From 9d2681ecc9565681db623fb71799e76381998512 Mon Sep 17 00:00:00 2001 From: lizzie Date: Tue, 9 Sep 2025 20:47:49 +0200 Subject: [cmake] enable clang-cl and WoA builds (#348) Compilation and CMake fixes for both Windows on ARM and clang-cl, meaning Windows can now be built on both MSVC and clang on both amd64 and aarch64. Compiling on clang is *dramatically* faster so this should be useful for CI. Co-authored-by: crueter Co-authored-by: crueter Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/348 Reviewed-by: CamilleLaVey Reviewed-by: crueter Co-authored-by: lizzie Co-committed-by: lizzie --- src/video_core/textures/texture.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/video_core/textures/texture.cpp') diff --git a/src/video_core/textures/texture.cpp b/src/video_core/textures/texture.cpp index 39c08b5ae1..2798d5839f 100644 --- a/src/video_core/textures/texture.cpp +++ b/src/video_core/textures/texture.cpp @@ -75,7 +75,7 @@ float TSCEntry::MaxAnisotropy() const noexcept { if (anisotropic_settings == Settings::AnisotropyMode::Automatic) { added_anisotropic = Settings::values.resolution_info.up_scale >> Settings::values.resolution_info.down_shift; - added_anisotropic = std::max(added_anisotropic - 1, 0); + added_anisotropic = (std::max)(added_anisotropic - 1, 0); } else { added_anisotropic = static_cast(Settings::values.max_anisotropy.GetValue()) - 1U; } -- cgit v1.2.3