From 6fcfe7f4f38f7f411ce8aa0a7752e272c65dc1f3 Mon Sep 17 00:00:00 2001 From: innix Date: Mon, 1 Sep 2025 09:23:03 +0200 Subject: [macOS, compat] Allow games to boot in MacOS (#372) This fixes the crashes on game launch caused by MacOS not being present in host_manager.cpp and enables primitiveRestart for MoltenVK to suppress a bunch of errors given in the log about MoltenVK requiring primitiveRestart. Fixes an crash when switching kingdoms in Mario Odyssey as well EDS is forced to 0, otherwise games do not show graphics Note: For now only dynarmicc is working, performance will be slow Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/372 Reviewed-by: Lizzie Reviewed-by: CamilleLaVey Reviewed-by: MaranBr Co-authored-by: innix Co-committed-by: innix --- src/video_core/renderer_vulkan/blit_image.cpp | 41 +++++++++++++++++---------- 1 file changed, 26 insertions(+), 15 deletions(-) (limited to 'src/video_core/renderer_vulkan/blit_image.cpp') diff --git a/src/video_core/renderer_vulkan/blit_image.cpp b/src/video_core/renderer_vulkan/blit_image.cpp index 596323fb32..37213912e3 100644 --- a/src/video_core/renderer_vulkan/blit_image.cpp +++ b/src/video_core/renderer_vulkan/blit_image.cpp @@ -102,13 +102,16 @@ constexpr VkPipelineVertexInputStateCreateInfo PIPELINE_VERTEX_INPUT_STATE_CREAT .vertexAttributeDescriptionCount = 0, .pVertexAttributeDescriptions = nullptr, }; -constexpr VkPipelineInputAssemblyStateCreateInfo PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO{ - .sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO, - .pNext = nullptr, - .flags = 0, - .topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, - .primitiveRestartEnable = VK_FALSE, -}; + +VkPipelineInputAssemblyStateCreateInfo GetPipelineInputAssemblyStateCreateInfo(const Device& device) { + return VkPipelineInputAssemblyStateCreateInfo{ + .sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO, + .pNext = nullptr, + .flags = 0, + .topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, + .primitiveRestartEnable = device.IsMoltenVK() ? VK_TRUE : VK_FALSE, + }; +} constexpr VkPipelineViewportStateCreateInfo PIPELINE_VIEWPORT_STATE_CREATE_INFO{ .sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO, .pNext = nullptr, @@ -802,6 +805,7 @@ VkPipeline BlitImageHelper::FindOrEmplaceColorPipeline(const BlitImagePipelineKe .pAttachments = &blend_attachment, .blendConstants = {0.0f, 0.0f, 0.0f, 0.0f}, }; + const VkPipelineInputAssemblyStateCreateInfo input_assembly_ci = GetPipelineInputAssemblyStateCreateInfo(device); blit_color_pipelines.push_back(device.GetLogical().CreateGraphicsPipeline({ .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, .pNext = nullptr, @@ -809,7 +813,7 @@ VkPipeline BlitImageHelper::FindOrEmplaceColorPipeline(const BlitImagePipelineKe .stageCount = static_cast(stages.size()), .pStages = stages.data(), .pVertexInputState = &PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, - .pInputAssemblyState = &PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO, + .pInputAssemblyState = &input_assembly_ci, .pTessellationState = nullptr, .pViewportState = &PIPELINE_VIEWPORT_STATE_CREATE_INFO, .pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO, @@ -833,6 +837,7 @@ VkPipeline BlitImageHelper::FindOrEmplaceDepthStencilPipeline(const BlitImagePip } blit_depth_stencil_keys.push_back(key); const std::array stages = MakeStages(*full_screen_vert, *blit_depth_stencil_frag); + const VkPipelineInputAssemblyStateCreateInfo input_assembly_ci = GetPipelineInputAssemblyStateCreateInfo(device); blit_depth_stencil_pipelines.push_back(device.GetLogical().CreateGraphicsPipeline({ .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, .pNext = nullptr, @@ -840,7 +845,7 @@ VkPipeline BlitImageHelper::FindOrEmplaceDepthStencilPipeline(const BlitImagePip .stageCount = static_cast(stages.size()), .pStages = stages.data(), .pVertexInputState = &PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, - .pInputAssemblyState = &PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO, + .pInputAssemblyState = &input_assembly_ci, .pTessellationState = nullptr, .pViewportState = &PIPELINE_VIEWPORT_STATE_CREATE_INFO, .pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO, @@ -885,6 +890,7 @@ VkPipeline BlitImageHelper::FindOrEmplaceClearColorPipeline(const BlitImagePipel .pAttachments = &color_blend_attachment_state, .blendConstants = {0.0f, 0.0f, 0.0f, 0.0f}, }; + const VkPipelineInputAssemblyStateCreateInfo input_assembly_ci = GetPipelineInputAssemblyStateCreateInfo(device); clear_color_pipelines.push_back(device.GetLogical().CreateGraphicsPipeline({ .