From ad9a909bc7d530ebe187dfd83efcfac5144e31c5 Mon Sep 17 00:00:00 2001 From: Morph <39850852+Morph1984@users.noreply.github.com> Date: Thu, 17 Sep 2020 12:00:29 -0400 Subject: configure_input_player: Implement input exclusivity and persistence With this, the "Input Devices" combobox should accurately reflect the input device being used and disallows inputs from other input devices unless the input device is set to "Any". --- src/input_common/main.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/input_common/main.cpp') diff --git a/src/input_common/main.cpp b/src/input_common/main.cpp index d32fd8b81e..354c734fea 100644 --- a/src/input_common/main.cpp +++ b/src/input_common/main.cpp @@ -78,7 +78,7 @@ struct InputSubsystem::Impl { [[nodiscard]] std::vector GetInputDevices() const { std::vector devices = { Common::ParamPackage{{"display", "Any"}, {"class", "any"}}, - Common::ParamPackage{{"display", "Keyboard/Mouse"}, {"class", "key"}}, + Common::ParamPackage{{"display", "Keyboard/Mouse"}, {"class", "keyboard"}}, }; #ifdef HAVE_SDL2 auto sdl_devices = sdl->GetInputDevices(); @@ -96,7 +96,7 @@ struct InputSubsystem::Impl { if (!params.Has("class") || params.Get("class", "") == "any") { return {}; } - if (params.Get("class", "") == "key") { + if (params.Get("class", "") == "keyboard") { // TODO consider returning the SDL key codes for the default keybindings return {}; } @@ -116,7 +116,7 @@ struct InputSubsystem::Impl { if (!params.Has("class") || params.Get("class", "") == "any") { return {}; } - if (params.Get("class", "") == "key") { + if (params.Get("class", "") == "keyboard") { // TODO consider returning the SDL key codes for the default keybindings return {}; } -- cgit v1.2.3