From ea6c1193fbfa95e586bb6d129dc684163a12cb3e Mon Sep 17 00:00:00 2001 From: Takoroka <137927095+Takoroka@users.noreply.github.com> Date: Thu, 29 Oct 2026 03:39:29 -0400 Subject: Revert "Import experimental NS2 support and accumulated GPU fixes" This reverts commit 535b676970. The Switch 2 support comes from the nx2 work instead, merged next. --- src/video_core/gpu_thread.cpp | 13 +------------ 1 file changed, 1 insertion(+), 12 deletions(-) (limited to 'src/video_core/gpu_thread.cpp') diff --git a/src/video_core/gpu_thread.cpp b/src/video_core/gpu_thread.cpp index a8bf6cc848..a01375e7be 100644 --- a/src/video_core/gpu_thread.cpp +++ b/src/video_core/gpu_thread.cpp @@ -4,9 +4,6 @@ // SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include -#include - #include "common/assert.h" #include "common/scope_exit.h" #include "common/settings.h" @@ -39,15 +36,7 @@ void ThreadManager::StartThread(VideoCore::RendererBase& renderer, Core::Fronten auto current_context = context.Acquire(); CommandDataContainer next; while (!stop_token.stop_requested()) { - if (scheduler.HasPendingNativeChannels()) { - scheduler.ResumePending(system.GPU()); - if (!state.queue.TryPop(next)) { - std::this_thread::sleep_for(std::chrono::milliseconds{1}); - continue; - } - } else { - state.queue.PopWait(next, stop_token); - } + state.queue.PopWait(next, stop_token); if (stop_token.stop_requested()) { break; } -- cgit v1.2.3