Common::Input::TriggerStatus status{}; float& raw_value = status.analog.raw_value; bool calculate_button_value = true; switch (callback.type) { - case Input::InputType::Analog: + case Common::Input::InputType::Analog: status.analog.properties = callback.analog_status.properties; raw_value = callback.analog_status.raw_value; break; - case Input::InputType::Button: + case Common::Input::InputType::Button: status.analog.properties.range = 1.0f; status.analog.properties.inverted = callback.button_status.inverted; raw_value = callback.button_status.value ? 1.0f : 0.0f; break; - case Input::InputType::Trigger: + case Common::Input::InputType::Trigger: status = callback.trigger_status; calculate_button_value = false; break; @@ -234,7 +234,7 @@ Input::TriggerStatus TransformToTrigger(const Input::CallbackStatus& callback) { return status; } -void SanitizeAnalog(Input::AnalogStatus& analog, bool clamp_value) { +void SanitizeAnalog(Common::Input::AnalogStatus& analog, bool clamp_value) { const auto& properties = analog.properties; float& raw_value = analog.raw_value; float& value = analog.value; @@ -274,7 +274,8 @@ void SanitizeAnalog(Input::AnalogStatus& analog, bool clamp_value) { } } -void SanitizeStick(Input::AnalogStatus& analog_x, Input::AnalogStatus& analog_y, bool clamp_value) { +void SanitizeStick(Common::Input::AnalogStatus& analog_x, Common::Input::AnalogStatus& analog_y, + bool clamp_value) { const auto& properties_x = analog_x.properties; const auto& properties_y = analog_y.properties; float& raw_x = analog_x.raw_value; diff --git a/src/core/hid/input_converter.h b/src/core/hid/input_converter.h index 3cc32e26a9..b38e657b08 100644 --- a/src/core/hid/input_converter.h +++ b/src/core/hid/input_converter.h @@ -16,7 +16,7 @@ namespace Core::HID { * @param Supported callbacks: Analog, Battery, Trigger. * @return A valid BatteryStatus object. */ -Input::BatteryStatus TransformToBattery(const Input::CallbackStatus& callback); +Common::Input::BatteryStatus TransformToBattery(const Common::Input::CallbackStatus& callback); /** * Converts raw input data into a valid button status. Applies invert properties to the output. @@ -24,7 +24,7 @@ Input::BatteryStatus TransformToBattery(const Input::CallbackStatus& callback); * @param Supported callbacks: Analog, Button, Trigger. * @return A valid TouchStatus object. */ -Input::ButtonStatus TransformToButton(const Input::CallbackStatus& callback); +Common::Input::ButtonStatus TransformToButton(const Common::Input::CallbackStatus& callback); /** * Converts raw input data into a valid motion status. @@ -32,7 +32,7 @@ Input::ButtonStatus TransformToButton(const Input::CallbackStatus& callback); * @param Supported callbacks: Motion. * @return A valid TouchStatus object. */ -Input::MotionStatus TransformToMotion(const Input::CallbackStatus& callback); +Common::Input::MotionStatus TransformToMotion(const Common::Input::CallbackStatus& callback); /** * Converts raw input data into a valid stick status. Applies offset, deadzone, range and invert @@ -41,7 +41,7 @@ Input::MotionStatus TransformToMotion(const Input::CallbackStatus& callback); * @param Supported callbacks: Stick. * @return A valid StickStatus object. */ -Input::StickStatus TransformToStick(const Input::CallbackStatus& callback); +Common::Input::StickStatus TransformToStick(const Common::Input::CallbackStatus& callback); /** * Converts raw input data into a valid touch status. @@ -49,7 +49,7 @@ Input::StickStatus TransformToStick(const Input::CallbackStatus& callback); * @param Supported callbacks: Touch. * @return A valid TouchStatus object. */ -Input::TouchStatus TransformToTouch(const Input::CallbackStatus& callback); +Common::Input::TouchStatus TransformToTouch(const Common::Input::CallbackStatus& callback); /** * Converts raw input data into a valid trigger status. Applies offset, deadzone, range and @@ -58,20 +58,21 @@ Input::TouchStatus TransformToTouch(const Input::CallbackStatus& callback); * @param Supported callbacks: Analog, Button, Trigger. * @return A valid TriggerStatus object. */ -Input::TriggerStatus TransformToTrigger(const Input::CallbackStatus& callback); +Common::Input::TriggerStatus TransformToTrigger(const Common::Input::CallbackStatus& callback); /** * Converts raw analog data into a valid analog value * @param An analog object containing raw data and properties, bool that determines if the value * needs to be clamped between -1.0f and 1.0f. */ -void SanitizeAnalog(Input::AnalogStatus& analog, bool clamp_value); +void SanitizeAnalog(Common::Input::AnalogStatus& analog, bool clamp_value); /** * Converts raw stick data into a valid stick value * @param Two analog objects containing raw data and properties, bool that determines if the value * needs to be clamped into the unit circle. */ -void SanitizeStick(Input::AnalogStatus& analog_x, Input::AnalogStatus& analog_y, bool clamp_value); +void SanitizeStick(Common::Input::AnalogStatus& analog_x, Common::Input::AnalogStatus& analog_y, + bool clamp_value); } // namespace Core::HID diff --git a/src/core/hle/service/hid/controllers/debug_pad.cpp b/src/core/hle/service/hid/controllers/debug_pad.cpp index 345134357d..b009ed086e 100644 --- a/src/core/hle/service/hid/controllers/debug_pad.cpp +++ b/src/core/hle/service/hid/controllers/debug_pad.cpp @@ -13,9 +13,6 @@ namespace Service::HID { constexpr std::size_t SHARED_MEMORY_OFFSET = 0x00000; -constexpr s32 HID_JOYSTICK_MAX = 0x7fff; -[[maybe_unused]] constexpr s32 HID_JOYSTICK_MIN = -0x7fff; -enum class JoystickId : std::size_t { Joystick_Left, Joystick_Right }; Controller_DebugPad::Controller_DebugPad(Core::System& system_) : ControllerBase{system_} { controller = system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Other); diff --git a/src/core/hle/service/hid/controllers/keyboard.cpp b/src/core/hle/service/hid/controllers/keyboard.cpp index f4d49965ff..60dc62f2c8 100644 --- a/src/core/hle/service/hid/controllers/keyboard.cpp +++ b/src/core/hle/service/hid/controllers/keyboard.cpp @@ -12,7 +12,6 @@ namespace Service::HID { constexpr std::size_t SHARED_MEMORY_OFFSET = 0x3800; -constexpr u8 KEYS_PER_BYTE = 8; Controller_Keyboard::Controller_Keyboard(Core::System& system_) : ControllerBase{system_} { emulated_devices = system.HIDCore().GetEmulatedDevices(); diff --git a/src/core/hle/service/hid/controllers/npad.h b/src/core/hle/service/hid/controllers/npad.h index af4934c558..4a9c9cc1ab 100644 --- a/src/core/hle/service/hid/controllers/npad.h +++ b/src/core/hle/service/hid/controllers/npad.h @@ -403,8 +403,7 @@ private: AppletFooterUiType type; INSERT_PADDING_BYTES(0x5B); // Reserved }; - static_assert(sizeof(AppletFooterUi) == 0x60, - "AppletFooterUi is an invalid size"); + static_assert(sizeof(AppletFooterUi) == 0x60, "AppletFooterUi is an invalid size"); // This is nn::hid::NpadLarkType enum class NpadLarkType : u32 { diff --git a/src/core/hle/service/hid/ring_lifo.h b/src/core/hle/service/hid/ring_lifo.h index 382350a2d2..6209ed0d15 100644 --- a/src/core/hle/service/hid/ring_lifo.h +++ b/src/core/hle/service/hid/ring_lifo.h @@ -4,6 +4,8 @@ #pragma once +#include + #include "common/common_types.h" #include "common/swap.h" @@ -29,10 +31,10 @@ struct Lifo { } const AtomicStorage& ReadPreviousEntry() const { - return entries[GetPreviuousEntryIndex()]; + return entries[GetPreviousEntryIndex()]; } - std::size_t GetPreviuousEntryIndex() const { + std::size_t GetPreviousEntryIndex() const { return (buffer_tail + total_buffer_count - 1) % total_buffer_count; } diff --git a/src/input_common/drivers/gc_adapter.cpp b/src/input_common/drivers/gc_adapter.cpp index 62dc287119..2550f8cba5 100644 --- a/src/input_common/drivers/gc_adapter.cpp +++ b/src/input_common/drivers/gc_adapter.cpp @@ -248,7 +248,7 @@ bool GCAdapter::Setup() { std::size_t port = 0; for (GCController& pad : pads) { pad.identifier = { - .guid = Common::UUID{""}, + .guid = Common::UUID{Common::INVALID_UUID}, .port = port++, .pad = 0, }; @@ -325,8 +325,8 @@ bool GCAdapter::GetGCEndpoint(libusb_device* device) { return true; } -Input::VibrationError GCAdapter::SetRumble(const PadIdentifier& identifier, - const Input::VibrationStatus vibration) { +Common::Input::VibrationError GCAdapter::SetRumble(const PadIdentifier& identifier, + const Common::Input::VibrationStatus vibration) { const auto mean_amplitude = (vibration.low_amplitude + vibration.high_amplitude) * 0.5f; const auto processed_amplitude = static_cast((mean_amplitude + std::pow(mean_amplitude, 0.3f)) * 0.5f * 0x8); @@ -334,9 +334,9 @@ Input::VibrationError GCAdapter::SetRumble(const PadIdentifier& identifier, pads[identifier.port].rumble_amplitude = processed_amplitude; if (!rumble_enabled) { - return Input::VibrationError::Disabled; + return Common::Input::VibrationError::Disabled; } - return Input::VibrationError::None; + return Common::Input::VibrationError::None; } void GCAdapter::UpdateVibrations() { diff --git a/src/input_common/drivers/gc_adapter.h b/src/input_common/drivers/gc_adapter.h index b82e4803dd..fba90352e9 100644 --- a/src/input_common/drivers/gc_adapter.h +++ b/src/input_common/drivers/gc_adapter.h @@ -4,8 +4,11 @@ #pragma once +#include +#include #include #include +#include #include #include "input_common/input_engine.h" @@ -24,8 +27,8 @@ public: explicit GCAdapter(const std::string input_engine_); ~GCAdapter(); - Input::VibrationError SetRumble(const PadIdentifier& identifier, - const Input::VibrationStatus vibration) override; + Common::Input::VibrationError SetRumble( + const PadIdentifier& identifier, const Common::Input::VibrationStatus vibration) override; /// Used for automapping features std::vector GetInputDevices() const override; diff --git a/src/input_common/drivers/keyboard.h b/src/input_common/drivers/keyboard.h index a3e0d8a617..58df150507 100644 --- a/src/input_common/drivers/keyboard.h +++ b/src/input_common/drivers/keyboard.h @@ -35,7 +35,7 @@ public: private: const PadIdentifier identifier = { - .guid = Common::UUID{""}, + .guid = Common::UUID{Common::INVALID_UUID}, .port = 0, .pad = 0, }; diff --git a/src/input_common/drivers/mouse.h b/src/input_common/drivers/mouse.h index d3178b1a9b..cf09184098 100644 --- a/src/input_common/drivers/mouse.h +++ b/src/input_common/drivers/mouse.h @@ -63,7 +63,7 @@ private: void StopPanning(); const PadIdentifier identifier = { - .guid = Common::UUID{""}, + .guid = Common::UUID{Common::INVALID_UUID}, .port = 0, .pad = 0, }; diff --git a/src/input_common/drivers/sdl_driver.cpp b/src/input_common/drivers/sdl_driver.cpp index 53e282ef3c..1e3741e0f8 100644 --- a/src/input_common/drivers/sdl_driver.cpp +++ b/src/input_common/drivers/sdl_driver.cpp @@ -92,7 +92,7 @@ public: return motion; } - bool RumblePlay(const Input::VibrationStatus vibration) { + bool RumblePlay(const Common::Input::VibrationStatus vibration) { constexpr u32 rumble_max_duration_ms = 1000; if (sdl_controller) { return SDL_GameControllerRumble( @@ -515,8 +515,8 @@ std::vector SDLDriver::GetInputDevices() const { } return devices; } -Input::VibrationError SDLDriver::SetRumble(const PadIdentifier& identifier, - const Input::VibrationStatus vibration) { +Common::Input::VibrationError SDLDriver::SetRumble(const PadIdentifier& identifier, + const Common::Input::VibrationStatus vibration) { const auto joystick = GetSDLJoystickByGUID(identifier.guid.Format(), static_cast(identifier.port)); const auto process_amplitude_exp = [](f32 amplitude, f32 factor) { @@ -527,7 +527,7 @@ Input::VibrationError SDLDriver::SetRumble(const PadIdentifier& identifier, f32 factor = 0.35f; // If vibration is set as a linear output use a flatter value - if (vibration.type == Input::VibrationAmplificationType::Linear) { + if (vibration.type == Common::Input::VibrationAmplificationType::Linear) { factor = 0.5f; } @@ -536,19 +536,19 @@ Input::VibrationError SDLDriver::SetRumble(const PadIdentifier& identifier, factor = 1.0f; } - const Input::VibrationStatus new_vibration{ + const Common::Input::VibrationStatus new_vibration{ .low_amplitude = process_amplitude_exp(vibration.low_amplitude, factor), .low_frequency = vibration.low_frequency, .high_amplitude = process_amplitude_exp(vibration.high_amplitude, factor), .high_frequency = vibration.high_frequency, - .type = Input::VibrationAmplificationType::Exponential, + .type = Common::Input::VibrationAmplificationType::Exponential, }; if (!joystick->RumblePlay(new_vibration)) { - return Input::VibrationError::Unknown; + return Common::Input::VibrationError::Unknown; } - return Input::VibrationError::None; + return Common::Input::VibrationError::None; } Common::ParamPackage SDLDriver::BuildAnalogParamPackageForButton(int port, std::string guid, s32 axis, float value) const { diff --git a/src/input_common/drivers/sdl_driver.h b/src/input_common/drivers/sdl_driver.h index 1ff85f48de..b879df8abf 100644 --- a/src/input_common/drivers/sdl_driver.h +++ b/src/input_common/drivers/sdl_driver.h @@ -58,8 +58,8 @@ public: std::string GetHatButtonName(u8 direction_value) const override; u8 GetHatButtonId(const std::string direction_name) const override; - Input::VibrationError SetRumble(const PadIdentifier& identifier, - const Input::VibrationStatus vibration) override; + Common::Input::VibrationError SetRumble( + const PadIdentifier& identifier, const Common::Input::VibrationStatus vibration) override; private: void InitJoystick(int joystick_index); @@ -105,9 +105,6 @@ private: /// Returns true if the button is on the left joycon bool IsButtonOnLeftSide(Settings::NativeButton::Values button) const; - // Set to true if SDL supports game controller subsystem - bool has_gamecontroller = false; - /// Map of GUID of a list of corresponding virtual Joysticks std::unordered_map>> joystick_map; std::mutex joystick_map_mutex; diff --git a/src/input_common/drivers/touch_screen.h b/src/input_common/drivers/touch_screen.h index 5fbb2f47ff..d297d253ce 100644 --- a/src/input_common/drivers/touch_screen.h +++ b/src/input_common/drivers/touch_screen.h @@ -41,7 +41,7 @@ public: private: const PadIdentifier identifier = { - .guid = Common::UUID{""}, + .guid = Common::UUID{Common::INVALID_UUID}, .port = 0, .pad = 0, }; diff --git a/src/input_common/helpers/stick_from_buttons.cpp b/src/input_common/helpers/stick_from_buttons.cpp index 806a0e8bba..1d5948f793 100644 --- a/src/input_common/helpers/stick_from_buttons.cpp +++ b/src/input_common/helpers/stick_from_buttons.cpp @@ -10,25 +10,27 @@ namespace InputCommon { -class Stick final : public Input::InputDevice { +class Stick final : public Common::Input::InputDevice { public: - using Button = std::unique_ptr; + using Button = std::unique_ptr; Stick(Button up_, Button down_, Button left_, Button right_, Button modifier_, float modifier_scale_, float modifier_angle_) : up(std::move(up_)), down(std::move(down_)), left(std::move(left_)), right(std::move(right_)), modifier(std::move(modifier_)), modifier_scale(modifier_scale_), modifier_angle(modifier_angle_) { - Input::InputCallback button_up_callback{ - [this](Input::CallbackStatus callback_) { UpdateUpButtonStatus(callback_); }}; - Input::InputCallback button_down_callback{ - [this](Input::CallbackStatus callback_) { UpdateDownButtonStatus(callback_); }}; - Input::InputCallback button_left_callback{ - [this](Input::CallbackStatus callback_) { UpdateLeftButtonStatus(callback_); }}; - Input::InputCallback button_right_callback{ - [this](Input::CallbackStatus callback_) { UpdateRightButtonStatus(callback_); }}; - Input::InputCallback button_modifier_callback{ - [this](Input::CallbackStatus callback_) { UpdateModButtonStatus(callback_); }}; + Common::Input::InputCallback button_up_callback{ + [this](Common::Input::CallbackStatus callback_) { UpdateUpButtonStatus(callback_); }}; + Common::Input::InputCallback button_down_callback{ + [this](Common::Input::CallbackStatus callback_) { UpdateDownButtonStatus(callback_); }}; + Common::Input::InputCallback button_left_callback{ + [this](Common::Input::CallbackStatus callback_) { UpdateLeftButtonStatus(callback_); }}; + Common::Input::InputCallback button_right_callback{ + [this](Common::Input::CallbackStatus callback_) { + UpdateRightButtonStatus(callback_); + }}; + Common::Input::InputCallback button_modifier_callback{ + [this](Common::Input::CallbackStatus callback_) { UpdateModButtonStatus(callback_); }}; up->SetCallback(button_up_callback); down->SetCallback(button_down_callback); left->SetCallback(button_left_callback); @@ -129,27 +131,27 @@ public: } } - void UpdateUpButtonStatus(Input::CallbackStatus button_callback) { + void UpdateUpButtonStatus(Common::Input::CallbackStatus button_callback) { up_status = button_callback.button_status.value; UpdateStatus(); } - void UpdateDownButtonStatus(Input::CallbackStatus button_callback) { + void UpdateDownButtonStatus(Common::Input::CallbackStatus button_callback) { down_status = button_callback.button_status.value; UpdateStatus(); } - void UpdateLeftButtonStatus(Input::CallbackStatus button_callback) { + void UpdateLeftButtonStatus(Common::Input::CallbackStatus button_callback) { left_status = button_callback.button_status.value; UpdateStatus(); } - void UpdateRightButtonStatus(Input::CallbackStatus button_callback) { + void UpdateRightButtonStatus(Common::Input::CallbackStatus button_callback) { right_status = button_callback.button_status.value; UpdateStatus(); } - void UpdateModButtonStatus(Input::CallbackStatus button_callback) { + void UpdateModButtonStatus(Common::Input::CallbackStatus button_callback) { modifier_status = button_callback.button_status.value; UpdateStatus(); } @@ -193,8 +195,8 @@ public: } last_update = now; - Input::CallbackStatus status{ - .type = Input::InputType::Stick, + Common::Input::CallbackStatus status{ + .type = Common::Input::InputType::Stick, .stick_status = GetStatus(), }; TriggerOnChange(status); @@ -209,15 +211,15 @@ public: } void SoftUpdate() override { - Input::CallbackStatus status{ - .type = Input::InputType::Stick, + Common::Input::CallbackStatus status{ + .type = Common::Input::InputType::Stick, .stick_status = GetStatus(), }; TriggerOnChange(status); } - Input::StickStatus GetStatus() const { - Input::StickStatus status{}; + Common::Input::StickStatus GetStatus() const { + Common::Input::StickStatus status{}; status.x.properties = properties; status.y.properties = properties; if (Settings::values.emulate_analog_keyboard) { @@ -263,19 +265,23 @@ private: bool left_status; bool right_status; bool modifier_status; - const Input::AnalogProperties properties{0.0f, 1.0f, 0.5f, 0.0f, false}; + const Common::Input::AnalogProperties properties{0.0f, 1.0f, 0.5f, 0.0f, false}; std::chrono::time_point last_update; }; -std::unique_ptr StickFromButton::Create(const Common::ParamPackage& params) { +std::unique_ptr StickFromButton::Create( + const Common::ParamPackage& params) { const std::string null_engine = Common::ParamPackage{{"engine", "null"}}.Serialize(); - auto up = Input::CreateDeviceFromString(params.Get("up", null_engine)); - auto down = Input::CreateDeviceFromString(params.Get("down", null_engine)); - auto left = Input::CreateDeviceFromString(params.Get("left", null_engine)); - auto right = - Input::CreateDeviceFromString(params.Get("right", null_engine)); - auto modifier = - Input::CreateDeviceFromString(params.Get("modifier", null_engine)); + auto up = Common::Input::CreateDeviceFromString( + params.Get("up", null_engine)); + auto down = Common::Input::CreateDeviceFromString( + params.Get("down", null_engine)); + auto left = Common::Input::CreateDeviceFromString( + params.Get("left", null_engine)); + auto right = Common::Input::CreateDeviceFromString( + params.Get("right", null_engine)); + auto modifier = Common::Input::CreateDeviceFromString( + params.Get("modifier", null_engine)); auto modifier_scale = params.Get("modifier_scale", 0.5f); auto modifier_angle = params.Get("modifier_angle", 5.5f); return std::make_unique(std::move(up), std::move(down), std::move(left), diff --git a/src/input_common/helpers/stick_from_buttons.h b/src/input_common/helpers/stick_from_buttons.h index 82dff5ca87..437ace4f7e 100644 --- a/src/input_common/helpers/stick_from_buttons.h +++ b/src/input_common/helpers/stick_from_buttons.h @@ -12,7 +12,7 @@ namespace InputCommon { * An analog device factory that takes direction button devices and combines them into a analog * device. */ -class StickFromButton final : public Input::Factory { +class StickFromButton final : public Common::Input::Factory { public: /** * Creates an analog device from direction button devices @@ -24,7 +24,7 @@ public: * - "modifier": a serialized ParamPackage for creating a button device as the modifier * - "modifier_scale": a float for the multiplier the modifier gives to the position */ - std::unique_ptr Create(const Common::ParamPackage& params) override; + std::unique_ptr Create(const Common::ParamPackage& params) override; }; } // namespace InputCommon diff --git a/src/input_common/helpers/touch_from_buttons.cpp b/src/input_common/helpers/touch_from_buttons.cpp index bb2bad5b11..fee41cae34 100644 --- a/src/input_common/helpers/touch_from_buttons.cpp +++ b/src/input_common/helpers/touch_from_buttons.cpp @@ -9,22 +9,22 @@ namespace InputCommon { -class TouchFromButtonDevice final : public Input::InputDevice { +class TouchFromButtonDevice final : public Common::Input::InputDevice { public: - using Button = std::unique_ptr; + using Button = std::unique_ptr; TouchFromButtonDevice(Button button_, u32 touch_id_, float x_, float y_) : button(std::move(button_)), touch_id(touch_id_), x(x_), y(y_) { - Input::InputCallback button_up_callback{ - [this](Input::CallbackStatus callback_) { UpdateButtonStatus(callback_); }}; + Common::Input::InputCallback button_up_callback{ + [this](Common::Input::CallbackStatus callback_) { UpdateButtonStatus(callback_); }}; button->SetCallback(button_up_callback); button->ForceUpdate(); } - Input::TouchStatus GetStatus(bool pressed) const { - const Input::ButtonStatus button_status{ + Common::Input::TouchStatus GetStatus(bool pressed) const { + const Common::Input::ButtonStatus button_status{ .value = pressed, }; - Input::TouchStatus status{ + Common::Input::TouchStatus status{ .pressed = button_status, .x = {}, .y = {}, @@ -42,9 +42,9 @@ public: return status; } - void UpdateButtonStatus(Input::CallbackStatus button_callback) { - const Input::CallbackStatus status{ - .type = Input::InputType::Touch, + void UpdateButtonStatus(Common::Input::CallbackStatus button_callback) { + const Common::Input::CallbackStatus status{ + .type = Common::Input::InputType::Touch, .touch_status = GetStatus(button_callback.button_status.value), }; TriggerOnChange(status); @@ -55,13 +55,14 @@ private: const u32 touch_id; const float x; const float y; - const Input::AnalogProperties properties{0.0f, 1.0f, 0.5f, 0.0f, false}; + const Common::Input::AnalogProperties properties{0.0f, 1.0f, 0.5f, 0.0f, false}; }; -std::unique_ptr TouchFromButton::Create(const Common::ParamPackage& params) { +std::unique_ptr TouchFromButton::Create( + const Common::ParamPackage& params) { const std::string null_engine = Common::ParamPackage{{"engine", "null"}}.Serialize(); - auto button = - Input::CreateDeviceFromString(params.Get("button", null_engine)); + auto button = Common::Input::CreateDeviceFromString( + params.Get("button", null_engine)); const auto touch_id = params.Get("touch_id", 0); const float x = params.Get("x", 0.0f) / 1280.0f; const float y = params.Get("y", 0.0f) / 720.0f; diff --git a/src/input_common/helpers/touch_from_buttons.h b/src/input_common/helpers/touch_from_buttons.h index 21b353728a..628f182157 100644 --- a/src/input_common/helpers/touch_from_buttons.h +++ b/src/input_common/helpers/touch_from_buttons.h @@ -11,12 +11,12 @@ namespace InputCommon { /** * A touch device factory that takes a list of button devices and combines them into a touch device. */ -class TouchFromButton final : public Input::Factory { +class TouchFromButton final : public Common::Input::Factory { public: /** * Creates a touch device from a list of button devices */ - std::unique_ptr Create(const Common::ParamPackage& params) override; + std::unique_ptr Create(const Common::ParamPackage& params) override; }; } // namespace InputCommon diff --git a/src/input_common/input_engine.h b/src/input_common/input_engine.h index 31ce900d76..ed79d3d934 100644 --- a/src/input_common/input_engine.h +++ b/src/input_common/input_engine.h @@ -116,22 +116,22 @@ public: // Sets a led pattern for a controller virtual void SetLeds([[maybe_unused]] const PadIdentifier& identifier, - [[maybe_unused]] const Input::LedStatus led_status) { + [[maybe_unused]] const Common::Input::LedStatus led_status) { return; } // Sets rumble to a controller - virtual Input::VibrationError SetRumble( + virtual Common::Input::VibrationError SetRumble( [[maybe_unused]] const PadIdentifier& identifier, - [[maybe_unused]] const Input::VibrationStatus vibration) { - return Input::VibrationError::NotSupported; + [[maybe_unused]] const Common::Input::VibrationStatus vibration) { + return Common::Input::VibrationError::NotSupported; } // Sets polling mode to a controller - virtual Input::PollingError SetPollingMode( + virtual Common::Input::PollingError SetPollingMode( [[maybe_unused]] const PadIdentifier& identifier, - [[maybe_unused]] const Input::PollingMode vibration) { - return Input::PollingError::NotSupported; + [[maybe_unused]] const Common::Input::PollingMode vibration) { + return Common::Input::PollingError::NotSupported; } // Returns the engine name diff --git a/src/input_common/input_poller.cpp b/src/input_common/input_poller.cpp index 6edb8d9005..2b3b779380 100644 --- a/src/input_common/input_poller.cpp +++ b/src/input_common/input_poller.cpp @@ -10,13 +10,13 @@ namespace InputCommon { -class DummyInput final : public Input::InputDevice { +class DummyInput final : public Common::Input::InputDevice { public: explicit DummyInput() {} ~DummyInput() {} }; -class InputFromButton final : public Input::InputDevice { +class InputFromButton final : public Common::Input::InputDevice { public: explicit InputFromButton(PadIdentifier identifier_, u32 button_, bool toggle_, bool inverted_, InputEngine* input_engine_) @@ -37,7 +37,7 @@ public: input_engine->DeleteCallback(callback_key); } - Input::ButtonStatus GetStatus() const { + Common::Input::ButtonStatus GetStatus() const { return { .value = input_engine->GetButton(identifier, button), .inverted = inverted, @@ -46,8 +46,8 @@ public: } void ForceUpdate() { - const Input::CallbackStatus status{ - .type = Input::InputType::Button, + const Common::Input::CallbackStatus status{ + .type = Common::Input::InputType::Button, .button_status = GetStatus(), }; @@ -56,8 +56,8 @@ public: } void OnChange() { - const Input::CallbackStatus status{ - .type = Input::InputType::Button, + const Common::Input::CallbackStatus status{ + .type = Common::Input::InputType::Button, .button_status = GetStatus(), }; @@ -77,7 +77,7 @@ private: InputEngine* input_engine; }; -class InputFromHatButton final : public Input::InputDevice { +class InputFromHatButton final : public Common::Input::InputDevice { public: explicit InputFromHatButton(PadIdentifier identifier_, u32 button_, u8 direction_, bool toggle_, bool inverted_, InputEngine* input_engine_) @@ -98,7 +98,7 @@ public: input_engine->DeleteCallback(callback_key); } - Input::ButtonStatus GetStatus() const { + Common::Input::ButtonStatus GetStatus() const { return { .value = input_engine->GetHatButton(identifier, button, direction), .inverted = inverted, @@ -107,8 +107,8 @@ public: } void ForceUpdate() { - const Input::CallbackStatus status{ - .type = Input::InputType::Button, + const Common::Input::CallbackStatus status{ + .type = Common::Input::InputType::Button, .button_status = GetStatus(), }; @@ -117,8 +117,8 @@ public: } void OnChange() { - const Input::CallbackStatus status{ - .type = Input::InputType::Button, + const Common::Input::CallbackStatus status{ + .type = Common::Input::InputType::Button, .button_status = GetStatus(), }; @@ -139,11 +139,12 @@ private: InputEngine* input_engine; }; -class InputFromStick final : public Input::InputDevice { +class InputFromStick final : public Common::Input::InputDevice { public: explicit InputFromStick(PadIdentifier identifier_, u32 axis_x_, u32 axis_y_, - Input::AnalogProperties properties_x_, - Input::AnalogProperties properties_y_, InputEngine* input_engine_) + Common::Input::AnalogProperties properties_x_, + Common::Input::AnalogProperties properties_y_, + InputEngine* input_engine_) : identifier(identifier_), axis_x(axis_x_), axis_y(axis_y_), properties_x(properties_x_), properties_y(properties_y_), input_engine(input_engine_) { UpdateCallback