From d25b097e84478df47c122265809dff1ef0b4982b Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Wed, 30 Dec 2020 02:25:23 -0300 Subject: video_core: Rewrite the texture cache The current texture cache has several points that hurt maintainability and performance. It's easy to break unrelated parts of the cache when doing minor changes. The cache can easily forget valuable information about the cached textures by CPU writes or simply by its normal usage.The current texture cache has several points that hurt maintainability and performance. It's easy to break unrelated parts of the cache when doing minor changes. The cache can easily forget valuable information about the cached textures by CPU writes or simply by its normal usage. This commit aims to address those issues. --- src/video_core/memory_manager.cpp | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'src/video_core/memory_manager.cpp') diff --git a/src/video_core/memory_manager.cpp b/src/video_core/memory_manager.cpp index 6e70bd362e..65feff588d 100644 --- a/src/video_core/memory_manager.cpp +++ b/src/video_core/memory_manager.cpp @@ -57,7 +57,10 @@ void MemoryManager::Unmap(GPUVAddr gpu_addr, std::size_t size) { } // Flush and invalidate through the GPU interface, to be asynchronous if possible. - system.GPU().FlushAndInvalidateRegion(*GpuToCpuAddress(gpu_addr), size); + const std::optional cpu_addr = GpuToCpuAddress(gpu_addr); + ASSERT(cpu_addr); + + rasterizer->UnmapMemory(*cpu_addr, size); UpdateRange(gpu_addr, PageEntry::State::Unmapped, size); } -- cgit v1.2.3