From bf42020f25c6fbff0c0b0db2f276fbc6934aea53 Mon Sep 17 00:00:00 2001 From: Lioncash Date: Wed, 22 May 2019 17:17:19 -0400 Subject: shader/decode/*: Eliminate indirect inclusions Amends cases where we were using things that were indirectly being satisfied through other headers. This way, if those headers change and eliminate dependencies on other headers in the future, we don't have cascading compilation errors. --- src/video_core/shader/decode/integer_set.cpp | 1 - 1 file changed, 1 deletion(-) (limited to 'src/video_core/shader/decode/integer_set.cpp') diff --git a/src/video_core/shader/decode/integer_set.cpp b/src/video_core/shader/decode/integer_set.cpp index a3bf17eba5..fab8fa8ba7 100644 --- a/src/video_core/shader/decode/integer_set.cpp +++ b/src/video_core/shader/decode/integer_set.cpp @@ -2,7 +2,6 @@ // Licensed under GPLv2 or any later version // Refer to the license.txt file included. -#include "common/assert.h" #include "common/common_types.h" #include "video_core/engines/shader_bytecode.h" #include "video_core/shader/shader_ir.h" -- cgit v1.2.3