engine_callback{[this]() { OnChange(); }}; @@ -170,8 +171,8 @@ public: input_engine->DeleteCallback(callback_key_y); } - Input::StickStatus GetStatus() const { - Input::StickStatus status; + Common::Input::StickStatus GetStatus() const { + Common::Input::StickStatus status; status.x = { .raw_value = input_engine->GetAxis(identifier, axis_x), .properties = properties_x, @@ -184,8 +185,8 @@ public: } void ForceUpdate() { - const Input::CallbackStatus status{ - .type = Input::InputType::Stick, + const Common::Input::CallbackStatus status{ + .type = Common::Input::InputType::Stick, .stick_status = GetStatus(), }; @@ -195,8 +196,8 @@ public: } void OnChange() { - const Input::CallbackStatus status{ - .type = Input::InputType::Stick, + const Common::Input::CallbackStatus status{ + .type = Common::Input::InputType::Stick, .stick_status = GetStatus(), }; @@ -212,8 +213,8 @@ private: const PadIdentifier identifier; const u32 axis_x; const u32 axis_y; - const Input::AnalogProperties properties_x; - const Input::AnalogProperties properties_y; + const Common::Input::AnalogProperties properties_x; + const Common::Input::AnalogProperties properties_y; int callback_key_x; int callback_key_y; float last_axis_x_value; @@ -221,12 +222,13 @@ private: InputEngine* input_engine; }; -class InputFromTouch final : public Input::InputDevice { +class InputFromTouch final : public Common::Input::InputDevice { public: explicit InputFromTouch(PadIdentifier identifier_, u32 touch_id_, u32 button_, bool toggle_, bool inverted_, u32 axis_x_, u32 axis_y_, - Input::AnalogProperties properties_x_, - Input::AnalogProperties properties_y_, InputEngine* input_engine_) + Common::Input::AnalogProperties properties_x_, + Common::Input::AnalogProperties properties_y_, + InputEngine* input_engine_) : identifier(identifier_), touch_id(touch_id_), button(button_), toggle(toggle_), inverted(inverted_), axis_x(axis_x_), axis_y(axis_y_), properties_x(properties_x_), properties_y(properties_y_), input_engine(input_engine_) { @@ -263,8 +265,8 @@ public: input_engine->DeleteCallback(callback_key_y); } - Input::TouchStatus GetStatus() const { - Input::TouchStatus status; + Common::Input::TouchStatus GetStatus() const { + Common::Input::TouchStatus status; status.id = touch_id; status.pressed = { .value = input_engine->GetButton(identifier, button), @@ -283,8 +285,8 @@ public: } void OnChange() { - const Input::CallbackStatus status{ - .type = Input::InputType::Touch, + const Common::Input::CallbackStatus status{ + .type = Common::Input::InputType::Touch, .touch_status = GetStatus(), }; @@ -306,8 +308,8 @@ private: const bool inverted; const u32 axis_x; const u32 axis_y; - const Input::AnalogProperties properties_x; - const Input::AnalogProperties properties_y; + const Common::Input::AnalogProperties properties_x; + const Common::Input::AnalogProperties properties_y; int callback_key_button; int callback_key_x; int callback_key_y; @@ -317,10 +319,10 @@ private: InputEngine* input_engine; }; -class InputFromTrigger final : public Input::InputDevice { +class InputFromTrigger final : public Common::Input::InputDevice { public: explicit InputFromTrigger(PadIdentifier identifier_, u32 button_, bool toggle_, bool inverted_, - u32 axis_, Input::AnalogProperties properties_, + u32 axis_, Common::Input::AnalogProperties properties_, InputEngine* input_engine_) : identifier(identifier_), button(button_), toggle(toggle_), inverted(inverted_), axis(axis_), properties(properties_), input_engine(input_engine_) { @@ -348,8 +350,8 @@ public: input_engine->DeleteCallback(axis_callback_key); } - Input::TriggerStatus GetStatus() const { - const Input::AnalogStatus analog_status{ + Common::Input::TriggerStatus GetStatus() const { + const Common::Input::AnalogStatus analog_status{ .raw_value = input_engine->GetAxis(identifier, axis), .properties = properties, }; @@ -360,8 +362,8 @@ public: } void OnChange() { - const Input::CallbackStatus status{ - .type = Input::InputType::Trigger, + const Common::Input::CallbackStatus status{ + .type = Common::Input::InputType::Trigger, .trigger_status = GetStatus(), }; @@ -379,7 +381,7 @@ private: const bool toggle; const bool inverted; const u32 axis; - const Input::AnalogProperties properties; + const Common::Input::AnalogProperties properties; int callback_key_button; int axis_callback_key; bool last_button_value; @@ -387,10 +389,11 @@ private: InputEngine* input_engine; }; -class InputFromAnalog final : public Input::InputDevice { +class InputFromAnalog final : public Common::Input::InputDevice { public: explicit InputFromAnalog(PadIdentifier identifier_, u32 axis_, - Input::AnalogProperties properties_, InputEngine* input_engine_) + Common::Input::AnalogProperties properties_, + InputEngine* input_engine_) : identifier(identifier_), axis(axis_), properties(properties_), input_engine(input_engine_) { UpdateCallback engine_callback{[this]() { OnChange(); }}; @@ -408,7 +411,7 @@ public: input_engine->DeleteCallback(callback_key); } - Input::AnalogStatus GetStatus() const { + Common::Input::AnalogStatus GetStatus() const { return { .raw_value = input_engine->GetAxis(identifier, axis), .properties = properties, @@ -416,8 +419,8 @@ public: } void OnChange() { - const Input::CallbackStatus status{ - .type = Input::InputType::Analog, + const Common::Input::CallbackStatus status{ + .type = Common::Input::InputType::Analog, .analog_status = GetStatus(), }; @@ -430,13 +433,13 @@ public: private: const PadIdentifier identifier; const u32 axis; - const Input::AnalogProperties properties; + const Common::Input::AnalogProperties properties; int callback_key; float last_axis_value; InputEngine* input_engine; }; -class InputFromBattery final : public Input::InputDevice { +class InputFromBattery final : public Common::Input::InputDevice { public: explicit InputFromBattery(PadIdentifier identifier_, InputEngine* input_engine_) : identifier(identifier_), input_engine(input_engine_) { @@ -447,7 +450,7 @@ public: .index = 0, .callback = engine_callback, }; - last_battery_value = Input::BatteryStatus::Charging; + last_battery_value = Common::Input::BatteryStatus::Charging; callback_key = input_engine->SetCallback(input_identifier); } @@ -455,13 +458,13 @@ public: input_engine->DeleteCallback(callback_key); } - Input::BatteryStatus GetStatus() const { - return static_cast(input_engine->GetBattery(identifier)); + Common::Input::BatteryStatus GetStatus() const { + return static_cast(input_engine->GetBattery(identifier)); } void ForceUpdate() { - const Input::CallbackStatus status{ - .type = Input::InputType::Battery, + const Common::Input::CallbackStatus status{ + .type = Common::Input::InputType::Battery, .battery_status = GetStatus(), }; @@ -470,8 +473,8 @@ public: } void OnChange() { - const Input::CallbackStatus status{ - .type = Input::InputType::Battery, + const Common::Input::CallbackStatus status{ + .type = Common::Input::InputType::Battery, .battery_status = GetStatus(), }; @@ -484,11 +487,11 @@ public: private: const PadIdentifier identifier; int callback_key; - Input::BatteryStatus last_battery_value; + Common::Input::BatteryStatus last_battery_value; InputEngine* input_engine; }; -class InputFromMotion final : public Input::InputDevice { +class InputFromMotion final : public Common::Input::InputDevice { public: explicit InputFromMotion(PadIdentifier identifier_, u32 motion_sensor_, InputEngine* input_engine_) @@ -507,10 +510,10 @@ public: input_engine->DeleteCallback(callback_key); } - Input::MotionStatus GetStatus() const { + Common::Input::MotionStatus GetStatus() const { const auto basic_motion = input_engine->GetMotion(identifier, motion_sensor); - Input::MotionStatus status{}; - const Input::AnalogProperties properties = { + Common::Input::MotionStatus status{}; + const Common::Input::AnalogProperties properties = { .deadzone = 0.001f, .range = 1.0f, .offset = 0.0f, @@ -526,8 +529,8 @@ public: } void OnChange() { - const Input::CallbackStatus status{ - .type = Input::InputType::Motion, + const Common::Input::CallbackStatus status{ + .type = Common::Input::InputType::Motion, .motion_status = GetStatus(), }; @@ -541,12 +544,13 @@ private: InputEngine* input_engine; }; -class InputFromAxisMotion final : public Input::InputDevice { +class InputFromAxisMotion final : public Common::Input::InputDevice { public: explicit InputFromAxisMotion(PadIdentifier identifier_, u32 axis_x_, u32 axis_y_, u32 axis_z_, - Input::AnalogProperties properties_x_, - Input::AnalogProperties properties_y_, - Input::AnalogProperties properties_z_, InputEngine* input_engine_) + Common::Input::AnalogProperties properties_x_, + Common::Input::AnalogProperties properties_y_, + Common::Input::AnalogProperties properties_z_, + InputEngine* input_engine_) : identifier(identifier_), axis_x(axis_x_), axis_y(axis_y_), axis_z(axis_z_), properties_x(properties_x_), properties_y(properties_y_), properties_z(properties_z_), input_engine(input_engine_) { @@ -583,8 +587,8 @@ public: input_engine->DeleteCallback(callback_key_z); } - Input::MotionStatus GetStatus() const { - Input::MotionStatus status{}; + Common::Input::MotionStatus GetStatus() const { + Common::Input::MotionStatus status{}; status.gyro.x = { .raw_value = input_engine->GetAxis(identifier, axis_x), .properties = properties_x, @@ -601,8 +605,8 @@ public: } void ForceUpdate() { - const Input::CallbackStatus status{ - .type = Input::InputType::Motion, + const Common::Input::CallbackStatus status{ + .type = Common::Input::InputType::Motion, .motion_status = GetStatus(), }; @@ -613,8 +617,8 @@ public: } void OnChange() { - const Input::CallbackStatus status{ - .type = Input::InputType::Motion, + const Common::Input::CallbackStatus status{ + .type = Common::Input::InputType::Motion, .motion_status = GetStatus(), }; @@ -633,9 +637,9 @@ private: const u32 axis_x; const u32 axis_y; const u32 axis_z; - const Input::AnalogProperties properties_x; - const Input::AnalogProperties properties_y; - const Input::AnalogProperties properties_z; + const Common::Input::AnalogProperties properties_x; + const Common::Input::AnalogProperties properties_y; + const Common::Input::AnalogProperties properties_z; int callback_key_x; int callback_key_y; int callback_key_z; @@ -645,20 +649,21 @@ private: InputEngine* input_engine; }; -class OutputFromIdentifier final : public Input::OutputDevice { +class OutputFromIdentifier final : public Common::Input::OutputDevice { public: explicit OutputFromIdentifier(PadIdentifier identifier_, InputEngine* input_engine_) : identifier(identifier_), input_engine(input_engine_) {} - virtual void SetLED(Input::LedStatus led_status) { + virtual void SetLED(Common::Input::LedStatus led_status) { input_engine->SetLeds(identifier, led_status); } - virtual Input::VibrationError SetVibration(Input::VibrationStatus vibration_status) { + virtual Common::Input::VibrationError SetVibration( + Common::Input::VibrationStatus vibration_status) { return input_engine->SetRumble(identifier, vibration_status); } - virtual Input::PollingError SetPollingMode(Input::PollingMode polling_mode) { + virtual Common::Input::PollingError SetPollingMode(Common::Input::PollingMode polling_mode) { return input_engine->SetPollingMode(identifier, polling_mode); } @@ -667,7 +672,7 @@ private: InputEngine* input_engine; }; -std::unique_ptr InputFactory::CreateButtonDevice( +std::unique_ptr InputFactory::CreateButtonDevice( const Common::ParamPackage& params) { const PadIdentifier identifier = { .guid = Common::UUID{params.Get("guid", "")}, @@ -690,7 +695,7 @@ std::unique_ptr InputFactory::CreateButtonDevice( input_engine.get()); } -std::unique_ptr InputFactory::CreateHatButtonDevice( +std::unique_ptr InputFactory::CreateHatButtonDevice( const Common::ParamPackage& params) { const PadIdentifier identifier = { .guid = Common::UUID{params.Get("guid", "")}, @@ -709,7 +714,7 @@ std::unique_ptr InputFactory::CreateHatButtonDevice( input_engine.get()); } -std::unique_ptr InputFactory::CreateStickDevice( +std::unique_ptr InputFactory::CreateStickDevice( const Common::ParamPackage& params) { const auto deadzone = std::clamp(params.Get("deadzone", 0.15f), 0.0f, 1.0f); const auto range = std::clamp(params.Get("range", 1.0f), 0.25f, 1.50f); @@ -721,7 +726,7 @@ std::unique_ptr InputFactory::CreateStickDevice( }; const auto axis_x = static_cast(params.Get("axis_x", 0)); - const Input::AnalogProperties properties_x = { + const Common::Input::AnalogProperties properties_x = { .deadzone = deadzone, .range = range, .threshold = threshold, @@ -730,7 +735,7 @@ std::unique_ptr InputFactory::CreateStickDevice( }; const auto axis_y = static_cast(params.Get("axis_y", 1)); - const Input::AnalogProperties properties_y = { + const Common::Input::AnalogProperties properties_y = { .deadzone = deadzone, .range = range, .threshold = threshold, @@ -744,7 +749,7 @@ std::unique_ptr InputFactory::CreateStickDevice( input_engine.get()); } -std::unique_ptr InputFactory::CreateAnalogDevice( +std::unique_ptr InputFactory::CreateAnalogDevice( const Common::ParamPackage& params) { const PadIdentifier identifier = { .guid = Common::UUID{params.Get("guid", "")}, @@ -753,7 +758,7 @@ std::unique_ptr InputFactory::CreateAnalogDevice( }; const auto axis = static_cast(params.Get("axis", 0)); - const Input::AnalogProperties properties = { + const Common::Input::AnalogProperties properties = { .deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, 1.0f), .range = std::clamp(params.Get("range", 1.0f), 0.25f, 1.50f), .threshold = std::clamp(params.Get("threshold", 0.5f), 0.0f, 1.0f), @@ -765,7 +770,7 @@ std::unique_ptr InputFactory::CreateAnalogDevice( return std::make_unique(identifier, axis, properties, input_engine.get()); } -std::unique_ptr InputFactory::CreateTriggerDevice( +std::unique_ptr InputFactory::CreateTriggerDevice( const Common::ParamPackage& params) { const PadIdentifier identifier = { .guid = Common::UUID{params.Get("guid", "")}, @@ -778,7 +783,7 @@ std::unique_ptr InputFactory::CreateTriggerDevice( const auto inverted = params.Get("inverted", false); const auto axis = static_cast(params.Get("axis", 0)); - const Input::AnalogProperties properties = { + const Common::Input::AnalogProperties properties = { .deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, 1.0f), .range = std::clamp(params.Get("range", 1.0f), 0.25f, 2.50f), .threshold = std::clamp(params.Get("threshold", 