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, .pNext = nullptr, @@ -892,7 +898,7 @@ VkPipeline BlitImageHelper::FindOrEmplaceClearColorPipeline(const BlitImagePipel .stageCount = static_cast(stages.size()), .pStages = stages.data(), .pVertexInputState = &PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, - .pInputAssemblyState = &PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO, + .pInputAssemblyState = &input_assembly_ci, .pTessellationState = nullptr, .pViewportState = &PIPELINE_VIEWPORT_STATE_CREATE_INFO, .pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO, @@ -940,6 +946,7 @@ VkPipeline BlitImageHelper::FindOrEmplaceClearStencilPipeline( .minDepthBounds = 0.0f, .maxDepthBounds = 0.0f, }; + const VkPipelineInputAssemblyStateCreateInfo input_assembly_ci = GetPipelineInputAssemblyStateCreateInfo(device); clear_stencil_pipelines.push_back(device.GetLogical().CreateGraphicsPipeline({ .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, .pNext = nullptr, @@ -947,7 +954,7 @@ VkPipeline BlitImageHelper::FindOrEmplaceClearStencilPipeline( .stageCount = static_cast(stages.size()), .pStages = stages.data(), .pVertexInputState = &PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, - .pInputAssemblyState = &PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO, + .pInputAssemblyState = &input_assembly_ci, .pTessellationState = nullptr, .pViewportState = &PIPELINE_VIEWPORT_STATE_CREATE_INFO, .pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO, @@ -970,6 +977,7 @@ void BlitImageHelper::ConvertDepthToColorPipeline(vk::Pipeline& pipeline, VkRend } VkShaderModule frag_shader = *convert_float_to_depth_frag; const std::array stages = MakeStages(*full_screen_vert, frag_shader); + const VkPipelineInputAssemblyStateCreateInfo input_assembly_ci = GetPipelineInputAssemblyStateCreateInfo(device); pipeline = device.GetLogical().CreateGraphicsPipeline({ .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, .pNext = nullptr, @@ -977,7 +985,7 @@ void BlitImageHelper::ConvertDepthToColorPipeline(vk::Pipeline& pipeline, VkRend .stageCount = static_cast(stages.size()), .pStages = stages.data(), .pVertexInputState = &PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, - .pInputAssemblyState = &PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO, + .pInputAssemblyState = &input_assembly_ci, .pTessellationState = nullptr, .pViewportState = &PIPELINE_VIEWPORT_STATE_CREATE_INFO, .pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO, @@ -999,6 +1007,7 @@ void BlitImageHelper::ConvertColorToDepthPipeline(vk::Pipeline& pipeline, VkRend } VkShaderModule frag_shader = *convert_depth_to_float_frag; const std::array stages = MakeStages(*full_screen_vert, frag_shader); + const VkPipelineInputAssemblyStateCreateInfo input_assembly_ci = GetPipelineInputAssemblyStateCreateInfo(device); pipeline = device.GetLogical().CreateGraphicsPipeline({ .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, .pNext = nullptr, @@ -1006,7 +1015,7 @@ void BlitImageHelper::ConvertColorToDepthPipeline(vk::Pipeline& pipeline, VkRend .stageCount = static_cast(stages.size()), .pStages = stages.data(), .pVertexInputState = &PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, - .pInputAssemblyState = &PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO, + .pInputAssemblyState = &input_assembly_ci, .pTessellationState = nullptr, .pViewportState = &PIPELINE_VIEWPORT_STATE_CREATE_INFO, .pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO, @@ -1029,6 +1038,7 @@ void BlitImageHelper::ConvertPipelineEx(vk::Pipeline& pipeline, VkRenderPass ren return; } const std::array stages = MakeStages(*full_screen_vert, *module); + const VkPipelineInputAssemblyStateCreateInfo input_assembly_ci = GetPipelineInputAssemblyStateCreateInfo(device); pipeline = device.GetLogical().CreateGraphicsPipeline({ .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, .pNext = nullptr, @@ -1036,7 +1046,7 @@ void BlitImageHelper::ConvertPipelineEx(vk::Pipeline& pipeline, VkRenderPass ren .stageCount = static_cast(stages.size()), .pStages = stages.data(), .pVertexInputState = &PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, - .pInputAssemblyState = &PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO, + .pInputAssemblyState = &input_assembly_ci, .pTessellationState = nullptr, .pViewportState = &PIPELINE_VIEWPORT_STATE_CREATE_INFO, .pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO, @@ -1070,6 +1080,7 @@ void BlitImageHelper::ConvertPipeline(vk::Pipeline& pipeline, VkRenderPass rende VkShaderModule frag_shader = is_target_depth ? *convert_float_to_depth_frag : *convert_depth_to_float_frag; const std::array stages = MakeStages(*full_screen_vert, frag_shader); + const VkPipelineInputAssemblyStateCreateInfo input_assembly_ci = GetPipelineInputAssemblyStateCreateInfo(device); pipeline = device.GetLogical().CreateGraphicsPipeline({ .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, .pNext = nullptr, @@ -1077,7 +1088,7 @@ void BlitImageHelper::ConvertPipeline(vk::Pipeline& pipeline, VkRenderPass rende .stageCount = static_cast(stages.size()), .pStages = stages.data(), .pVertexInputState = &PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, - .pInputAssemblyState = &PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO, + .pInputAssemblyState = &input_assembly_ci, .pTessellationState = nullptr, .pViewportState = &PIPELINE_VIEWPORT_STATE_CREATE_INFO, .pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO, -- cgit v1.2.3