From 13fc5fda26e6b5a9af67f5a654e831187bfa1962 Mon Sep 17 00:00:00 2001 From: Sssnowyyy <78863999+Sssnowyyy@users.noreply.github.com> Date: Mon, 2 Nov 2026 11:38:11 -0500 Subject: vulkan: repack 69-byte vertices only when needed SetVertexRepackLayout returned old_mask | new_mask, which stays non-zero on every draw that uses a 69-byte binding. PrepareDraw then re-dirtied the vertex buffers and vertex input each time, so the repack compute pass ran and the render pass ended once per draw, which is costly on tiled GPUs. Return old_mask ^ new_mask so only a layout change re-dirties the bindings. The repacked copy only stays valid while the source data is unchanged, so the buffer cache now flags the vertex buffers overlapping a CPU write, inline or DMA write, or GPU write, and re-dirties the repacked ones before binding. Command buffer submission already invalidates all vertex buffer state, which keeps the staging copy within its tick. Also pass the source buffer size to the repack pass and clamp the word-rounded storage descriptor range to it; it could run up to three bytes past the end of the buffer. A binding that does not fit is skipped like one over the device limits. Follow-up to e38b738b84. Assisted-by: Claude Sonnet 5.5 (implementation and commit message) --- src/video_core/buffer_cache/buffer_cache.h | 37 +++++++++++++++++++++++++ src/video_core/buffer_cache/buffer_cache_base.h | 8 ++++++ 2 files changed, 45 insertions(+) (limited to 'src/video_core/buffer_cache') diff --git a/src/video_core/buffer_cache/buffer_cache.h b/src/video_core/buffer_cache/buffer_cache.h index cd176dec27..6878780866 100644 --- a/src/video_core/buffer_cache/buffer_cache.h +++ b/src/video_core/buffer_cache/buffer_cache.h @@ -10,6 +10,7 @@ #include #include #include +#include #include #include @@ -180,6 +181,7 @@ void BufferCache

::WriteMemory(DAddr device_addr, u64 size) { gpu_modified_ranges.Subtract(device_addr, size); } memory_tracker.MarkRegionAsCpuModified(device_addr, size); + MarkVertexBuffersStale(device_addr, size); } template @@ -265,6 +267,7 @@ bool BufferCache

::DMACopy(GPUVAddr src_address, GPUVAddr dest_address, u64 am } ClearDownload(*cpu_dest_address, amount); + MarkVertexBuffersStale(*cpu_dest_address, amount); BufferId buffer_a; BufferId buffer_b; @@ -892,8 +895,40 @@ void BufferCache

::UpdateVertexBufferSlot(u32 index, const Binding& binding) { } } +template +void BufferCache

::MarkVertexBuffersStale(DAddr device_addr, u64 size) { + if constexpr (requires { runtime.IsVertexRepacked(u32{}); }) { + u32 mask = enabled_vertex_buffers_mask; + while (mask != 0) { + const u32 index = std::countr_zero(mask); + mask &= mask - 1; + const Binding& binding = v_buffer[index]; + if (device_addr < binding.device_addr + binding.size && + binding.device_addr < device_addr + size) { + stale_vertex_buffers_mask |= 1U << index; + } + } + } +} + +template +void BufferCache

::RefreshRepackedVertexBuffers() { + if constexpr (requires { runtime.IsVertexRepacked(u32{}); }) { + u32 mask = std::exchange(stale_vertex_buffers_mask, 0) & enabled_vertex_buffers_mask; + auto& flags = maxwell3d->dirty.flags; + while (mask != 0) { + const u32 index = std::countr_zero(mask); + mask &= mask - 1; + if (runtime.IsVertexRepacked(index)) { + flags[Dirty::VertexBuffer0 + index] = true; + } + } + } +} + template void BufferCache

::BindHostVertexBuffers() { + RefreshRepackedVertexBuffers(); #ifdef __ANDROID__ const bool use_optimized_vertex_buffers = Settings::values.use_optimized_vertex_buffers.GetValue(); @@ -1655,6 +1690,7 @@ void BufferCache

::MarkWrittenBuffer(BufferId buffer_id, DAddr device_addr, u3 } } memory_tracker.MarkRegionAsGpuModified(device_addr, size); + MarkVertexBuffersStale(device_addr, size); gpu_modified_ranges.Add(device_addr, size); if (DownloadsAtFence(device_addr, size)) { uncommitted_gpu_modified_ranges.Add(device_addr, size); @@ -2205,6 +2241,7 @@ void BufferCache

::InlineMemoryImplementation(DAddr dest_address, size_t copy_ std::span inlined_buffer) { ClearDownload(dest_address, copy_size); gpu_modified_ranges.Subtract(dest_address, copy_size); + MarkVertexBuffersStale(dest_address, copy_size); BufferId buffer_id = FindBuffer(dest_address, static_cast(copy_size), false); auto& buffer = slot_buffers[buffer_id]; diff --git a/src/video_core/buffer_cache/buffer_cache_base.h b/src/video_core/buffer_cache/buffer_cache_base.h index 1f0c6cf10f..59be418030 100644 --- a/src/video_core/buffer_cache/buffer_cache_base.h +++ b/src/video_core/buffer_cache/buffer_cache_base.h @@ -525,6 +525,13 @@ private: void UpdateVertexBufferSlot(u32 index, const Binding& binding); + /// Flags the vertex buffers overlapping a written range so host copies derived from them are + /// rebuilt. + void MarkVertexBuffersStale(DAddr device_addr, u64 size); + + /// Re-dirties repacked vertex buffers whose source data was written since they were bound. + void RefreshRepackedVertexBuffers(); + void ClearDownload(DAddr base_addr, u64 size); void InlineMemoryImplementation(DAddr dest_address, size_t copy_size, @@ -545,6 +552,7 @@ private: u32 last_index_count = 0; u32 enabled_vertex_buffers_mask = 0; + u32 stale_vertex_buffers_mask = 0; u64 vertex_buffers_serial = 0; std::array v_buffer{}; -- cgit v1.2.3