0.5f), 0.0f, 1.0f), @@ -792,7 +797,7 @@ std::unique_ptr InputFactory::CreateTriggerDevice( properties, input_engine.get()); } -std::unique_ptr InputFactory::CreateTouchDevice( +std::unique_ptr InputFactory::CreateTouchDevice( const Common::ParamPackage& params) { const auto touch_id = params.Get("touch_id", 0); const auto deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, 1.0f); @@ -809,7 +814,7 @@ std::unique_ptr InputFactory::CreateTouchDevice( const auto inverted = params.Get("inverted", false); const auto axis_x = static_cast(params.Get("axis_x", 0)); - const Input::AnalogProperties properties_x = { + const Common::Input::AnalogProperties properties_x = { .deadzone = deadzone, .range = range, .threshold = threshold, @@ -818,7 +823,7 @@ std::unique_ptr InputFactory::CreateTouchDevice( }; const auto axis_y = static_cast(params.Get("axis_y", 1)); - const Input::AnalogProperties properties_y = { + const Common::Input::AnalogProperties properties_y = { .deadzone = deadzone, .range = range, .threshold = threshold, @@ -833,7 +838,7 @@ std::unique_ptr InputFactory::CreateTouchDevice( axis_y, properties_x, properties_y, input_engine.get()); } -std::unique_ptr InputFactory::CreateBatteryDevice( +std::unique_ptr InputFactory::CreateBatteryDevice( const Common::ParamPackage& params) { const PadIdentifier identifier = { .guid = Common::UUID{params.Get("guid", "")}, @@ -845,7 +850,8 @@ std::unique_ptr InputFactory::CreateBatteryDevice( return std::make_unique(identifier, input_engine.get()); } -std::unique_ptr InputFactory::CreateMotionDevice(Common::ParamPackage params) { +std::unique_ptr InputFactory::CreateMotionDevice( + Common::ParamPackage params) { const PadIdentifier identifier = { .guid = Common::UUID{params.Get("guid", "")}, .port = static_cast(params.Get("port", 0)), @@ -864,7 +870,7 @@ std::unique_ptr InputFactory::CreateMotionDevice(Common::Par const auto threshold = std::clamp(params.Get("threshold", 0.5f), 0.0f, 1.0f); const auto axis_x = static_cast(params.Get("axis_x", 0)); - const Input::AnalogProperties properties_x = { + const Common::Input::AnalogProperties properties_x = { .deadzone = deadzone, .range = range, .threshold = threshold, @@ -873,7 +879,7 @@ std::unique_ptr InputFactory::CreateMotionDevice(Common::Par }; const auto axis_y = static_cast(params.Get("axis_y", 1)); - const Input::AnalogProperties properties_y = { + const Common::Input::AnalogProperties properties_y = { .deadzone = deadzone, .range = range, .threshold = threshold, @@ -882,7 +888,7 @@ std::unique_ptr InputFactory::CreateMotionDevice(Common::Par }; const auto axis_z = static_cast(params.Get("axis_z", 1)); - const Input::AnalogProperties properties_z = { + const Common::Input::AnalogProperties properties_z = { .deadzone = deadzone, .range = range, .threshold = threshold, @@ -900,7 +906,8 @@ std::unique_ptr InputFactory::CreateMotionDevice(Common::Par InputFactory::InputFactory(std::shared_ptr input_engine_) : input_engine(std::move(input_engine_)) {} -std::unique_ptr InputFactory::Create(const Common::ParamPackage& params) { +std::unique_ptr InputFactory::Create( + const Common::ParamPackage& params) { if (params.Has("battery")) { return CreateBatteryDevice(params); } @@ -935,7 +942,8 @@ std::unique_ptr InputFactory::Create(const Common::ParamPack OutputFactory::OutputFactory(std::shared_ptr input_engine_) : input_engine(std::move(input_engine_)) {} -std::unique_ptr OutputFactory::Create(const Common::ParamPackage& params) { +std::unique_ptr OutputFactory::Create( + const Common::ParamPackage& params) { const PadIdentifier identifier = { .guid = Common::UUID{params.Get("guid", "")}, .port = static_cast(params.Get("port", 0)), diff --git a/src/input_common/input_poller.h b/src/input_common/input_poller.h index 1357e104be..573f09fded 100644 --- a/src/input_common/input_poller.h +++ b/src/input_common/input_poller.h @@ -17,7 +17,7 @@ class InputEngine; * An Input factory. It receives input events and forward them to all input devices it created. */ -class OutputFactory final : public Input::Factory { +class OutputFactory final : public Common::Input::Factory { public: explicit OutputFactory(std::shared_ptr input_engine_); @@ -29,13 +29,14 @@ public: * @param - "pad": slot of the connected controller * @return an unique ouput device with the parameters specified */ - std::unique_ptr Create(const Common::ParamPackage& params) override; + std::unique_ptr Create( + const Common::ParamPackage& params) override; private: std::shared_ptr input_engine; }; -class InputFactory final : public Input::Factory { +class InputFactory final : public Common::Input::Factory { public: explicit InputFactory(std::shared_ptr input_engine_); @@ -64,7 +65,7 @@ public: * @param - "battery": Only used as a placeholder to set the input type * @return an unique input device with the parameters specified */ - std::unique_ptr Create(const Common::ParamPackage& params) override; + std::unique_ptr Create(const Common::ParamPackage& params) override; private: /** @@ -79,7 +80,8 @@ private: * @param - "pad": slot of the connected controller * @return an unique input device with the parameters specified */ - std::unique_ptr CreateButtonDevice(const Common::ParamPackage& params); + std::unique_ptr CreateButtonDevice( + const Common::ParamPackage& params); /** * Creates a hat button device from the parameters given. @@ -93,7 +95,8 @@ private: * @param - "pad": slot of the connected controller * @return an unique input device with the parameters specified */ - std::unique_ptr CreateHatButtonDevice(const Common::ParamPackage& params); + std::unique_ptr CreateHatButtonDevice( + const Common::ParamPackage& params); /** * Creates a stick device from the parameters given. @@ -112,7 +115,8 @@ private: * @param - "pad": slot of the connected controller * @return an unique input device with the parameters specified */ - std::unique_ptr CreateStickDevice(const Common::ParamPackage& params); + std::unique_ptr CreateStickDevice( + const Common::ParamPackage& params); /** * Creates an analog device from the parameters given. @@ -128,7 +132,8 @@ private: * @param - "pad": slot of the connected controller * @return an unique input device with the parameters specified */ - std::unique_ptr CreateAnalogDevice(const Common::ParamPackage& params); + std::unique_ptr CreateAnalogDevice( + const Common::ParamPackage& params); /** * Creates a trigger device from the parameters given. @@ -148,7 +153,8 @@ private: * @param - "pad": slot of the connected controller * @return an unique input device with the parameters specified */ - std::unique_ptr CreateTriggerDevice(const Common::ParamPackage& params); + std::unique_ptr CreateTriggerDevice( + const Common::ParamPackage& params); /** * Creates a touch device from the parameters given. @@ -171,7 +177,8 @@ private: * @param - "pad": slot of the connected controller * @return an unique input device with the parameters specified */ - std::unique_ptr CreateTouchDevice(const Common::ParamPackage& params); + std::unique_ptr CreateTouchDevice( + const Common::ParamPackage& params); /** * Creates a battery device from the parameters given. @@ -181,7 +188,8 @@ private: * @param - "pad": slot of the connected controller * @return an unique input device with the parameters specified */ - std::unique_ptr CreateBatteryDevice(const Common::ParamPackage& params); + std::unique_ptr CreateBatteryDevice( + const Common::ParamPackage& params); /** * Creates a motion device from the parameters given. @@ -202,7 +210,7 @@ private: * @param - "pad": slot of the connected controller * @return an unique input device with the parameters specified */ - std::unique_ptr CreateMotionDevice(Common::ParamPackage params); + std::unique_ptr CreateMotionDevice(Common::ParamPackage params); std::shared_ptr input_engine; }; diff --git a/src/input_common/main.cpp b/src/input_common/main.cpp index 07d514ad73..df36a337c7 100644 --- a/src/input_common/main.cpp +++ b/src/input_common/main.cpp @@ -33,89 +33,97 @@ struct InputSubsystem::Impl { keyboard->SetMappingCallback(mapping_callback); keyboard_factory = std::make_shared(keyboard); keyboard_output_factory = std::make_shared(keyboard); - Input::RegisterFactory(keyboard->GetEngineName(), keyboard_factory); - Input::RegisterFactory(keyboard->GetEngineName(), - keyboard_output_factory); + Common::Input::RegisterFactory(keyboard->GetEngineName(), + keyboard_factory); + Common::Input::RegisterFactory(keyboard->GetEngineName(), + keyboard_output_factory); mouse = std::make_shared("mouse"); mouse->SetMappingCallback(mapping_callback); mouse_factory = std::make_shared(mouse); mouse_output_factory = std::make_shared(mouse); - Input::RegisterFactory(mouse->GetEngineName(), mouse_factory); - Input::RegisterFactory(mouse->GetEngineName(), mouse_output_factory); + Common::Input::RegisterFactory(mouse->GetEngineName(), + mouse_factory); + Common::Input::RegisterFactory(mouse->GetEngineName(), + mouse_output_factory); touch_screen = std::make_shared("touch"); touch_screen_factory = std::make_shared(touch_screen); - Input::RegisterFactory(touch_screen->GetEngineName(), - touch_screen_factory); + Common::Input::RegisterFactory(touch_screen->GetEngineName(), + touch_screen_factory); gcadapter = std::make_shared("gcpad"); gcadapter->SetMappingCallback(mapping_callback); gcadapter_input_factory = std::make_shared(gcadapter); gcadapter_output_factory = std::make_shared(gcadapter); - Input::RegisterFactory(gcadapter->GetEngineName(), - gcadapter_input_factory); - Input::RegisterFactory(gcadapter->GetEngineName(), - gcadapter_output_factory); + Common::Input::RegisterFactory(gcadapter->GetEngineName(), + gcadapter_input_factory); + Common::Input::RegisterFactory(gcadapter->GetEngineName(), + gcadapter_output_factory); udp_client = std::make_shared("cemuhookudp"); udp_client->SetMappingCallback(mapping_callback); udp_client_factory = std::make_shared(udp_client); - Input::RegisterFactory(udp_client->GetEngineName(), udp_client_factory); + Common::Input::RegisterFactory(udp_client->GetEngineName(), + udp_client_factory); tas_input = std::make_shared("tas"); tas_input->SetMappingCallback(mapping_callback); tas_input_factory = std::make_shared(tas_input); tas_output_factory = std::make_shared(tas_input); - Input::RegisterFactory(tas_input->GetEngineName(), tas_input_factory); - Input::RegisterFactory(tas_input->GetEngineName(), tas_output_factory); + Common::Input::RegisterFactory(tas_input->GetEngineName(), + tas_input_factory); + Common::Input::RegisterFactory(tas_input->GetEngineName(), + tas_output_factory); #ifdef HAVE_SDL2 sdl = std::make_shared("sdl"); sdl->SetMappingCallback(mapping_callback); sdl_input_factory = std::make_shared(sdl); sdl_output_factory = std::make_shared(sdl); - Input::RegisterFactory(sdl->GetEngineName(), sdl_input_factory); - Input::RegisterFactory(sdl->GetEngineName(), sdl_output_factory); + Common::Input::RegisterFactory(sdl->GetEngineName(), + sdl_input_factory); + Common::Input::RegisterFactory(sdl->GetEngineName(), + sdl_output_factory); #endif - Input::RegisterFactory("touch_from_button", - std::make_shared()); - Input::RegisterFactory("analog_from_button", - std::make_shared()); + Common::Input::RegisterFactory( + "touch_from_button", std::make_shared()); + Common::Input::RegisterFactory( + "analog_from_button", std::make_shared()); } void Shutdown() { - Input::UnregisterFactory(keyboard->GetEngineName()); - Input::UnregisterFactory(keyboard->GetEngineName()); + Common::Input::UnregisterFactory(keyboard->GetEngineName()); + Common::Input::UnregisterFactory(keyboard->GetEngineName()); keyboard.reset(); - Input::UnregisterFactory(mouse->GetEngineName()); - Input::UnregisterFactory(mouse->GetEngineName()); + Common::Input::UnregisterFactory(mouse->GetEngineName()); + Common::Input::UnregisterFactory(mouse->GetEngineName()); mouse.reset(); - Input::UnregisterFactory(touch_screen->GetEngineName()); + Common::Input::UnregisterFactory(touch_screen->GetEngineName()); touch_screen.reset(); - Input::UnregisterFactory(gcadapter->GetEngineName()); - Input::UnregisterFactory(gcadapter->GetEngineName()); + Common::Input::UnregisterFactory(gcadapter->GetEngineName()); + Common::Input::UnregisterFactory(gcadapter->GetEngineName()); gcadapter.reset(); - Input::UnregisterFactory(udp_client->GetEngineName()); + Common::Input::UnregisterFactory(udp_client->GetEngineName()); udp_client.reset(); - Input::UnregisterFactory(tas_input->GetEngineName()); - Input::UnregisterFactory(tas_input->GetEngineName()); + Common::Input::UnregisterFactory(tas_input->GetEngineName()); + Common::Input::UnregisterFactory(tas_input->GetEngineName()); tas_input.reset(); #ifdef HAVE_SDL2 - Input::UnregisterFactory(sdl->GetEngineName()); - Input::UnregisterFactory(sdl->GetEngineName()); + Common::Input::UnregisterFactory(sdl->GetEngineName()); + Common::Input::UnregisterFactory(sdl->GetEngineName()); sdl.reset(); #endif - Input::UnregisterFactory("touch_from_button"); - Input::UnregisterFactory("analog_from_button"); + Common::Input::UnregisterFactory("touch_from_button"); + Common::Input::UnregisterFactory("analog_from_button"); } [[nodiscard]] std::vector GetInputDevices() const { diff --git a/src/yuzu/configuration/configure_input_player_widget.cpp b/src/yuzu/configuration/configure_input_player_widget.cpp index 67e56ed3ab..bb20e9339b 100644 --- a/src/yuzu/configuration/configure_input_player_widget.cpp +++ b/src/yuzu/configuration/configure_input_player_widget.cpp @@ -1945,8 +1945,8 @@ void PlayerControlPreview::DrawRightBody(QPainter& p, const QPointF center) { } void PlayerControlPreview::DrawProTriggers(QPainter& p, const QPointF center, - const Input::ButtonStatus& left_pressed, - const Input::ButtonStatus& right_pressed) { + const Common::Input::ButtonStatus& left_pressed, + const Common::Input::ButtonStatus& right_pressed) { std::array qleft_trigger; std::array qright_trigger; std::array qbody_top; @@ -1984,8 +1984,8 @@ void PlayerControlPreview::DrawProTriggers(QPainter& p, const QPointF center, } void PlayerControlPreview::DrawGCTriggers(QPainter& p, const QPointF center, - Input::TriggerStatus left_trigger, - Input::TriggerStatus right_trigger) { + Common::Input::TriggerStatus left_trigger, + Common::Input::TriggerStatus right_trigger) { std::array qleft_trigger; std::array qright_trigger; @@ -2022,8 +2022,8 @@ void PlayerControlPreview::DrawGCTriggers(QPainter& p, const QPointF center, } void PlayerControlPreview::DrawHandheldTriggers(QPainter& p, const QPointF center, - const Input::ButtonStatus& left_pressed, - const Input::ButtonStatus& right_pressed) { + const Common::Input::ButtonStatus& left_pressed, + const Common::Input::ButtonStatus& right_pressed) { std::array qleft_trigger; std::array qright_trigger; @@ -2048,8 +2048,8 @@ void PlayerControlPreview::DrawHandheldTriggers(QPainter& p, const QPointF cente } void PlayerControlPreview::DrawDualTriggers(QPainter& p, const QPointF center, - const Input::ButtonStatus& left_pressed, - const Input::ButtonStatus& right_pressed) { + const Common::Input::ButtonStatus& left_pressed, + const Common::Input::ButtonStatus& right_pressed) { std::array qleft_trigger; std::array qright_trigger; constexpr float size = 1.62f; @@ -2076,9 +2076,9 @@ void PlayerControlPreview::DrawDualTriggers(QPainter& p, const QPointF center, DrawPolygon(p, qright_trigger); } -void PlayerControlPreview::DrawDualTriggersTopView(QPainter& p, const QPointF center, - const Input::ButtonStatus& left_pressed, - const Input::ButtonStatus& right_pressed) { +void PlayerControlPreview::DrawDualTriggersTopView( + QPainter& p, const QPointF center, const Common::Input::ButtonStatus& left_pressed, + const Common::Input::ButtonStatus& right_pressed) { std::array qleft_trigger; std::array qright_trigger; constexpr float size = 0.9f; @@ -2113,9 +2113,9 @@ void PlayerControlPreview::DrawDualTriggersTopView(QPainter& p, const QPointF ce DrawSymbol(p, center + QPointF(177, -84), Symbol::R, 1.0f); } -void PlayerControlPreview::DrawDualZTriggersTopView(QPainter& p, const QPointF center, - const Input::ButtonStatus& left_pressed, - const Input::ButtonStatus& right_pressed) { +void PlayerControlPreview::DrawDualZTriggersTopView( + QPainter& p, const QPointF center, const Common::Input::ButtonStatus& left_pressed, + const Common::Input::ButtonStatus& right_pressed) { std::array qleft_trigger; std::array qright_trigger; constexpr float size = 0.9f; @@ -2149,7 +2149,7 @@ void PlayerControlPreview::DrawDualZTriggersTopView(QPainter& p, const QPointF c } void PlayerControlPreview::DrawLeftTriggers(QPainter& p, const QPointF center, - const Input::ButtonStatus& left_pressed) { + const Common::Input::ButtonStatus& left_pressed) { std::array qleft_trigger; constexpr float size = 1.78f; constexpr float offset = 311.5f; @@ -2166,7 +2166,7 @@ void PlayerControlPreview::DrawLeftTriggers(QPainter& p, const QPointF center, } void PlayerControlPreview::DrawLeftZTriggers(QPainter& p, const QPointF center, - const Input::ButtonStatus& left_pressed) { + const Common::Input::ButtonStatus& left_pressed) { std::array qleft_trigger; constexpr float size = 1.1115f; constexpr float offset2 = 335; @@ -2184,8 +2184,8 @@ void PlayerControlPreview::DrawLeftZTriggers(QPainter& p, const QPointF center, 225 * 16, 44 * 16); } -void PlayerControlPreview::DrawLeftTriggersTopView(QPainter& p, const QPointF center, - const Input::ButtonStatus& left_pressed) { +void PlayerControlPreview::DrawLeftTriggersTopView( + QPainter& p, const QPointF center, const Common::Input::ButtonStatus& left_pressed) { std::array qleft_trigger; for (std::size_t point = 0; point < left_joystick_L_topview.size() / 2; ++point) { @@ -2203,8 +2203,8 @@ void PlayerControlPreview::DrawLeftTriggersTopView(QPainter& p, const QPointF ce DrawSymbol(p, center + QPointF(-143, -36), Symbol::L, 1.0f); } -void PlayerControlPreview::DrawLeftZTriggersTopView(QPainter& p, const QPointF center, - const Input::ButtonStatus& left_pressed) { +void PlayerControlPreview::DrawLeftZTriggersTopView( + QPainter& p, const QPointF center, const Common::Input::ButtonStatus& left_pressed) { std::array qleft_trigger; for (std::size_t point = 0; point < left_joystick_ZL_topview.size() / 2; ++point) { @@ -2223,7 +2223,7 @@ void PlayerControlPreview::DrawLeftZTriggersTopView(QPainter& p, const QPointF c } void PlayerControlPreview::DrawRightTriggers(QPainter& p, const QPointF center, - const Input::ButtonStatus& right_pressed) { + const Common::Input::ButtonStatus& right_pressed) { std::array qright_trigger; constexpr float size = 1.78f; constexpr float offset = 311.5f; @@ -2240,7 +2240,7 @@ void PlayerControlPreview::DrawRightTriggers(QPainter& p, const QPointF center, } void PlayerControlPreview::DrawRightZTriggers(QPainter& p, const QPointF center, - const Input::ButtonStatus& right_pressed) { + const Common::Input::ButtonStatus& right_pressed) { std::array qright_trigger; constexpr float size = 1.1115f; constexpr float offset2 = 335; @@ -2259,8 +2259,8 @@ void PlayerControlPreview::DrawRightZTriggers(QPainter& p, const QPointF center, 271 * 16, 44 * 16); } -void PlayerControlPreview::DrawRightTriggersTopView(QPainter& p, const QPointF center, - const Input::ButtonStatus& right_pressed) { +void PlayerControlPreview::DrawRightTriggersTopView( + QPainter& p, const QPointF center, const Common::Input::ButtonStatus& right_pressed) { std::array qright_trigger; for (std::size_t point = 0; point < left_joystick_L_topview.size() / 2; ++point) { @@ -2278,8 +2278,8 @@ void PlayerControlPreview::DrawRightTriggersTopView(QPainter& p, const QPointF c DrawSymbol(p, center + QPointF(137, -36), Symbol::R, 1.0f); } -void PlayerControlPreview::DrawRightZTriggersTopView(QPainter& p, const QPointF center, - const Input::ButtonStatus& right_pressed) { +void PlayerControlPreview::DrawRightZTriggersTopView( + QPainter& p, const QPointF center, const Common::Input::ButtonStatus& right_pressed) { std::array qright_trigger; for (std::size_t point = 0; point < left_joystick_ZL_topview.size() / 2; ++point) { @@ -2298,7 +2298,7 @@ void PlayerControlPreview::DrawRightZTriggersTopView(QPainter& p, const QPointF } void PlayerControlPreview::DrawJoystick(QPainter& p, const QPointF center, float size, - const Input::ButtonStatus& pressed) { + const Common::Input::ButtonStatus& pressed) { const float radius1 = 13.0f * size; const float radius2 = 9.0f * size; @@ -2317,7 +2317,8 @@ void PlayerControlPreview::DrawJoystick(QPainter& p, const QPointF center, float } void PlayerControlPreview::DrawJoystickSideview(QPainter& p, const QPointF center, float angle, - float size, const Input::ButtonStatus& pressed) { + float size, + const Common::Input::ButtonStatus& pressed) { QVector joystick; joystick.reserve(static_cast(left_joystick_sideview.size() / 2)); @@ -2342,7 +2343,7 @@ void PlayerControlPreview::DrawJoystickSideview(QPainter& p, const QPointF cente void PlayerControlPreview::DrawProJoystick(QPainter& p, const QPointF center, const QPointF offset, float offset_scalar, - const Input::ButtonStatus& pressed) { + const Common::Input::ButtonStatus& pressed) { const float radius1 = 24.0f; const float radius2 = 17.0f; @@ -2377,7 +2378,7 @@ void PlayerControlPreview::DrawProJoystick(QPainter& p, const QPointF center, co } void PlayerControlPreview::DrawGCJoystick(QPainter& p, const QPointF center, - const Input::ButtonStatus& pressed) { + const Common::Input::ButtonStatus& pressed) { // Outer circle p.setPen(colors.outline); p.setBrush(pressed.value ? colors.highlight : colors.button); @@ -2414,8 +2415,8 @@ void PlayerControlPreview::DrawRawJoystick(QPainter& p, QPointF center_left, QPo } } -void PlayerControlPreview::DrawJoystickProperties(QPainter& p, const QPointF center, - const Input::AnalogProperties& properties) { +void PlayerControlPreview::DrawJoystickProperties( + QPainter& p, const QPointF center, const Common::Input::AnalogProperties& properties) { constexpr float size = 45.0f; const float range = size * properties.range; const float deadzone = size * properties.deadzone; @@ -2435,7 +2436,7 @@ void PlayerControlPreview::DrawJoystickProperties(QPainter& p, const QPointF cen } void PlayerControlPreview::DrawJoystickDot(QPainter& p, const QPointF center, - const Input::StickStatus& stick, bool raw) { + const Common::Input::StickStatus& stick, bool raw) { constexpr float size = 45.0f; const float range = size * stick.x.properties.range; @@ -2450,7 +2451,7 @@ void PlayerControlPreview::DrawJoystickDot(QPainter& p, const QPointF center, } void PlayerControlPreview::DrawRoundButton(QPainter& p, QPointF center, - const Input::ButtonStatus& pressed, float width, + const Common::Input::ButtonStatus& pressed, float width, float height, Direction direction, float radius) { p.setBrush(button_color); if (pressed.value) { @@ -2476,13 +2477,15 @@ void PlayerControlPreview::DrawRoundButton(QPainter& p, QPointF center, p.drawRoundedRect(rect, radius, radius); } void PlayerControlPreview::DrawMinusButton(QPainter& p, const QPointF center, - const Input::ButtonStatus& pressed, int button_size) { + const Common::Input::ButtonStatus& pressed, + int button_size) { p.setPen(colors.outline); p.setBrush(pressed.value ? colors.highlight : colors.button); DrawRectangle(p, center, button_size, button_size / 3.0f); } void PlayerControlPreview::DrawPlusButton(QPainter& p, const QPointF center, - const Input::ButtonStatus& pressed, int button_size) { + const Common::Input::ButtonStatus& pressed, + int button_size) { // Draw outer line p.setPen(colors.outline); p.setBrush(pressed.value ? colors.highlight : colors.button); @@ -2499,7 +2502,7 @@ void PlayerControlPreview::DrawPlusButton(QPainter& p, const QPointF center, } void PlayerControlPreview::DrawGCButtonX(QPainter& p, const QPointF center, - const Input::ButtonStatus& pressed) { + const Common::Input::ButtonStatus& pressed) { std::array button_x; for (std::size_t point = 0; point < gc_button_x.size() / 2; ++point) { @@ -2512,7 +2515,7 @@ void PlayerControlPreview::DrawGCButtonX(QPainter& p, const QPointF center, } void PlayerControlPreview::DrawGCButtonY(QPainter& p, const QPointF center, - const Input::ButtonStatus& pressed) { + const Common::Input::ButtonStatus& pressed) { std::array button_x; for (std::size_t point = 0; point < gc_button_y.size() / 2; ++point) { @@ -2525,7 +2528,7 @@ void PlayerControlPreview::DrawGCButtonY(QPainter& p, const QPointF center, } void PlayerControlPreview::DrawGCButtonZ(QPainter& p, const QPointF center, - const Input::ButtonStatus& pressed) { + const Common::Input::ButtonStatus& pressed) { std::array button_x; for (std::size_t point = 0; point < gc_button_z.size() / 2; ++point) { @@ -2539,7 +2542,8 @@ void PlayerControlPreview::DrawGCButtonZ(QPainter& p, const QPointF center, } void PlayerControlPreview::DrawCircleButton(QPainter& p, const QPointF center, - const Input::ButtonStatus& pressed, float button_size) { + const Common::Input::ButtonStatus& pressed, + float button_size) { p.setBrush(button_color); if (pressed.value) { p.setBrush(colors.highlight); @@ -2571,7 +2575,7 @@ void PlayerControlPreview::DrawArrowButtonOutline(QPainter& p, const QPointF cen void PlayerControlPreview::DrawArrowButton(QPainter& p, const QPointF center, const Direction direction, - const Input::ButtonStatus& pressed, float size) { + const Common::Input::ButtonStatus& pressed, float size) { std::array arrow_button; QPoint offset; @@ -2628,7 +2632,7 @@ void PlayerControlPreview::DrawArrowButton(QPainter& p, const QPointF center, void PlayerControlPreview::DrawTriggerButton(QPainter& p, const QPointF center, const Direction direction, - const Input::ButtonStatus& pressed) { + const Common::Input::ButtonStatus& pressed) { std::array qtrigger_button; for (std::size_t point = 0; point < trigger_button.size() / 2; ++point) { @@ -2655,8 +2659,9 @@ void PlayerControlPreview::DrawTriggerButton(QPainter& p, const QPointF center, DrawPolygon(p, qtrigger_button); } -void PlayerControlPreview::DrawBattery(QPainter& p, QPointF center, Input::BatteryLevel battery) { - if (battery == Input::BatteryLevel::None) { +void PlayerControlPreview::DrawBattery(QPainter& p, QPointF center, + Common::Input::BatteryLevel battery) { + if (battery == Common::Input::BatteryLevel::None) { return; } p.setPen(colors.outline); @@ -2665,29 +2670,29 @@ void PlayerControlPreview::DrawBattery(QPainter& p, QPointF center, Input::Batte p.drawRect(center.x() + 56, center.y() + 6, 3, 8); p.setBrush(colors.deadzone); switch (battery) { - case Input::BatteryLevel::Charging: + case Common::Input::BatteryLevel::Charging: p.setBrush(colors.indicator2); p.drawText(center + QPoint(2, 14), tr("Charging")); break; - case Input::BatteryLevel::Full: + case Common::Input::BatteryLevel::Full: p.drawRect(center.x() + 42, center.y(), 14, 20); p.drawRect(center.x() + 28, center.y(), 14, 20); p.drawRect(center.x() + 14, center.y(), 14, 20); p.drawRect(center.x(), center.y(), 14, 20); break; - case Input::BatteryLevel::Medium: + case Common::Input::BatteryLevel::Medium: p.drawRect(center.x() + 28, center.y(), 14, 20); p.drawRect(center.x() + 14, center.y(), 14, 20); p.drawRect(center.x(), center.y(), 14, 20); break; - case Input::BatteryLevel::Low: + case Common::Input::BatteryLevel::Low: p.drawRect(center.x() + 14, center.y(), 14, 20); p.drawRect(center.x(), center.y(), 14, 20); break; - case Input::BatteryLevel::Critical: + case Common::Input::BatteryLevel::Critical: p.drawRect(center.x(), center.y(), 14, 20); break; - case Input::BatteryLevel::Empty: + case Common::Input::BatteryLevel::Empty: p.drawRect(center.x(), center.y(), 5, 20); break; default: diff --git a/src/yuzu/configuration/configure_input_player_widget.h b/src/yuzu/configuration/configure_input_player_widget.h index 333c3fc56b..430e4f4f4c 100644 --- a/src/yuzu/configuration/configure_input_player_widget.h +++ b/src/yuzu/configuration/configure_input_player_widget.h @@ -115,66 +115,75 @@ private: void DrawGCBody(QPainter& p, QPointF center); // Draw triggers functions - void DrawProTriggers(QPainter& p, QPointF center, const Input::ButtonStatus& left_pressed, - const Input::ButtonStatus& right_pressed); - void DrawGCTriggers(QPainter& p, QPointF center, Input::TriggerStatus left_trigger, - Input::TriggerStatus right_trigger); - void DrawHandheldTriggers(QPainter& p, QPointF center, const Input::ButtonStatus& left_pressed, - const Input::ButtonStatus& right_pressed); - void DrawDualTriggers(QPainter& p, QPointF center, const Input::ButtonStatus& left_pressed, - const Input::ButtonStatus& right_pressed); + void DrawProTriggers(QPainter& p, QPointF center, + const Common::Input::ButtonStatus& left_pressed, + const Common::Input::ButtonStatus& right_pressed); + void