From a8093c2a3cf98ccccabeb1d6a2c1ccc5e191557f Mon Sep 17 00:00:00 2001 From: lizzie Date: Tue, 10 Feb 2026 03:34:07 +0100 Subject: [*] change all std::unordered_map and std::unordered_set into ankerl::unordered_dense::map/set variants (#3442) mainly doing this to reduce memory footprint; we all know how nice ankerl::unordered_dense is in theory 4x faster - in practice these maps arent that "hot" anyways so not likely to have much perf gained i just want to reduce mem fragmentation to ease my porting process, plus it helps other platforms as well (ahem weak Mediatek devices) :) Signed-off-by: lizzie Co-authored-by: Caio Oliveira Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3442 Reviewed-by: DraVee Reviewed-by: CamilleLaVey Co-authored-by: lizzie Co-committed-by: lizzie --- src/video_core/gpu.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/video_core/gpu.cpp') diff --git a/src/video_core/gpu.cpp b/src/video_core/gpu.cpp index 36d726c929..d65658323e 100644 --- a/src/video_core/gpu.cpp +++ b/src/video_core/gpu.cpp @@ -1,4 +1,4 @@ -// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project +// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project // SPDX-License-Identifier: GPL-3.0-or-later // SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project @@ -373,7 +373,7 @@ struct GPU::Impl { std::unique_ptr cpu_context; std::unique_ptr scheduler; - std::unordered_map> channels; + ankerl::unordered_dense::map> channels; Tegra::Control::ChannelState* current_channel; s32 bound_channel{-1}; -- cgit v1.2.3