From dfe10bc85196d1e7812b6cb775767cf1e072c20f Mon Sep 17 00:00:00 2001 From: lizzie Date: Wed, 1 Oct 2025 06:59:35 +0200 Subject: [common] use libc++ provided jthread instead of in-house one (which deadlocks on FBSD 14) (#351) Needs test on our CI targets to see I didn't miss anything. Worried about android. Signed-off-by: lizzie Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/351 Reviewed-by: CamilleLaVey Reviewed-by: MaranBr Co-authored-by: lizzie Co-committed-by: lizzie --- src/video_core/gpu_thread.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/video_core/gpu_thread.cpp') diff --git a/src/video_core/gpu_thread.cpp b/src/video_core/gpu_thread.cpp index 9392534e7d..8739905d99 100644 --- a/src/video_core/gpu_thread.cpp +++ b/src/video_core/gpu_thread.cpp @@ -116,7 +116,7 @@ u64 ThreadManager::PushCommand(CommandData&& command_data, bool block) { state.queue.EmplaceWait(std::move(command_data), fence, block); if (block) { - Common::CondvarWait(state.cv, lk, thread.get_stop_token(), [this, fence] { + state.cv.wait(lk, thread.get_stop_token(), [this, fence] { return fence <= state.signaled_fence.load(std::memory_order_relaxed); }); } -- cgit v1.2.3