DrawGCTriggers(QPainter& p, QPointF center, Common::Input::TriggerStatus left_trigger, + Common::Input::TriggerStatus right_trigger); + void DrawHandheldTriggers(QPainter& p, QPointF center, + const Common::Input::ButtonStatus& left_pressed, + const Common::Input::ButtonStatus& right_pressed); + void DrawDualTriggers(QPainter& p, QPointF center, + const Common::Input::ButtonStatus& left_pressed, + const Common::Input::ButtonStatus& right_pressed); void DrawDualTriggersTopView(QPainter& p, QPointF center, - const Input::ButtonStatus& left_pressed, - const Input::ButtonStatus& right_pressed); + const Common::Input::ButtonStatus& left_pressed, + const Common::Input::ButtonStatus& right_pressed); void DrawDualZTriggersTopView(QPainter& p, QPointF center, - const Input::ButtonStatus& left_pressed, - const Input::ButtonStatus& right_pressed); - void DrawLeftTriggers(QPainter& p, QPointF center, const Input::ButtonStatus& left_pressed); - void DrawLeftZTriggers(QPainter& p, QPointF center, const Input::ButtonStatus& left_pressed); + const Common::Input::ButtonStatus& left_pressed, + const Common::Input::ButtonStatus& right_pressed); + void DrawLeftTriggers(QPainter& p, QPointF center, + const Common::Input::ButtonStatus& left_pressed); + void DrawLeftZTriggers(QPainter& p, QPointF center, + const Common::Input::ButtonStatus& left_pressed); void DrawLeftTriggersTopView(QPainter& p, QPointF center, - const Input::ButtonStatus& left_pressed); + const Common::Input::ButtonStatus& left_pressed); void DrawLeftZTriggersTopView(QPainter& p, QPointF center, - const Input::ButtonStatus& left_pressed); - void DrawRightTriggers(QPainter& p, QPointF center, const Input::ButtonStatus& right_pressed); - void DrawRightZTriggers(QPainter& p, QPointF center, const Input::ButtonStatus& right_pressed); + const Common::Input::ButtonStatus& left_pressed); + void DrawRightTriggers(QPainter& p, QPointF center, + const Common::Input::ButtonStatus& right_pressed); + void DrawRightZTriggers(QPainter& p, QPointF center, + const Common::Input::ButtonStatus& right_pressed); void DrawRightTriggersTopView(QPainter& p, QPointF center, - const Input::ButtonStatus& right_pressed); + const Common::Input::ButtonStatus& right_pressed); void DrawRightZTriggersTopView(QPainter& p, QPointF center, - const Input::ButtonStatus& right_pressed); + const Common::Input::ButtonStatus& right_pressed); // Draw joystick functions - void DrawJoystick(QPainter& p, QPointF center, float size, const Input::ButtonStatus& pressed); + void DrawJoystick(QPainter& p, QPointF center, float size, + const Common::Input::ButtonStatus& pressed); void DrawJoystickSideview(QPainter& p, QPointF center, float angle, float size, - const Input::ButtonStatus& pressed); + const Common::Input::ButtonStatus& pressed); void DrawRawJoystick(QPainter& p, QPointF center_left, QPointF center_right); void DrawJoystickProperties(QPainter& p, QPointF center, - const Input::AnalogProperties& properties); - void DrawJoystickDot(QPainter& p, QPointF center, const Input::StickStatus& stick, bool raw); + const Common::Input::AnalogProperties& properties); + void DrawJoystickDot(QPainter& p, QPointF center, const Common::Input::StickStatus& stick, + bool raw); void DrawProJoystick(QPainter& p, QPointF center, QPointF offset, float scalar, - const Input::ButtonStatus& pressed); - void DrawGCJoystick(QPainter& p, QPointF center, const Input::ButtonStatus& pressed); + const Common::Input::ButtonStatus& pressed); + void DrawGCJoystick(QPainter& p, QPointF center, const Common::Input::ButtonStatus& pressed); // Draw button functions - void DrawCircleButton(QPainter& p, QPointF center, const Input::ButtonStatus& pressed, + void DrawCircleButton(QPainter& p, QPointF center, const Common::Input::ButtonStatus& pressed, float button_size); - void DrawRoundButton(QPainter& p, QPointF center, const Input::ButtonStatus& pressed, + void DrawRoundButton(QPainter& p, QPointF center, const Common::Input::ButtonStatus& pressed, float width, float height, Direction direction = Direction::None, float radius = 2); - void DrawMinusButton(QPainter& p, QPointF center, const Input::ButtonStatus& pressed, + void DrawMinusButton(QPainter& p, QPointF center, const Common::Input::ButtonStatus& pressed, int button_size); - void DrawPlusButton(QPainter& p, QPointF center, const Input::ButtonStatus& pressed, + void DrawPlusButton(QPainter& p, QPointF center, const Common::Input::ButtonStatus& pressed, int button_size); - void DrawGCButtonX(QPainter& p, QPointF center, const Input::ButtonStatus& pressed); - void DrawGCButtonY(QPainter& p, QPointF center, const Input::ButtonStatus& pressed); - void DrawGCButtonZ(QPainter& p, QPointF center, const Input::ButtonStatus& pressed); + void DrawGCButtonX(QPainter& p, QPointF center, const Common::Input::ButtonStatus& pressed); + void DrawGCButtonY(QPainter& p, QPointF center, const Common::Input::ButtonStatus& pressed); + void DrawGCButtonZ(QPainter& p, QPointF center, const Common::Input::ButtonStatus& pressed); void DrawArrowButtonOutline(QPainter& p, const QPointF center, float size = 1.0f); void DrawArrowButton(QPainter& p, QPointF center, Direction direction, - const Input::ButtonStatus& pressed, float size = 1.0f); + const Common::Input::ButtonStatus& pressed, float size = 1.0f); void DrawTriggerButton(QPainter& p, QPointF center, Direction direction, - const Input::ButtonStatus& pressed); + const Common::Input::ButtonStatus& pressed); // Draw battery functions - void DrawBattery(QPainter& p, QPointF center, Input::BatteryLevel battery); + void DrawBattery(QPainter& p, QPointF center, Common::Input::BatteryLevel battery); // Draw icon functions void DrawSymbol(QPainter& p, QPointF center, Symbol symbol, float icon_size); -- cgit v1.2.3 From a8852024b611f38bedd166a7239f4b4d73fb06ce Mon Sep 17 00:00:00 2001 From: german77 Date: Sun, 31 Oct 2021 10:41:44 -0500 Subject: settings: Fix Debug controller type options --- src/common/input.h | 4 +- src/core/hid/emulated_console.cpp | 3 +- src/core/hid/emulated_controller.cpp | 11 ++- src/core/hid/input_converter.cpp | 4 +- src/input_common/drivers/tas_input.h | 1 - src/input_common/helpers/touch_from_buttons.cpp | 4 +- src/input_common/input_engine.cpp | 2 +- src/input_common/input_engine.h | 5 +- src/input_common/input_poller.cpp | 89 ++++++++++++---------- src/yuzu/applets/qt_controller.cpp | 2 - src/yuzu/configuration/configure_input_player.cpp | 2 - src/yuzu/configuration/configure_input_player.ui | 25 ------ .../configure_input_player_widget.cpp | 20 ++--- 13 files changed, 77 insertions(+), 95 deletions(-) (limited to 'src/input_common/input_poller.cpp') diff --git a/src/common/input.h b/src/common/input.h index 6d3227f5e2..16b1e6f1ba 100644 --- a/src/common/input.h +++ b/src/common/input.h @@ -100,7 +100,7 @@ struct StickStatus { struct TriggerStatus { AnalogStatus analog{}; - bool pressed{}; + ButtonStatus pressed{}; }; struct MotionSensor { @@ -119,7 +119,7 @@ struct TouchStatus { ButtonStatus pressed{}; AnalogStatus x{}; AnalogStatus y{}; - u32 id{}; + int id{}; }; struct BodyColorStatus { diff --git a/src/core/hid/emulated_console.cpp b/src/core/hid/emulated_console.cpp index c259de0f17..0129099544 100644 --- a/src/core/hid/emulated_console.cpp +++ b/src/core/hid/emulated_console.cpp @@ -166,9 +166,10 @@ void EmulatedConsole::SetTouch(Common::Input::CallbackStatus callback, return; } + // TODO(german77): Remap touch id in sequential order console.touch_state[index] = { .position = {console.touch_values[index].x.value, console.touch_values[index].y.value}, - .id = console.touch_values[index].id, + .id = static_cast(console.touch_values[index].id), .pressed = console.touch_values[index].pressed.value, }; diff --git a/src/core/hid/emulated_controller.cpp b/src/core/hid/emulated_controller.cpp index 49893cdbda..9a18642791 100644 --- a/src/core/hid/emulated_controller.cpp +++ b/src/core/hid/emulated_controller.cpp @@ -77,7 +77,12 @@ void EmulatedController::ReloadFromSettings() { controller.colors_state.fullkey = controller.colors_state.left; - SetNpadType(MapSettingsTypeToNPad(player.controller_type)); + // Other or debug controller should always be a pro controller + if (npad_id_type != NpadIdType::Other) { + SetNpadType(MapSettingsTypeToNPad(player.controller_type)); + } else { + SetNpadType(NpadType::ProController); + } if (player.connected) { Connect(); @@ -606,12 +611,12 @@ void EmulatedController::SetTrigger(Common::Input::CallbackStatus callback, std: switch (index) { case Settings::NativeTrigger::LTrigger: controller.gc_trigger_state.left = static_cast(trigger.analog.value * HID_TRIGGER_MAX); - controller.npad_button_state.zl.Assign(trigger.pressed); + controller.npad_button_state.zl.Assign(trigger.pressed.value); break; case Settings::NativeTrigger::RTrigger: controller.gc_trigger_state.right = static_cast(trigger.analog.value * HID_TRIGGER_MAX); - controller.npad_button_state.zr.Assign(trigger.pressed); + controller.npad_button_state.zr.Assign(trigger.pressed.value); break; } diff --git a/src/core/hid/input_converter.cpp b/src/core/hid/input_converter.cpp index 14204917e1..5b123bd3ab 100644 --- a/src/core/hid/input_converter.cpp +++ b/src/core/hid/input_converter.cpp @@ -53,7 +53,7 @@ Common::Input::ButtonStatus TransformToButton(const Common::Input::CallbackStatu switch (callback.type) { case Common::Input::InputType::Analog: case Common::Input::InputType::Trigger: - status.value = TransformToTrigger(callback).pressed; + status.value = TransformToTrigger(callback).pressed.value; break; case Common::Input::InputType::Button: status = callback.button_status; @@ -222,7 +222,7 @@ Common::Input::TriggerStatus TransformToTrigger(const Common::Input::CallbackSta // Set button status if (calculate_button_value) { - status.pressed = value > properties.threshold; + status.pressed.value = value > properties.threshold; } // Adjust if value is inverted diff --git a/src/input_common/drivers/tas_input.h b/src/input_common/drivers/tas_input.h index 5f5c3267c3..82dc9d6160 100644 --- a/src/input_common/drivers/tas_input.h +++ b/src/input_common/drivers/tas_input.h @@ -188,7 +188,6 @@ private: std::string WriteCommandAxis(TasAnalog data) const; size_t script_length{0}; - bool is_old_input_saved{false}; bool is_recording{false}; bool is_running{false}; bool needs_reset{false}; diff --git a/src/input_common/helpers/touch_from_buttons.cpp b/src/input_common/helpers/touch_from_buttons.cpp index fee41cae34..0243437158 100644 --- a/src/input_common/helpers/touch_from_buttons.cpp +++ b/src/input_common/helpers/touch_from_buttons.cpp @@ -12,7 +12,7 @@ namespace InputCommon { class TouchFromButtonDevice final : public Common::Input::InputDevice { public: using Button = std::unique_ptr; - TouchFromButtonDevice(Button button_, u32 touch_id_, float x_, float y_) + TouchFromButtonDevice(Button button_, int touch_id_, float x_, float y_) : button(std::move(button_)), touch_id(touch_id_), x(x_), y(y_) { Common::Input::InputCallback button_up_callback{ [this](Common::Input::CallbackStatus callback_) { UpdateButtonStatus(callback_); }}; @@ -52,7 +52,7 @@ public: private: Button button; - const u32 touch_id; + const int touch_id; const float x; const float y; const Common::Input::AnalogProperties properties{0.0f, 1.0f, 0.5f, 0.0f, false}; diff --git a/src/input_common/input_engine.cpp b/src/input_common/input_engine.cpp index 9cfe0f2323..965a2bdf16 100644 --- a/src/input_common/input_engine.cpp +++ b/src/input_common/input_engine.cpp @@ -315,7 +315,7 @@ void InputEngine::TriggerOnMotionChange(const PadIdentifier& identifier, int mot bool InputEngine::IsInputIdentifierEqual(const InputIdentifier& input_identifier, const PadIdentifier& identifier, EngineInputType type, - std::size_t index) const { + int index) const { if (input_identifier.type != type) { return false; } diff --git a/src/input_common/input_engine.h b/src/input_common/input_engine.h index ed79d3d934..5430c0cf8f 100644 --- a/src/input_common/input_engine.h +++ b/src/input_common/input_engine.h @@ -96,7 +96,7 @@ struct MappingCallback { struct InputIdentifier { PadIdentifier identifier; EngineInputType type; - std::size_t index; + int index; UpdateCallback callback; }; @@ -216,12 +216,11 @@ private: bool IsInputIdentifierEqual(const InputIdentifier& input_identifier, const PadIdentifier& identifier, EngineInputType type, - std::size_t index) const; + int index) const; mutable std::mutex mutex; mutable std::mutex mutex_callback; bool configuring{false}; - bool is_callback_enabled{true}; const std::string input_engine; int last_callback_key = 0; std::unordered_map controller_list; diff --git a/src/input_common/input_poller.cpp b/src/input_common/input_poller.cpp index 2b3b779380..01c4358023 100644 --- a/src/input_common/input_poller.cpp +++ b/src/input_common/input_poller.cpp @@ -18,7 +18,7 @@ public: class InputFromButton final : public Common::Input::InputDevice { public: - explicit InputFromButton(PadIdentifier identifier_, u32 button_, bool toggle_, bool inverted_, + explicit InputFromButton(PadIdentifier identifier_, int button_, bool toggle_, bool inverted_, InputEngine* input_engine_) : identifier(identifier_), button(button_), toggle(toggle_), inverted(inverted_), input_engine(input_engine_) { @@ -69,7 +69,7 @@ public: private: const PadIdentifier identifier; - const u32 button; + const int button; const bool toggle; const bool inverted; int callback_key; @@ -79,7 +79,7 @@ private: class InputFromHatButton final : public Common::Input::InputDevice { public: - explicit InputFromHatButton(PadIdentifier identifier_, u32 button_, u8 direction_, bool toggle_, + explicit InputFromHatButton(PadIdentifier identifier_, int button_, u8 direction_, bool toggle_, bool inverted_, InputEngine* input_engine_) : identifier(identifier_), button(button_), direction(direction_), toggle(toggle_), inverted(inverted_), input_engine(input_engine_) { @@ -130,7 +130,7 @@ public: private: const PadIdentifier identifier; - const u32 button; + const int button; const u8 direction; const bool toggle; const bool inverted; @@ -141,7 +141,7 @@ private: class InputFromStick final : public Common::Input::InputDevice { public: - explicit InputFromStick(PadIdentifier identifier_, u32 axis_x_, u32 axis_y_, + explicit InputFromStick(PadIdentifier identifier_, int axis_x_, int