From 02504aeb37cb3ee07dc421acc0570ad5ba25d53f Mon Sep 17 00:00:00 2001 From: Takoroka <137927095+Takoroka@users.noreply.github.com> Date: Fri, 30 Oct 2026 05:02:52 -0400 Subject: video_core: draw Switch 2 task/mesh pipelines with VK_EXT_mesh_shader While SET_MESH_CONTROL is on, a native draw binds a task program in the vertex slot, its mesh program in the tessellation slot and a header-only pass-through geometry program naming the per-primitive outputs. Translate the first two as task and mesh programs with the mesh registers (SET_MESH_SHADER_A/B, SET_MESH_INIT_SHADER) and that header, key their pipelines by them, and build pipelines with task/mesh stages and no vertex input, input assembly or tessellation state. The draw's vertex count is the number of task workgroups: record vkCmdDrawMeshTasksEXT. Enable VK_EXT_mesh_shader (task and mesh only) when the host has it; draws are skipped without it, as they were before. --- src/video_core/dirty_flags.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/video_core/dirty_flags.cpp') diff --git a/src/video_core/dirty_flags.cpp b/src/video_core/dirty_flags.cpp index e6856aaca3..2f359749aa 100644 --- a/src/video_core/dirty_flags.cpp +++ b/src/video_core/dirty_flags.cpp @@ -64,6 +64,8 @@ void SetupDirtyRenderTargets(Maxwell3D::DirtyState::Tables& tables) { void SetupDirtyShaders(Maxwell3D::DirtyState::Tables& tables) { FillBlock(tables[0], OFF(pipelines), NUM(pipelines[0]) * Maxwell3D::Regs::MaxShaderProgram, Shaders); + // Task and mesh programs are translated with the mesh registers. + FillBlock(tables[1], Maxwell3D::Regs::MeshControl, 4, Shaders); } } // Anonymous namespace -- cgit v1.2.3