From 934ad3b97c12e1d40cf4e1f6094c756873b6af82 Mon Sep 17 00:00:00 2001 From: Takoroka <137927095+Takoroka@users.noreply.github.com> Date: Wed, 28 Oct 2026 15:37:34 -0400 Subject: Keep huge ASTC arrays from a lower mip on the host (title 1 terrain) Title 1's terrain virtual textures are 8192x8192x68 ASTC 8x8 sRGB arrays with 12 levels: 1.5 GB in guest memory (fully backed) but 23 GB each as the RGBA8 Eden decodes ASTC to, so they were created unbacked and the near terrain sampled black. A GPU-decoded ASTC 2D array over 1 GiB decoded now keeps only the levels from the first one that fits in 512 MiB (here 3: 1024x1024, 380 MiB); host mip 0 is that guest level. Uploads read each layer's tail of the mip chain into a compact buffer and decode only those levels, views shift their level range, and these images are never downloaded. Normalized coordinates and derivative LOD address the smaller image correctly; the nearest terrain is lower resolution than on the console. Also logs how unbacked images are used (views, render targets, blits, DMA). --- src/video_core/texture_cache/texture_cache.h | 51 ++++++++++++++++++++++++++-- 1 file changed, 49 insertions(+), 2 deletions(-) (limited to 'src/video_core/texture_cache/texture_cache.h') diff --git a/src/video_core/texture_cache/texture_cache.h b/src/video_core/texture_cache/texture_cache.h index 75005f0731..e1cb493697 100644 --- a/src/video_core/texture_cache/texture_cache.h +++ b/src/video_core/texture_cache/texture_cache.h @@ -597,7 +597,7 @@ void TextureCache
::WriteMemory(DAddr cpu_addr, size_t size) {
template ::IsDownloadable(const ImageBase& image) const noexcept {
- if (!image.IsSafeGpuCopy() || True(image.flags & ImageFlagBits::Unbacked)) {
+ if (!image.IsSafeGpuCopy() || True(image.flags & (ImageFlagBits::Unbacked | ImageFlagBits::TrimmedLevels))) {
return false;
}
if (image.info.num_samples == 1) {
@@ -714,6 +714,14 @@ bool TextureCache ::BlitImage(const Tegra::Engines::Fermi2D::Surface& dst,
Image& dst_image = slot_images[dst_id];
Image& src_image = slot_images[src_id];
+ if (True(dst_image.flags & ImageFlagBits::Unbacked)) {
+ static u32 logged{};
+ if (logged++ < 64) {
+ LOG_INFO(HW_GPU, "2D blit into unbacked image {:#x}: dst {:#x} {}x{} from {:#x} {}x{}",
+ dst_image.gpu_addr, dst.Address(), dst.width, dst.height, src.Address(),
+ src.width, src.height);
+ }
+ }
bool is_src_rescaled = True(src_image.flags & ImageFlagBits::Rescaled);
bool is_dst_rescaled = True(dst_image.flags & ImageFlagBits::Rescaled);
@@ -1186,6 +1194,24 @@ void TextureCache ::UploadImageContents(Image& image, StagingBuffer& staging)
const std::span ::FindDMAImage(const ImageInfo& info, GPUVAddr gpu_addr)
return true;
}
} else if (IsSubCopy(info, existing_image, gpu_addr)) {
+ if (True(existing_image.flags & ImageFlagBits::Unbacked)) {
+ static u32 logged{};
+ if (logged++ < 64) {
+ LOG_INFO(HW_GPU, "DMA copy at {:#x} ({}x{}) into unbacked image {:#x}", gpu_addr,
+ info.size.width, info.size.height, existing_image.gpu_addr);
+ }
+ }
image_id = existing_image_id;
image_ids.push_back(existing_image_id);
return true;
@@ -2003,6 +2036,13 @@ ImageViewId TextureCache ::FindRenderTargetView(const ImageInfo& info, GPUVAdd
base = image.TryFindBase(gpu_addr).value();
}
const s32 layers = image.info.type == ImageType::e3D ? info.size.depth : info.resources.layers;
+ if (True(image.flags & ImageFlagBits::Unbacked)) {
+ static u32 logged{};
+ if (logged++ < 64) {
+ LOG_INFO(HW_GPU, "Render target in unbacked image {:#x} at {:#x}: {}x{} level {} layer {}",
+ image.gpu_addr, gpu_addr, info.size.width, info.size.height, base.level, base.layer);
+ }
+ }
const SubresourceRange range{
.base = base,
.extent = {.levels = 1, .layers = layers},
@@ -2185,6 +2225,13 @@ ImageViewId TextureCache ::FindOrEmplaceImageView(ImageId image_id, const Imag
if (const ImageViewId image_view_id = image.FindView(info); image_view_id) {
return image_view_id;
}
+ if (True(image.flags & ImageFlagBits::Unbacked)) {
+ // How the game uses an image too large to back (e.g. a sparse virtual texture).
+ LOG_INFO(HW_GPU, "View of unbacked image {:#x}: type {} format {} levels {}+{} layers {}+{}",
+ image.gpu_addr, static_cast ::BindRenderTarget(ImageViewId* old_id, ImageViewId new_id)
if (new_id) {
const ImageViewBase& old_view = slot_image_views[new_id];
if (True(old_view.flags & ImageViewFlagBits::PreemtiveDownload) &&
- False(slot_images[old_view.image_id].flags & ImageFlagBits::Unbacked)) {
+ False(slot_images[old_view.image_id].flags & (ImageFlagBits::Unbacked | ImageFlagBits::TrimmedLevels))) {
const PendingDownload new_download{true, 0, old_view.image_id};
uncommitted_downloads.emplace_back(new_download);
}
--
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