axis_y_, Common::Input::AnalogProperties properties_x_, Common::Input::AnalogProperties properties_y_, InputEngine* input_engine_) @@ -211,8 +211,8 @@ public: private: const PadIdentifier identifier; - const u32 axis_x; - const u32 axis_y; + const int axis_x; + const int axis_y; const Common::Input::AnalogProperties properties_x; const Common::Input::AnalogProperties properties_y; int callback_key_x; @@ -224,8 +224,8 @@ private: class InputFromTouch final : public Common::Input::InputDevice { public: - explicit InputFromTouch(PadIdentifier identifier_, u32 touch_id_, u32 button_, bool toggle_, - bool inverted_, u32 axis_x_, u32 axis_y_, + explicit InputFromTouch(PadIdentifier identifier_, int touch_id_, int button_, bool toggle_, + bool inverted_, int axis_x_, int axis_y_, Common::Input::AnalogProperties properties_x_, Common::Input::AnalogProperties properties_y_, InputEngine* input_engine_) @@ -302,12 +302,12 @@ public: private: const PadIdentifier identifier; - const u32 touch_id; - const u32 button; + const int touch_id; + const int button; const bool toggle; const bool inverted; - const u32 axis_x; - const u32 axis_y; + const int axis_x; + const int axis_y; const Common::Input::AnalogProperties properties_x; const Common::Input::AnalogProperties properties_y; int callback_key_button; @@ -321,8 +321,8 @@ private: class InputFromTrigger final : public Common::Input::InputDevice { public: - explicit InputFromTrigger(PadIdentifier identifier_, u32 button_, bool toggle_, bool inverted_, - u32 axis_, Common::Input::AnalogProperties properties_, + explicit InputFromTrigger(PadIdentifier identifier_, int button_, bool toggle_, bool inverted_, + int axis_, Common::Input::AnalogProperties properties_, InputEngine* input_engine_) : identifier(identifier_), button(button_), toggle(toggle_), inverted(inverted_), axis(axis_), properties(properties_), input_engine(input_engine_) { @@ -355,9 +355,14 @@ public: .raw_value = input_engine->GetAxis(identifier, axis), .properties = properties, }; + const Common::Input::ButtonStatus button_status{ + .value = input_engine->GetButton(identifier, button), + .inverted = inverted, + .toggle = toggle, + }; return { .analog = analog_status, - .pressed = input_engine->GetButton(identifier, button), + .pressed = button_status, }; } @@ -368,19 +373,19 @@ public: }; if (status.trigger_status.analog.raw_value != last_axis_value || - status.trigger_status.pressed != last_button_value) { + status.trigger_status.pressed.value != last_button_value) { last_axis_value = status.trigger_status.analog.raw_value; - last_button_value = status.trigger_status.pressed; + last_button_value = status.trigger_status.pressed.value; TriggerOnChange(status); } } private: const PadIdentifier identifier; - const u32 button; + const int button; const bool toggle; const bool inverted; - const u32 axis; + const int axis; const Common::Input::AnalogProperties properties; int callback_key_button; int axis_callback_key; @@ -391,7 +396,7 @@ private: class InputFromAnalog final : public Common::Input::InputDevice { public: - explicit InputFromAnalog(PadIdentifier identifier_, u32 axis_, + explicit InputFromAnalog(PadIdentifier identifier_, int axis_, Common::Input::AnalogProperties properties_, InputEngine* input_engine_) : identifier(identifier_), axis(axis_), properties(properties_), @@ -432,7 +437,7 @@ public: private: const PadIdentifier identifier; - const u32 axis; + const int axis; const Common::Input::AnalogProperties properties; int callback_key; float last_axis_value; @@ -493,7 +498,7 @@ private: class InputFromMotion final : public Common::Input::InputDevice { public: - explicit InputFromMotion(PadIdentifier identifier_, u32 motion_sensor_, + explicit InputFromMotion(PadIdentifier identifier_, int motion_sensor_, InputEngine* input_engine_) : identifier(identifier_), motion_sensor(motion_sensor_), input_engine(input_engine_) { UpdateCallback engine_callback{[this]() { OnChange(); }}; @@ -539,14 +544,14 @@ public: private: const PadIdentifier identifier; - const u32 motion_sensor; + const int motion_sensor; int callback_key; InputEngine* input_engine; }; class InputFromAxisMotion final : public Common::Input::InputDevice { public: - explicit InputFromAxisMotion(PadIdentifier identifier_, u32 axis_x_, u32 axis_y_, u32 axis_z_, + explicit InputFromAxisMotion(PadIdentifier identifier_, int axis_x_, int axis_y_, int axis_z_, Common::Input::AnalogProperties properties_x_, Common::Input::AnalogProperties properties_y_, Common::Input::AnalogProperties properties_z_, @@ -634,9 +639,9 @@ public: private: const PadIdentifier identifier; - const u32 axis_x; - const u32 axis_y; - const u32 axis_z; + const int axis_x; + const int axis_y; + const int axis_z; const Common::Input::AnalogProperties properties_x; const Common::Input::AnalogProperties properties_y; const Common::Input::AnalogProperties properties_z; @@ -680,8 +685,8 @@ std::unique_ptr InputFactory::CreateButtonDevice( .pad = static_cast(params.Get("pad", 0)), }; - const auto button_id = static_cast(params.Get("button", 0)); - const auto keyboard_key = static_cast(params.Get("code", 0)); + const auto button_id = params.Get("button", 0); + const auto keyboard_key = params.Get("code", 0); const auto toggle = params.Get("toggle", false); const auto inverted = params.Get("inverted", false); input_engine->PreSetController(identifier); @@ -703,7 +708,7 @@ std::unique_ptr InputFactory::CreateHatButtonDevice( .pad = static_cast(params.Get("pad", 0)), }; - const auto button_id = static_cast(params.Get("hat", 0)); + const auto button_id = params.Get("hat", 0); const auto direction = input_engine->GetHatButtonId(params.Get("direction", "")); const auto toggle = params.Get("toggle", false); const auto inverted = params.Get("inverted", false); @@ -725,7 +730,7 @@ std::unique_ptr InputFactory::CreateStickDevice( .pad = static_cast(params.Get("pad", 0)), }; - const auto axis_x = static_cast(params.Get("axis_x", 0)); + const auto axis_x = params.Get("axis_x", 0); const Common::Input::AnalogProperties properties_x = { .deadzone = deadzone, .range = range, @@ -734,7 +739,7 @@ std::unique_ptr InputFactory::CreateStickDevice( .inverted = params.Get("invert_x", "+") == "-", }; - const auto axis_y = static_cast(params.Get("axis_y", 1)); + const auto axis_y = params.Get("axis_y", 1); const Common::Input::AnalogProperties properties_y = { .deadzone = deadzone, .range = range, @@ -757,7 +762,7 @@ std::unique_ptr InputFactory::CreateAnalogDevice( .pad = static_cast(params.Get("pad", 0)), }; - const auto axis = static_cast(params.Get("axis", 0)); + const auto axis = params.Get("axis", 0); const Common::Input::AnalogProperties properties = { .deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, 1.0f), .range = std::clamp(params.Get("range", 1.0f), 0.25f, 1.50f), @@ -778,11 +783,11 @@ std::unique_ptr InputFactory::CreateTriggerDevice( .pad = static_cast(params.Get("pad", 0)), }; - const auto button = static_cast(params.Get("button", 0)); + const auto button = params.Get("button", 0); const auto toggle = params.Get("toggle", false); const auto inverted = params.Get("inverted", false); - const auto axis = static_cast(params.Get("axis", 0)); + const auto axis = params.Get("axis", 0); const Common::Input::AnalogProperties properties = { .deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, 1.0f), .range = std::clamp(params.Get("range", 1.0f), 0.25f, 2.50f), @@ -809,11 +814,11 @@ std::unique_ptr InputFactory::CreateTouchDevice( .pad = static_cast(params.Get("pad", 0)), }; - const auto button = static_cast(params.Get("button", 0)); + const auto button = params.Get("button", 0); const auto toggle = params.Get("toggle", false); const auto inverted = params.Get("inverted", false); - const auto axis_x = static_cast(params.Get("axis_x", 0)); + const auto axis_x = params.Get("axis_x", 0); const Common::Input::AnalogProperties properties_x = { .deadzone = deadzone, .range = range, @@ -822,7 +827,7 @@ std::unique_ptr InputFactory::CreateTouchDevice( .inverted = params.Get("invert_x", "+") == "-", }; - const auto axis_y = static_cast(params.Get("axis_y", 1)); + const auto axis_y = params.Get("axis_y", 1); const Common::Input::AnalogProperties properties_y = { .deadzone = deadzone, .range = range, @@ -869,7 +874,7 @@ std::unique_ptr InputFactory::CreateMotionDevice( const auto range = std::clamp(params.Get("range", 1.0f), 0.25f, 1.50f); const auto threshold = std::clamp(params.Get("threshold", 0.5f), 0.0f, 1.0f); - const auto axis_x = static_cast(params.Get("axis_x", 0)); + const auto axis_x = params.Get("axis_x", 0); const Common::Input::AnalogProperties properties_x = { .deadzone = deadzone, .range = range, @@ -878,7 +883,7 @@ std::unique_ptr InputFactory::CreateMotionDevice( .inverted = params.Get("invert_x", "+") == "-", }; - const auto axis_y = static_cast(params.Get("axis_y", 1)); + const auto axis_y = params.Get("axis_y", 1); const Common::Input::AnalogProperties properties_y = { .deadzone = deadzone, .range = range, @@ -887,7 +892,7 @@ std::unique_ptr InputFactory::CreateMotionDevice( .inverted = params.Get("invert_y", "+") != "+", }; - const auto axis_z = static_cast(params.Get("axis_z", 1)); + const auto axis_z = params.Get("axis_z", 1); const Common::Input::AnalogProperties properties_z = { .deadzone = deadzone, .range = range, diff --git a/src/yuzu/applets/qt_controller.cpp b/src/yuzu/applets/qt_controller.cpp index 59289c6a5f..e9cb578b4a 100644 --- a/src/yuzu/applets/qt_controller.cpp +++ b/src/yuzu/applets/qt_controller.cpp @@ -26,8 +26,6 @@ namespace { -constexpr std::size_t HANDHELD_INDEX = 8; - void UpdateController(Core::HID::EmulatedController* controller, Core::HID::NpadType controller_type, bool connected) { if (controller->IsConnected()) { diff --git a/src/yuzu/configuration/configure_input_player.cpp b/src/yuzu/configuration/configure_input_player.cpp index 9a1b3575e2..8d6289d8e6 100644 --- a/src/yuzu/configuration/configure_input_player.cpp +++ b/src/yuzu/configuration/configure_input_player.cpp @@ -38,8 +38,6 @@ const std::array namespace { -constexpr std::size_t HANDHELD_INDEX = 8; - QString GetKeyName(int key_code) { switch (key_code) { case Qt::Key_Shift: diff --git a/src/yuzu/configuration/configure_input_player.ui b/src/yuzu/configuration/configure_input_player.ui index 14ca02fd84..958a892290 100644 --- a/src/yuzu/configuration/configure_input_player.ui +++ b/src/yuzu/configuration/configure_input_player.ui @@ -89,31 +89,6 @@ 21 - - - Pro Controller - - - - - Dual Joycons - - - - - Left Joycon - - - - - Right Joycon - - - - - Handheld - - diff --git a/src/yuzu/configuration/configure_input_player_widget.cpp b/src/yuzu/configuration/configure_input_player_widget.cpp index bb20e9339b..99c4f13c36 100644 --- a/src/yuzu/configuration/configure_input_player_widget.cpp +++ b/src/yuzu/configuration/configure_input_player_widget.cpp @@ -118,7 +118,7 @@ void PlayerControlPreview::ResetInputs() { }); trigger_values.fill({ .analog = {.value = 0, .properties = {0, 1, 0}}, - .pressed = false, + .pressed = {.value = false}, }); update(); } @@ -2001,11 +2001,11 @@ void PlayerControlPreview::DrawGCTriggers(QPainter& p, const QPointF center, // Left trigger p.setPen(colors.outline); - p.setBrush(left_trigger.pressed ? colors.highlight : colors.button); + p.setBrush(left_trigger.pressed.value ? colors.highlight : colors.button); DrawPolygon(p, qleft_trigger); // Right trigger - p.setBrush(right_trigger.pressed ? colors.highlight : colors.button); + p.setBrush(right_trigger.pressed.value ? colors.highlight : colors.button); DrawPolygon(p, qright_trigger); // Draw L text @@ -2587,15 +2587,17 @@ void PlayerControlPreview::DrawArrowButton(QPainter& p, const QPointF center, case Direction::Up: arrow_button[point] = center + QPointF(up_arrow_x * size, up_arrow_y * size); break; - case Direction::Left: - arrow_button[point] = center + QPointF(up_arrow_y * size, up_arrow_x * size); - break; case Direction::Right: arrow_button[point] = center + QPointF(-up_arrow_y * size, up_arrow_x * size); break; case Direction::Down: arrow_button[point] = center + QPointF(up_arrow_x * size, -up_arrow_y * size); break; + case Direction::Left: + // Compiler doesn't optimize this correctly + arrow_button[point] = center + QPointF(up_arrow_button[point * 2 + 1] * size, + up_arrow_button[point * 2 + 0] * size); + break; case Direction::None: break; } @@ -2610,15 +2612,15 @@ void PlayerControlPreview::DrawArrowButton(QPainter& p, const QPointF center, case Direction::Up: offset = QPoint(0, -20 * size); break; - case Direction::Left: - offset = QPoint(-20 * size, 0); - break; case Direction::Right: offset = QPoint(20 * size, 0); break; case Direction::Down: offset = QPoint(0, 20 * size); break; + case Direction::Left: + offset = QPoint(-20 * size, 0); + break; case Direction::None: offset = QPoint(0, 0); break; -- cgit v1.2.3 From 94c972fb36f11f1977d112e0d6e0c68538f3080a Mon Sep 17 00:00:00 2001 From: german77 Date: Wed, 3 Nov 2021 17:06:21 -0600 Subject: input_common: Fix motion from 3 axis --- src/input_common/input_poller.