From ca9f2d43beeb03ca2127a21ef34ead9f497bcb03 Mon Sep 17 00:00:00 2001 From: crueter Date: Sat, 7 Feb 2026 22:48:39 +0100 Subject: [desktop] Add icon-only mode to grid and improve design (#3485) - Move Game Icon Size to the main toolbar. It's cleaner that way - Add a "Show Game Name" toggle that does as it says. Disabling it basically creates an "icons-only" mode. Useful for controller-only nav with big icons (TODO: maybe make a 192 size?) - Fixed a crash with controller nav. Oops - Rounded corners of the game icon in grid mode - Fixed the scroll bar creating extra clamping range on the grid icons - Item can be deselected if user clicks on the blank space outside of the view As a bonus fixed a crash on mod manager Future TODOs for design: - [ ] Row 1 type. Not sure what to do here tbh. - [ ] Move around game list settings in configure_ui to make it clear that nothing there affects the grid view. - [ ] 192x192 size? 256 feels too big on my 1440p screen whereas 128 feels too small. - Set text space as a function of fontMetrics. Signed-off-by: crueter Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3485 Reviewed-by: DraVee Reviewed-by: Maufeat --- src/qt_common/util/mod.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/qt_common/util/mod.cpp') diff --git a/src/qt_common/util/mod.cpp b/src/qt_common/util/mod.cpp index 1168bde2f6..f32076fada 100644 --- a/src/qt_common/util/mod.cpp +++ b/src/qt_common/util/mod.cpp @@ -43,6 +43,8 @@ QStringList GetModFolders(const QString& root, const QString& fallbackName) { QString name = QtCommon::Frontend::GetTextInput( tr("Mod Name"), tr("What should this mod be called?"), default_name); + if (name.isEmpty()) return {}; + // if std_path is empty, frontend_common could not determine mod type and/or name. // so we have to prompt the user and set up the structure ourselves if (paths.empty()) { -- cgit v1.2.3