From 02504aeb37cb3ee07dc421acc0570ad5ba25d53f Mon Sep 17 00:00:00 2001 From: Takoroka <137927095+Takoroka@users.noreply.github.com> Date: Fri, 30 Oct 2026 05:02:52 -0400 Subject: video_core: draw Switch 2 task/mesh pipelines with VK_EXT_mesh_shader While SET_MESH_CONTROL is on, a native draw binds a task program in the vertex slot, its mesh program in the tessellation slot and a header-only pass-through geometry program naming the per-primitive outputs. Translate the first two as task and mesh programs with the mesh registers (SET_MESH_SHADER_A/B, SET_MESH_INIT_SHADER) and that header, key their pipelines by them, and build pipelines with task/mesh stages and no vertex input, input assembly or tessellation state. The draw's vertex count is the number of task workgroups: record vkCmdDrawMeshTasksEXT. Enable VK_EXT_mesh_shader (task and mesh only) when the host has it; draws are skipped without it, as they were before. --- src/video_core/vulkan_common/vulkan_wrapper.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src/video_core/vulkan_common/vulkan_wrapper.cpp') diff --git a/src/video_core/vulkan_common/vulkan_wrapper.cpp b/src/video_core/vulkan_common/vulkan_wrapper.cpp index dbaaf450a0..ac67b95707 100644 --- a/src/video_core/vulkan_common/vulkan_wrapper.cpp +++ b/src/video_core/vulkan_common/vulkan_wrapper.cpp @@ -116,6 +116,7 @@ void Load(VkDevice device, DeviceDispatch& dld) noexcept { X(vkCmdDrawIndirectCount); X(vkCmdDrawIndexedIndirectCount); X(vkCmdDrawIndirectByteCountEXT); + X(vkCmdDrawMeshTasksEXT); X(vkCmdEndConditionalRenderingEXT); X(vkCmdEndQuery); X(vkCmdEndRenderPass); -- cgit v1.2.3