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/input_common/input_poller.cpp') diff --git a/src/input_common/input_poller.cpp b/src/input_common/input_poller.cpp index 01c4358023..92cf690cd9 100644 --- a/src/input_common/input_poller.cpp +++ b/src/input_common/input_poller.cpp @@ -606,6 +606,8 @@ public: .raw_value = input_engine->GetAxis(identifier, axis_z), .properties = properties_z, }; + status.delta_timestamp = 5000; + status.force_update = true; return status; } -- cgit v1.2.3 From bc9641614de8e9d36fc5561c744e4c7d7e14f42a Mon Sep 17 00:00:00 2001 From: german77 Date: Sun, 21 Nov 2021 12:59:51 -0600 Subject: input_common: Fix SDL controller with inverted axis --- src/input_common/drivers/sdl_driver.cpp | 23 ----------------------- src/input_common/input_poller.cpp | 9 ++++++++- 2 files changed, 8 insertions(+), 24 deletions(-) (limited to 'src/input_common/input_poller.cpp') diff --git a/src/input_common/drivers/sdl_driver.cpp b/src/input_common/drivers/sdl_driver.cpp index 0b24f1858c..d5af6c09b4 100644 --- a/src/input_common/drivers/sdl_driver.cpp +++ b/src/input_common/drivers/sdl_driver.cpp @@ -220,24 +220,6 @@ public: return "Unknown"; } - bool IsYAxis(u8 index) { - if (!sdl_controller) { - return false; - } - - const auto& binding_left_y = - SDL_GameControllerGetBindForAxis(sdl_controller.get(), SDL_CONTROLLER_AXIS_LEFTY); - const auto& binding_right_y = - SDL_GameControllerGetBindForAxis(sdl_controller.get(), SDL_CONTROLLER_AXIS_RIGHTY); - if (index == binding_left_y.value.axis) { - return true; - } - if (index == binding_right_y.value.axis) { - return true; - } - return false; - } - private: std::string guid; int port; @@ -376,11 +358,6 @@ void SDLDriver::HandleGameControllerEvent(const SDL_Event& event) { case SDL_JOYAXISMOTION: { if (const auto joystick = GetSDLJoystickBySDLID(event.jaxis.which)) { const PadIdentifier identifier = joystick->GetPadIdentifier(); - // Vertical axis is inverted on nintendo compared to SDL - if (joystick->IsYAxis(event.jaxis.axis)) { - SetAxis(identifier, event.jaxis.axis, -event.jaxis.value / 32767.0f); - break; - } SetAxis(identifier, event.jaxis.axis, event.jaxis.value / 32767.0f); } break; diff --git a/src/input_common/input_poller.cpp b/src/input_common/input_poller.cpp index 92cf690cd9..7e4eafded0 100644 --- a/src/input_common/input_poller.cpp +++ b/src/input_common/input_poller.cpp @@ -146,7 +146,8 @@ public: Common::Input::AnalogProperties properties_y_, InputEngine* input_engine_) : identifier(identifier_), axis_x(axis_x_), axis_y(axis_y_), properties_x(properties_x_), - properties_y(properties_y_), input_engine(input_engine_) { + properties_y(properties_y_), + input_engine(input_engine_), invert_axis_y{input_engine_->GetEngineName() == "sdl"} { UpdateCallback engine_callback{[this]() { OnChange(); }}; const InputIdentifier x_input_identifier{ .identifier = identifier, @@ -181,6 +182,11 @@ public: .raw_value = input_engine->GetAxis(identifier, axis_y), .properties = properties_y, }; + // This is a workaround too keep compatibility with old yuzu versions. Vertical axis is + // inverted on SDL compared to Nintendo + if (invert_axis_y) { + status.y.raw_value = -status.y.raw_value; + } return status; } @@ -220,6 +226,7 @@ private: float last_axis_x_value; float last_axis_y_value; InputEngine* input_engine; + const bool invert_axis_y; }; class InputFromTouch final : public Common::Input::InputDevice { -- cgit v1.2.3 From f41c22d30f016d5599ea1fde9eceb43cab6d6be0 Mon Sep 17 00:00:00 2001 From: Lioncash Date: Mon, 13 Dec 2021 09:09:03 -0500 Subject: input_engine: Pass VibrationStatus by const reference in SetRumble() Avoids creating copies of the struct where not necessary. --- src/common/input.h | 6 ++---- src/input_common/drivers/gc_adapter.cpp | 4 ++-- src/input_common/drivers/gc_adapter.h | 2 +- src/input_common/drivers/sdl_driver.cpp | 6 ++++-- src/input_common/drivers/sdl_driver.h | 2 +- src/input_common/input_engine.h | 2 +- src/input_common/input_poller.cpp | 2 +- 7 files changed, 12 insertions(+), 12 deletions(-) (limited to 'src/input_common/input_poller.cpp') diff --git a/src/common/input.h b/src/common/input.h index eaee0bdeaf..12d5d976fa 100644 --- a/src/common/input.h +++ b/src/common/input.h @@ -266,11 +266,9 @@ class OutputDevice { public: virtual ~OutputDevice() = default; - virtual void SetLED([[maybe_unused]] LedStatus led_status) { - return; - } + virtual void SetLED([[maybe_unused]] LedStatus led_status) {} - virtual VibrationError SetVibration([[maybe_unused]] VibrationStatus vibration_status) { + virtual VibrationError SetVibration([[maybe_unused]] const VibrationStatus& vibration_status) { return VibrationError::NotSupported; } diff --git a/src/input_common/drivers/gc_adapter.cpp b/src/input_common/drivers/gc_adapter.cpp index 4511477555..7ab4540a87 100644 --- a/src/input_common/drivers/gc_adapter.cpp +++ b/src/input_common/drivers/gc_adapter.cpp @@ -325,8 +325,8 @@ bool GCAdapter::GetGCEndpoint(libusb_device* device) { return true; } -Common::Input::VibrationError GCAdapter::SetRumble(const PadIdentifier& identifier, - const Common::Input::VibrationStatus vibration) { +Common::Input::VibrationError GCAdapter::SetRumble( + const PadIdentifier& identifier, const Common::Input::VibrationStatus& vibration) { const auto mean_amplitude = (vibration.low_amplitude + vibration.high_amplitude) * 0.5f; const auto processed_amplitude = static_cast((mean_amplitude + std::pow(mean_amplitude, 0.3f)) * 0.5f * 0x8); diff --git a/src/input_common/drivers/gc_adapter.h b/src/input_common/drivers/gc_adapter.h index 3c4f0396c2..7ce1912a3d 100644 --- a/src/input_common/drivers/gc_adapter.h +++ b/src/input_common/drivers/gc_adapter.h @@ -28,7 +28,7 @@ public: ~GCAdapter() override; Common::Input::VibrationError SetRumble( - const PadIdentifier& identifier, const Common::Input::VibrationStatus vibration) override; + const PadIdentifier& identifier, const Common::Input::VibrationStatus& vibration) override; /// Used for automapping features std::vector GetInputDevices() const override; diff --git a/src/input_common/drivers/sdl_driver.cpp b/src/input_common/drivers/sdl_driver.cpp index 1bae6cdc85..a9219dbf2a 100644 --- a/src/input_common/drivers/sdl_driver.cpp +++ b/src/input_common/drivers/sdl_driver.cpp @@ -491,8 +491,9 @@ std::vector SDLDriver::GetInputDevices() const { } return devices; } -Common::Input::VibrationError SDLDriver::SetRumble(const PadIdentifier& identifier, - const Common::Input::VibrationStatus vibration) { + +Common::Input::VibrationError SDLDriver::SetRumble( + const PadIdentifier& identifier, const Common::Input::VibrationStatus& vibration) { const auto joystick = GetSDLJoystickByGUID(identifier.guid.Format(), static_cast(identifier.port)); const auto process_amplitude_exp = [](f32 amplitude, f32 factor) { @@ -526,6 +527,7 @@ Common::Input::VibrationError SDLDriver::SetRumble(const PadIdentifier& identifi return Common::Input::VibrationError::None; } + Common::ParamPackage SDLDriver::BuildAnalogParamPackageForButton(int port, std::string guid, s32 axis, float value) const { Common::ParamPackage params{}; diff --git a/src/input_common/drivers/sdl_driver.h b/src/input_common/drivers/sdl_driver.h index c6fffe3746..e9a5d2e266 100644 --- a/src/input_common/drivers/sdl_driver.h +++ b/src/input_common/drivers/sdl_driver.h @@ -59,7 +59,7 @@ public: u8 GetHatButtonId(const std::string& direction_name) const override; Common::Input::VibrationError SetRumble( - const PadIdentifier& identifier, const Common::Input::VibrationStatus vibration) override; + const PadIdentifier& identifier, const Common::Input::VibrationStatus& vibration) override; private: void InitJoystick(int joystick_index); diff --git a/src/input_common/input_engine.h b/src/input_common/input_engine.h index b21adfabfa..15cd5fa2e5 100644 --- a/src/input_common/input_engine.h +++ b/src/input_common/input_engine.h @@ -119,7 +119,7 @@ public: // Sets rumble to a controller virtual Common::Input::VibrationError SetRumble( [[maybe_unused]] const PadIdentifier& identifier, - [[maybe_unused]] const Common::Input::VibrationStatus vibration) { + [[maybe_unused]] const Common::Input::VibrationStatus& vibration) { return Common::Input::VibrationError::NotSupported; } diff --git a/src/input_common/input_poller.cpp b/src/input_common/input_poller.cpp index 7e4eafded0..de63f36b3d 100644 --- a/src/input_common/input_poller.cpp +++ b/src/input_common/input_poller.cpp @@ -673,7 +673,7 @@ public: } virtual Common::Input::VibrationError SetVibration( - Common::Input::VibrationStatus vibration_status) { + const Common::Input::VibrationStatus& vibration_status) { return input_engine->SetRumble(identifier, vibration_status); } -- cgit v1.2.3 From cd45635f563460541af925ba4a566d6f95dc0989 Mon Sep 17 00:00:00 2001 From: Lioncash Date: Mon, 13 Dec 2021 09:20:55 -0500 Subject: input_engine: Pass LedStatus by const reference Avoids copies where reasonably applicable --- src/common/input.h | 2 +- src/input_common/input_engine.h | 2 +- src/input_common/input_poller.cpp | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) (limited to 'src/input_common/input_poller.cpp') diff --git a/src/common/input.h b/src/common/input.h index 12d5d976fa..0b92449bc4 100644 --- a/src/common/input.h +++ b/src/common/input.h @@ -266,7 +266,7 @@ class OutputDevice { public: virtual ~OutputDevice() = default; - virtual void SetLED([[maybe_unused]] LedStatus led_status) {} + virtual void SetLED([[maybe_unused]] const LedStatus& led_status) {} virtual VibrationError SetVibration([[maybe_unused]] const VibrationStatus& vibration_status) { return VibrationError::NotSupported; diff --git a/src/input_common/input_engine.h b/src/input_common/input_engine.h index 15cd5fa2e5..78e7046c7c 100644 --- a/src/input_common/input_engine.h +++ b/src/input_common/input_engine.h @@ -114,7 +114,7 @@ public: // Sets a led pattern for a controller virtual void SetLeds([[maybe_unused]] const PadIdentifier& identifier, - [[maybe_unused]] const Common::Input::LedStatus led_status) {} + [[maybe_unused]] const Common::Input::LedStatus& led_status) {} // Sets rumble to a controller virtual Common::Input::VibrationError SetRumble( diff --git a/src/input_common/input_poller.cpp b/src/input_common/input_poller.cpp index de63f36b3d..c56d5e0c24 100644 --- a/src/input_common/input_poller.cpp +++ b/src/input_common/input_poller.cpp @@ -668,7 +668,7 @@ public: explicit OutputFromIdentifier(PadIdentifier identifier_, InputEngine* input_engine_) : identifier(identifier_), input_engine(input_engine_) {} - virtual void SetLED(Common::Input::LedStatus led_status) { + virtual void SetLED(const Common::Input::LedStatus& led_status) { input_engine->SetLeds(identifier, led_status); } -- cgit v1.2.3 From 3dbb700714f18b69f6127c4de87bb522e56b2778 Mon Sep 17 00:00:00 2001 From: Lioncash Date: Mon, 13 Dec 2021 20:37:45 -0500 Subject: input_poller: Add missing override specifiers --- src/input_common/input_poller.cpp | 39 +++++++++++++++++++-------------------- 1 file changed, 19 insertions(+), 20 deletions(-) (limited to 'src/input_common/input_poller.cpp') diff --git a/src/input_common/input_poller.cpp b/src/input_common/input_poller.cpp index c56d5e0c24..7b370335fe 100644 --- a/src/input_common/input_poller.cpp +++ b/src/input_common/input_poller.cpp @@ -12,8 +12,7 @@ namespace InputCommon { class DummyInput final : public Common::Input::InputDevice { public: - explicit DummyInput() {} - ~DummyInput() {} + explicit DummyInput() = default; }; class InputFromButton final : public Common::Input::InputDevice { @@ -33,7 +32,7 @@ public: callback_key = input_engine->SetCallback(input_identifier); } - ~InputFromButton() { + ~InputFromButton() override { input_engine->DeleteCallback(callback_key); } @@ -45,7 +44,7 @@ public: }; } - void ForceUpdate() { + void ForceUpdate() override { const Common::Input::CallbackStatus status{ .type = Common::Input::InputType::Button, .button_status = GetStatus(), @@ -94,7 +93,7 @@ public: callback_key = input_engine->SetCallback(input_identifier); } - ~InputFromHatButton() { + ~InputFromHatButton() override { input_engine->DeleteCallback(callback_key); } @@ -106,7 +105,7 @@ public: }; } - void ForceUpdate() { + void ForceUpdate() override { const Common::Input::CallbackStatus status{ .type = Common::Input::InputType::Button, .button_status = GetStatus(), @@ -167,7 +166,7 @@ public: callback_key_y = input_engine->SetCallback(y_input_identifier); } - ~InputFromStick() { + ~InputFromStick() override { input_engine->DeleteCallback(callback_key_x); input_engine->DeleteCallback(callback_key_y); } @@ -190,7 +189,7 @@ public: return status; } - void ForceUpdate() { + void ForceUpdate() override { const Common::Input::CallbackStatus status{ .type = Common::Input::InputType::Stick, .stick_status = GetStatus(), @@ -266,7 +265,7 @@ public: callback_key_y = input_engine->SetCallback(y_input_identifier); } - ~InputFromTouch() { + ~InputFromTouch() override { input_engine->DeleteCallback(callback_key_button); input_engine->DeleteCallback(callback_key_x); input_engine->DeleteCallback(callback_key_y); @@ -352,7 +351,7 @@ public: axis_callback_key = input_engine->SetCallback(axis_input_identifier); } - ~InputFromTrigger() { + ~InputFromTrigger() override { input_engine->DeleteCallback(callback_key_button); input_engine->DeleteCallback(axis_callback_key); } @@ -419,7 +418,7 @@ public: callback_key = input_engine->SetCallback(input_identifier); } - ~InputFromAnalog() { + ~InputFromAnalog() override { input_engine->DeleteCallback(callback_key); } @@ -466,7 +465,7 @@ public: callback_key = input_engine->SetCallback(input_identifier); } - ~InputFromBattery() { + ~InputFromBattery() override { input_engine->DeleteCallback(callback_key); } @@ -474,7 +473,7 @@ public: return static_cast(input_engine->GetBattery(identifier)); } - void ForceUpdate() { + void ForceUpdate() override { const Common::Input::CallbackStatus status{ .type = Common::Input::InputType::Battery, .battery_status = GetStatus(), @@ -518,7 +517,7 @@ public: callback_key = input_engine->SetCallback(input_identifier); } - ~InputFromMotion() { + ~InputFromMotion() override { input_engine->DeleteCallback(callback_key); } @@ -593,7 +592,7 @@ public: callback_key_z = input_engine->SetCallback(z_input_identifier); } - ~InputFromAxisMotion() { + ~InputFromAxisMotion() override { input_engine->DeleteCallback(callback_key_x); input_engine->DeleteCallback(callback_key_y); input_engine->DeleteCallback(callback_key_z); @@ -618,7 +617,7 @@ public: return status; } - void ForceUpdate() { + void ForceUpdate() override { const Common::Input::CallbackStatus status{ .type = Common::Input::InputType::Motion, .motion_status = GetStatus(), @@ -668,16 +667,16 @@ public: explicit OutputFromIdentifier(PadIdentifier identifier_, InputEngine* input_engine_) : identifier(identifier_), input_engine(input_engine_) {} - virtual void SetLED(const Common::Input::LedStatus& led_status) { + void SetLED(const Common::Input::LedStatus& led_status) override { input_engine->SetLeds(identifier, led_status); } - virtual Common::Input::VibrationError SetVibration( - const Common::Input::VibrationStatus& vibration_status) { + Common::Input::VibrationError SetVibration( + const Common::Input::VibrationStatus& vibration_status) override { return input_engine->SetRumble(identifier, vibration_status); } - virtual Common::Input::PollingError SetPollingMode(Common::Input::PollingMode polling_mode) { + Common::Input::PollingError SetPollingMode(Common::Input::PollingMode polling_mode) override { return input_engine->SetPollingMode(identifier, polling_mode); } -- cgit v1.2.3