From b9cc8596a2d5a22f8288942b66c8931b89e8b0cc Mon Sep 17 00:00:00 2001 From: Jannik Vogel Date: Mon, 8 May 2017 23:37:38 +0200 Subject: Pica: Set program code / swizzle data limit to 4096 One of the later commits will enable writing to GS regs. It turns out that on startup, most games will write 4096 GS program words. The current limit of 1024 would hence result in 3072 (4096 - 1024) error messages: ``` HW.GPU video_core/shader/shader.cpp:WriteProgramCode:229: Invalid GS program offset 1024 ``` New constants have been introduced to represent these limits. The swizzle data size has also been raised. This matches the given field sizes of [GPUREG_SH_OPDESCS_INDEX](https://3dbrew.org/wiki/GPU/Internal_Registers#GPUREG_SH_OPDESCS_INDEX) and [GPUREG_SH_CODETRANSFER_INDEX](https://www.3dbrew.org/wiki/GPU/Internal_Registers#GPUREG_SH_CODETRANSFER_INDEX) (12 bit = [0; 4095]). --- src/video_core/shader/shader_interpreter.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/video_core/shader/shader_interpreter.cpp') diff --git a/src/video_core/shader/shader_interpreter.cpp b/src/video_core/shader/shader_interpreter.cpp index f4d1c46c53..aa1cec81ff 100644 --- a/src/video_core/shader/shader_interpreter.cpp +++ b/src/video_core/shader/shader_interpreter.cpp @@ -653,7 +653,7 @@ static void RunInterpreter(const ShaderSetup& setup, UnitState& state, DebugData } void InterpreterEngine::SetupBatch(ShaderSetup& setup, unsigned int entry_point) { - ASSERT(entry_point < 1024); + ASSERT(entry_point < MAX_PROGRAM_CODE_LENGTH); setup.engine_data.entry_point = entry_point; } -- cgit v1.2.3