From 76fa5255926da8f6339e7be5bf106646acedf78a Mon Sep 17 00:00:00 2001 From: Aleksandr Popovich Date: Thu, 5 Jun 2025 18:59:47 +0000 Subject: Added the public lobby to android. (#125) This is adapted from kleidis old PR to Azahar. Changes from it: - Fixed inconsistent button styling in the dialog for connection - Allowed to hide both empty and full rooms. - Proper serving of preferred games - Enables web service for android by default - Better implementation of multiplayer.cpp that works with oop Also fixes the room network class and turns it into a static namespace in network Signed-off-by: Aleksandr Popovich Co-authored-by: swurl Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/125 Co-authored-by: Aleksandr Popovich Co-committed-by: Aleksandr Popovich --- src/network/network.cpp | 41 +++++++++++++++++++++-------------------- 1 file changed, 21 insertions(+), 20 deletions(-) (limited to 'src/network/network.cpp') diff --git a/src/network/network.cpp b/src/network/network.cpp index 6652a186bb..0314b51d2c 100644 --- a/src/network/network.cpp +++ b/src/network/network.cpp @@ -1,6 +1,9 @@ // SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later +// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project +// SPDX-License-Identifier: GPL-3.0-or-later + #include "common/assert.h" #include "common/logging/log.h" #include "enet/enet.h" @@ -8,40 +11,38 @@ namespace Network { -RoomNetwork::RoomNetwork() { - m_room = std::make_shared(); - m_room_member = std::make_shared(); -} +static std::shared_ptr g_room_member; ///< RoomMember (Client) for network games +static std::shared_ptr g_room; ///< Room (Server) for network games -bool RoomNetwork::Init() { +bool Init() { if (enet_initialize() != 0) { LOG_ERROR(Network, "Error initializing ENet"); return false; } - m_room = std::make_shared(); - m_room_member = std::make_shared(); + g_room = std::make_shared(); + g_room_member = std::make_shared(); LOG_DEBUG(Network, "initialized OK"); return true; } -std::weak_ptr RoomNetwork::GetRoom() { - return m_room; +std::weak_ptr GetRoom() { + return g_room; } -std::weak_ptr RoomNetwork::GetRoomMember() { - return m_room_member; +std::weak_ptr GetRoomMember() { + return g_room_member; } -void RoomNetwork::Shutdown() { - if (m_room_member) { - if (m_room_member->IsConnected()) - m_room_member->Leave(); - m_room_member.reset(); +void Shutdown() { + if (g_room_member) { + if (g_room_member->IsConnected()) + g_room_member->Leave(); + g_room_member.reset(); } - if (m_room) { - if (m_room->GetState() == Room::State::Open) - m_room->Destroy(); - m_room.reset(); + if (g_room) { + if (g_room->GetState() == Room::State::Open) + g_room->Destroy(); + g_room.reset(); } enet_deinitialize(); LOG_DEBUG(Network, "shutdown OK"); -- cgit v1.2.3