From f22d524c3980b5688777d7e54ad5c6d8dfd21df1 Mon Sep 17 00:00:00 2001 From: ameerj <52414509+ameerj@users.noreply.github.com> Date: Thu, 2 Sep 2021 01:26:18 -0400 Subject: renderer_vulkan: Wait on present semaphore at queue submit The present semaphore is being signalled by the call to acquire the swapchain image. This semaphore is meant to be waited on when rendering to the swapchain image. Currently it is waited on when presenting, but moving its usage to be waited on in the command buffer submission allows for proper usage of this semaphore. Fixes the device lost when launching titles on the Intel Linux Mesa driver. --- src/video_core/renderer_vulkan/renderer_vulkan.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/video_core/renderer_vulkan/renderer_vulkan.cpp') diff --git a/src/video_core/renderer_vulkan/renderer_vulkan.cpp b/src/video_core/renderer_vulkan/renderer_vulkan.cpp index 7c9b0d6db0..9ff0a28cdf 100644 --- a/src/video_core/renderer_vulkan/renderer_vulkan.cpp +++ b/src/video_core/renderer_vulkan/renderer_vulkan.cpp @@ -164,7 +164,8 @@ void RendererVulkan::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) { blit_screen.Recreate(); } const VkSemaphore render_semaphore = blit_screen.DrawToSwapchain(*framebuffer, use_accelerated); - scheduler.Flush(render_semaphore); + const VkSemaphore present_semaphore = swapchain.CurrentPresentSemaphore(); + scheduler.Flush(render_semaphore, present_semaphore); scheduler.WaitWorker(); swapchain.Present(render_semaphore); -- cgit v1.2.3